Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 69 Metascore
    • 80 Critic Score
    The team at Gearbox have done a wonderful job of recreating the adventure game style that Telltale has perfected. The introduction of the mini-games does provide for change of pace, but they do detract from the flow of the story. However, the trademark Borderlands art style and humour together with the wonderfully diverse set of characters and well told narrative makes New Tales from the Borderlands a must for fans of Borderlands and adventure games.
    • 69 Metascore
    • 78 Critic Score
    It offers gameplay which manages to be both novel and infuriating simultaneously. Players who enjoy a more sedate, thoughtful style of play will probably find Miss Take an extremely frustrating experience, but if you can stick with it you'll find something very original indeed.
    • 69 Metascore
    • 60 Critic Score
    There are moments of glory that show what this game could have been with more consistency, but a ton of frustrating deaths is its downfall.
    • 69 Metascore
    • 78 Critic Score
    Even with the keyboard and mouse control issues I do like this game a lot because game play is right up my alley. It's an interesting subject and there is a very well developed story that includes a great team history for your team along with the other sports establishments that you work on. The game looks and sounds good as well, and all in all Sports: Renovations is a solid entry in to the sports rebuilding genre of PC games. It just might need a few tweaks.
    • 68 Metascore
    • 75 Critic Score
    In an industry with dozens of titles vying for the top spot in their genre, stagnation is a death sentence, and I fear that without a change on par with the Modern Warfare revolution that rose the series to where it is, the spirit of Call of Duty is destined to soon become no more than a ghost.
    • 68 Metascore
    • 87 Critic Score
    If you are a seasoned turn-based strategy gamer, you can really sink your teeth into this one and get a run for your money. If you are not, you will still get both that run for your money and a crash course in applied survivor tactics.
    • 68 Metascore
    • 80 Critic Score
    Night Call is not something to pick up if you’re looking for something actively “game-y,” but it’s one that I’d recommend to anyone willing to spend a few dark nights simply enjoying the ride.
    • 68 Metascore
    • 50 Critic Score
    Bear With Me Episode One is short to a fault, lacking the length it needs to make it feel more than just a demo for a game that has yet to be released. Yet its charming atmosphere and characters make me want to find out exactly what is happening in Paper City. For now, wait and see where the future adventures of Amber and Ted take them before trying out this black and white world.
    • 68 Metascore
    • 65 Critic Score
    Hyper Scape is an absolutely fine game that I think would have been huge if it would have come out earlier. It does a lot of things right and not much overly wrong. Instead, it suffers from an overwhelming sense of familiarity that doesn’t present much of a reason for people to play it over more established games in the genre. Even in the most crowded fields, there’s always room for another title to come and carve out a niche, but I don’t see many compelling arguments to jump ship for Hyper Scape.
    • 68 Metascore
    • 70 Critic Score
    This is a world full of interesting characters and visuals with some promising gameplay mechanics, but it ends too soon.
    • 68 Metascore
    • 60 Critic Score
    I have seen this game described as an "Open World", which is categorically untrue. While the level design has a degree of openness to them, giving the player multiple routes to reach their objective they are still decidedly structured. There is no seeing a mountain off in the distance and walking until you reach its summit. This is not a complaint, as I tend to prefer a smaller, crafted level with multiple pathways to a sprawling sandbox with little structure or logic. It helps that the game gives you some interesting travel mechanics to get around as well. After the first boss, you get a mechanical device that follows you around and allows you to fly for short periods of time, which is probably the single most enjoyable part of the whole game. I never got tired of zipping up cliff faces or floating onto the weird hovering islands that inexplicably dot the landscape. The game encourages this by sprinkling upgrade tokens and items but if I'm being honest I probably would have done it without them.
    • 68 Metascore
    • 68 Critic Score
    Shiness is an ambitious game with a whole lot of charm and character that’s held back by some design choices that just didn’t do it for me. I appreciate the effort put into building a colorful game world filled with characters that do seem straight out of a long-established anime or manga, and the simple puzzles make exploring and progression pleasantly relaxing. If I wasn’t fairly sour with the way combat has been implemented I’d find the experience to be an easy recommendation, but as it stands there’s a bit too much that needs to be polished before the game can really shine.
