Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Last Guardian
Lowest review score: 20 Hatred
Score distribution:
1021 game reviews
    • 91 Metascore
    • 100 Critic Score
    The sheer polish applied to every part of Bayonetta 2 is something every major studio should aspire to: the exceptional and wide-ranging soundtrack, the huge number of unlocks, the Nintendo easter eggs, the “making of” materials, and the unlockable characters that bring their own style. Not a single thing has been held back. In this second adventure, Bayonetta over-delivers in every regard, and it will be a long time before another fighting game threatens her crown.
    • 60 Metascore
    • 40 Critic Score
    In some ways, the game’s simple ambitions would not have been a problem if the recipe had been respectfully crafted. But to a modern audience spolied for choice when it comes to excellent family games, it is something of a travesty.
    • 71 Metascore
    • 80 Critic Score
    Right now, those prepared to embrace Driveclub for what it is will find a very accessible, carefully crafted, refreshing speed-over-sim driving experience that often provides fabulous fun.
    • 82 Metascore
    • 80 Critic Score
    If you want to be free to make your own way through an intriguing narrative in gorgeous surroundings, this subtle, melancholy game is for you.
    • 84 Metascore
    • 100 Critic Score
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
    • 85 Metascore
    • 80 Critic Score
    For button-mashers and hardcore smashers alike.
    • 86 Metascore
    • 80 Critic Score
    The Horizon offshoot has unshackled the Forza franchise, letting it run free into the wild, and this new adventure ensures that we don’t take that freedom for granted. Everything is bigger and better, everything is designed to make damn well sure that we’re having fun.
    • 82 Metascore
    • 100 Critic Score
    If this is your first Fifa game on the new gen consoles then you will be blown away by all the little details that together contribute to an overall experience not too dissimilar to watching football on live television. If you owned Fifa 14 on Xbox One or PS3, Fifa 15 is still a significant upgrade, though maybe not the revolutionary product that it was built up to be.
    • 76 Metascore
    • 80 Critic Score
    Hyrule Warriors ought not to work – it smacks of Nintendo’s desperation to get any sort of game out for its overlooked machine – but it will certainly delight the faithful fans, and manages to remain utterly true to the world of Zelda while offering really fresh-feeling gameplay.
    • 71 Metascore
    • 80 Critic Score
    A complicated beast, and easy to write off as a money grab for this lucrative new market created by Skylanders. However, see the game in the hands on young players and the different pieces fit together coherently.
    • 68 Metascore
    • 80 Critic Score
    It is a very clever, very charming thing.
    • 76 Metascore
    • 80 Critic Score
    Destiny, isn’t just set in space, it an allegory of space. It is beautiful and fascinating, but oh so cold and immense, and the past engulfs everything.
    • 60 Metascore
    • 80 Critic Score
    There’s the spark of something genuinely special here, beyond a FarmVillian Nightmare, and well beyond the flood of base-building Clash of Clans clones and uninspired Candy Crush-apeing puzzlers cluttering up the app stores.
    • 66 Metascore
    • 80 Critic Score
    The richly detailed, other-worldly environments are interesting, engaging and strange, but lack the deep unheimlich queasiness of the house you inhabit at the beginning.
    • 80 Metascore
    • 80 Critic Score
    It could’ve achieved true greatness if it had followed through on its most ambitious promises.
    • 73 Metascore
    • 80 Critic Score
    This kind of bubble-popping was brilliant fun in the Bust-a-Move and Puzzle Bobble games, and King has done a much better job second time round in translating it to modern touchscreens. No squinting required.
    • 79 Metascore
    • 80 Critic Score
    It’s a joyous, preposterous romp which sucks you in and takes you on a thoroughly enjoyable, surprisingly well-paced journey. Along the way, it even manages to hammer home the big advantage games have over films: that they can take “What if?” scenarios and explore them over a considerably longer period of time than two piffling hours.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 88 Metascore
    • 80 Critic Score
    Video gamers may wonder why they would play a card game when their medium has moved beyond such limitations; tabletop gamers may bemoan the fact that people are getting excited about the wrong card game. But if you fall awkwardly between those two groups, Hearthstone will keep you hooked for some time.
    • 72 Metascore
    • 60 Critic Score
    As it stands, while highly enjoyable, it’s strictly for fans. Hopefully they waited for both parts to be available: the decision to split it remains pig-headed and it undoubtedly works best as a coherent whole. Still, if you played and enjoyed part one, this is an admirable conclusion to a loveable series.
