GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Does both fun and realistic very well with below par results (in golfese, that's good). [Nov 2003, p.74]- GMR Magazine
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- Critic Score
It's also an enjoyable game with a huge collection element (there are hundreds of different clothes, shoes, and other accessories that will actually have an effect on your stats), unconventional game modes, and fantasy courses and golfers.- GMR Magazine
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- Critic Score
With the exception of battling other Jedi, you'll be slicing your way through this game in no time. [Dec 2003, p.80]- GMR Magazine
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- Critic Score
The slower pacing and repetitive gameplay wear thin after a few hours if you're all by your lonesome. [Nov 2003, p.78]- GMR Magazine
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- Critic Score
The turn-based combat is fast paced, precise, and brutal—they throw the whole freaking Monster Manual at you, and the numbers these monsters roll are crazy deep.- GMR Magazine
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- Critic Score
The the story for Homeworld 2 is a rehash of old themes, this spaced-based RTS plays far better than the story deserves. [Dec 2003, p.80]- GMR Magazine
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The indisputable highlight of Hit & Run is its hysterical dialogue, voice acted by the show's cast and crafted by the show's writers, but the gamelay doesn't suck by comparison. [Oct 2003, p.70]- GMR Magazine
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It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale."- GMR Magazine
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- Critic Score
Achieves portable "Diablo"-ness like no one's business... The main problem with [it] is that it quickly gets repetitious and is best played with the three friends that the game supports. [Oct 2003, p.80]- GMR Magazine
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Boktai finely fuses the action with the role-playing, so it's well suited to fans in either camp. [Oct 2003, p.78]- GMR Magazine
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With so much to see and kill in the game, it's heartbreaking that the camera is so totally useless. [Nov 2003, p.89]- GMR Magazine
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It's fun and impressive, but neither the drama nor the realism will convert anyone who isn't already planning on naming their first-born "Dale." [Nov 2003, p.88]- GMR Magazine
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- Critic Score
Kids will quickly tire of the slow pace, and adults will just hate the mindlessness of it all. [Dec 2003, p.87]- GMR Magazine
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- GMR Magazine
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The changes don't amount to much; it looks a lot like the last game and sounds worse. Ouch. [Nov 2003, p.78]- GMR Magazine
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Though ESPN is still inferior on the ice, it crushes "NHL 2003" visually, with graphics and animations that give it an incredible sense of realism. [Oct 2003, p.67]- GMR Magazine
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It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky & Hutch: suckers.- GMR Magazine
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- Critic Score
Features an essentially unchanged game system and makes no allowances for introducing newcomers to the halfway-complete adventure. [Oct 2003, p.66]- GMR Magazine
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The game is good, to be sure, but only good enough to be mundane. [Nov 2003, p.81]- GMR Magazine
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It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky and Hutch: suckers. [Nov 2003, p.88]- GMR Magazine
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Boring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]- GMR Magazine
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A great RPG strong on replay value (the item trading and link-up systems are particularly handy) with great visuals and art style to match (Akihiko Yoshida's character designs have never been better). [Oct 2003, p.79]- GMR Magazine
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Oddly, though, Yuke's employs two separate buttons for blocks when there's clearly no need to use more than one, and it offers no option to modify this scheme. [Nov 2003, p.74]- GMR Magazine
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It somehow feels like we've fought the good fight at the Battle of Hu Lao Gate dozens of times before. [Oct 2003, p.73]- GMR Magazine
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The new Objective mode adds a whole lot of challenge in multiplayer. [Nov 2003, p.88]- GMR Magazine
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- Critic Score
On the field, Sega falls short of the more immediate action, tighter controls, and more powerful on-field flexibility of "Madden 2004." [Sept 2003, p.73]- GMR Magazine
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The only knock on the game might be its difficulty. It's a hard world, after all, but the game's target audience (children) might find DESA too tough to master. [Oct 2003, p.70]- GMR Magazine
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One of the only meals in town for a PS2-owning strategy fan, but it's the equivalent of an all-you-can-eat buffet. [Oct 2003, p.72]- GMR Magazine
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99.99 percent of us should be completely befuddled by this incomprehensible "game" of a day-planner simulator. [Nov 2003, p.80]- GMR Magazine
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It's surprisingly addictive and really does make math fun. No, really! [Oct 2003, p.77]- GMR Magazine