    • 68 Metascore
    • 70 Critic Score
    Strange Brigade is a sound party shooter, stylish and good to play with friends. It’s a nice romp, but the actual content feels very facile to me, lacking in terms of any meaningful engagement with the player.
    • 68 Metascore
    • 70 Critic Score
    Just go play this game, because it deserves a look, and it will be interesting to see what Jon Oldblood’s mind gives us in the future.
    • 68 Metascore
    • 65 Critic Score
    As a quick time killer, or as a gentle distraction while you’re doing something else, it’s about as good as you can get for a pool game. Lack of variety and a few annoying technical things prevent it from being great though.
    • 68 Metascore
    • 62 Critic Score
    There is plenty of repetition in Reigns: Three Kingdoms and this may deter some gamers from continuing further into the story. Players are posed the similar questions throughout the course of their journey and although answering them in different ways can lead to varied outcomes, it can become grating. That said, the combat portion of the game is highly enjoyable. Although it too is quite basic, the drafting of your characters into battle does allow for a certain level of strategy. The battles are often over quickly and as a result Reigns: Three kingdoms could be a great game to play during your lunch break or during a commute.
    • 68 Metascore
    • 72 Critic Score
    From top to tail-pipe, Car Mechanic Simulator 2015 is every bit a fun game, but it doesn't always live up to its predecessor. Much has been improved in terms of added variety in cars, but there are still many areas that feel under-developed and lacking in substance, even in comparison to that earlier title.
    • 68 Metascore
    • 70 Critic Score
    Wartile’s strategy better reflects the reality of strategy; that you don’t have unlimited time to sit back and contemplate the minutiae of every action, often the most real strategy is spur of the moment, about reaction and improvisation. This is very much the realm that Wartile exists in. I also rarely see strategy games trying so hard to emulate board-games and I think this adds an almost stripped down/rustic feel to the gameplay. But Wartile also doesn’t go full-blown RTS, the cooldown periods still act as small turns in a way. With this in mind, Wartile could be the perfect game for turn-based strategy players looking to get into RTS, or even table-top players, looking to get into strategy video-games. Wartile is a solid addition to the genre, perhaps niche in terms of what it’s trying to do, but still certainly more innovative than most.
    • 68 Metascore
    • 84 Critic Score
    Stranger of Paradise is a game that has a bit of a slow start and the painful edginess of Jack contrasting with the world around him can be difficult to take seriously, but if gamers can persevere through that the combat more than makes up for it, making for a very fun game - and as time passes the surreal contrast of Jack begins to make more and more sense. That being said the game is a little bit of an investment at first, but once the ball starts rolling Stranger of Paradise is a fantastic Action RPG with very engaging combat that’s all centred around a fun and compelling Job mechanic that helps gamers play the way they want as they quest to kill Chaos and bring balance back to the world.
    • 68 Metascore
    • 70 Critic Score
    For veterans of the franchise, I imagine that Assault Squad 2 is another trip down into the deep, engaging pit that is the Men of War franchise. For everyone else, prepare to suffer a good, long time before you begin to master this complex game.
    • 68 Metascore
    • 74 Critic Score
    Like many of my piratical favourites, King of Seas doesn’t take itself too seriously, and as a result makes it a fun game for casual players. My main gripe is that the side quests aren’t varied enough and do get a touch monotonous. Unfortunately, they are the quickest way to gaining experience when grinding through the levels is required. But that said, sailing across the map is a relaxing experience, with King of Seas allowing would-be-pirates to play the game their own way. Simple controls, and fun story, and enjoyable gameplay mean that it is a game for all wannabe swashbucklers.
    • 68 Metascore
    • 55 Critic Score
    Costume Quest 2 is a likeable game; just not a very good one.
    • 68 Metascore
    • 60 Critic Score
    What My Hero One’s Justice 2 does right in this context is creating a gloriously epic display of combat on-screen – invigorating gameplay with the same clamour and panache the anime series is known for. Fights erupt with the same sense of danger and intensity when on the small-screen, with individual characters hosting a bevy of unique animations to lay a good smack-down on their opponents.
    • 68 Metascore
    • 65 Critic Score
    The Cave is a game that showed lots of promise, given those pulling the strings, and when it’s great, it’s really great.