    • 60 Metascore
    • 60 Critic Score
    In a motion control game it is simple; control is paramount. When Kinect 2.0 behaves, Rare’s creation can be plenty of fun, especially in a social setting. But its lack of consistency breeds a sense of distrust in players, and with that the fun fades. It seems that flawless hands-free motion control applicable to a variety of living room environments continues to remain just out of our reach.
    • 62 Metascore
    • 20 Critic Score
    This is a 10-minute laugh, if that – the kind of thing that's here today, gone tomorrow, but for a brief moment in history is the talk of Shoreditch and Twitter. It's the gaming equivalent of a novelty single and even the developers, to give credit where it's due, recommend you don't buy it. Listen to them.
    • 80 Metascore
    • 60 Critic Score
    Second Son comes off as gorgeous, carefree fun, but a disappointing next-gen entry. The combat is as fast-paced and open to experimentation as it's ever been, but there is never the same sense of real power that the previous games delivered. Sucker Punch clearly wanted to create a big-hearted hero in Delsin, but there's a surprising lack of soul in everything else.
    • 75 Metascore
    • 100 Critic Score
    It is surprising, and not a little depressing, that all people want to talk about with this game is the running time.
    • 86 Metascore
    • 80 Critic Score
    Titanfall is a sort of masterpiece, so confident in itself and its identity, yet so reverent in its art direction to the science fiction visions of artists such as Shōji Kawamori, Kunio Okawara, Syd Mead and Chris Foss. You will play for hours, get tired, think you're done, and switch it off, but then it nags at you – you're only a few hundred XP from levelling up – a new weapon awaits, a new type of scope for that assault rifle, a new Burn Card perhaps, and you go back.
    • 91 Metascore
    • 100 Critic Score
    Dark Souls II is an extraordinary game. If it stops short of fulfilling something precious within the soul, it certainly has the heart, mind and fingers covered.
    • 85 Metascore
    • 80 Critic Score
    If any game ever challenged the old distinction between graphics and gameplay this is it, because simple as its systems are, and even as dull as the fetch-questing can sometimes be, the look and script and voice-acting carry this rocketing over the finish line – as well as through the taste barrier. In some ways this game is to the RPG genre what the animated series is to celebrity voice overs: a comic impersonation.
    • 70 Metascore
    • 60 Critic Score
    I wanted more: more depth, more interaction, more complexity; a hero's journey with more at stake than flowers.
    • 67 Metascore
    • 60 Critic Score
    Thief feels unwieldy at times, although it's not the travesty some reviewers are making it out to be. It's a beautiful stealth game that's fun to play in bursts, but it's hard to recommend it without reservations.
    • 83 Metascore
    • 80 Critic Score
    The gaming experience that Tropical Freeze provides may be rich, enjoyable, challenging and frequently hilarious, but it isn't anything conspicuously new.
    • 88 Metascore
    • 100 Critic Score
    Left Behind does nothing new with The Last of Us' tense and exhilarating gameplay rhythm; you're always either in intense danger, or fearfully anticipating the next moment of intense danger. But it tells a different story, one that's more compact and more affecting for it, and it shows that Naughty Dog has serious emotional range. Rarely have I played anything as powerful.
    • 80 Metascore
    • 80 Critic Score
    The designer Sid Meier famously said that a game is a series of interesting choices. It's a maxim fully embraced by The Banner Saga, which stitches those choices into its very fabric to form a tapestry that is wholly your own.
    • 88 Metascore
    • 80 Critic Score
    The Room Two is more than just a worthy sequel, expanding the formula and experimenting with some new ideas - it's a fantastic, scrumptiously crunchy experience in its own right.
    • 69 Metascore
    • 60 Critic Score
    With the second part added, Broken Sword 5 could certainly reach beyond three stars – but, until then, it's wise to remain agnostic about Charles Cecil's latest offering.
    • 60 Metascore
    • 80 Critic Score
    Angry Birds Go! is great fun now, with plenty of potential for evolution in 2014 and beyond. A few tweaks to the in-app purchases aside, it'll be raising eyebrows for positive, not negative reasons.
    • 81 Metascore
    • 80 Critic Score
    Accomplished as GT6 is, the team will need to revisit some fundamentals if future iterations are able to stand wheel arch to wheel arch with the Forzas of the world. Indeed, the prospect of how the developer may be willing to evolve the franchise for PS4 is a riveting one. But knowing Polyphony Digital, that's a few years down the road yet.
