Guardian's Scores
- Games
For 1,012 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Last Guardian | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 684 out of 1012
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Mixed: 250 out of 1012
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Negative: 78 out of 1012
1021
game
reviews
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- Critic Score
You could argue that Master Chief is the necessary foil to Halo’s inherent silliness, the gravelly undertone that ties all the pratfalls together. All the same, he and his inability to get over Cortana have long since lost their charm. The series has tried to move away from him before – in that regard, Halo 3: ODST remains its finest hour. It needs to carry on trying.- Guardian
- Posted Dec 6, 2021
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The doors of Sherlock’s decrepit, abandoned family manor unlock for him as he remembers more, slowly piecing together what happened to his mother. You can populate this place with paintings, furniture and possessions, filling out its character and history, a decent metaphor for your progress through the story and the game. This is a lively world, with wonderful smaller mysteries and an overarching story that brings you closer to its famous main character and his personal history. While there are some technical issues, and the game understandably lacks the glossy polish of bigger-budget titles, this is nonetheless something that I’ve been wanting for a long time: a properly open-world interactive detective story.- Guardian
- Posted Nov 26, 2021
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My hope is that we’ll look back at this launch and laugh, remembering that a great game began on such a shoogly peg. For now, the best fun is found in the sideshows. On the main stage of its chaotic 128-player showdowns, it stumbles.- Guardian
- Posted Nov 24, 2021
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These versions of Grand Theft Auto III (2001), Vice City (2002) and San Andreas (2004) are in no way definitive. Seeing them like this is more than a disappointment. It is infuriating.- Guardian
- Posted Nov 17, 2021
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Selecting a dinosaur zooms the camera in from the top-down, god’s-eye-view to track it as it plods around its enclosure, grazing, drinking from a watering hole or occasionally battling a member of the pack for dominance. Each dinosaur comes with a multimillion year history including detailed accounts of what it ate and where it lived. Even though you’re sat in your living room, Frontier Developments’ magic is in transporting us – through lifelike animations, through snuffling grunts, through the soppy look in a stegosaurus’s eyes – to where we all wanted to be in 1993: standing in a real Jurassic Park, watching these impossibly majestic creatures.- Guardian
- Posted Nov 16, 2021
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This is a small game, but its meaning and intent are large. Like any domestic drama, it tells us as much about our own lives, tastes and experiences as it does about the characters we are bonding with. One thing is certain: learning about the relationships this protagonist has with her possessions, her lovers and her family, and how they affect her, is one of the most profound and touching experiences I’ve ever had playing a video game.- Guardian
- Posted Nov 12, 2021
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Both longtime RTS fans and Age of Empires vets will find things to love here, a comfy if well-worn tactician’s armchair to slip into, spiffed up, and with a few shining surprises stuffed down the sides. But it all comes at such a premium, and with campaigns geared so heavily as tutorials for the multiplayer, it’s hard to wholeheartedly recommend it to anyone not already invested.- Guardian
- Posted Nov 11, 2021
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Call of Duty: Vanguard is the video game equivalent of an old war film that you’ve seen many times before, but still enjoy watching with a feeling of nostalgic comfort that armed conflict perhaps should not provide. It won’t set the world alight, but gives you the opportunity to blow a lot of it up – which is, after all, what we want from this series.- Guardian
- Posted Nov 10, 2021
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This is a barren world, but rendered exquisitely, drawing careful inspiration from French cartoonist Jean “Moebius” Giraud in its blend of space and intricacy. Exploring its crannies delivers a slow-burn joy. Developed by a small team from north London (Shedworks, because the two founders began work in a garden shed), Sable is an unusual expression of the so-called “open world” – the dominant video game genre today. Most lead you in certain directions, ensuring you approach landmarks from the best angles, matching every plot beat with a suitable musical flourish. Here, by contrast, you are totally free to explore wherever, whenever, however you wish. There are whispered points of interest, but there is no wearying to-do list, and as such your journey and destination are uniquely, wonderfully personal.- Guardian
- Posted Nov 6, 2021
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You could spend months in Forza Horizon 5 on a coast-to-coast trip, or dip in for a few days to see the sights and admire the sunsets. The vast array of fun on offer means that whatever you do, wherever you end up, you’ll have a very good time.- Guardian
- Posted Nov 4, 2021
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Simplistic, repetitive interactions drag on an otherwise engaging story based on the Marvel franchise.- Guardian
- Posted Oct 26, 2021
