Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 73 Metascore
    • 75 Critic Score
    At the end of the day, Rad Rodgers is a fine game that does what it sets out to do fairly successfully, it’s just that what it sets out to do isn’t anything terribly unique or special. The platforming is functional, but fails to introduce anything particularly memorable or engaging. The combat is fun, but simple, and the enemies do little more than die with a satisfying pop. Not every game needs to be groundbreaking or instantly classic, and there's nothing wrong with a game like this, that you can beat in a few pleasant lazy afternoons.
    • 73 Metascore
    • 85 Critic Score
    It may take you a few attempts to get a handle on the game’s ecosystem and pace, to unlearn what you have learnt from the countless other survival games out there. But once you have, you will find a game that opens up the survival genre for those looking for a more short paced fix.
    • 73 Metascore
    • 80 Critic Score
    I cannot help but feel there is a 10 out of 10 game on the other side of my issues with Pathfinder: Kingmaker. It still has a way to go before it reaches its full potential but the vision the developers had for the game is starting to come through; A punishingly hard game, quite unlike anything we’ve seen, that satisfies craving for a deep, engaging and well written cRPG.
    • 73 Metascore
    • 80 Critic Score
    When it comes down to it, Yooka-Laylee just feels good to play. It’s great to control, it’s fun to explore, and it scratched the collectible itch in me in a way that few games have managed to properly accomplish nowadays. If you’re a fan of wide open 3D platformers, or are wanting to take a nostalgia laden trip through one, Yooka-Laylee is certainly the game for you.
    • 73 Metascore
    • 80 Critic Score
    Last Year: The Nightmare is off to a great start. It's a fun team-based horror title that is addictive to play and you can get lost in for hours, whether as the killer or the potential victims. My only real complaint with the game is that three levels is a bit on the slim side, but to their credit the maps are fantastic and exciting to play across the board.
    • 73 Metascore
    • 70 Critic Score
    Looking beyond the aesthetics, fans of the genre will find a pretty deep business simulation that is worth exploring. The challenge increases along with the height of your tower and stays challenging right until the very end, though there will be some quiet, less exciting times somewhere along the way.
    • 73 Metascore
    • 68 Critic Score
    The team at Brawsome have definitely aimed for the retro feel especially with the top-down pseudo-isometric view, reminiscent of the middle-era Ultima titles. The simple gameplay and controls make this a game that anyone can play in short bursts or for extended periods, and with the addictive nature of the puzzles be prepared to look at the clock and wonder where the time has gone.
    • 73 Metascore
    • 79 Critic Score
    As a multiplayer game, Star Wars Battlefront works really well, making it simpler to get into than the grittier Battlefield series.
    • 73 Metascore
    • 50 Critic Score
    I understand the desire to create games which hark back to the days of arcades. However there are games out there that just do it better than Gigantic Army.
    • 73 Metascore
    • 80 Critic Score
    Overall, Heretek is a great addition to an already great game. The new missions, the new class and troops, the weapons and settings on board the ship proper are already a good deal as it is. But this new plotline really ties it all together. It can be compared to XCOM: The Enemy Within, but I think that does it a disservice. Heretek isn't about two factions clashing, it's about one faction splitting and the power struggle that ensues.
    • 73 Metascore
    • 60 Critic Score
    I have a lot of complaints about this game, but even with its flaws, I enjoyed it. I just think it could have been so much better. That being said, I’ve watched so many campy horror movies that have done much worse than House of Ashes. They might miss the mark on story elements and character decisions, but I can’t help but like the experience as a whole.
    • 73 Metascore
    • 70 Critic Score
    This replayability, along with the fact that most of the characters are genuinely likeable, allows Ten Dates to be a fun dating simulator. The actors do a wonderful job of conveying their feelings towards your responses and questions and although there is the relationship breakdown feature, you can often tell purely from the actor's expressions what they think of you. The choices you make certainly matter, and if it all starts to go south with the potential love of your life, you can always start fresh and attempt to woo them again. I would even argue that playing through Ten Dates could give players some potential pointers for real life dating – especially if, like me, you've been out of practice for some time.
    • 72 Metascore
    • 50 Critic Score
    While its art style is pleasing to the eye, the low resolution appearance of the textures, even when the game is played on the pre-determined "High" visual quality setting, make models and other assets appear blurry and indistinct. The minimalistic nature of the options menu makes it effectively impossible for players to rectify this through further increases and tweaking. The message is clear: Either accept mediocrity, in all areas, or walk away. Given said options, walking away may well be the only viable solution.
    • 72 Metascore
    • 80 Critic Score
    The Surge is a surprise, utilizing its near future sci-fi setting to create a unique world that is a wonder to explore and uncover. Though its story fails to take off, the awesome combat and engaging crafting and upgrade system are more than enough to make the game stand out amidst the increasing gaming landscape.