    • 68 Metascore
    • 86 Critic Score
    It may not be quite as good as the previous titles and some gameplay problems exist, but it draws us back in repeatedly - even to replay earlier levels for the pure enjoyment of them.
    • 68 Metascore
    • 65 Critic Score
    Rain of Reflections: Chapter 1 proves to be a mixed bag. It’s clear that Lionbite have put a lot of time into the story that holds your interest but this is broken up by dull, immersion-breaking gameplay. With Chapters 2 and 3 still to come, we hope that Lionbite Games will take these points into consideration. As the game stands, however, it’s hard to recommend it above the competition.
    • 68 Metascore
    • 69 Critic Score
    Sadly, more seasoned adventure fans looking for a new challenge will not find it here, and are instead likely to be frustrated by the patchy attempts at diversifying the gameplay.
    • 68 Metascore
    • 70 Critic Score
    There’s a solid base at the core of Serious Sam 4, and it’s tough not to smile after navigating the puzzle of a 500-enemy encounter. Swapping between weapons and adapting to each type of enemy takes skill and understanding, it’s just a shame that the experience grows overly repetitive. As it exists, Serious Sam 4 is a mish-mash of the absurd and the overly banal, and I wish that it was more willing to commit in one direction or the other. That being said, sometimes the need just hits to go absolutely ham on some bad guys, and you’ll find few other games that let the player unleash with so little baggage of fluff.
    • 68 Metascore
    • 70 Critic Score
    With over twenty hours of content and a paltry $8 price tag, Unepic is worth experiencing, even if to re-explore a childhood fantasy.
    • 68 Metascore
    • 70 Critic Score
    A fun spin on a serious profession, ability to play in any city is a great touch, gradual challenge build is welcome.
    • 68 Metascore
    • 65 Critic Score
    Overall, Skydance's Behemoth holds a great concept and when it is running properly, it is a blast to play. Unfortunately, I do not recommend this game in its current state as you will quickly become frustrated at the bugs littered within this game. However, when they are inevitably fixed, this game will surely live up to its initial potential.
    • 68 Metascore
    • 60 Critic Score
    Overall, Soulstice daringly makes the plunge into several genres and subgenres simultaneously, and ultimately comes away, predictably, as competent enough in most areas, but exceptional in none.
    • 68 Metascore
    • 65 Critic Score
    To sum it up, The Evil Within is fantastic; or rather it would be if the PC version didn’t feel so sloppy.
    • 68 Metascore
    • 75 Critic Score
    All in all, the combat and gameplay is unchanged, and I’m OK with that. Even in a world of beautiful advanced RTS titles like Starcraft II the game holds up remarkably well.
    • 68 Metascore
    • 80 Critic Score
    Zwei: TAA is the kind of game that, for reasons both tangible and not, are infused with such a pure and powerful sense of joy that it’s just hard not to smile. I don’t have a history with the series - or with many JRPGs, really - yet the childlike wonder that effortlessly permeates the art, dialogue, and titular adventure still managed to make me feel the nostalgic yearn of simpler times. It’s a game that has its share of rough edges, but one that I don’t find terribly difficult to recommend.
    • 68 Metascore
    • 72 Critic Score
    The new features and the new game modes certainly make the Cubemen 2 an improvement on the original and for the small price tag it is certainly worth a look.
    • 68 Metascore
    • 75 Critic Score
    Solstice Chronicles may lack some of the charm that made the first game one of my favorites of 2015, but it still stands on its own two feet as a good game in its own right, held back once more by a weak narrative, weaker level designs, and a fear of throwing too much at the player at once. Please, throw more at me. Please.
    • 68 Metascore
    • 72 Critic Score
    The Masterplan succeeds in making everything from the triumphant heists, close scrapes and complete wash-outs, interesting – you’ll just have to work for them.
    • 68 Metascore
    • 69 Critic Score
    As a puzzle game, it has a lot of potential, but the level of difficulty and lack of any sort of help means I can only recommend it to fans of truly devious spacial puzzling; anyone after a lighter brain-teaser should look elsewhere.
    • 68 Metascore
    • 65 Critic Score
    2Dark is a game that clearly knows how to build an atmosphere, but seems a bit confused when it comes to using it to actually frame an engaging, compelling game. The whole experience seems to be caught in a sort of limbo between being a stealth, top-down action, or point-and-click experience, and fails to do be any of them exceedingly well. A bit of re-focus to clean up the gameplay and narrative a little would go a long way, though it will be perfect for that niche market looking for a Taken-inspired plot of cartoonish gory stealth adventure.