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This feels like a far more honest take on what Far Cry is to most people: a joyful, chaotic toybox. There’s room for improvement – the questionable Latin American representation, for a start – but there’s no doubt this is something of an awakening for the series, exploring ideas I’m excited to see refined in iterations to come. In particular, doing away with the cumbersome pretence of political salvation leaves you free to pick and choose your own adventure, whether that’s toppling Castillo or just being crowned Gran Primo champion. Like Yara, Far Cry 6 is brimming with potential – you just have to step up and shape it.- Guardian
- Posted Oct 20, 2021
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Perhaps I am asking too much. We don’t pry for depth from Mario as he rescues his princess, or ask what motivates Tom Nook in his real estate empire. Like pretty much all Nintendo’s games, with their long legacies and perfect jumps, this feel good to play, and that should be enough: but I don’t come to a Nintendo title for enough. I left Dread feeling that perhaps the real legacy of 2D Metroid will be the games it inspires, rather than the games themselves.- Guardian
- Posted Oct 19, 2021
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Despite a messy start, this spiritual successor to Left 4 Dead becomes more challenging and characterful the longer you spend with it.- Guardian
- Posted Oct 19, 2021
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Writer Alan Wake searches for his missing wife while tackling a malevolent force disguised as darkness in this clunky but atmospheric reboot.- Guardian
- Posted Oct 11, 2021
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The Artful Escape is, Galvatron has said, a 17-year-old’s conception of what it is to play in a rock band: musical transcendence meets universal adoration beneath the hot lights. But behind the shimmer, this is a touching tale of how to break free of the creative expectations of others. There is little traditional challenge here, but as a left-field power fantasy, few video games are so immediately stylish or so gratifying.- Guardian
- Posted Oct 2, 2021
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Fifa 22 is absolutely unmistakably a Fifa game – it has the sophistication and polish we’ve come to expect, with all the player likenesses, authentic stadia and recognisable commentators we see every year. But right at the core of it is a match engine that feels more surefooted than ever, at a time when the game’s more tactically complex rival Pro Evolution Soccer has been relegated to a free-to-play existence with all the compromises that will inevitably entail. If you can live with the loot-box trickery of Ultimate Team, this is a gigantic, rewarding simulation that offers a ton of variety and scope, and many, many moments of exquisite goalmouth drama.- Guardian
- Posted Oct 1, 2021
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Death Stranding remains kind of ridiculous: a bloated prog rock album of a game created by a man with a large film collection, an indulgent publisher and a budget few creators could ever dream of. But out of such ostentatious ingredients, astonishing moments can occasionally arise. If you were looking for a PS5 game that informs us that, yes, near-photorealistic visuals can lift a work in more than a surface aesthetic sense, this is it. The image of the dead rising as twisted smoking shadows above the gnarled countryside is something that will live with me for a long time. It all goes to show that sometimes, it really can take a £500 games console and a multimillionaire developer with an Ultravox fixation to make magical things happen.- Guardian
- Posted Sep 30, 2021
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The things is, you don’t have to think about anything if you don’t want to; you can just enjoy the adrenaline rush, blasting symbolic victims of player violence (enemies even disappear in a whirl of multicoloured light when shot, a self-reflexive reference to the sheer disposability of non-player characters). But a darker subtext is always there, if you want to look beneath the gleaming surface...In this way, Deathloop gets to have its cake and eat it – over and over again. And it is, to be fair, absolutely delicious.- Guardian
- Posted Sep 15, 2021
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Interactive possibilities make this dorky tale about a small-town psychic musician strangely absorbing.- Guardian
- Posted Sep 8, 2021
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The update makes elegant use of the PlayStation 5’s controller’s quasi-magical properties. Tilt the controller to guide a note along a musical stave and play a mournful lament on the flute. Wearing the appropriate outfit, haptic buzzes will guide you toward hidden valuables, the force of the pulse quickening the closer you are to the treasure. Despite the intermittent violence, this is a beautiful world to explore, lovingly crafted and compellingly framed.- Guardian
- Posted Sep 4, 2021
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Uncover a grim conspiracy and sweet-talk snooty bears in this genre-hopping indie game.- Guardian
- Posted Sep 2, 2021
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This peaceful circuit is perfect for the kind of person who tries to observe traffic laws when playing Grand Theft Auto.- Guardian
- Posted Sep 1, 2021
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Like the best punk records, No More Heroes 3 is a grower. Its messy and unpolished gameplay can be completely offputting, but a scrappy, anarchic joy courses through it. For those with a love for gaming’s weirder side and nostalgia for a time where most games were endearingly unpolished, this will suit nicely. For many modern gamers, though, reaching the best sections will require more patience than it’s worth.- Guardian
- Posted Aug 30, 2021