    • 72 Metascore
    • 82 Critic Score
    Operation Memories is fairly simple, and the gameplay loop of photos and minigames can certainly feel repetitive after a while - particularly with a lot of the music feeling similar throughout the game and other aspects that feel a bit too repetitive. There isn't much to the game, so with a standard price of $50 USD even some of the biggest Spy x Family fans may wait for a sale to pick this one up. It cannot be said, however, that the game is lacking charm by any means, with the written dialogue demonstrating the entertainment of these characters and how they can bounce off of each other thanks to how big most of the personalities in the show can be. Completing this photo diary may feel like a slog, but for an anime fan waiting for a next season of one of their favourites, it might be just what they need in short bursts!
    • 72 Metascore
    • 85 Critic Score
    If you're a horror fan, or even just a fan of storylines that make you think, Layers of Fear should be right up your alley. Though it can be completed in a couple of sittings or less, it's an experience not easily forgotten.
    • 72 Metascore
    • 82 Critic Score
    There is a lot to like about Anno 2205. I love the new global economy which, combined with the overall goal of colonizing the moon and achieving endless cheap energy to renew the planet, really drives things forward. The streamlining of the interface has paid off but the same cannot be said about the simplification of trade and the lack of competition on local maps.
    • 72 Metascore
    • 79 Critic Score
    It’s tough to get into, as many games like this are, but if you are willing to put in the initial work, you are in for a long ride.
    • 72 Metascore
    • 70 Critic Score
    Tower 57 feels refreshing from the usual band of retro-inspired games right from the get-go, but it’s pacing issues and poor use of checkpoints often make the game a struggle to progress through. Yet despite it all, there remains a competent gameplay loop that is fun to play, alongside a world that is a delight to explore. Like the developers say, this may be a game that is better played with friends, but even a solo player who is looking for a new top down shooter inspired by games from the SNES era should be able to find some enjoyment out of Tower 57.
    • 72 Metascore
    • 71 Critic Score
    Ultimately, Atomfall is a game that respects the player's intelligence and rewards curiosity. It doesn't hold your hand with a deluge of mandatory objectives, instead offering the freedom to pursue Leads at your own pace and explore the ravaged landscape as you see fit. This player-driven approach ensures that each playthrough feels distinct, shaped by the individual's willingness to delve into the mysteries and dangers of post-nuclear Cumberland. If you're a player who appreciates atmosphere, emergent gameplay, and the satisfaction of uncovering secrets through your own initiative, Atomfall is a journey into a hauntingly beautiful and intellectually engaging world.
    • 72 Metascore
    • 80 Critic Score
    Aarklash: Legacy can take these criticisms holding its head up high. Its combat is among the most fun I have had in a party-based Action RPG in a long while and its art direction and visual fidelity are way, way up there.
    • 72 Metascore
    • 80 Critic Score
    Andromeda’s plot is quite inconsistent, bouncing back and forth between some fantastically impactful moments and others that fall extremely flat. Like I said above, I do like the general set-up. Separating things into a new galaxy (and by virtue or travel time, about 600 years) from the events of the previous Mass Effect games is smart, and it works. Beyond that, I’m glad they didn’t just jump right into another galaxy-ending threat right away. This slower burn of trying to get Milky Way civilization started is different, and a welcomed change of pace. I will note that there is a bit of a beginning lull that may turn some players away during the first few hours of the game.
    • 72 Metascore
    • 85 Critic Score
    MOTHERGUNSHIP is a ton of fun. When you’ve built a lava-spewing dual minigun with a rocket launcher shooting ricocheting explosives in the middle of your 40th jump since touching the ground- and that’s only on one of your arms- it’s pretty hard not to smile. The game nails its tone, full of color, speed, and humor, and it doesn’t let off the gas pedal from start to finish. It’s not a perfect game, but it does what it needs to do, and I’d have an easy time recommending it to most.
    • 72 Metascore
    • 70 Critic Score
    EA Sports FC 25 is a solid soccer game that builds upon the foundation of its predecessors. There is nothing groundbreaking in the latest iteration of the annual football release, but the new Rush mode is a welcome addition, even if it essentially replaces the Volta mode from FC 24. As well as that, the ability to create custom tactics and strategies gives players more control over their game. The Season Pass system provides players with a steady stream of new content to unlock, and the overall improvements to the game's visuals and gameplay make EA Sports FC 25 a worthwhile purchase for soccer fans, particularly those who haven't hit the pitch for several seasons.
    • 72 Metascore
    • 71 Critic Score
    Despite the somewhat slow pace, there are some neat ideas in Convoy and I quite enjoyed my time playing it. Combat is interesting, even if it can become quite formulaic over time, especially when you have to restart the game fairly often.