    • 68 Metascore
    • 90 Critic Score
    Survival games seem to be a dime dozen recently, but The Solus Project is doing enough differently to earn its place in gamers’ libraries.
    • 68 Metascore
    • 73 Critic Score
    Let’s be clear here: Ancient Space is definitely not a new Homeworld, nor should it have to be. It has found its own niche, applying the excellent balance and approachable tactics of the traditional RTS, and taking it into space with panache.
    • 68 Metascore
    • 70 Critic Score
    I give Train Station Renovation credit for being the straightforward, generally pleasant game that scratches a gaming itch that I didn’t know I had. While I may have been disappointed with the “rebuilding” half of the renovation process, there was methodical contentment in the cleaning of these abandoned train stations that I quite enjoyed. This is absolutely not a game I’d recommend to all, or even most people, but, if you know what you’re getting into, it’s a solid enough entry in a niche market to be worth some of your time.
    • 68 Metascore
    • 65 Critic Score
    In the end, people will remember Fight Forever in one of two ways: either as a missed opportunity or as a stepping stone to something great. For something akin to a freshman effort, it has a lot to offer, and might be more of a victim of circumstances than anything else. Its largest competition is coming off a great game, and even though the styles are different, there's still an element of trying to simulate something fake connecting the two. With reports coming out that development was scaled back during its many delays, there's no doubt that the version we got was the best we could expect in a timely manner. These elements combined to make something fun in the moment, but possibly forgettable shortly after. If it hopes to have legs, it's going to need more free updates (like the announced battle royale mode that looks as ludicrous as it sounds) to entice its players to stick around. When you're in the action, though, you can practically see the CRT and corded controllers connecting you to the dropkicks and pins. For better or worse.
    • 67 Metascore
    • 67 Critic Score
    Overall Armed Seven is a competent shooter and a good attempt at recapturing some of that old shoot-em-up magic.
    • 67 Metascore
    • 60 Critic Score
    Little Orpheus is an extremely short game. I suspect that most gamers will complete it in four or five hours. Being primarily a story-focused game, Little Orpheus has little to offer the player in replay value. There are no challenges to master, and no skills to perfect. The game does offer a new game plus mechanic in the form of The Lost Recordings, but this expansion is so pitiful that the developers might as well have not bothered with it.
    • 67 Metascore
    • 72 Critic Score
    The game has taken an interesting departure from its predecessor and I found myself slightly preferring the first game. That’s probably just down to my own personal preference in genres so if a deck-building / action-RPG / Rogue-like hybrid appeals to you, Forced Showdown is worth your time and money.
    • 67 Metascore
    • 90 Critic Score
    It's not just the legend of my pirate, it's each and every player out there. Each with a different story, each with something that is so much more beyond the fetch-quest guilds. I'm hooked on this game already, and knowing Rare's passion for Sea of Thieves, I think we're in store for even more great things in the future. You need only answer the call of the sea; you are a pirate.
    • 67 Metascore
    • 71 Critic Score
    All in all A Walk in the Dark is a great game for a rainy afternoon, or to play in short bursts between work, school or other responsibilities. The piano-filled soundtrack does much to soothe the irritations of dying constantly so you won’t feel like throwing your keyboard at your screen - too - often.
    • 67 Metascore
    • 62 Critic Score
    There is so little variation in gameplay that Train Fever feels shallow and unfinished.
    • 67 Metascore
    • 75 Critic Score
    Although Assassin’s Creed Chronicles: China doesn’t have the same feel to it as recent Assassin’s Creed titles, it does perform well as a platformer.
    • 67 Metascore
    • 76 Critic Score
    In all Say No! More is a simple but powerful message in a simple but powerful style, that play to the strengths of Studio Fizbin and despite the meaning behind everything, the game knows not to take itself too seriously despite itself, allowing for a short but very well meaning experience that isn’t about never saying yes, or always saying no, but having the courage to just Say No! More.