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I’ve rarely played anything that is so unashamedly itself. Each hour is different, each character distinct and memorable, each new psychic playground full of surprises. There are a few things here that belong back in 2005, such as an obsession with collectibles and a redundant tree of upgrades that only confuses the array of psychic powers. But this is a standout title that reminds us why 3D platformers were once gaming’s most popular genre.- Guardian
- Posted Aug 25, 2021
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It’s a jokey concept, but this dating game/dungeon crawler deals with everything from stalking to polyamory with admirable frankness.- Guardian
- Posted Aug 19, 2021
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Twelve Minutes is not the first game to explore the concept of the time loop. Zelda, Ephemeral Fantasia and Returnal have all been there. However, as a stylish, twisted take on movies such as Rear Window, Eyes Wide Shut and Chinatown, it is an engrossing experience that marries noir sensibilities and puzzle gameplay into a dense Freudian nightmare.- Guardian
- Posted Aug 18, 2021
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There are a few technical hiccups that are to be expected (and forgiven) of a game produced primarily by three people. Textures have a habit of popping in, or in some instances not loading at all, and it’s easy to get stuck behind an innocuous piece of scenery, though I reached the end credits without a proper crash or hard reset. Despite that, The Forgotten City is a tremendous achievement, a labyrinthine little sandbox packed with interpersonal mysteries – some ghoulish, others dorkishly domestic – that unravel further and further with each pass. For me, the moment that it got its hooks into me was when I used my foreknowledge of an impending accident to ensure that an assassin met an unfortunate end without my having to raise a finger. After that I was sunk, and the credits arrived too soon. Tempus fugit, indeed.- Guardian
- Posted Aug 9, 2021
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The Ascent is an atmospheric power fantasy, a cinematic cyberpunk escape where you can disengage your brain and indulge in copious virtual violence. If you’re a Game Pass subscriber, it’s worth a try – at £25, it’s harder to recommend.- Guardian
- Posted Aug 3, 2021
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It’s a triumphant study in how to explore and exhaust the creative possibilities within a set of tightly defined creative parameters.- Guardian
- Posted Aug 1, 2021
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All of it comes together in a finale that ties everything neatly together and, even compared to its predecessors, simply astounds in the sheer audacity of who and what exactly you are facing. If asked, therefore, whether The Great Ace Attorney Chronicles (as a complete package) is the best game in the franchise, I can really offer no objections. I rest my case.- Guardian
- Posted Jul 28, 2021
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Cris Tales isn’t without some endemic role-playing game frustrations – grinding, uneven difficulty, overly simple puzzles – and it’s not a landmark revitalisation. But it exudes so much authentic passion and character that it’s easy to forgive a few relics from the past.- Guardian
- Posted Jul 26, 2021
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Nintendo has done an unconvincing job of trying to position this remaster as a kind of prototype Breath of the Wild, and it sets newcomers up for disappointment – and undersells Skyward Sword’s unique charms. It’s hard to think of two Zelda games less alike: one a celebration of unbridled freedom and emergent thrills, the other an on-rails rollercoaster built by Nintendo’s brainiest puzzle architects. Somewhere in the middle there is a potent compromise – and the skydiving in the forthcoming sequel to Breath of the Wild suggests it may have been found. But until then, Skyward Sword is doomed to feel less ambitious. After Breath of the Wild, though, what game isn’t? A backward step it may be, but Link still holds that sword arm high.- Guardian
- Posted Jul 14, 2021
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A game as unexpected and compelling in its message as in its moment-to-moment challenge.- Guardian
- Posted Jul 5, 2021
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It’s been a while since I’ve played a game that fostered such gentle intimacy between characters – and there’s cooperative multiplayer, too, if you fancy recruiting real-life friends as fellow adventurers.- Guardian
- Posted Jul 5, 2021
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The innovation of players running around after their shots is fun but you may find yourself longing for a leisurely stroll over the course.- Guardian
- Posted Jun 24, 2021
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Filled with lovely details, perfectly constructed and often genuinely funny, Game Builder Garage is another excellent Nintendo creative tool, which quietly teaches you why its games are so good. It’s a totally closed experience, so you only have access to the materials it provides, but that makes it safe for families, and forces you to be imaginative in how you employ (and break) the rules. You won’t learn how to code in C from playing this game, but you will begin to understand how games are designed and how the logic of a game program works. If these are things you want to know about, there is no better teacher than Nintendo.- Guardian
- Posted Jun 16, 2021
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Overboard! allows us to imagine what would have happened had Agatha Christie seen Groundhog Day and written a whole new type of mystery novel as a result. Its mobile format also works in its favour – as a Switch or smartphone game, it feels like carrying a little detective paperback around with you, except here you are the lead character, author and reader. As an experiment in fast, story-based game development it is – unlike most of my own mariticidal plots and alibis – a quite scintillating success.- Guardian
