Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 58 Metascore
    • 50 Critic Score
    At times it was entirely competent, but frustration was all too prevalent.
    • 58 Metascore
    • 80 Critic Score
    Stereo Aereo is rather a fun rose-tinted game that takes a simple, tried and true gameplay style and combines it with catchy tunes that will have you nodding your head as you play along. If you have a bit of spare change burning money in your wallet, you can't say no to a little 80's indulgence.
    • 58 Metascore
    • 50 Critic Score
    Creepy Road seems to have a good heart, delivering a nice looking game with an enjoyable, affable atmosphere, but there isn’t enough new, original, or terribly fun outside of those boons to make this a game I’d have a super easy time recommending to most. I think a few balancing and quality-of-life tweaks could really turn the boat around and make this a fun, casual game worth jumping into, but until that happens there’s still a fair amount left to be desired.
    • 57 Metascore
    • 75 Critic Score
    Fade To Silence is a game that pushes all the right buttons, but it doesn’t push some of them quite hard enough. In a survival game, it’s important for hostile threats to be just as important as the resource gathering, management, and base building. The idea is there, the environment is there, but the mechanics are only half there when one half is a rather addictive base management system and the other half is overly simplistic combat.
    • 57 Metascore
    • 71 Critic Score
    Sacred 3 doesn’t do a whole lot wrong other than having lackluster writing. However, as has always been the case with the series, the action is very standard. There’s not a great deal of depth, but if you want to spend a few hours hacking and slashing your way through hordes of enemies, you could do a lot worse.
    • 57 Metascore
    • 60 Critic Score
    So if you’ve got friends, Shadow Puppeteer may be worth a look at for some fun co-op puzzle solving action. Otherwise, it might be best to create some shadow puppets of your own on the wall.
    • 57 Metascore
    • 60 Critic Score
    Ultimately, Arslan: The Warriors of Legend is a game that - as far as gameplay is concerned - seems to accept what it is and just do it well. Combat is fluid and well animated if just as repetitive as we've come to expect from Koei Tecmo.
    • 57 Metascore
    • 73 Critic Score
    When it comes to the fundamental elements that make up a point-and-click adventure, Randal’s Monday gets a lot right, but also makes some disappointing mistakes. Fans of Kevin Smith or of comedy adventures will want to at least give this one a shot, but make sure to have a walkthrough on standby – I assure you, you will need it.
    • 57 Metascore
    • 60 Critic Score
    Armikrog is a fun little puzzler. The puzzles are reasonably enjoyable and the visual style is just lovely. But the game just seems to lack a little polish, primarily in the inventory system and the story.
    • 57 Metascore
    • 40 Critic Score
    With effort, dedication, and a painstaking amount of man hours, it is plain to see that Nether could become a game to rival the likes of DayZ and Rust. As it stands, I cannot suggest this game to anyone looking for a unique survival experience.
    • 57 Metascore
    • 85 Critic Score
    You’ll be disappointed if you’re looking for deep mind-bending puzzles or deep, engaging dialogue. I, however, happen to be a big fan of the games that are content letting you move through them, soaking in their world without intensive or demanding “game-y” elements like combat or complicated puzzles.
    • 57 Metascore
    • 61 Critic Score
    It’s gorgeous in places, rough around the edges in others, and if you dig deep, then you’ll find something meaningful. In a few short hours it’ll be over, and you may have found yourself feeling like you’ve put in a lot of effort for not much reward.
    • 56 Metascore
    • 76 Critic Score
    In all, Choo-Choo Charles is an impressively made game for only having one person working on it - and what flaws it has don't get in the way of an overall solid experience. The game leans on its ridiculousness but also manages to keep an entertaining amount of tension due to the seemingly constant presence of the spider-train, heralded only by his horn. There isn't always a lot to see away from the train tracks or specific quests noted on the map, but that isn't a necessity in a game like Choo-Choo Charles - and despite its relatively short length this is one train this reviewer would recommend picking up a ticket.
