GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Every bit as good as the movie upon which it is based, and no better. [July 2003, p.78]- GMR Magazine
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- Critic Score
Players will find themselves replaying missions again and again because, as in real war, life is cheap and death is all too common. [June 2003, p.75]- GMR Magazine
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- Critic Score
The best Tube Slider can come up with is a fancy-looking plate carrying a healthy portion of "been there, done that." [July 2003, p.75]- GMR Magazine
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- Critic Score
Better graphics and more modes equals better value. [May 2003, p.71]- GMR Magazine
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- Critic Score
If Codies opened up the format and provided more variety in the Championship mode, it would be a king. [May 2003, p.68]- GMR Magazine
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- Critic Score
Playing it is slightly more fun than swallowing a lawn mower. [July 2003, p.72]- GMR Magazine
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- Critic Score
For newbies, this is still a great game, but for veterans of previous iterations, there's no reason to switch. [July 2003, p.75]- GMR Magazine
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- Critic Score
It's a claustrophobic eye-dryer whose thrills are offset by the demands it places on the gamer. [May 2003, p.65]- GMR Magazine
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- Critic Score
Including a coin-op arcade game called "Fag Hunter" in the game world is not only not funny, it's disgusting and hateful. [July 2003, p.73]- GMR Magazine
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- Critic Score
Seriously, if you haven't finished the first installment of Camelot's sprawling GBA epic, it's likely you'll be baffled, at least initially, by this direct follow-up. [May 2003, p.73]- GMR Magazine
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- Critic Score
MC II should ship with a free sample of Ritalin. The amount of concentration required to maintain control of your car at such incomprehensibly high speeds almost requires some sort of chemical assistance (just joking kids). [June 2003, p.66]- GMR Magazine
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- Critic Score
It's missing the original game's great controls and sense of speed, rendering all that other good stuff a wasted effort. [Sept 2003, p.80]- GMR Magazine
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- Critic Score
Few racers match the sheer excitement of unleashing the boost on a straightaway to the accompaniment of wailing guitars. [June 2003, p.68]- GMR Magazine
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- Critic Score
An otherwise pedestrian city-building game, only Tropico 2's setting salvages it from being a complete shipwreck. [July 2003, p.79]- GMR Magazine
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- Critic Score
Textures are muddier, the framerate is choppier, lighting effects are faked (faked well, but hey), and the image quality isn't as clean. [May 2003, p.71]- GMR Magazine
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- Critic Score
For those who are just curious, it might not be worth your time, but with teh Amano art gallery, an Easy mode for "FFI," and other improvements, the old school will be pleased. [Mar 2003, p.65]- GMR Magazine
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- Critic Score
One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]- GMR Magazine
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- Critic Score
The game may be too complicated and difficult for most, but you've got to appreciate its dedication to realism and great graphics. [June 2003, p.75]- GMR Magazine
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- Critic Score
The best damn puzzle game of the last 10 years has finally made it, in perfect form, to GBA... The game is, however, excruciatingly difficult, so consider yourself warned. [Apr 2003, p.73]- GMR Magazine
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- Critic Score
One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]- GMR Magazine
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- Critic Score
For a game that's more than a decade old, The Lost Vikings looks and plays great. [June 2003, p.77]- GMR Magazine
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- Critic Score
What would have been the game's ultimate saving grace - infinite human opponents online, courtesy of Xbox Live - isn't available either. [June 2003, p.75]- GMR Magazine
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- GMR Magazine
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- Critic Score
Powersliding, for a start, is a disaster. It's nearly impossible to do with any level of consistency, and no amount of fiddling with the car's setup will fix it. [May 2003, p.60]- GMR Magazine
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- Critic Score
Has the most ambitious plan for post-treadmill play of any MMORPG released to date. [July 2003, p.71]- GMR Magazine
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- Critic Score
At worst, it's a standard adventure game that wastes good graphics, competent voice acting, and an engaging plot. [May 2003, p.71]- GMR Magazine
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- Critic Score
Imagine the leap a game like "Dead or Alive 2" made when it became "3," and you can see the potential being wasted here. [May 2003, p.63]- GMR Magazine
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- Critic Score
It never really evolves beyond the point-to-point errand running through relatively small environments. [May 2003, p.69]- GMR Magazine
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- GMR Magazine
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- Critic Score
A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]- GMR Magazine