- Publisher: Nintendo
- Release Date: 09/25/2008 (Japan)
- Summary:
Buy Now
- Developer: Monolith Soft
- Genre(s): Action, General
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 8 out of 21
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Mixed: 13 out of 21
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Negative: 0 out of 21
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The woeful AI and a few clumsy sections detract from what's otherwise a really enjoyable arcade-style experience. But it looks and sounds great and there are enough unlockables to warrant a second and third playthrough.
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Day of Crisis is truly a fantastic pastiche of all the disaster movies currently out there, mixing cliché after cliché together, yet managing to just about tie all of its differing gameplay elements together to make one hell of a satisfying package that Wii owners should really not be without.
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After a long development time, Monolith has been able to offer a great adventure that makes a really convincing use of Wii controls. The game offers an impressive amount of situations, asking for different movements in each occasion which enriches the gameplay and makes it unique. Unfortunately, visuals are not on par with its quality and the scenarios are too linear and lack variety.
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The game is situated in an interesting genre, but isn’t able to satisfy the needs of the user. Sometimes, it is too obvious that the game was designed for the Asian market.
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What really matters is that Disaster: Day of Crisis is a funny experience (and, in some way, can be also attractive) right from the beginning, offering an unexpected longevity, thanks to the many difficulty settings and the optional missions.
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This was supposed to be the game that convinced core gamers that the Wii is still a platform to be reckoned with. Unfortunately that's not the case since this is really not a great game for whomever the target audience might be. There is a vast collection of mini games that make out the core gameplay and since most of these are of poor quality the overall experience can't be saved by the few good ones in here.
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At best, the fact that the game is not afraid to tackle such a broad range of genres is a good sign the developers are confident enough to branch out, and endeavour to create something truly different. However, to be successful they really need to stop being so random and haphazard, and attempt to refine their ideas into something worthwhile - particularly at a time when there are so many high quality games available elsewhere.
Score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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SamJApr 13, 2009
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CharlD.Nov 26, 2008
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TomRFeb 21, 2009
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