    • 72 Metascore
    • 60 Critic Score
    Sunday Gold is by no means a bad game, but its tonal and game mechanical confusion, created as a result of the developers' honuorable attempt at originality, makes it hard to whole-heartedly recommend for anyone looking for a casual pick-up-and-play tactical heist game.
    • 72 Metascore
    • 55 Critic Score
    TOHU isn’t the best point-and-click out there. The confusing story and tedious puzzle solving leave a lot to be desired. Point-and-click adventure games of this style live in a weird place today. This one seems to take inspiration from Humongous Games’ portfolio and it is just too hard to live up to the nostalgia of playing games like Pajama Sam as a child. The art and interactions in that game are unforgettable and the story was fun and educational. TOHU starts going down this path and succeeds in some of that world building and light-hearted story telling, but it barely even scratches the surface compared to what already exists.
    • 72 Metascore
    • 80 Critic Score
    If you like your battles tactical then this is a great game to sink you teeth into. The campaign escalates nicely and does a good job of selling the desperation of your mission. Being able to easily switch out your units and play around with army composition is also a really nice touch that means you don’t end up locked into a single playstyle. Campaign re-playability is somewhat lacking but the skirmish mode gives you the chance to play against friends so there is that. Considering how many new campaigns and modes were added to Deadlock over the years, we can probably expect some expansions in the future.
    • 72 Metascore
    • 75 Critic Score
    Cloudbuilt is a fine game. It’s not a great game. It’s not a really good game. It’s fine.
    • 72 Metascore
    • 84 Critic Score
    If you have played through the original, this edition adds nothing new apart from the new glossy coating. But if you have not, then the Definitive Edition would be a worthy addition to your collection. There is an R18+ age rating (due to the Playboy Magazine collectibles I believe, and not the violence), which means that it will be inappropriate for many. But Vito’s story as well as the gameplay is as enjoyable and captivating as the original. Driving across town can occasionally be a tad monotonous, but the simple shootouts and fistfight controls make sure that the main story flows smoothly for the entire game. And the music and visuals capture the setting beautifully allowing gamers to be fully immersed into The Family.
    • 72 Metascore
    • 75 Critic Score
    Guild of Dungeoneering is easy to get into and understand thanks to its simplicity, but it is that simplicity which ultimately prevents it from being something great.
    • 72 Metascore
    • 85 Critic Score
    Part racing game, part destruction derby, and even part tower defense, Rock of Ages 3 is all ridiculous fun. With a variety of gameplay modes and a map editor, there’s a lot of life to this game, too. Rock of Ages 3 is a game that focuses on just being plain ol’ fun and you know something? It really is.
    • 72 Metascore
    • 90 Critic Score
    The game is very well done and interesting to play and with the option of four player co-op, which means four Van Helsings and four Lady Katarinas, I cannot but give the game my highest recommendation for any Action RPG fan looking for a thrilling experience. Get this game, dear reader. You will not be disappointed.
    • 72 Metascore
    • 88 Critic Score
    The first game was an unsung hero of 2014 for me, but now with a little more kick behind its sequel Styx: Shards of Darkness has set itself up to be noticed by more eager gamers looking for a challenging stealth experience. With a more optimized experience, more freedom to the players and more of that sarcastic and vulgar goblin goodness, Styx has found his way once more back into the heart of this gamer - with a sharp dagger and sarcastic commentary.
    • 72 Metascore
    • 80 Critic Score
    This is a solid adventure in a wonderfully creative game world which will not disappoint.
    • 72 Metascore
    • 90 Critic Score
    It’s peaceful, intellectually rewarding, and of all things a stress reliever. Qbeh-1: The Atlas Cube, is great.
    • 72 Metascore
    • 89 Critic Score
    Fans of both the Star Wars movies and the Lego series of games will not be disappointed and those looking for a fun, easy to play title, should definitely consider this game.
    • 72 Metascore
    • 72 Critic Score
    Judgement is a pretty coherent game. Nothing about it really blew me away, but it certainly does what it sets out to do. In this sense, it will most likely be an enjoyable romp for tower defence or survival fans. But when other RTS survival games like Frostpunk are playing with environmental hostility and RTS narrative in such interesting ways, I found it hard to get excited by what feels like just another tower defence demon/zombie survival with little narrative engagement.
    • 72 Metascore
    • Critic Score
    Embr demonstrates plenty of potential to be a very enjoyable game to play either alone or with friends when it finally comes out. The developers at Muse Games have warned as more content is added and the game approaches the end of Early Access the price may rise slightly, so you may want to get in on the fire-fighting action before the flames become too large. [Early Access Provisional Score = 75]
    • 72 Metascore
    • 85 Critic Score
    It’s hard to come up with many serious complaints about Polytopia. Would more game modes be nice? Would I like a few more units? Would I have appreciated more diversity between civilizations? Well...maybe. Part of the game’s charm is its simplicity. The game doesn’t pretend to be something more complicated than it is, and adding much more would start to push the game too far in the awkward space between casual and hardcore. Polytopia probably isn’t going to be your next Civilization or Stellaris, but if you’re looking for something a bit more laid back, there’s a lot here to enjoy.