- Posted Jun 9, 2021
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Humour has always been a defining feature of Ratchet & Clank, right back to its origins on the PlayStation 2, but it doesn’t try too hard. It’s funny in a laid-back, undemanding way, and the story is similarly easy to digest. Rift Apart did not exactly challenge me, but it entertained me immensely. It’s just such a lot of fun, and so gorgeous I still can’t quite believe it. If this is an indication of how the new generation of consoles can infuse familiar-feeling games with new wonder, we’re in for a great few years.- Guardian
- Posted Jun 8, 2021
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With air-dashes, balletic pirouettes and the ability to curl yourself into a ball for a teammate to hurl, this is a long throw from the official sport that hopes, one day, to enter the Olympics. Games are just as taut and competitive, however, with lots of scope for showboating. No competitive online game in 2021 can be merely a competitive online game, however, and, like Fortnite et al, Knockout City has an entire superstructure of unlockable items and progress meters, with an eye to turning the game into an enduring entertainment platform. Whether or not it hits that elusive target, beneath the capitalist carapace this is wonderful game-making.- Guardian
- Posted Jun 5, 2021
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PowerWash Simulator is currently in early access (you pay a reduced premium to play a game not yet finished), but even now this is an irresistible example of so-called “playbour”, and further evidence that a shit job often makes for a sublime game. [Early Access review]- Guardian
- Posted Jun 5, 2021
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Hang in there through the repetition, though, and it turns out that there’s more to this than internet dog jokes and fetch quests. The combination of wandering and postmodernism put me in a contemplative mood anyway, presumably by design, and the wistful conversations with Krista, in which the couple gently nurture a long-distance relationship, have tenderness and pathos that kept me coming back. As a joke game, this has the expected issues, but ultimately it’s a flight I’m glad I didn’t miss.- Guardian
- Posted Jun 2, 2021
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The thing with Capcom Arcade Stadium is that this isn’t just a nostalgia exercise – many of these games hold up today. Designers including Tokuro Fujiwara and Akira Nishitani crafted beautiful 2D play spaces filled with energy, challenge and luscious choreography, and these elements are still inspiring today’s shooters, metroidvania adventures and roguelikes. Back in the day, when you put 10p in a Capcom machine, you knew that, even if you only survived for 27 seconds, you would see wonderful places, effects, enemies and surprises. That feeling is captured here once more, for all to experience.- Guardian
- Posted May 26, 2021
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It seems Ibrisagic has partly conceived the game as a satire on intergenerational angst and society’s treatment of old people. In that respect, Just Die Already is about as convincing as one of its own physics interactions. However, as a juvenile, tasteless and problematic co-op party game, it’ll provide as much guilty pleasure as Goat Simulator. And it’s going to be all over Twitch for the next few months, you can be sure of that.- Guardian
- Posted May 20, 2021
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To enjoy Returnal you have to abandon the idea of accomplishment, and stop looking for the breadcrumb trail of pleasing achievements that typically pulls you through a game. Forget about making progress. Forget about seeing the end. Once you do that, you can lose yourself in the near-infinite pleasure of the movement and combat, and the near-infinite mystery and creeping horror of Atropos. Every try is different, and yet also the same. But, with the right mindset, you can find meaning and pleasure in that instead of despair.- Guardian
- Posted May 12, 2021
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This can be a fiddly game, and certainly isn’t one for people who dislike mining or organising elaborate storage systems, but after a couple of years in Early Access this is now a refined and elegant experience, gently paced, where there is always something interesting to pursue through beautiful spaces. Voluntary isolation in the deep cold might not sound like solace after a winter of lockdowns, but Subnautica: Below Zero is cosy and moreish. Dive in, and you may be surprised how deep you end up going.- Guardian
- Posted May 11, 2021
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The brilliance here – as with all the best Resident Evil games – is the way it switches modes when you least expect it. You can be deep in thought, wandering familiar corridors searching for the solution to a puzzle, when suddenly a werewolf leaps out at you from a previously safe place, or a creepy doll falls from a shelf, and you jump five feet off the sofa. At the same time, it is rife with the ludicrous: weird voice acting, an unfathomable plot, hokey environmental storytelling – but none of it really matters when you’re being chased up some stairs by a gigantic slime creature that giggles like a baby.- Guardian
- Posted May 5, 2021
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Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]- Guardian
- Posted May 1, 2021
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It is still enjoyable, because the Pokémon themselves are so interesting to look at; it’s just not wildly exciting. It’s a laid-back game and one that offers many hours of gentle photographic research to anyone drawn to Pokémon’s weird world – whether you’re a veteran of 90s Pokémania, or a nine-year-old.- Guardian
- Posted Apr 28, 2021