    • 56 Metascore
    • 52 Critic Score
    The Technomancer is yet another valiant attempt at an ambitious RPG, but there are other recent games out there which have done it so much better.
    • 56 Metascore
    • 80 Critic Score
    Werewolf: The Apocalypse- Earthblood may not be a game that’s going to gain widespread acclaim, but for fans of the World of Darkness franchise it’s great to finally have an outing that dives into the more wild side of things. If Werewolf: The Apocalypse is able to find its footing with Earthblood, then things can only go up from here. The old-school beat-em-up feel of the combat encounters steals the show, proving once again that some things don’t go out of style.
    • 56 Metascore
    • 70 Critic Score
    Don’t Knock Twice is hurt in part by the degree to which it walks familiar horror genre ground, but by playing it safe it also comfortable. It delivers a well put together game with enough scares and narrative intrigue to justify its own existence. It’s not a replacement for Resident Evil 7 or Outlast 2, but its short runtime makes it a great game to run through on a dark evening as the Halloween season slowly lurches closer.
    • 56 Metascore
    • 65 Critic Score
    Infinity Runner is a game that has a lot of really strong things going for it, while at the same time being held back by some pretty damaging issues.
    • 56 Metascore
    • 60 Critic Score
    I think Achtung! will probably bring you some slight joy if you are both a fan of Lovecraft and Isometric tactics games, but it’s hard to feel it fulfils the original IP when it’s so lacking in narrative.
    • 56 Metascore
    • 71 Critic Score
    Speaking Simulator is also one of those games that is just as fun to watch someone else play than it is yourself, as you watch our robotic friend fall apart at each stumble. Learning to talk is tougher than I remember it.
    • 56 Metascore
    • 50 Critic Score
    Were it not for the use of echolocation, Perception would be indistinguishable from the hordes of horror games that have seemingly flooded the market in recent memory. But that central mechanic fails to create an impact in the gameplay, making Perception a well constructed game that lacks in scares and surprises.
    • 56 Metascore
    • 65 Critic Score
    Dreamcore exists in an awkward spot. As an artistic interpretation of abstract liminal spaces, it succeeds without question. The environments are huge and detailed and contain some genuinely emotive design elements that pair well with the visual filters. However, as a game, it leaves a lot to be desired, and there just isn't a terribly high amount of content right now. Dreamcore is a fine title to pick up for those happy to treat it as a walking simulator and enjoy the artistry of its design, but those looking for more satisfying puzzles or specific direction will likely want to look elsewhere.
    • 56 Metascore
    • 75 Critic Score
    Anyone looking purely for tension and scares could, and should, check this out. Anyone hoping for scares - and - a captivating plot will likely be disappointed.
    • 56 Metascore
    • 63 Critic Score
    Superfrog HD isn’t a game which pushes the boundaries of what the genre is capable of. In fact I doubt it ever intended to. What you do get is a cute little platformer which I believe would be a great introduction to the genre for kids.
    • 56 Metascore
    • 59 Critic Score
    For all its flaws, Croixleur Sigma does manage to neatly toe the line of 'easy to pick up, hard to master' – a balance which many games from much larger developers simply can't seem to manage.
    • 56 Metascore
    • 35 Critic Score
    Bound by Flame could have been entertaining. It could have been a good action RPG with a promising combat system. Thanks to a bland plot, poor dialogue and a very frustrating combat system, Bound by Flame is just disappointing.
    • 56 Metascore
    • 50 Critic Score
    If I was twelve again I might had enjoyed the game more, but as it is, Leisure Suit Larry Reloaded falls well short.
    • 56 Metascore
    • 52 Critic Score
    BeatBlasters III is short lived, but even in that small amount of time, the action became a bit repetitive. There's not much of a sense of progression other than moving forward through the barely explained story.