    • 73 Metascore
    • 80 Critic Score
    There's no doubt that [it] is far and away the best PlayStation 4 launch title. It feels fresh and innovative throughout – after playing it, we checked out Call of Duty: Ghosts on the PS4, which felt one-dimensional and strangely old-fashioned – looks stunning and through its beautifully fettled multiplayer side, offers infinite replay value. It towers above previous versions of Killzone in terms of quality and taking a much more interesting approach.
    • 54 Metascore
    • 60 Critic Score
    Knack isn't a bad game: there is satisfaction to be derived from it, some of the gameplay is genuinely good fun (at its best moments, it does begin to acquire an air reminiscent of a more ponderous Crash Bandicoot), and it's one of the longer games to emerge in recent years, so will at least keep youngsters occupied for decent periods of time. But neither is it a particularly good game, which is hugely disappointing given that it's supposed to be one of the flagship reasons for buying a PlayStation 4.
    • 78 Metascore
    • 60 Critic Score
    A more forgiving proposition than its forebears, this is an enjoyable zombie romp that's lost some of its character in the lurch onto the next generation hardware.
    • 79 Metascore
    • 80 Critic Score
    With a couple of hundred cars and just 14 circuits, each with their own variations, Forza 5 is a notable cutback in terms of content. Newcomers such as the legendary Spa Francorchamps and Bathurst, Australia are both thrilling, but the appearance of familiar stalwarts like Sebring, Indianapolis and Laguna Seca means that it won't be long before you've seen all the tracks that Forza 5 has to offer.
    • 68 Metascore
    • 80 Critic Score
    The game struggles a little over the mid-to-long term: the difficulty doesn't fluctuate much and, soon enough, you're merely turning the cogs rather than responding to thrilling challenges, but Zoo Tycoon is pleasant and engaging, even in its absence of spectacle.
    • 60 Metascore
    • 60 Critic Score
    Its mechanics are thin, its micro-transactions are annoying and the plot in the campaign makes the story in Call Of Duty: Ghosts look like high art. But if you fancy thumping barbarians and you don't mind the lack of depth, Ryse is arguably the most beautiful hack 'n slash you can play on the Xbox One.
    • 93 Metascore
    • 100 Critic Score
    To some, Super Mario may appear tired: a mascot whom Nintendo trots out every few years to sell another console with repackaged but fundamentally stale ideas. Super Mario 3D World is a fierce rebuttal to the accusation. Mario and his makers once again assert their dominance of spatial navigation games, displaying a rude abundance of ideas to delight, surprise and celebrate innocence and playfulness.
    • 73 Metascore
    • 80 Critic Score
    There's a certain sense of familiarity to it all, but there are enough new notes to keep the faithful glued.
    • 80 Metascore
    • 80 Critic Score
    The really unfortunate thing with this Premium nonsense is that the greater body of players are made to feel like they're travelling in economy class, so that the core fans can be milked. I'm not anti-DLC, but the way Battlefield Premium constantly thrusts at you just feels grubby. It's not a nice way to treat paying customers, and it's a pity to see it besmirch such a great game.
    • 85 Metascore
    • 80 Critic Score
    A fun and life-absorbing game, yes, but a fickle one. In so many ways, it's like the real thing.
    • 83 Metascore
    • 80 Critic Score
    And while the previous Skylander titles no doubt drew plenty of inspiration from these legendary releases (the series has its roots in the old Spyro the Dragon adventure platformers after all), it is Swap Force that really re-captures the magic.
    • 63 Metascore
    • 80 Critic Score
    The finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.
    • 79 Metascore
    • 80 Critic Score
    F1 2013 oozes quality, fully living up to the illustrious nature of its official licence, and the presence of the 1980s and 1990s cars, drivers and tracks gives motorsport nuts a real reason to buy it – which is much-needed for such an annual franchise.
    • 84 Metascore
    • 80 Critic Score
    The game's difference-maker is entirely on the pitch – that new movement system. In multiplayer especially, where the absence of an all-knowing AI sees imperfect humans make repeated mistakes, it leads to slightly clumsier, boggier, slower matches. All the same, the change is only incremental, and doesn't ruin the game by any means.