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Clap Hanz Golf is the culmination of many years’ refinement: from the well-explained tutorials to the finely tuned rate of progression, playing it is like watching a master carpenter hammering out their 50th dining table. Unless you truly have had your fill of these games, this really is everybody’s golf.- Guardian
- Posted Apr 22, 2021
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Much as our heroes are caught between two worlds, Fantasian has one foot in design dogma while the other paddles around cautiously in new ideas. The result is a lengthy and sumptuous genre piece, the equivalent of a good Netflix movie that you probably wouldn’t watch at the cinema. These days, that’s more of a compliment than it used to be.- Guardian
- Posted Apr 14, 2021
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Strategy game preserves the structure and jokey vibe of the 2004 classic but adds 2021 slickness and scope.- Guardian
- Posted Apr 8, 2021
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Not everyone is looking for a game like Outriders, and if wooden dialogue and sci-fi cliches – it’s all commanders with eye patches and mad scientists – are not your thing, there’s no shame in that. But if you’re the type of player who reached a flow state in Doom Eternal, or speaks wistfully of Diablo, or perhaps remembers the rhythmic gunnery of Bizarre Creations’ The Club, Outriders will speak to you.- Guardian
- Posted Apr 7, 2021
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The game sizzles with invention, and its hyperactive flits from the cosmic to the prosaic combine to produce an astonishing, memorable and novel piece of work. The game’s ambitions lie not in producing a pixel-perfect representation of the world, but in something deeper and truer.- Guardian
- Posted Apr 3, 2021
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The skilful combination of game conventions and fresh ideas is the real marriage at the heart of this unusual adventure.- Guardian
- Posted Mar 31, 2021
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Flush with flash new tricks, simpler action and a bulging roster of hostile creatures, the latest instalment of the enduring series is an absurd delight.- Guardian
- Posted Mar 24, 2021
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Without the drive of something new and promising on the horizon, the daily grind just doesn’t have that one-more-go appeal that is key to the farming-sim experience. There have been big improvements to the game’s presentation and accessibility, and it remains warm, cheerful and inviting, but between the technical issues and the aimless design it’s difficult to recommend highly – even if it’s better than the newer Harvest Moon games.- Guardian
- Posted Mar 24, 2021
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This new iteration of the escape-to-the-country fantasy replaces all that was charming about earlier versions with an average adventure game.- Guardian
- Posted Mar 19, 2021
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In its juxtaposition of abstract puzzles with domestic-scale storytelling, Maquette is more familiar, following the tradition of indie games that link high-concept puzzle-solving with romantic introspection. Like the relationship it maps, the game is at its most elegant and pleasing in the early stages, when its challenges are clearly stated and simply solved. Even so, the creative possibilities of this Russian doll world seem to extend beyond this brief, delightful exploration.- Guardian
- Posted Mar 7, 2021
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Its mix of planetary scavenging, alien-hunting and funky artwork ought to be a smash, but sluggish mechanics and onerous mission demands diminish the fun.- Guardian
- Posted Mar 5, 2021
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On iPhone, there are some frustrating control issues, and often, the text in your journal and the icons on your GPS are too small to make out. On top of this, the game provides scant information on your objectives, which can be trying. Nuts is, however, a warm, stylish and contemplative little game, which makes clever use of photography and nature watching in order to craft a modest, meaningful ecological fable.- Guardian
- Posted Feb 25, 2021
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Despite its non-verbal nature (brilliant environmental details, sound design and music tell the story in place of words), Little Nightmares 2 is thought-provoking, tackling the potentially corrupting nature of what is beamed into our homes. If you were to nitpick, you could say that there’s little motivation to revisit the game once it’s run its course – but this gothic nightmare is a delight to inhabit.- Guardian
- Posted Feb 17, 2021
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3D World is one of the brightest and cutest Mario games, a real riot of fun and colour to brighten up a particularly depressing February. Bowser’s Fury, meanwhile, is itself a super little Mario experiment, a novel adventure that might have felt thin as an individual release but which works perfectly as a side dish. It’s impossible not to recommend.- Guardian
- Posted Feb 10, 2021
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This game made me feel like a swashbuckling stranger in a foreign land for a couple of evenings, and left me wanting more. What’s there is lean and sometimes exquisite, but there wasn’t time to fully explore the different weapons (or try on all those dapper hats) before Faraday’s adventure came to an end after around six hours. I could have spent twice as long exploring this beautiful and mysterious creation, but I’m grateful nonetheless for the journey I’ve had.- Guardian
- Posted Feb 4, 2021