    • 56 Metascore
    • 50 Critic Score
    EMPYRE: Lords of the Sea Gate is a game that I really, truly wanted to love, but ultimately let me down in more ways that not. Glitches aside, it doesn’t do anything offensively bad, it just doesn’t really do anything all that cool either. I love the idea of a pseudo-steampunk turn-of-the-century waterworld, but the game fails to use that creative setting to tell a meaningful story or explore much of the world’s possibilities. With a serviceable but unremarkable story, basic writing, and combat that doesn’t often outreach “fine,” this is a title that's destined to slip silently down into the murky waters of time.
    • 55 Metascore
    • 67 Critic Score
    Although I had some issues with the track laying nuances in Railroad Corporation, I was able to overlook them and enjoy the game for what it is – a relaxing train simulation in the mould of the classic Railroad Tycoon. Small map campaigns allow for reasonably short playthroughs, each with different goals that help gamers gradually familiarise themselves with its gameplay mechanics. The lack of proper instructions or guidance for anything outside the basic mechanics was disappointing but having said that, there is a sense of achievement when your little railroad empire is running like clockwork though, knowing that you’ve done so with minimal assistance.
    • 55 Metascore
    • 35 Critic Score
    However, in the case of Zack Zero, rest assured, no such grace need be afforded. It is a convoluted mess, it is not fun to play most of the time, and its many sins overwhelm its scant virtues.
    • 55 Metascore
    • 60 Critic Score
    It's normal to expect less polish when you boot up an indie passion project from a first-time developer. This is something I usually factor into the overall grade of a game, and I try not to let issues like occasional crashes or graphical stuttering weigh too heavily against an otherwise engaging experience. Games are more than their occasional screw-ups. Unfortunately, when a game screws up as much as Vessels of Decay does, it starts to get hard to see the game underneath.
    • 55 Metascore
    • 40 Critic Score
    I wish Pizza Connection 3 would have matched the excitement I had for it since it was first announced, but it doesn’t even come close. I can live with the bugs, but it doesn’t capture what made the original Pizza Tycoon so fantastic, it’s just not... personal enough. It’s almost as if development of the game stopped when it became technically functional, and then they forgot to put the actual game in.
    • 55 Metascore
    • 42 Critic Score
    Technically, it’s not particularly well made either. Beyond the poor collision detection and weird invisible walls, I encountered multiple bugs.
    • 55 Metascore
    • 50 Critic Score
    There is no accounting for this Quest’s missing element – company. Even bad games can be fun alongside the right sort of people.
    • 55 Metascore
    • 60 Critic Score
    Re-Legion is a great example of a good idea that is failed by the sum of its parts. It's not a bad game by a long shot, but it's also not what I would call great or even good. It's serviceable, it works (other than two frustrating crashes), it has a beautiful visual aesthetic and a great lead voice actor. But when you make a game centered around building a cult, when you set out with the intent of making player choice matter so that you have a real option of peace or chaos, you have to make it so.
    • 55 Metascore
    • 51 Critic Score
    The potential is there, but Darkout just hasn’t reached it yet.
    • 55 Metascore
    • 31 Critic Score
    With other, better platformers out there, it's hard to find a reason to recommend that you spend time with this one.
    • 54 Metascore
    • 68 Critic Score
    While Homefront: The Revolution is a good game when you finally get it to work, it is not a new experience.
    • 54 Metascore
    • 49 Critic Score
    I don’t know how much Gemini: Heroes Reborn ties into the television show, but it’s hard to recommend to anyone except the most die hard fan.
    • 54 Metascore
    • 35 Critic Score
    Ravenbound comes across as an internal playtest version of an unreleased upcoming game. The barren open-world, the clunky and bugged game mechanics, and rampant balancing issues, makes the game feel like it's not ready for Early Access, let alone the full launch it's been given. It's easy to feel sorry for the many developers who likely put their hearts into this project, but sometimes it's not just ok, but often wise, to leave a game in the development oven for just a bit longer, rather than releasing it so prematurely.