    • 67 Metascore
    • 60 Critic Score
    Overall, it is difficult to say who this game is intended for. Perhaps partly to those suffering from inescapable spells of ’80s nostalgia and whose best memories of that era consist of bad dialogue and ill-explained plots? Perhaps the local co-op option will make the game more enjoyable in the long run. For the lone player, the few redeeming qualities include the music and visuals.
    • 67 Metascore
    • 85 Critic Score
    Nothing in Power Chord is a revelation. It executes familiar formulas, but it does so extremely well. Even now, considering post-release plans are already being discussed, there's a ton of content to make grinding out a victory worthwhile. You're going to lose, probably a lot, but it wouldn't be fun otherwise. It is enjoyable mastering the systems here. Building a deck that gels perfectly with your playstyle is satisfying. And, of course, sending these demons back to hell with the power of rock (and a little magic) serves as the ultimate reward in this tactical experience.
    • 67 Metascore
    • 85 Critic Score
    Outward is a tough game to review because I know there are a ton of people that are going to pick this thing up and absolutely detest it, and, as I said, sometimes I felt that way myself. For the right kind of person, though, this game is going to scratch an itch that not many others can. Because of its relatively niche appeal, I don’t see Outward breaking any sales records, but it does seem like a game destined to be revered in the right circles for quite some time.
    • 67 Metascore
    • 55 Critic Score
    It's a horror game that isn't scary, an adventure game that isn't exciting, and a narrative-driven game that feels more like a glorified tech demo. There's nothing bad to be found here, but nothing worth writing home over either.
    • 67 Metascore
    • 69 Critic Score
    Bedlam is enjoyable, but it needs a bit more tweaking to be worth recommending above other games of its type.
    • 67 Metascore
    • 75 Critic Score
    The Showdown Effect is a good game, and if you're a fan of platform-based competitive online, it's one of the best offerings available today.
    • 67 Metascore
    • 48 Critic Score
    Crashday Redline Edition is most certainly a labour of love for the small development team, but it doesn’t hold up in a modern setting. There are games with better car handling out there, there are games with better car combat and there are games with much deeper and interesting story modes. Unfortunately, there just aren’t many reasons you would pick Crashday over them.
    • 67 Metascore
    • 65 Critic Score
    In general, I wish the story involving Detective Stone was more fun to follow. Following the stories of Chris and Diane was always enjoyable, so I'm sure that the positive elements of the game would still shine through with some tweaks on the typical detective story they're framed around. What was done right kept me playing, and when Rainswept tells its story right it is an interesting and engaging experience.
    • 67 Metascore
    • 72 Critic Score
    It might have been too much to expect incredibly new and diverse mechanics so soon after the release of the base game. Instead Eight Princes represents a few little changes and a nice dose of added re-playability. I think that in time we will receive DLC that does significantly change things and offer new and incredibly fresh mechanics, but Eight Princes isn’t that. I would however recommend it if you enjoyed the campaign experience of the original game.
    • 67 Metascore
    • 50 Critic Score
    You'd expect a game with this kind of play time to be a narrative experience pumped out of a game jam, but there's little-to-no reason to add this brawler to the growing list of multiplayer options. And while a lot of OutRage: Fight Fest's faults don't necessarily rest at the feet of the developers, they'll certainly feel the effects. This is a multiplayer-only game, and unless you have a large group of friends to sync up with, the lack of a community has a distinctly negative effect on the gameplay experience. All the music, flashy lights, and simple but recognizable art can only take it so far. Any potential favor earned by foregoing monetization was burned before its day showed up on the calendar. There's a possibility, however slight, that a turnaround happens. Again, the foundation remains solid enough, but built on top of it is a Lincoln Log cabin for an audience of a handful.
    • 67 Metascore
    • 40 Critic Score
    Apartment Story is two ideas mixed together, and one of them works really well while the other drags the experience down quite severely. I can't help but imagine that the core concepts of an interactive home invasion that asks the player to make choices and deal with the consequences couldn't have made for an enjoyable and tense experience if it weren't for the confusingly repetitive and out-of-place sim elements that necessitate walking and waiting in-between everything interesting. At the end of the day, the good parts don't quite seem worth the bad, and it's difficult to recommend the title when technical issues are also holding things back.