    • 72 Metascore
    • 75 Critic Score
    Carmen Sandiego, like the character, has a bit of an identity crisis. The mini-games are very simple and the fact that the game is educational in nature, gives the indication that the game was designed for younger students. But then there are some cryptic clues, particularly those about the identity of the thieves that children will struggle to solve. But in all, the game does a reasonable job in its two main objectives - being entertaining and educational. In the review code, I did spend a lot of time visiting the same cities, so players will become quite familiar with the destinations throughout the course of the game. Of course, this kind of repetition is a valuable educational tool. The puzzles and mini games are fun (even if they're on the simple side), the visuals are bright and colourful and visiting the various cities of the world to track down the VILE henchmen is rewarding. And if you're like me and have kids of your own now, then Carmen Sandiego will bring back a touch of nostalgia, especially when you spot some of the Easter Eggs from the original.
    • 72 Metascore
    • 87 Critic Score
    The blood curdling story which has you twisting between empathy and loathing is truly fantastic, and it’s one of the best reasons to put aside any fears you may have and play this great game.
    • 72 Metascore
    • 89 Critic Score
    The Dungeon of Naheulbeuk is a very enjoyable game, and one I recommend to anyone that has even a passing interest in the tropes and cliches of fantasy worlds and Dungeons and Dragons campaigns.
    • 72 Metascore
    • 67 Critic Score
    It has a great, unique style, but overall it is let down by the often clumsy and convoluted game design.
    • 72 Metascore
    • 83 Critic Score
    In all Sonic Origins is a good way to experience the original four Sonic the Hedgehog outings, but it isn't without its issues, namely the locked content and the occasional glitch. This reviewer recommends Origins to anyone that’s a fan of classic platformers, or is a fan of collections that include never before seen art of the Blue Blur and his friends and foes from the Genesis/CD era!
    • 72 Metascore
    • 74 Critic Score
    It has some faults, but for the most part you’ll have a good time fighting and thinking your way through this game’s many levels.
    • 72 Metascore
    • 57 Critic Score
    Completely Stretchy is a very finicky game, and unfortunately has a lot of jank to it - I actually ended up getting soft-locked from one of the quests, seemingly one of the major ones to acquire an item that furthers progression. This occurred due to the game not really liking when the player character is moved by objects besides their stretchy arm, so became glitched outside of an elevator as it lowered down, There was a button up above to call the elevator, but it didn't appear to work. I went back a few times after the fact to see if it resolved itself, and even tried glitching back into place to try continuing the quest, but unfortunately there wasn't any luck. The only solution within Completely Stretchy would probably be to start a new save file. The game is short at least, so there's that, but losing progress is frustrating, even in a short game. If the softlock were fixed somehow, then it would be much easier to recommend Completely Stretchy, but as the game currently stands, it is enjoyable but rather flawed.
    • 72 Metascore
    • 65 Critic Score
    Despite criticism, it’s well put together and it has nothing a couple of patches based on feedback can’t improve upon. As it stands now though, it’s just a bit too rough around the edges to really recommend. Especially since it can easily take you a dozen hours or more to finish. Games are often about the journey and not the destination. However, in this case the journey requires a lot of devotion and patience. Perhaps that was the goal all along?
    • 72 Metascore
    • 65 Critic Score
    The lack of AI, disappointing campaign and overall bland graphics lead to a rather listless gameplay experience. Technically, Cities in Motion 2 is a capable game but there is little joy to be had in a game where all you are doing is setting up new lines and occasionally checking if they still run efficiently. This was somewhat true for the original as well but that game had far more character and pulled it off gracefully. This, unfortunately, does not.
    • 72 Metascore
    • 87 Critic Score
    Rogue Lords borrows quite a bit from other popular games, but it isn't really worse for wear because of it. Players looking for something completely fresh may be disappointed by the strong similarities with games like Slay the Spire and Darkest Dungeon, but the unique visual design and combat twists push this sternly into the "more of a good thing isn't a bad thing" category for me. If you like roguelikes and turn-based squad combat, this is the perfect game to spend some time with as we enter the early days of the Halloween season.
    • 72 Metascore
    • 64 Critic Score
    King of Meat is more than just a novelty concept. It successfully marries a vibrant, gameshow-inspired aesthetic with a satisfying, dynamic combat. Its blend of fast-paced action, rewarding replay loop, and robust co-op play makes it an entertaining entry that deserves attention from fans of medieval action and platforming alike.