    • 54 Metascore
    • 30 Critic Score
    Blind Fate is a game of interesting ideas, both in setting and in gameplay. There is a sense that the developers held back in far too many areas for fear of overwhelming the player, and it’s detrimental at every step. Watching it in motion is pleasing enough, but rote gameplay and a completely unremarkable story really hamstrung a game that could have ended up being something special.
    • 54 Metascore
    • 50 Critic Score
    If you are a long time fan and follower of Spellforce 2, than I can imagine that Demons of the Past is right up your alley. Perhaps you’ll easily understand the events surrounding the main storyline, and you will have been used to the nuances of properly playing the game. For everyone else, Demons of the past is a mediocre game that is not particularly memorable, with nothing much going for it.
    • 54 Metascore
    • 50 Critic Score
    No Time to Explain is insanity at its finest and funniest, with plenty of ludicrous scenes throughout the game. But the fun and fast paced gameplay is brought down by imprecise controls and hideous boss fights designed to test your patience. There’s a good game somewhere in here, it’s just a shame that I have to suffer to find it.
    • 54 Metascore
    • 50 Critic Score
    Sometimes a plan just doesn’t come together and it’s clear with Army of Two The Devil’s Cartel that the series has no future beyond this generation of games. It is a shame to see the potential this series once had thrown in the garbage. There’s nothing to find of interest in this final entry in the franchise so the most sincere advice I can give to you, dear reader, is this: move on and play something else.
    • 54 Metascore
    • 80 Critic Score
    In a world where we are still lacking a proper translation for the original The Legend of Sword and Fairy, among other classic Chinese games, it's hard to not applaud a fresh release for these otherwise unknown and inaccessible titles. I can't imagine that the demand for a fresh release of Xuan Yuan Sword was particularly great in the English-speaking world, but it's release here is valuable for simple archival reasons. It's also a great buy if you're craving a classic JRPG that was previously unavailable to anyone who couldn't read Mandarin.
    • 54 Metascore
    • 70 Critic Score
    For those looking for the most beautiful or moving game ever, whether visually or from a narrative state, move on. For those who are looking for pure action, you're getting a bit warmer but still quite a ways off. If you want a game filled with a mix of puzzles and combat that leans more towards the former, then you're right on the money.
    • 54 Metascore
    • 50 Critic Score
    It is a strange game, one that, despite its flaws, will remain on my mind for a little while longer.
    • 54 Metascore
    • 60 Critic Score
    Hatoful Boyfriend: Holiday Star is a game that is made just for fans of the first one and does not stand on its own.
    • 54 Metascore
    • 55 Critic Score
    Freaky Awesome gets updated regularly, and so I’m hopeful that the developers will take feedback into consideration. That being said, my suggestion for a better player experience would be to keep the mutation system but balance them so that there are equal advantages and disadvantages in them all. This could be done to great effect when dealing with a set of enemies that complement each mutation’s abilities in different ways. My second recommendation is to guarantee more item drops, perhaps one chest item per floor. This would encourage exploration while giving you a fighting chance against some of the really difficult bosses. I think Freaky Awesome has potential to be a fun and unique dungeon crawling rogue-lite experience, but as of now, it doesn’t quite hit the mark.
    • 54 Metascore
    • 84 Critic Score
    What struck me most was the potential. Omerta is a good game but if it succeeds, it has the potential to be a great game. Add opposing AI gangs and allow for turf wars to occur, shrink the building sizes on the strategic maps and give players control over many more buildings, and you have a strategy title that has no equal and is infinitely playable.
    • 54 Metascore
    • 40 Critic Score
    Stretched out levels, punishing design, and imprecise controls make for an experience best avoided. It is a shame because there are some great ideas here, they just need a little more time and development to become consistently fun.
    • 53 Metascore
    • 39 Critic Score
    Plenty of games in this style come out all the time on Steam, but it’s quite rare we get a gem. Sadly, Red Goddess: Inner World has to be added to the pile along with all the other standard action platformers. Frustration occurs at regular intervals, whether it be to the platforming, the combat or the game just not working. Rage, indeed.