    • 92 Metascore
    • 100 Critic Score
    It's a game that's been meticulously crafted to keep you moving. Every jump leads precisely onto the next water-drenched slope which slides down to zip-line before the checkpoint. At times it moves with the agility of a slickly produced Sunday morning cartoon, when in actuality it's a video game. A video game that leaves others looking like dead sharks.
    • 78 Metascore
    • 80 Critic Score
    Calling it a simulation doesn't quite feel right, but this captures the look and action of a football match better than anything else I've played.
    • 77 Metascore
    • 100 Critic Score
    Like its predecessor, it does an excellent job of staying faithful to the Star Wars universe, right down to the sound effects. Even the way the much-maligned Jar Jar Binks feels like a wry nod to fellow fans.
    • 97 Metascore
    • 100 Critic Score
    The genius of GTA V is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead...The world drags you in. It begs you to explore – and then it rewards you.
    • 87 Metascore
    • 80 Critic Score
    Diablo 3 on console is a joy. What some thought a quintessential PC game feels at home in its new format, particularly where stripped of its forebear's annoyances. It may not push the boundaries, but as an old-school action RPG it is unparalleled.
    • 76 Metascore
    • 40 Critic Score
    Rome: Total War is one of the most brilliant games I've ever played. Total War: Rome II inverts far more than the name. This does not channel the greatest military empire in history so much as the pale shadow of its ending; a bloated, technically corrupt and unfocused mess.
    • 74 Metascore
    • 80 Critic Score
    A bright, shining gem of a game.
    • 58 Metascore
    • 60 Critic Score
    There are certainly rough edges aplenty to be picked at, but also a deep love of the source material; everything from the voice-acting to the detail on gun barrels is steeped in that grim 40K atmosphere. The look and feel of this Space Hulk delights the boy in me, who long ago abandoned Games Workshop but never quite lost faith in the Imperium of Man.
    • 78 Metascore
    • 80 Critic Score
    The game's tall difficulty belies its accessible aesthetic: make no mistake, this is a far more demanding proposition than its Pikmin cousin. And yet, these are the hallmarks that make Platinum's output some of the most exciting work in contemporary video games: scruffy invention in a playpen that allows for player mastery. In the midst of this riot of ideas and unrefined energy we can perceive some of the Wii U system's idiosyncratic wonder.
    • 82 Metascore
    • 60 Critic Score
    It's clear that, like Sam, Ubisoft has a plan. They want a Splinter Cell that builds on Conviction but is truer to the series' heritage – and with Blacklist they've achieved that, albeit imperfectly. If the next game can refine the formula and give it a proper plot, then just maybe Ubisoft can deliver a classic the next time Sam is the man with the plan.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 80 Metascore
    • 80 Critic Score
    It's fun for exactly the same reasons Company of Heroes: Tales of Valour was fun. Many hours of rewarding historical conflict await. Play the original first: it's considerably cheaper.
    • 88 Metascore
    • 100 Critic Score
    New Leaf is a world on a cartridge slightly bigger than a stamp, one full of beautiful, wise and hopelessly optimistic observation of humans as social animals. It is a magical creation.
    • 80 Metascore
    • 80 Critic Score
    This is a gorgeous, exciting game.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is visually arresting, mechanically solid, maturely written and by turns heart-rending, tense, unnerving and brutal. Check your ammo. Grab your shiv. Just try your best to stay alive.
    • 83 Metascore
    • 80 Critic Score
    Like all great detective stories, Gunpoint isn't quick to give up its secrets. And like all great games, its elements build up into a system as alluring as it is surprising. You're left wanting more; which is a small criticism, but much higher praise.
    • 80 Metascore
    • 60 Critic Score
    In Blood Dragon the risk-taking, while welcome, is arguably in the wrong place. After 60 minutes' play, the joke wears away to near invisibility, and all that's left are the familiar systems that underpin the game. These remain enjoyable and, after the slow start, most players will be compelled to push through to the end. But there's an undeniable thinness here, the sense of a mild joke that's been eked out for too long, that can't fully wrap around the heft of the underlying game onto which it's been grafted.
    • 71 Metascore
    • 80 Critic Score
    This is a nicely contained couple of hours filled with fully aware daft fun. If you go into the game knowing that, you'll find dark slapstick humour that's worth persisting with.
    • 61 Metascore
    • 60 Critic Score
    Riptide isn't especially good, but I can't help but feel that it might well be the most accurate depiction of what trying to survive a zombie apocalypse would be like in reality.