    • 67 Metascore
    • 50 Critic Score
    In Enter the Gungeon, each run felt distinct because you would find different weapons from the game's huge arsenal. In Out of Time, however, your abilities are locked to the gear you bring with you before heading into each mission, so there is no real room to be surprised on each run. That said, there is some fun to be had customizing your equipment and build in between runs. However, even here, it feels like you need to invest a tremendous amount of time into grinding to get better equipment. Ultimately, the game just feels boring and repetitive, and while there's some fun to be had playing it with a group of buddies, you would probably be better off with a more engaging co-op game.
    • 67 Metascore
    • 80 Critic Score
    Magalan, while not always the prettiest to look at (the game isn't much of a looker) is so large and varied that it pulls off the hard-sell on mixing so many different themes into one. Whether it’s the lush forests, the arid deserts, or even the frozen mountains peaks and old world ruins, Elex is a game that I play for the exploration. I kill, I loot, I explore and I'll pick up quests along the way that I pretend I care about. But mostly I'm just aiming for that next big reward until something in the story happens that interests me. If you're someone like me who loves exploring open worlds, you'd be hard pressed to pass Elex up. But if you're looking for the sharpest looking, smoothest playing, go-to because you're finally bored of The Witcher 3, this one may not be for you.
    • 67 Metascore
    • 78 Critic Score
    Inquisitor: Martyr is a fun horde killer with a fair amount of variety to boot; also with the promise of more races to come and live events, it’s a good investment for any 40k fan who wants some bang for their buck.
    • 67 Metascore
    • 78 Critic Score
    In truth, Weedcraft Inc is an enjoyable business management game with some creative ideas as well as decent writing and a thoroughly fitting musical score. If you’ve always wanted to dabble at running a Cannabusiness, it’s a must buy.
    • 67 Metascore
    • 70 Critic Score
    A lot of what happened was very predictable; it felt like the game was tricking you into thinking your choices meant something, when really, you weren’t doing anything at all.
    • 67 Metascore
    • 50 Critic Score
    Genesis Alpha One, at its best, is an engaging resource-management sim that gives a good approximation of what I imagine running a ship out in the middle of space would be. However, the first-person perspective seems to have shifted the design towards a combat-oriented game with resource management elements, and unfortunately that is not where the game’s strengths lie. If you can get on board with the lacklustre gunplay, there’s some fun to be had organising your ship and crew, but the combat elements seem at odds with the slow pace of the rest of the game.
    • 67 Metascore
    • 90 Critic Score
    Folks, City of Gangsters is a very well thought out and developed game. It's very detailed and quite comprehensive and to the point that most everything you could think of when thinking about booze running crooks is there. The developers definitely did the work and research necessary to show what prohibition was like back in the 1920s. Throw in a good measure of fun along with your bottle of moon shine and you will have hours of fun, just like I did some twenty-odd years ago with the Railroad Tycoon games that I loved so much. Don't drink too much of that white lightning because the cops could be pounding on your door next. Just make sure they are on the take like the cops in City of Gangsters are and you should be OK!
    • 67 Metascore
    • 73 Critic Score
    There aren’t really any new added gameplay features or modes that I could discern, which is a bit of a shame, but the game on the whole has actually aged very well. Also the lack of new features is more forgivable when you see how low the price tag is (considering most remasters generally charge full retail price). So if you never managed to play this destructive jewel back in the day, or if you are feeling somewhat nostalgic and traded in your copy years back, I would certainly recommend a revisit to the Red Planet.
    • 67 Metascore
    • 72 Critic Score
    Winds of Magic is decent, but I feel like it unfortunately represents a step away from what makes the Vermintide series truly special.
    • 67 Metascore
    • 40 Critic Score
    I ended my time with Realms of Ruin feeling like it was a game stuck between two genres. It has the combat rules, unit counts, and sluggish movement of a pure tactics game, set on a map scaled for an RTS, but it also forgot to bring either tactics or strategy in a meaningful way. In some respect it feels like a strategy game from before they were "figured out" in the 90s. It's a game of rock paper scissors, where each player knows what the other is throwing, and has but a single counter to it. There just isn't enough there, and for a game that is asking a premium price, I think the bar is much more visible, if not higher. And this is without taking into account the other, better, Warhammer strategy games already on the market. Just like its full title, Warhammer: Age of Sigmar - Realms of Ruin is a tad exhausting, a bit confusing, and could benefit from losing about 60% off the top.