    • 53 Metascore
    • 62 Critic Score
    In this type of game, you often get disproportionate enjoyment from combat or dialogue. You’ll find yourself suffering though dialogue to get to the next battle or trudging through fights to get to the next piece of story exposition. In Grimshade, both are fine. Regrettably, that is all they are.
    • 53 Metascore
    • 85 Critic Score
    Siegecraft Commander is a fun game no matter how you play it, but it’s best in VR by virtue of the lack of anything similar for VR. I do wish that some of the issues, both in virtual reality and with a keyboard and mouse, will get ironed out. They’re relative minor and surface-level so hopefully we will get some post-launch updates. At the end of it all, fun, engaging gameplay elements overcome these annoyances to deliver a game that’s good, but held back from being truly great.
    • 53 Metascore
    • 65 Critic Score
    I like the concept quite a bit, and there are a few other games out there that prove it can be done extremely well, but there are just too many issue here holding back the things the game does well for it to be an easy recommend.
    • 53 Metascore
    • 45 Critic Score
    Despite a promising aesthetic style, the game’s formulaic story, lacklustre gameplay, and buggy mechanics make for an experience that is difficult to recommend. Better, more interesting titles in the genre are a dime a dozen, but unfortunately, not many of them offer local co-op. I will therefore conclude by saying that you should pick this game up only if you’re specifically looking for a couch multiplayer game to play with your friends and family. If you’re looking for a single-player experience, you’ll be better off looking somewhere else.
    • 53 Metascore
    • 52 Critic Score
    Despite a lack of depth, the game has a frantic quality to it that has the potential to be entertaining in that tablet-game sort of way. But it’s not enough, unfortunately. I can’t shake the feeling that two intoxicated game designers worked out TransRoad: USA on a beermat during a drinking binge in their local pub. The concept lends itself well for a management sim but it hasn't been developed into something that actually works well enough to be enjoyed beyond a few days. As it stands, TransRoad: USA is more of a proof of concept than an actual game.
    • 53 Metascore
    • 55 Critic Score
    Windforge sounded like an intriguing game when I first heard about it. An explorable game with a system similar to Terraria, but in the sky? Sounds fun! In reality, you are treated with a game that is its own worst enemy, preventing you from enjoying it through numerous technical issues and strange design choices. Which is a shame. I really wanted to build something with it.
    • 53 Metascore
    • 70 Critic Score
    Akaneiro could stand on its own as a $20 game and, in fact, does if you would prefer to skip region unlocking entirely. Being free, however, makes it a much more compelling option. Without a need to spend cash, the whole game is still open to you, without penalty, and it's worth trying out.
    • 53 Metascore
    • 82 Critic Score
    Despite the several issues I had with graphical glitches and needing to restart on a couple of occasions, Redfall is an enjoyable experience. The story is somewhat of a slow build, told through its visual novel style approach, but kept me wanting to find out more about how Redfall came to be in such a predicament. But it is the combat and setting that provides for the most enjoyment. The opportunity to tackle problems from literally different angles and heights allow Redfall to be played with a variety of strategies. And when you team up with several friends in co-op, a whole new way of playing the game emerges with each character providing for a different approach.
    • 53 Metascore
    • 50 Critic Score
    Dragon Ball: The Breakers will probably live or die based on its initial release window. It is a game of growing pains so severe that it might scare off much of the audience. What that could leave is akin to a late-stage fighting game: the only players left are very good, forcing away even more newcomers. If players can get over this hurdle, and the one that simply playing the game provides, there's a depth to the mechanics that are satisfying to master. It is a game that offers a bit more complexity than competitor Dead By Daylight, but would have to sustain a player base to truly match it. Failing that, it could end another Friday The 13th; a totally fine game that can only be enjoyed with friends. As it stands now, though, a private game cannot exist without a full lobby of eight players, so even that might not be a realistic option. In a world with a glut of this genre, it doesn't do quite enough to require your time.
    • 53 Metascore
    • 70 Critic Score
    Overall Deadfall Adventures is a mixed bag that does some things really well, some things so well, and a lot of things pretty average.