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The Medium is hugely ambitious and could have been a site for incredible, innovative storytelling. Instead, it fumbles sensitive topics, plot points evaporate into thin air, and characters who are studied closely are left behind and never mentioned again. Even while taking notes, the story became difficult to follow. It took me 12 hours over three nights to play, and towards the finale I was astounded by how a game so short could feel so long. This certainly is a game of two worlds: one very beautiful and one very empty, unfortunately leaving us with a game that is all skin and no spirit.- Guardian
- Posted Jan 27, 2021
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The final part of the modern Hitman trilogy is a minor masterpiece, a treasure trove of unforgettable player-generated moments. It doesn’t add any new ideas to the series, but perhaps it didn’t need to – because this is a game that lets you come up with the ideas, whether good, bad, deadly or ridiculous.- Guardian
- Posted Jan 22, 2021
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Despite the rudimentary presentation and simplistic goal, this satirical game quickly draws you into its web of intrigue as you see how these seemingly unrelated events connect to reveal – if you’re a willing believer – a tangled plot to defraud democracy. Conspiracy! shows, with keen effectiveness, how the natural human urge to spot patterns and turn events into coherent stories fuels internet sleuths, and how a well-intentioned search for truth can topple a person into a pit of destructive paranoia.- Guardian
- Posted Jan 17, 2021
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The pain and the pleasure of platformers such as this is their precision: the controls must be so tight, the jumping and running so perfectly predictable, that your failures are always your own. In Super Meat Boy Forever, though, enemies can turn up in especially unfair places, and the architecture of the levels sometimes feels thrown together as opposed to carefully placed by human hand. Its difficulty feels vindictive rather than playful, and oddly soulless, like trying to beat a computer at chess. For all its challenges, it felt as if I could feel the creators cheering me through the original Super Meat Boy’s death chambers, willing me onwards. Here, the algorithm is coldly indifferent to your efforts, and, despite the offbeat art and quirky vibe, the game is a punishing gauntlet that’s not worth running.- Guardian
- Posted Jan 13, 2021
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The game is also too faithful to Orwell’s plot, for all the alternative endings. At its best, it encourages you to rethink and even challenge some of the novella’s concepts, including its rather dated classist metaphors. What if the rats were more of an opposition than an infestation? What if the sheep were more than mindless propaganda machines? But these divergences are frustratingly limited by the need to pack in familiar scenes and conversations from the book. In the end, Orwell’s Animal Farm can’t work out whether it’s a retelling or a revolution – but with the nation’s schoolkids in lockdown, it’s nonetheless a valuable adaptation.- Guardian
- Posted Jan 6, 2021
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Does Cyberpunk 2077 live up to the hype? Is it significantly deeper than Watch Dogs: Legion or Yakuza: Like a Dragon? Is it as good as Grand Theft Auto V? The answer to all of these questions is no. The sheer size of the world, its astonishing architecture, its set-piece battles, its stylistic bravado – all are testament to the efforts of a talented workforce. But you have to play by its rules, accepting Night City’s xenophobia and misogyny as unavoidable fictive components. Unlike Los Santos, this is not a multifaceted sandbox where you’re free to create whole new activities unforeseen by the designers. You’re there to do missions and side-missions, and the world only yields thus far. You’re always a tourist, never a citizen...In this way, Cyberpunk 2077 resembles a vast, futuristic Las Vegas. You come here and have a hell of a week, but then you wake up one morning feeling jaded and complicit, and you realise that the glitzy signs lead nowhere, the noise is meaningless, and when you look beyond the strip, there is only desert.- Guardian
- Posted Dec 16, 2020
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Like any good puzzle game, there is special satisfaction in working out a solution to a conundrum that has stumped you, and that’s the best reward in the game. Call of the Sea ramps up the story towards the end, but I cared far more about the clues than Norah and Harry’s tale. It frustrates as the best puzzles often do, but no solutions feel unearned or gimmicky. This is definitely one for the pencil-chewers to check out.- Guardian
- Posted Dec 10, 2020
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Once these tools are mastered, however, not only is it tremendous fun role-playing as a stadium-filling DJ, it’s also technically possible to stage a crowd-pleasing performance at an actual party – an opportunity that will, for now, have to wait for more communal times.- Guardian
- Posted Dec 5, 2020
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The gameplay is occasionally wonky, some of the more elaborate storytelling devices don’t land, and Sam is (deliberately) unlikable. However, Twin Mirror has a powerful story and it puts you in direct control of where it leads. If you play your narrative adventures for the narrative, Twin Mirror has the plotline for you.- Guardian
- Posted Dec 3, 2020
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It’s unfortunate that Empire of Sin has arrived in town with holes in its waistcoat, but I don’t believe its problems are beyond fixing, and it’s got moxie that ultimately shines through the flaws.- Guardian
- Posted Dec 2, 2020
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The result is a game about mythology that somehow lacks a sense of mystery. It’s fun to play and I dare say I will keep chipping away at it for weeks to come, but say what you want about Norwich in the dark ages – at least there was real depth beneath all that mud.- Guardian