    • 72 Metascore
    • 90 Critic Score
    Texas Chain Saw Massacre cuts its way to the top of the modern asymmetrical multiplayer horror market. While its darker tone and more sophisticated mechanics, compared to some of its competitors, may alienate some more casual players, diehard horror enthusiasts will find much to enjoy here. While it's uncertain what longevity this game has in store, something that is largely dependent on the developers, and the assumption of post-launch free content updates, here's hoping that Texas Chainsaw Massacre continues to raise the hairs and bring forth screams from its playerbase for many years to come…
    • 72 Metascore
    • 80 Critic Score
    Narcosis only runs a few hours in length, not short enough to be a waste of time but not long enough to wear out its welcome. Even still, it could’ve been another hour or so longer but perhaps that’s just because of how much enjoyment I was finding lumbering around the wreckages and sea caves. With a scenario rooted more closely to reality than other horror games, well executed voice acting on part of the player character’s VA and adequate performance from side characters in other instances, you really feel like part of a survival story. The replay value itself isn’t high, but for $19.99 it’s worth visiting it at least once if you’re a horror fan. Even more so if you can experience it in VR.
    • 72 Metascore
    • 70 Critic Score
    I cannot help feeling that this collection was not all that necessary and a greater product could have been achieved had say Anno 1503 been solely remastered or remade, where quality of life changes would have made for a truly unique experience amongst the genre of strategy titles. I don’t regret having played any of these games, after all I’ve discovered another strategy title that I do like from a series I had already written off. But will it keep me interested for months hereon or even years? Probably not.
    • 72 Metascore
    • 70 Critic Score
    Sherlock Holmes: The Awakened is the direct product of an excessively-rushed development cycle. It suffers from questionable narrative direction, poor visual fidelity, and generic puzzles that will entertain the player at first, but quickly become tedious over time. While this is by no means a Sherlock Holmes game at its worst, it certainly falls short of the gold standard set by Frogwares themselves with their past entries. If you're an absolute Holmes diehard, The Awakened might scratch your itch, but if you're not already hooked by the Sherlock Holmes IP, then The Awakened probably won't do anything to pique your interest.
    • 72 Metascore
    • 80 Critic Score
    Although Never Alone began life as a learning tool for the Inupiat youth, the game is definitely entertaining
    • 72 Metascore
    • 85 Critic Score
    The Last Tinker: City of Colors is appropriate for kids but oodles of fun for adults as well. It's both a love letter to its inspirations, and a true successor to them. If you're at all interested in this game, be assured that it is more than worthy of your time.
    • 72 Metascore
    • 75 Critic Score
    Vampyr is a welcome return of vampirism in games, but it's far from perfect. The shortcomings in the way consequences are presented in feeding deal a hard blow against the game, and the number of side quests that feel like filler content rather than interesting stories is a shame. But the main plot, the smoothness of the combat, and the setting along with its cast of main characters definitely prop the game up as a good playthrough. It may not be a new Vampire: The Masquerade - Boodlines, but it's definitely a game I can sink my teeth into.
    • 72 Metascore
    • 90 Critic Score
    DIRT 5, sets out to offer an arcade style racing game with an in-depth narratively driven career mode, and an array of other exciting modes for all to enjoy. The graphics and environments on display are stunning, with an immersive sound design to tie it together. The Playgrounds mode offers an endless sea of creative possibilities for players to test their skills, while chasing the top spot on the global leaderboards. All of these features are a wonderfully wrapped gift, that comes together to create one of the most fun racing games to date.
    • 72 Metascore
    • 76 Critic Score
    Watch Dogs: Legion does most things right. The hacking component works amazingly well, letting players infiltrate locations with minimal attention from guards patrolling the areas when done correctly. Sneaking around and using the available cover works satisfactorily too, giving players the opportunity to take out guards one at a time. The AI does a decent job too, with guards and drones alerted by fallen comrades or the sound of alarms and gunshots. And if you do happen to get into a gunfight, the shooting mechanics do an admirable job.
    • 72 Metascore
    • 75 Critic Score
    Visually, the game opts for personality over photo-realism. It features a bright, colorful, almost cartoon-like aesthetic. The cars themselves have a distinct Micro Machines vibe—slightly stylized, chunky, and full of character. This art style complements the "arcade" feel perfectly, making the whole experience feel like a celebratory toy-box version of professional racing rather than a grey, clinical simulation. iRacing Arcade succeeds because it understands that you don't need to be a mechanic to love racing. It captures the thrill of the chase and the strategy of the pit lane while keeping the barrier to entry low. It is accessible, vibrant, and surprisingly deep where it counts. If you love the idea of the Grand Prix but find "sim-racers" too cold and complex, this is the driver's seat you’ve been looking for.