    • 52 Metascore
    • 42 Critic Score
    Worlds of Magic would have been passable had it not been so buggy.
    • 52 Metascore
    • 50 Critic Score
    Strobophagia is a game that looks cool and has an interesting premise, but it fails in successfully building and delivering on its narrative of horror. While the use of a cellphone and proximity-based chatting made for some fun detective-like segments, the run-from-the-monster gameplay is much more of a bore. While the visuals are generally good, the music is disappointingly bad for a game focused on a music festival, and I was left feeling little more about my time spent playing than “meh.”
    • 52 Metascore
    • 70 Critic Score
    The poor puzzles don't detract from the core stealth action, but unfortunately the same cannot be said for the unfathomably idiotic enemy AI.
    • 52 Metascore
    • 60 Critic Score
    To be upfront, this by no means is the best thing that has been released to the heisting genre, but having said that, it is also not the worst *cough Payday 3 cough*. Crime Boss has a lot to offer and is fairly priced unlike a lot of the games we see today. Players also need to keep in mind that Crime Boss is receiving continuous support and improvements with 4 major updates planned for the future. The one thing that lets this game down is the writing and poor NPC design. If you are looking into purchasing Crime Boss, I would recommend getting a friend to tag along with you, as the solo gameplay loop can get boring very fast. With how dedicated InGame Studious is towards this title, I have no doubt it is going to get better over time, but currently, there is a lot of refining that needs to be done.
    • 52 Metascore
    • 76 Critic Score
    Fallout 76 is Fallout, and it isn't Fallout at the same time. And for all the hype around the multiplayer, both friend and foe, it seems inconsequential most of the time. Just passer-bys on the street more often than not, it's there but it doesn't matter. It's a fun game, but I don't think it's going to be a timeless classic I return to time and time again years from now once I feel I've had enough.
    • 52 Metascore
    • 65 Critic Score
    Measured against Jagged Alliance 2 – a game with a budget many times that of Flashback – Jagged Alliance: Flashback does a solid face plant. It lacks the depth and personality that made its older sibling the cult hit still played by thousands of gamers to this day.
    • 51 Metascore
    • 45 Critic Score
    I happen to be a big fan of FMV games, so I’m always happy to see another entry join the genre’s catalog. It may be unfortunate that too much of the game is focused on its least interesting parts, but the story is able to bring up questions of happiness, work, friendship, and mental health that I give it credit for trying to tackle. Your time is probably best spent elsewhere, but here’s to hoping the crew over at Superstring can learn from their mistakes and come back for a stronger sophomore effort.
    • 51 Metascore
    • 70 Critic Score
    Bullet Witch hasn’t aged particularly well in an era of excellent, smooth, quick third person shooters and brawlers, but I still found myself having fun buying all-in with the simple pleasures that the game does succeed with. Don’t buy this game if you’re looking for a tight, polished, nuanced experience, but consider giving it some of your time for a nostalgic trip through some light-hearted fun.
    • 51 Metascore
    • 30 Critic Score
    In the end, Generation Zero is simply too basic and fails to do anything special with its otherwise interesting premise and pretty graphics. The negatives tend to leech into the positives in the game and even some of the smallest issues are magnified when there's nothing more interesting surrounding them. Wrap that all up with some clunky UI and Generation Zero is a beautifully garnished dish that clearly hasn't been left in the oven long enough, if cooked at all.
    • 51 Metascore
    • 85 Critic Score
    Shiny isn’t going to melt your face with novelty or depth, but it is an example of the kind of platformer I’d like to see more of. One that doesn’t run any longer than it needs to, asks a price to match, brings enough ingenuity to keep things engaging, but never pushes so far that it loses sight of the foundation that makes it great.
    • 51 Metascore
    • 70 Critic Score
    In closure, Daylight as a whole does not reach the pinnacle of fear factors it strives for.
    • 50 Metascore
    • 35 Critic Score
    It’s cute, but it’s useless. Let’s just call it what it is.