    • 67 Metascore
    • 85 Critic Score
    Despite these minor criticisms, the game is brilliant. Having played it both with friends and alone, it is obvious that this game is -supposed- to be played with friends. When playing alone, it feels a bit repetitive, but when you add two friends screaming commands in your ear and a third one laughing manically as he plots your demise, this game is pure candy. If you enjoy playing this kind of game with friends, you will love Dungeonland. If you are a friendless loner, however, you might want to give it a miss.
    • 67 Metascore
    • 63 Critic Score
    This type of game is one from a bygone era, and although The Way does its best to bring it back from the past, there are just too many problems to make it a good modern game.
    • 67 Metascore
    • 63 Critic Score
    It’s a game which you’ll enjoy clicking around in for a few hours, although when it comes to the story, you might be left with more questions than answers. You won’t get much satisfaction from solving the puzzles, but the look and general feel of the game might be worth your attention, particularly if you’re a fan of surrealism. It’s certainly not for everyone, but there is certainly an audience out there for Small Radios Big Televisions.
    • 67 Metascore
    • 85 Critic Score
    Alone in the Dark is surprising. It doesn't have the budget to fight the big boys, but through sheer care it manages to punch above its weight. Its biggest detractors reside in its combat, and its biggest strength are just about everywhere else. It's clear to me that the entire production understood the assignment. Even with its missteps the combat design has valuable ideas. The audio and visual designs are a delight. The acting is probably its greatest strength. The writing, led by Soma's Mikael Hedberg, brought lessons learned from both his previous involvements and the legacy of the series to make a more refined story. He also showed, through a nuanced understanding, that Lovecraft's world extends so far beyond tentacles and old-Gods named Cthulhu. It's far from perfect, but it exists, at the bare minimum, as a great starting point for a revitalization of a series that has fallen from influential to forgotten.
    • 67 Metascore
    • 80 Critic Score
    Even if it was an absolute perfect train sim title, none of the Train Simulator games are going to appeal to everyone. In fact, they probably still won’t appeal to the majority of gamers. That’s OK though, because these games are meant for the people that love the genre, and it wouldn’t be fair to judge them as something they’re not.
    • 67 Metascore
    • 65 Critic Score
    If you’re looking for a simple strategy game for your young one or a distraction from your daily life that doesn’t require your full attention, The Dark Crystal: Age of Resistance Tactics is the game for you but just ensure you watch the show first. If you were looking for a complex, intricate turn-based strategy RPG with a lot of nuance, story and character development, your money is better spent elsewhere.
    • 67 Metascore
    • 55 Critic Score
    As a longtime Killing Floor fan, I was beyond excited at the initial announcement of a new entry. I was more than happy to speak briefly with Tripwire developers at PAX East about what they were most excited for with this newest release. Even with a rough start during the public testing period, the developers' commitment to transparency was laudable, and helped reaffirm the much-needed goodwill. However, the final product simply does not meet either the ideal or minimal standards expected of a Killing Floor game. While this may change over the coming months and years, it is difficult, if not impossible, to recommend this game as it currently stands.
    • 67 Metascore
    • 67 Critic Score
    While it does have some issues presenting the backstory itself; feeling a bit more like an experiment than a complete game, the moment-to-moment of exploration is unique and unforgettable. Hopefully this will soon get VR support considering it looks perfect for the platform.
    • 67 Metascore
    • 79 Critic Score
    With the old style platform gameplay, 2D pixellated graphics and some cool retro 8-bit style music (thrown in with some other cool looping tunes), Platformines feels like it should have been released decades ago. But the game is definitely a huge amount of fun to play.
    • 67 Metascore
    • 75 Critic Score
    In the end, no, this isn’t going to be a game that anyone is probably going to rip out 100 hours of, but it’s a lovely little game for killing a few evenings or a weekend.
    • 66 Metascore
    • 50 Critic Score
    Recipe for Disaster presents what, on paper, is a great premise for any management game, but ultimately stays true to its own name, being a disastrous mess of a game concealed by a superficial coat of visually-engaging paint, that makes one want to drown oneself in a pot of overcooked stew.
    • 66 Metascore
    • 74 Critic Score
    That said, it’s still Saints Row, and there’s still a ton of fun to be had up front before the activities start repeating themselves.
