GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 79 Metascore
    • 70 Critic Score
    This game time is artificially prolonged by ridiculous amounts of difficulty. The clunky and unresponsive control scheme is bad enough, but you start so weak that you're forced to do a lot of mindless leveling up before you can do anything interesting.
    • 85 Metascore
    • 80 Critic Score
    Offers great rewards to gamers willing to commit the time to it (player-vs.-player between warring nations is coming in January), and the community is filled with surprisingly helpful players, which makes for a deep, compelling, and perpetual gaming environment.
    • 73 Metascore
    • 80 Critic Score
    Midway has successfully overhauled their classic series, but it has kept the ultraviolence that made it so popular. [Oct 2003, p.68]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    These battles, they feel real. More important, they seem dangerous.
    • 89 Metascore
    • 90 Critic Score
    Nearly perfect. This release from MS Game Studios, despite the glaring lack of competition, is one of the best tennis game you can get.
    • 72 Metascore
    • 70 Critic Score
    Xbox Live support is limited to downloadable content, not the needed multiplayer action, but it's great fun while it lasts. [Nov 2003, p.74]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Factor in the need to half-push the left stick and left and right triggers in order to get style bonuses, and you can see why intuitiveness completely disappears.
    • 63 Metascore
    • 60 Critic Score
    As a third-person space shooter, Galactica barely holds its own. [Jan 2004, p.64]
    • GMR Magazine
    • 69 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 75 Metascore
    • 80 Critic Score
    These battles, they feel real. More important, they seem dangerous.
    • 68 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 90 Metascore
    • 100 Critic Score
    Never before has a console game offered the flexibility of a PC-strength level editor with the ability to swap and trade freely with a natino of virtual skaters. [Dec 2003, p.65]
    • 85 Metascore
    • 80 Critic Score
    Submission moves finally makes sense, thanks to a logical location-based damage system, and wrestlers' weights are accurately presented. [Jan 2004, p.92]
    • GMR Magazine
    • 63 Metascore
    • 60 Critic Score
    If you're a fan of firefights, Core Combat gives you access to the complete PlanetSide experience, but if you've already got the original, the expansion isn't really necessary.
    • 65 Metascore
    • 40 Critic Score
    "Fu-Ma" (the included game) is both useless and boring. It's blurry graphics and awkward control (in an RPG?!) provide a sickening surety that no matter how much time you spend in design, the final result won't be worth playing. [Feb 2004, p.88]
    • 83 Metascore
    • 80 Critic Score
    Not nearly as embarrassing as "DDR", Karaoke Revolution is perfect for parties and tribal gatherings. [Dec 2003, p.67]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Few business games currently on the market are as enjoyable as this one.
    • 79 Metascore
    • 80 Critic Score
    The stroy is treated with respect and subtle class (that is, if you desregard the lackluster dialogue), with the conclusion providing the foundation for the many evenual battles between the Belmonts & Dracula. [Dec 2003, p.76]
    • GMR Magazine
    • 59 Metascore
    • 60 Critic Score
    The Versus mode, the generally solid beat-em-up action, and the nostalgia factor somewhat save these turtles from obscurity. [Dec 2003, p.92]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Just as "Madden" continues to dominate gridiron play, so does ESPN NBA Basketball on the hardwood. [Dec 2003, p.84]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    The most welcome addition to the series are the highly interactive backgrounds of Namco's arcade classic "Crisis Zone." [Nov 2003, p.84]
    • GMR Magazine
    • 88 Metascore
    • 80 Critic Score
    But whoever designed the final level) filled with screen-obscuring lightning attacks) and behemoth boss is a cruel, cruel person indeed. [Jan 2004, p.52]
    • GMR Magazine
    • 66 Metascore
    • 60 Critic Score
    It's just that there's not much game here. [Jan 2004, p.68]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    The control is sublime, the camera is perfectly placed. The vaunted variety of snow-types is no gimmick either - it's an incredibly palpable, almost physical, experience. [Nov 2003, p.71]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    Whether it's speed or stunts, manic or mellow, big air or backcountry, SSX 3 does it all, and it does it all with style.
    • 92 Metascore
    • 90 Critic Score
    Whether it's speed or stunts, manic or mellow, big air or backcountry, SSX 3 does it all, and it does it all with style.
    • 63 Metascore
    • 60 Critic Score
    Once all the moves are unlocked, this is a rather decent game. But since thye're not immediately available, the monotony will have you bailing before the second level. [Nov 2003, p.78]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    Casual gamers will be able to tear through Tak quickly, but younger children might find some of the puzzles frustrating. [Dec 2003, p.67]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It's a fun game, especially for younger players, but it feels slightly more hokey than Hollywood. [Mar 2004, p.93]
    • 75 Metascore
    • 70 Critic Score
    Topping off the game is the ability to go through all of RS's excellent missions in a splitscreen co-op mode with a friend. [Dec 2003, p.68]
    • GMR Magazine

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