    • 72 Metascore
    • 75 Critic Score
    The Great War: Western Front excels at making you feel the pressures of World War I. Sometimes that leaves the gameplay lacking, but most often it requires a level of engagement that is hard to find in a lot of other strategy games. At a certain point it can feel like massive grand strategy tactics, while simply throwing walls of men at each other on the smaller scale. Spending additional time with it, however, will yield additional tactics and technology that transform battles. It is a game clearly made in the image of its namesake, so it is no wonder that the result is a gruelling series of meat grinders that lasts for quite some time. It successfully uses that earnestness to differentiate itself from its competitors enough to make it easy to find joy in the seemingly endless war.
    • 72 Metascore
    • 88 Critic Score
    All in all, Ageless is a very enjoyable game with clearly creative mechanics that allow fresh air to be breathed into the world that is puzzle based platforming. The necessary precision to accomplish some tasks is about the only real flaw I can find in the game. The pros to the game far outweigh the cons, with the pixel designs and gorgeous backdrops, the unique mechanics, a story that feels very relatable, and a consistently shifting style where each world of the game feels fresh and new, I can honestly say that Ageless feels timeless, and proves that fooling around with time is a concept that won’t grow old anytime soon if done right.
    • 72 Metascore
    • 80 Critic Score
    In many ways, The Weeping Swan is a much more polished game than its predecessor, and nowhere is this more evident than in the translation. The Hungry Lamb was littered with issues stemming from a rough, amateurish translation. Words were misspelled, sentences were confused, and occasionally the game became downright incomprehensible. There are still occasional flubs, but they are much more minor and less frequent than the issues with The Hungry Lamb, with most of the grammatical issues being related to using the wrong tense of a verb (a quirk of English that is notoriously difficult for Chinese speakers to get the hang of). However, the improved translation seems to have come at the cost of some technical issues. I ran into several instances where the game would repeat passages and seemingly get text out of order. Presumably, this isn't an issue if you're playing the game in Chinese, where there was greater editorial control, but for English speakers, this will prove to be an occasional issue.
    • 72 Metascore
    • 70 Critic Score
    WWE 2K22 is many things, but one thing most of us can probably agree on is that it is not, as retired WWE wrestler Bret Hart would say: "The Best There Is, The Best There Was and The Best There Ever Will Be". While WWE 2K22 might have made considerable strides forward in the area of general stability, compared with its infamously terrible launch, it’s doubtful that the studio will bother continuing to support it for much longer. One doesn’t have to be The Rock to know that 2K is probably already cooking up a new annual instalment. Here's hoping that in-between now and then, the publisher learns from both the successes and failures of WWE 2K22 and use that as a guide to give players a true WWE experience worthy of the license.
    • 72 Metascore
    • 85 Critic Score
    Strange things seem afoot below the surface in Town of Zoz, peculiarties surrounding Ito, their family, and the town itself that will need to be uncovered in order to truly become a shaman chef and provide aid to all those who need or ask of it. These deeper mysteries and secrets add a subtle flavour note of intrigue to the enticing, homemade recipe that makes up Town of Zoz, encouraging players to keep going, keep engaging with the world and its gameplay loop, in a wonderful way. Even with a slow simmer to begin, and some prepwork that takes some adaptation, Town of Zoz is sure to have players cleaning their plates and asking for seconds.
    • 72 Metascore
    • 65 Critic Score
    I find myself thinking that maybe I’ll play Lichtspeer again at some point in the future, but after the short time I’ve spent with it, I feel I’ve experienced all there is.
    • 72 Metascore
    • 91 Critic Score
    Pretty, fast, and fun, Lost Orbit makes it sound like being lost in space might not be all bad after all.
    • 72 Metascore
    • 90 Critic Score
    Whether you're a newcomer to parkour games, an intermediate, or a longtime expert, Phantom Abyss is more than well-worth a go. The combined low skill floor to entry, vs the far higher skill ceiling one can hope to reach over time, in combination with the replayable nature of each level, gives Phantom Abyss a lot of potential longevity moving forward. Here's hoping the developers continue to flesh out the core experience via new levels and quality-of-life improvements in the months following this transition from Early Access to full release.
    • 71 Metascore
    • 85 Critic Score
    Taking the good and weighing it against the few negatives or things I would've changed or added, The Crew carves a name for itself amongst the ranks of long standing racing series with one quick motion.
    • 71 Metascore
    • 83 Critic Score
    Screencheat has definitely come a long way since it entered Early Access on Steam. At the time it was definitely fun to play, but the novelty would wear off somewhat due to the lack of maps and game modes. But with the new additions of new maps and game modes, some cool new weapons and the introduction of the Training mode so that offline play is available, Screencheat has some added replayability.
    • 71 Metascore
    • 70 Critic Score
    All things considered, I did enjoy Grow Up but it doesn't seem to have grown up much at all.