    • 74 Metascore
    • 80 Critic Score
    This year builds on that quiet evolution but also brings a wealth of new and exciting additions, with its Legends of the Majors mode alone making it a worthwhile purchase.
    • tbd Metascore
    • 60 Critic Score
    A cunning combination of word search, Tetris and those kids' puzzles with the slidey tiles, Word Soup is simple enough to grasp on a short commute, but suitably addictive to last a long-haul flight.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite is a hell of a lot of fun to play. That really should be the only quality it needs to exhibit. The fact that it holds much more feels like an advancement of an art form. Just remember that nothing in BioShock Infinite is an attempt to be cute. Just let it tell you its story.
    • 80 Metascore
    • 80 Critic Score
    Lego City Undercover is a joyous thing, filled with life and fun. It took me right back to my first go on the original Lego Star Wars – that pleasure of finding a favourite creative toy rendered so beautifully, faithfully and humorously into video game existence.
    • 64 Metascore
    • 40 Critic Score
    We loved SimCity for the first few hours, but the compulsion soon gave way to frustration...The simulation promises more than it delivers, and you feel perpetually boxed-in by the meagre city sizes. The social features are interesting, but we'd rather have the ability to save our game, play offline, and not have to worry about server downtime. The regional multiplayer really should be an optional aside to a standard single-player mode.
    • 86 Metascore
    • 80 Critic Score
    For RTS fans starved of major releases, PC fans increasingly abandoned for exclusive IPs and, of course, Starcraft fans in their millions, HotS is a massive slice of expertly crafted, beautifully balanced and totally tactical gameplay...Just don't make us wait so long for the final chapter, please!
    • 86 Metascore
    • 80 Critic Score
    Lara's exquisite animation allows her to move through the world with unmatched grace, and the heavy emphasis on combat is more palatable thanks to its ease of interaction, Lara naturally crouching behind cover and switching between her bow, pistol, rifle and shotgun with rare quickness and ease.
    • 80 Metascore
    • 100 Critic Score
    The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
    • 45 Metascore
    • 80 Critic Score
    Here's the thing; if we take it as read that this review is simply a lengthy opinion proffered by a thundering nerd, all the score rating rests on is whether or not the person writing consistently enjoyed the game they were covering – and on that scale, Aliens Colonial Marines is a success. It actually feels like a product out of time; one of those scrappy FPS games mid-tier publishers could boot out between Triple-A titles back in the day, when Metacritic didn't exist and a studio wasn't shut down if the game they made failed to sell a bajillion copies.
    • 78 Metascore
    • 80 Critic Score
    One's enjoyment of Dead Space 3 depends on how much one is prepared to surrender to Visceral's new vision for their horror IP. If you're after a rollicking action title that provides countless opportunities to blast away at slavering monsters, Dead Space 3 could well be one of the most exciting titles you play all year. But if you're one of the Dead Space faithful who was seduced by this series' ability to deliver a survival horror experience shot through with moments of white-knuckled terror, be warned: Dead Space 3 has left that terrain and doesn't look set to return to it any time soon.
    • 80 Metascore
    • 100 Critic Score
    Proteus is beautiful, a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional; happy because we live in an age in which things like this can be made and distributed to everyone with a computer.
    • 79 Metascore
    • 100 Critic Score
    It crosses demographic and gaming boundaries as easily as Guy Dangerous hops over dangling footbridges. An excellent sequel.
    • 86 Metascore
    • 80 Critic Score
    This is the first game that Ninja Theory has produced where it can be said the mechanics are as compelling as the visuals they come packaged with. Like Dante, DmC isn't perfect and it's occasionally frustrating, but it's always appealing and it demands your attention. And damned, if it doesn't always look cool.
    • 79 Metascore
    • 60 Critic Score
    The best thing one can say about Absolution is that it's impossible to feel ambivalent about it; players will love and loathe aspects of this game in equal measure. In Absolution, terrible ideas rub up against great ones almost on a moment-to-moment basis, and the end result is a title which is impossible to consider with the same clinical detachment that it's protagonist is known for.
    • 80 Metascore
    • 60 Critic Score
    The more ambitious surrounding artifice may alienate much younger players, while the lack of quest lists with which to track your progress will frustrate older, more seasoned virtual adventurers. This is a less focused game than the most recent Lego Harry Potter game, then, thoughtfully assembled but ultimately failing to rule them all.