- Posted Nov 30, 2020
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Age of Calamity is a bizarre, enjoyable beast that pays homage to an incredible game, while merrily doing its own thing. Scything through thousands of identical baddies might not be the most sophisticated power fantasy, but the compelling rhythm of intense battles and constantly achievable microgoals ensures it’s certainly a fun one – to the point where only thumb pain was preventing me from playing even more.- Guardian
- Posted Nov 25, 2020
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Call of Duty: Black Ops Cold War does everything it needs to with polish and zeal, and those who plan to spend the next year levelling up through its multiplayer ranks won’t be disappointed if they get this for Christmas (although they might have liked a few more maps than the currently available eight). But given how disruptive March’s battle-royale Call of Duty game Warzone has been, both as a competitor to Fortnite and Apex Legends and as a new meeting place for CoD fans, Cold War could definitely have used some more innovation. The campaign hints at it, and the 1981 setting offered so much promise, but, sadly, this is not the subversive goth-punk krautrock shooter I was waiting for.- Guardian
- Posted Nov 19, 2020
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It’s a satisfying experience as you glide gracefully over the ocean, but too often the dogfighting and bombing runs play out as erratic scrambles.- Guardian
- Posted Nov 12, 2020
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Sweet and occasionally salty, Bugsnax is certainly one of the PS5’s most interesting launch titles. If you look at it as a checklist game where you need to catch creatures in order to win, it wobbles: it gets repetitive, some parts are harder than they need to be and it won’t help much if you get stuck. But the sheer range of creatures on offer, and the villagers’ hidden depth, filled my time in Snaxburg with joy. It’s funny, thoughtful, inventive and warm.- Guardian
- Posted Nov 12, 2020
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There just isn’t very much to do in The Pathless: you run across empty fields for a while, before solving a small variety of puzzles. Boss battles, with their blend of dashing, fighting and light brainwork, drive home that the Giant Squid formula works best in small doses. The score is reduced to sparse percussion in the open field, and the world itself doesn’t offer much in terms of visual variety or secrets to uncover. The problem isn’t the rudimentary gameplay itself, but how The Pathless tries to stretch its few puzzles across several hours. I was bored after the first hour, and no new ideas or clever twists arrived to rescue me from torpor.- Guardian
- Posted Nov 11, 2020
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Offering a unique brand of tongue-in-cheek escapism that should induce a laugh roughly every five minutes, Yakuza: Like a Dragon is a perfect lockdown game. The one unintentionally amusing element is the voice acting, which you can thankfully eliminate by opting to keep the original Japanese dialogue with subtitles. Sega’s Yakuza games have always seemed like a well-kept secret, but they’ve recently been enjoying much more appreciation abroad. If you like the idea of a very Japanese, gangster-themed, interactive comedy soap opera, you’ll absolutely adore it.- Guardian
- Posted Nov 10, 2020
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Assassin’s Creed Valhalla takes a while to get going, but don’t be disheartened by its mirthless opening, because the smart, inventive and witty open-world game you’re hoping for is lurking somewhere over those gloomy hills and dales.- Guardian
- Posted Nov 10, 2020
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Sakuna is more than the sum of its parts. Individually each element is just a bit lacking: the exploration is limited, the pacing a little tedious, the combat doesn’t quite have the depth of a true action-brawler and even the farming proves repetitive. But just as sunlight, fertiliser, water and toil together produce a bountiful harvest, all of this game’s elements come together to make something hearty and unexpected.- Guardian
- Posted Nov 9, 2020
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Inspecting all that gaming gubbins up-close as a tiny robot gave me a new appreciation for the art of Sony’s hardware design. I’m not a technically minded gamer, and for me the appeal of individual consoles has always been decidedly secondary to the games I can play on them. But there is proper magic in how engineers and programmers create the machines that enable our gaming experiences, and Astro’s Playroom helped me to see it.- Guardian
- Posted Nov 6, 2020
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Like Uncharted: The Lost Legacy, which was also billed as a shorter, complementary adventure, Spider-Man: Miles Morales gains something from its more limited focus. The story isn’t massively innovative, but it is full of heart and genuinely engaging, and the action feels as enthralling and intuitive as it did in 2018’s Spider-Man. The message at its core is that self-belief is infectious and that individual actions can reignite whole communities: perhaps not something we might expect from a combat-focused superhero adventure, but here we are. And in 2020, many people will gratefully and wholeheartedly embrace this kind of positivity, wherever they find it.- Guardian
- Posted Nov 6, 2020
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I haven’t played a game as odd as Legion in a very long time. Unlike the glossy, beautiful, but samey open-worlds that have dominated the genre in the past few years, it is ambitious, imperfect and unashamedly weird. To me it’s a fascinating, flawed, well-intentioned experiment in what a game can have to say, and how it can say it, while still conforming to the established fun-first template of an open-world action game. London’s landmarks are all here, from the Tower to the Eye, but rather than reducing the city to a pretty backdrop for generic madcap violence, it lets you find your own fun – or even your own meaning – in what you do there.- Guardian