    • 71 Metascore
    • 60 Critic Score
    The game is fun and does have some moments that made me genuinely laugh out loud. Legend of Mana isn’t perfect and can get a little bit monotonous in the combat sections, but the story has a lot of heart. If you’re a fan of JRPGs then there’s probably a little something in here to interest you.
    • 71 Metascore
    • 79 Critic Score
    Conarium is labour of love, for its inability to strike a similar sense of wonder the written work did, it makes up for in sheer presentation; like a wonderful catalogue for enthusiasts to drool over. Horror fans might find it somewhat lacking in the scares department where monster interaction is kept to a minimum, but fortunately it never presents itself as a horror game. Fundamentally it provides a wonderful introduction to the visual themes of H.P. Lovecraft, which hopefully, will encourage many players to pick up the books and delve deeper into this world.
    • 71 Metascore
    • 85 Critic Score
    Styx: Master of Shadows may not come out swinging, it may not become a household name, but it doesn't have to be. Treasure always teases the eyes of those who want it, and Styx has all the makings of a potential sleeper hit.
    • 71 Metascore
    • 74 Critic Score
    March of the Eagles is a great game, but it’s the same game you have played before.
    • 71 Metascore
    • 65 Critic Score
    Outside of its aforementioned snarky references and the silly physics system, there isn't a lot holding up this sequel. Everything seen here just makes the player want to go back to the original game instead.
    • 71 Metascore
    • 80 Critic Score
    If you’re not afraid of a little experimentation, then it would be a crime to not check out The Escapists.
    • 71 Metascore
    • 55 Critic Score
    Overall, Asterigos: Curse of the Stars is a passable quality experience that excels when it leans into its Monster Hunter/Dauntless-esque multiphase boss fights, interspersed with more solitary bouts of exploration and subsequent discovery. Had the developers leaned further into this hypothetically simplified formula, while offsetting it with the existing rich and dense progression system, Asterigos could have proved its mettle as a more-than-worthy contender in the market. However, its poor control responsiveness, its often-needlessly ham-fisted approach to forcing linearity where it's not needed, and its debatable narrative quality, also collectively hold it back from reaching its full potential.
    • 71 Metascore
    • 69 Critic Score
    Lilly Looking Through is a charming little adventure with some unique and interesting mechanics that doesn’t quite do enough to become great. It’s short and sweet, but it’s hard to know who to market the game to.
    • 71 Metascore
    • 78 Critic Score
    Might & Magic X Legacy is not only a faithful tribute to one of gaming’s most lauded RPG series but also a solid, time devouring RPG.
    • 71 Metascore
    • 90 Critic Score
    If you wanted TESO to be a Skyrim sequel, you're going to be disappointed. If you wanted it to be another World of Warcraft clone, then stick to Lord of the Rings Online. If you are looking for something fresh in a familiar setting then you are in for a feast.
    • 71 Metascore
    • 75 Critic Score
    Kingdoms and Castles is a whimsical city builder and perhaps a bit of a lightweight. This is good news if you just like making artsy 8-bit medieval towns and don't want to get bogged down with heavy menus in order to build and maintain your empire. Seasoned players looking for a little more substance and complexity will probably bore fairly quickly. Yet if paying 10 bucks for perhaps short week's worth of distraction sounds acceptable, then by all means, give this one a go.
    • 71 Metascore
    • 65 Critic Score
    The Detail isn’t bad, it’s just not as good as the games it’s trying to emulate.
    • 71 Metascore
    • 80 Critic Score
    Point-and-click games may not be as high-profile as they once were, but games like Willy Morgan show that they can still be fun, rewarding escapes. While some innovation may have given people more reason to grab this over older classics, those looking for a classic adventure experience should look no further.
    • 71 Metascore
    • 85 Critic Score
    The whole thing is simply a meditative experience. The car ride is especially soothing as you just sit there and watch the scenery go by. It would probably be absolutely fantastic in VR.
    • 71 Metascore
    • 80 Critic Score
    If you want a rather great combat system with a gorgeous aesthetic then give Trek to Yomi a try, but don’t expect a game that’s going to last dozens of hours. It has a story to tell, and that story is not very long.
    • 71 Metascore
    • 83 Critic Score
    Despite some of the issues, The Cosmic Shake is a very fun game that satisfies both fans of SpongeBob and of platformers, and is another contender in the list of games that are licensed by other forms of media that are actually genuinely solid in their own right, rather than merely taking advantage of name recognition. For anyone that has previously played Battle for Bikini Bottom or is generally interested in a 3D platformer full of cartoon shenanigans, then SpongeBob SquarePants: The Cosmic Shake might just be worth losing a boating license for.
    • 71 Metascore
    • 65 Critic Score
    Fobia: St. Dinfna Hotel is a perfectly tolerable survival-horror game. You won't regret playing it. But likely because a month from now, you won't recall ever having played it.