    • 50 Metascore
    • 30 Critic Score
    As a strategy game, Death by Game Show is incredibly simple and not very fun to play. Combined with the repetition of arcade games, it becomes a tiresome puzzle game. Add in the aesthetic, and you have a game that I would not recommend.
    • 50 Metascore
    • 50 Critic Score
    The amount of nudity and erotic horror themes within this game are enough to attract anyone, but sadly, the lack of gameplay mechanics and the disappointing climax are not able to keep them.
    • 49 Metascore
    • 40 Critic Score
    I do think it’s worth commending We Are Chicago for its noble intent, even if that intent largely results in an endeavor that is unable to harness the enormity of its subject matter into something meaningful and digestible for its audience. I think there’s definitely room out there for games that explore real human issues, and We Are Chicago seems to have had the best intentions behind it. The story buried behind the bland presentation and emotionless dialogue is one worth telling, but it’s one worth telling in a way that can better represent the truth behind it.
    • 49 Metascore
    • 60 Critic Score
    Light is a cool idea, and has a wonderful style to it, but the gameplay choices the developers made have just made it too easy.
    • 49 Metascore
    • 65 Critic Score
    Gangs of Sherwood is a passable but thoroughly unremarkable cooperative action game, suffering from a tedious gameplay loop, alleviated only in part by its cinematic quality, boss fights, and visual artistic appeal. Unless you're a diehard Robin Hood folklore enthusiast, it's very difficult to recommend this as a must-buy at any price, let alone its current retail offering.
    • 49 Metascore
    • 61 Critic Score
    Bad Bots may be going for a retro feel but it doesn’t bring anything new to the genre. I had fun for a while, but it was short lived, much like the campaign itself. This is a game you could play through over a lazy weekend but there’s nothing compelling enough to bring you back to it once it’s over. Buy this if you’re looking for a quick burst of action, otherwise it’s probably not worth the money.
    • 49 Metascore
    • 70 Critic Score
    Overall, it's a decent co-op experience - I just wish it was harder.
    • 48 Metascore
    • 20 Critic Score
    Depths of Fear: Knossos holds very few redeeming qualities, however I will give it some credit for the premise. Playing as Theseus and fighting your way through dungeons filled with mythical creatures sounds great. It’s just not here. Also, Daedalus repeatedly made me laugh, which I’m sure wasn’t the intention, but we all need a good chuckle now and then.
    • 48 Metascore
    • 50 Critic Score
    The lack of content and forced grind-through make this all feel very much like a game that knows there’s not much there. Once you take into account the bugs as well, some of them significant, you can only conclude that Blood Alloy: Reborn could have used a few more months in Early Access.
    • 48 Metascore
    • 70 Critic Score
    Lucius II: The Prophecy is a much more fun experience than the original, but its flaws are pretty obvious.
    • 48 Metascore
    • 40 Critic Score
    Everything in the game has been done before, and done a lot better. To top it all off, the game is often buggy, spawning players in the middle of enemies, giving false score and player count readings, and saying there are new items unlocked when there aren’t (or visa versa).
    • 48 Metascore
    • 35 Critic Score
    While the game’s art is decent, if not particularly exceptional, the level and environmental designs suffer from a drought of creativity. Things change a bit in each of the game’s few different areas, but none are particularly interesting or unique. Environmental obstacles, a core part of the platforming experience, don’t fair any better. For example, there’s open electricity everywhere.. I had to sit and ponder a few moments what to even call the things, because they aren’t real things. They aren’t even electrified floor tiles or fence. They’re just two little protrusions that can be on just about any surface, always uniformly spaced, with open electricity flowing between them. I understand that it seems like a strange, small thing to get caught up on, but in a platformer the environments and obstacles are a major part of the experience, and having the screen constantly flooded with lazy, uninspired obstacles grew tired before I even got through the tutorial level. Tangentially, speaking of presentation and design, the writing’s pretty rough. The story, focused around a mad scientist that controls people through addiction, is fine, but the dialogue extremely unnatural, and there are a number of grammar and word errors that I spotted. The humor didn’t hit for me either, rarely getting funnier than Hey there, how good does my hair look?