- Posted Nov 3, 2020
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- Guardian
- Posted Nov 2, 2020
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Rebirth will feel familiar to anyone who played The Dark Descent 10 years ago, but Frictional still know how to set up a damn good scare. A level set inside crumbling Roman catacombs had me feeling wrung-out with anxiety by its heartstopping end. Just because it’s curled up in the darkness, don’t make the mistake of assuming that the monster is dead.- Guardian
- Posted Oct 29, 2020
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There is a lot of soul in The Collage Atlas, and a lot of beauty. Aesthetically, it is extraordinary, and worth playing just to gawp at. It lacks direction, and might have been more affecting without words – but a few hours’ wander through its dreamscapes filled me with admiration for its creator’s artistic talent.- Guardian
- Posted Oct 23, 2020
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Whatever your pleasure, Fifa 21 is off to a strong start. If you’ve played Fifa in the last few years, you’ll have no trouble picking it up and scoring for fun, and if you want to dig deeper, there’s a ton of new stuff to learn and the endless siren call of regular Ultimate Team events to keep you coming back, even in the absence of any massive new features. Football has been hard to enjoy in 2020, but Fifa 21 certainly makes it easier.- Guardian
- Posted Oct 8, 2020
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I’ve been waiting 23 years for a game to come along and take the crown for the best Star Wars flight sim from X-Wing vs Tie Fighter, and have had to endure guff like 2001’s Starfighter in the meantime. Well, it’s finally here. This is now the high watermark for interactive Star Wars experiences.- Guardian
- Posted Oct 7, 2020
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There’s nothing so gauche or straightforward as a Miss Marple denouement reveal, where you discover whether or not your conclusions were correct. In Paradise Killer the truth is more complicated and, counterintuitively, all the more satisfying for it.- Guardian
- Posted Oct 4, 2020
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This is the kind of video game fighting that puts your heart in your mouth, an exhilarating whirl of slashes and strikes and dodges. Each jewel in Zagreus’ armoury – brass-knuckles, greatshield and sword, railgun, spear – has its own rhythm: some favour quick flurries at close range, others charge up to unleash hell on rooms full of gorgons and cursed chariots. Conquered chambers sometimes bring a new blessing from one of Zagreus’ relatives up on Mount Olympus, boons that add a watery damage-dealing flourish to your dash or imbue your weapon with lightning, calls that summon gods to unleash magical arrows or make you invincible.- Guardian
- Posted Oct 1, 2020
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This Definitive Edition might have been wiser to double down on the original, slightly hokey script and performances, rather than strive for something more sophisticated in the rewrite.- Guardian
- Posted Sep 30, 2020
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BPM is a brash, earwormy delight, aimed at the heads of Doom fans and lapsed Guitar Heroes alike.- Guardian
- Posted Sep 22, 2020
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Perhaps it’s a little safe in the way it goes about things, anxious not to lose that Spelunky magic by disrupting the familiar flow. But that spell hasn’t worn off after 10 years. With its dastardly remixes of existing themes and a bunch of brilliant new additions, this will certainly replace Spelunky HD as the definitive cave-diving Derek Yu roguelike. I wouldn’t change a thing – though some of my former turkey friends may have different feedback.- Guardian
- Posted Sep 14, 2020
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Running at a breathless 60-frames-per-second and with tiny loading times, Hotshot Racing is a slick callback to a much-loved era of racing games made by people who are clearly passionate and knowledgeable about the genre. Older players will get all the references, and newcomers will enjoy a bright, exhilarating game that forgoes modern frills for pure, seamless racing entertainment.- Guardian
- Posted Sep 9, 2020
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This extraordinary game tests you to the limit – even as it insists that it absolutely does not exist.- Guardian
- Posted Sep 5, 2020
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Even if you are not nostalgic for the originals and or interested in skateboarding culture, there is still plenty to enjoy. The levels feel small by modern standards and the systems behind the skating aren’t always well communicated, but the first two games remain deeply engrossing, refined creations. Chasing scores, puzzling your way to seemingly accessible collectibles and drumming up some friendly rivalry with another player is as exciting as it ever was. Tony Hawk’s Pro Skater 1 + 2 open a portal to a place, time and subculture – and it’s a delight to step through.- Guardian
- Posted Sep 4, 2020
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Wasteland 3 is treading creatively irradiated ground. The nuclear post-apocalypse has been explored to exhaustion, in video games and elsewhere, and no amount of weird factions or sex jokes can prevent it from feeling like an aged rock band on a comeback tour: the tunes are still decent, but there’s no youthful vigour.- Guardian
- Posted Sep 3, 2020
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