    • 71 Metascore
    • 90 Critic Score
    Maybe I’m just a softy, but Pinstripe is a game that I can tell is going to echo in my head for awhile. There aren’t any giant plot twists that catch you off guard and blow you away. There aren’t any new incredibly game mechanics that add a twist to the genre. There’s just good old fashioned quality storytelling put together by a guy that’s clearly got a lot of talent, passion, and love for the project, and it shines through from start to end. In a time of buggy, rushed releases and half-baked indie cash-grabs, it’s nice to play something memorable, well-made, and complete, and, for those reasons and more, Pinstripe is an easy game to recommend.
    • 71 Metascore
    • 60 Critic Score
    Once you’re past the steep learning curve, Automachef has a lot to offer. As you’re solving problems, not puzzles, there’s different ways to approach a task, which gives a fair amount of replayability. The chance to share player-made content with a budding community and bolster your options with modding capabilities means that this game could have some staying power - assuming that the initial difficulty spikes don’t spoil any appetites.
    • 71 Metascore
    • 60 Critic Score
    Crazy Machines 3 is unapologetically a puzzle game about fixing, creating and customizing crazy machines. In that regard the game is solid. For puzzle aficionados maybe that’s all they need. However, in a year where we got The Witness and Steven’s Sausage Roll, Crazy Machines 3 does little to stand out from the competition and even its own series. Much like Peter Griffin and his failed breakfast contraption you might ask “What’s the point?”
    • 71 Metascore
    • 90 Critic Score
    Developer Walter Woods, in an almost entirely solo effort, has made a horror experience that easily comes more highly recommended than many of those from teams a hundred times larger or more. A lot of that has to do with the cohesion of the world, storytelling, and gameplay. As the story drew to a close, I felt disappointed that I wouldn't get to see the game continue its upward trajectory. But as credits rolled, I couldn't help but feel happy with the experience as a whole. The faults in Dark and Deep are inconsequential enough that mentioning them almost happens as an afterthought (not to mention that they're almost universally a potential patch away from not existing). The notable moments, though, are at the absolute minimum the bar that horror games should aim for.
    • 71 Metascore
    • 77 Critic Score
    Although the fishing mechanics don't change much over the course of the game, I didn't find it a grind. The challenge of catching each and every type of fish, as well as slowly building the town to its former glory kept the game as fresh as Baelin's catch. The comedic dialogue and the pop culture references just add the experience. Nice Day for Fishing is a simple game with a simple premise - one that will keep players entertained for many hours.
    • 71 Metascore
    • 50 Critic Score
    It was a well built, but rather boring, strategy experience. I can't stress enough that it's not a bad game, it's just not one to look at for the true thrills of battle other strategy titles can offer.
    • 71 Metascore
    • 80 Critic Score
    For now, Sublevel Zero is a game that has at once reminded me how much I love space combat, whilst at the same time introduced me to a whole new, old genre of game. Though story and presentation are a little rough, the gameplay and core mechanics are such that I’ll keep coming back over and over again.
    • 71 Metascore
    • 68 Critic Score
    While some of the quests do contain interesting stories, it’s not quite enough to make up for the weaknesses of the setting. I really wanted to like this game, and perhaps fans more interested in the source materials of Lovecraft or those interested in Frogwares’ evolving mechanics of detection will get a bigger kick out of it than I did.
    • 71 Metascore
    • 69 Critic Score
    I can find myself warming up to Transport Fever. Still, I find it hard to recommend the game to anyone but hardcore transportation sim fans, and even then only if you are a bit of a glutton for punishment. If that description fits, you’ll find a fairly capable simulation that you’ll likely enjoy for a couple of weeks.
    • 71 Metascore
    • 60 Critic Score
    The writing is rarely funny, and the actual predicament Jack Kelly is in takes quite some time to get going. There are also some glaring spelling and translation errors to be found. The 1980s had a very distinct style, and it’s not captured very well here. As for the gameplay, the point is that you’re balancing a boring work life and a stressful private life, but that doesn’t mean it has to be boring to play. There are some interesting choices to be made here, and some of them have real consequences, but actually getting to them feels too much like hard work.
    • 71 Metascore
    • 85 Critic Score
    Tennis Manager 2022 is an interesting and very well-done sports management game. There's a lot of depth to it with the only drawback being that it might be put into the niche or fan-boy category of PC sports games. If you aren't into tennis, then Tennis Manager might not be for you. However, for pure sports manager game enthusiasts like myself that enjoy learning about unfamiliar and different sports this title is a worthwhile addition to any manager game collection. The game contains many of the sport’s major equipment producers along with some tennis specific jargon and references that identify tennis as a unique sport. The major stars in the sport are present but due to possible trademark infringements the names aren't spelled like they are in real life. That's okay because I still give Tennis Manager 2022 two thumbs up.

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