    • 48 Metascore
    • 40 Critic Score
    Unknown Fate could have been a decent game but it is let down by lack of development. A decent level designer would have pointed out that the game’s levels don’t work.
    • 47 Metascore
    • 40 Critic Score
    Hexodius is the kind of game that you’re likely to forget a week after finishing it. That is, if you're not bored to tears by the time you do finish it. Trust me when I say that there are many more experiences that are better worth your time and money, because this is the kind of game that will make you ask yourself “Why did I buy this again?”
    • 47 Metascore
    • 55 Critic Score
    The core concept, while unoriginal, is at least interesting, and it's backed up by a broadly well-realized world. Sadly, the whole thing is scuppered by the absolutely comical AI, which single-handedly removes all tension from the game and transforms it from moody sci-fi horror into disappointing nonsense, frustrating and unintentionally hilarious in equal measures.
    • 47 Metascore
    • 70 Critic Score
    The setting is lovely, with nature taking hold of the waterlogged city. The day night cycles add a living atmosphere to the setting, and the appearance of the sea monsters add some further drama to the story. And although I loved the telling of the stories and the landscape in which Miku finds herself, there isn't quite enough variation in gameplay to keep players interested for longer than necessary.
    • 47 Metascore
    • 65 Critic Score
    At the end of the day, though, Agony exists with too much dissonance to be a completely enjoyable game. For as much as I liked the visual and audio designs, and they really are pretty great, the actual gameplay is just too frustrating and dull too much of the time. I think there’s a place for games that place style over substance, but Agony doesn’t quite stick the landing.
    • 47 Metascore
    • 40 Critic Score
    All things considered, XXL is without question the best version of the game to date but it should have been offered to existing owners as a patch and never have come to Steam at 40 bucks a pop. It’s high time that Focus Home puts this game to rest so that it can start fresh.
    • 47 Metascore
    • 55 Critic Score
    The instances where Coast Guard works well can be fun, just not fun enough to justify the mediocrity or frustration of the rest of the game.
    • 46 Metascore
    • 55 Critic Score
    Is Inmates one of the better horror games I've played? No. Is it one of the worst I've played? Far from it. Inmates has two things going for it, absolutely nailing it on the aesthetic of the setting and pulling me in with a desire to know the outcome of the story. It's a short chore to work through, but one that I can say that I'm glad I did.
    • 45 Metascore
    • 25 Critic Score
    The mission structure is repetitive, the basic gameplay is far from engaging, and I might even have fallen asleep at some point while playing. Impire is monotonous, banal and boring, and I can’t wait to forget about it in the coming weeks.
    • 45 Metascore
    • 73 Critic Score
    LA Cops is a heap of fun. And although the missions are all somewhat similar, they are a joy to complete.
    • 45 Metascore
    • 60 Critic Score
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
    • 45 Metascore
    • 30 Critic Score
    Following Duke Nuken: Forever, Gearbox needed a hit to show that they could do more than Borderlands well. If their next game doesn't deliver, Aliens: Colonial Marines may well be remembered as the game that began their downfall.
    • 44 Metascore
    • 38 Critic Score
    Nom Nom Apocalypse is not a game I’d recommend. There are plenty of twin-stick shooters out there and most are better technically designed and offer better gameplay. The game’s only redeeming value is that it’s passably fun in casual couch co-op and it offers remote play together (a feature I absolutely adore). But again, you’ll probably find better ones on Steam without much difficulty. This solo project could really have used some more polish before being released into the wild or a helping hand to take care of the not-too-technical stuff like dynamic asset loading and automatic controller detection.
    • 43 Metascore
    • 50 Critic Score
    Had the game been only slightly more welcoming in a few areas this could have been a really great experience, rather than just a reminder of the games I used to love.

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