    • 84 Metascore
    • 60 Critic Score
    It's frenetic and anarchic, but hardly the stuff that will convince you to buy a Wii U. Come on, Mr Miyamoto: let's have a proper Mario game for the Wii U. And a Zelda, and a Metroid, and a Pikmin, and a Donkey Kong and so on.
    • 77 Metascore
    • 80 Critic Score
    If you buy a WiiU, you'll simply need to get a copy of ZombiU. It's a true survival-horror game, channelling the heart-in-mouth claustrophobia of early Resident Evils and Alone In The Dark, and adding Dark Souls' refusal to compromise as the icing on top. Play it in a darkened room, and you'll remember what gaming is all about.
    • 91 Metascore
    • 100 Critic Score
    Every so often, a game comes along which is so irresistible that it leaves you wondering whether sequelitis might actually be a good thing. Far Cry 3 being a classic example.
    • 83 Metascore
    • 60 Critic Score
    Black Ops II isn't a lazy annual update – it deserves credit for trying to play around with gaming's most winning formula. Yet this engine is showing its age, creaking at times as the jets fly overhead. Its new strategy levels don't need strategy. And the best parts are tweaked copies of what has been before. In the end, Black Ops II doesn't give us meaningful innovation, and it suggests COD's future success will depend on much more than fiddling around with the past.
    • 72 Metascore
    • 80 Critic Score
    Respect is due to Sony for figuring out how to turn Augmented Reality from an interesting tech-demo into something that makes commercial sense, and feels truly original.
    • 86 Metascore
    • 100 Critic Score
    Angry Birds Star Wars is the best Angry Birds game yet, and the best Star Wars spin-off in a long time. It's going to be big, and deservedly so.
    • 87 Metascore
    • 80 Critic Score
    Halo 4 is brilliant. If you've never played an entry in this series, this is as good a place to start as any and if you're a fan, rejoice; with 343 Industries Halo is in safe hands.
    • 86 Metascore
    • 100 Critic Score
    Football Manager 13 is the most in-depth, detailed and complex football management simulator ever made. But I must admit, I've bitten my tongue as I've written about most of these new features. The last thing I personally wanted was a new set of variables to worry about as I play the game, and for even more hours to have to be invested just to get through a season.
    • 54 Metascore
    • 40 Critic Score
    War games can do dumb, and I'm OK with that. But dressing dumb up in the cloak of authenticity seems a dangerous line to cross. When you pretend to be saying something about ongoing real-world wars, but present a conflict of extremes with all the substance of air, the thought that anyone might take Warfighter seriously becomes a very queasy one.
    • 84 Metascore
    • 80 Critic Score
    It's possible to lose days in Assassin's Creed 3, although if players stick doggedly to the campaign, they'll clock in about 20 hours. On top of that, there's a multiplayer – and for a game where the focus for most of the fanbase will be the single-player, this one's actually rather good.
    • 84 Metascore
    • 100 Critic Score
    Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game.
    • 85 Metascore
    • 80 Critic Score
    The game's most compelling aspect is its almost RPG-like popularity engine, which encourages you to see every slight kink in the road as a means to show off. If driving like a hooligan without having to face any consequences – in cars you'll never be able to afford – sounds appealing, then you'll love Forza Horizon. Whether by accident or design, Microsoft has hit upon a format that gives its flagship driving franchise the credibility it previously lacked.
    • 90 Metascore
    • 100 Critic Score
    For those players who can exercise a little patience and restraint, it's quite simply one of the best games you'll play all year.
    • 88 Metascore
    • 100 Critic Score
    This a game without the bloat of the modern blockbuster – no co-op mode to allow two friends to assassinate hand-in-hand; no lip-service multiplayer to distract the development team and divert their budget; no upgradable hub to grow or furnish; no open world to impress and weary. Rather you're given a series of handcrafted missions, each with its own optional twists and turns, each with a start, a middle and an end, the plot written by a designer, the script penned by a scriptwriter and the narrative transcribed by you.
    • 74 Metascore
    • 80 Critic Score
    As a fitness regime, Just Dance ranks a fair way above the execrable Zumba game, and it cannily offers its own Latin-style workout.
    • 70 Metascore
    • 80 Critic Score
    If you know someone whose mantra is: "They don't make games like that anymore," just force them to play it and they'll have been well and truly silenced.

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