    • 66 Metascore
    • 77 Critic Score
    When you die – and you will, a lot – the frustration is not because you weren’t expecting it, but because you know you can do better.
    • 66 Metascore
    • 64 Critic Score
    The issues with This is the Police 2 mostly boil down to pacing. The cutscenes are so long that you can forget that you're playing a game at all, and they serve to space out the moments of gameplay a bit too far, creating a disjointed feeling between the other aspects of the game. Trimming down the dialogue and letting players have more interaction in each cutscene could have gone a long way toward tightening up the pacing while keeping the world and character building just as strong.
    • 66 Metascore
    • 70 Critic Score
    Oozi: Earth Adventure looks like it is a simple casual game, and it is, particularly on the easier levels. It is one of those games that you waltz though, with little frustration.
    • 66 Metascore
    • 65 Critic Score
    Ultimately Oscura’s light is, I think, destined to fade into the darkness of forgotten platformers.
    • 66 Metascore
    • 60 Critic Score
    Definitely worth a look for fans of The Walking Dead and the original version of The Escapists.
    • 66 Metascore
    • 80 Critic Score
    Original Journey has a lot of good going for it. You’ll meet characters you will like to talk to, see environments you will like to play through, and meet aliens you will like blowing up with all sorts of firepower. It doesn’t really re-invent the wheel, but it’s a great game to jump into for 20-30 minutes and revel in the cathartic bliss of blasting away some bad guys. As I type, I’m already looking forward to jumping back in and playing a bit more.
    • 66 Metascore
    • 65 Critic Score
    Overall, I did have fun with The Shapeshifting Detective. It’s a very competently made FMV, and one with a unique enough twist to earn a spot among its peers. I do think that there was a lot more potential in the concept than what the final product ended up delivering, but such is the case with many first shots at a new idea. Here’s to hoping we’re in line for a sequel that gives the concept some more room to grow.
    • 66 Metascore
    • 61 Critic Score
    If you absolutely love sliding block puzzles, there’s probably something in Rooms: The Unsolvable Puzzle for you. For the rest of us, there are a few tidbits to tickle our curiosities, but nothing much else to keep us entertained throughout the huge number of levels.
    • 66 Metascore
    • 60 Critic Score
    While Destiny 2: Lightfall presents a visually-interesting cyberpunk art style, it's one that clashes horribly and feels out-of-place compared to the more serious tone established by past DLCs, and is especially odd for what is supposed to be the penultimate expansion in Destiny 2's planned remaining lifespan. While not as overtly disappointing as Curse of Osiris, Lightfall definitely ranks among the lowest entries for Bungie's longstanding live service game. While the new addition of a grapple hook is a neat gimmick, it does very little to make up for said expansion's lackluster contributions in both overall story and gameplay. Unless you are a Destiny 2 diehard looking to keep your DLC collection up-to-date, there isn't much reason to spend an outlandish $50 on only a meager few hours' worth of content.
    • 66 Metascore
    • 75 Critic Score
    Sunset isn’t like many games you have played before. While it has some pacing issues at times, the game’s portrayal of its themes and narrative are intimately personal and, wholistically, deeply effective.
    • 66 Metascore
    • 50 Critic Score
    If this was a typical five or six episode ordeal like the main Walking Dead series, Give No Shelter would be a welcome down-episode that could be used to develop characters further and build up an impending threat the group will face. Instead, it’s a very brief, underwhelming episode with little character-anything other than a little backstory on Sam.
    • 66 Metascore
    • 80 Critic Score
    For a single-player rally enthusiast, WRC 6 may be a little too arcadeish, but for those looking for a fun split-screen game to play with their friends or family, this is a safe, and very visually pleasing, bet.
    • 66 Metascore
    • 73 Critic Score
    OK, so The Bureau is different to what XCOM fans would be used to, but does that make it a bad game? As a squad based shooter, The Bureau is reasonably good.
    • 66 Metascore
    • 60 Critic Score
    KickBeat isn’t a bad game. KickBeat also isn’t a great game. It’s just okay.
    • 66 Metascore
    • 83 Critic Score
    All in all, Rise of Venice is a bit like a new flavor of Ben & Jerry’s. It is new, exciting and heartwarmingly familiar to anyone who has tasted the other flavors before.

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