GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
The whole game is a bit too complex for its own good - the skill system itself might put off those who have never played an MMORPG. [Oct 2003, p.71]- GMR Magazine
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- Critic Score
K-1 packs fluid, responsive controls of the "Tekken" variety (left punch, right punch, kicks, etc.) combined with trouble-free 360-degree movement. [July 2003, p.76]- GMR Magazine
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- Critic Score
What's surprising about Outlaw Volleyball is that it plays as well as it looks, like "NBA Jam" on the beach... With its sexual references, tan lines, and gyrating asses, Outlaw Volleyball makes "DOA" looks like McDonald's Playland. [Sept 2003, p.71]- GMR Magazine
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- Critic Score
There's so much new content, it's more like an excellent sequel to the original. [Sept 2003, p.70]- GMR Magazine
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- Critic Score
These ladies are hamstrung by weak animation, dinner-theater accents, and brain-dead A.I., and you can't appreciate their asses - uh, assets thorugh the long-range camera or motion-blurred replays. [Sept 2003, p.69]- GMR Magazine
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- Critic Score
We'd feel good about recommending this game to RPG fans if not for the stuttery framerates. [Sept 2003, p.75]- GMR Magazine
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- Critic Score
A lot of fun, but if it has one problem, it's that it is too similar to the previous game. But hey, the first game was great. [Aug 2003, p.71]- GMR Magazine
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- Critic Score
Spartan in its design and curiously devoid of such necessities as customizable bikes or the option to change the controller configurations, Superstar can barely keep pace with the middle of the pack. [Sept 2003, p.67]- GMR Magazine
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- Critic Score
If only the battle system were as imaginative as the character creation, Magic Pengel would be one of those quirky and lovable games everyone looks back upon fondly. As it stands, it's just quirky. [June 2003, p.69]- GMR Magazine
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- Critic Score
The textures aren't quite as sharp [as the Xbox version] and the framerate is a little dodgy, but Indy controls slightly better on the PS2 controller, thanks to the additional shoulder buttons. [Sept 2003, p.69]- GMR Magazine
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- Critic Score
Overly generic... This game has been made before, and its has been made better. [July 2003, p.71]- GMR Magazine
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- Critic Score
The strategy serves as a fine complement to the otherwise problematic action, and, ultimately, Gunner hits its mark - but just barely. [Aug 2003, p.72]- GMR Magazine
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- Critic Score
Just make sure you tell people you didn't realize it was a Trek game, considering how cool it looks and fun it is to play. [Sept 2003, p.69]- GMR Magazine
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- Critic Score
If "Battle Network 2" was a tasty burrito, Battle Network 3 is a tasty burrito stuffed inside a larger, tastier burrito. [June 2003, p.79]- GMR Magazine
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- Critic Score
The game has changed just enough to please loyal fans, and when you've got a formula that makes for such a compelling gaming experience, why mess with it? [July 2003, p.80]- GMR Magazine
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- GMR Magazine
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- Critic Score
It's a fun, imaginative platformer that, though easily and quickly completed, is another solid first-party GameCube title. [July 2003, p.74]- GMR Magazine
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- Critic Score
Controlling Lara is like a dream - that one where you simply can't get to where you want to go fast enough, no matter what you try. [Sept 2003, p.74]- GMR Magazine
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- Critic Score
The pace is so fast, however, that you'll likely finish the entire game in less than three hours. [July 2003, p.76]- GMR Magazine
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- Critic Score
The bad news is this: The game's graphics look dated. Most characters are blocky and reek of a poor PC port job. And Xbox Live support...needs an overhaul. [Aug 2003, p.74]- GMR Magazine
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- Critic Score
The game alone is worth the price of admission, but this version features an all-new Mission mode that, while fluff, is nonetheless fun, plus 12 entirely cool Sonic games taken wars and all from the Sega Game Gear. [June 2003, p.72]- GMR Magazine
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- Critic Score
A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]- GMR Magazine
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- Critic Score
Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]- GMR Magazine
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- Critic Score
To get the most out of this game, start the expansion pack with a brand-new character. We imported a high-level cleric - Beaverskull Bablicious - from NWN and found Undrentide to be too easy. [Sept 2003, p.76]- GMR Magazine
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- Critic Score
Better than the original in almost every respect. [Aug 2003, p.80]- GMR Magazine
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- Critic Score
A perfectly competent single-player shooter with neat space-sim elements (and Henry Rollins!), but if you absolutely need multiplayer replayability, look elsewhere. [Aug 2003, p.77]- GMR Magazine
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- Critic Score
All traffic and pedestrians are removed from the game. Fortunately, the capture the flag and tag style modes are plenty entertaining, especially with a larger group. [Aug 2003, p.78]- GMR Magazine
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- Critic Score
Under normal circumstances, this would be just tedious, but combined with endless deadite enemies and little in the way of ammunition and health packs, it's a sermon on frustration. [July 2003, p.79]- GMR Magazine
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- Critic Score
With a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn't so...dull, Transmission could have been very good. [June 2003, p.72]- GMR Magazine
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- Critic Score
If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]- GMR Magazine