GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]- GMR Magazine
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- Critic Score
The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]- GMR Magazine
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A one-time sleeper hit [has] evolved into a bona fide classic. Quite possibly the finest next-gen RPG thus far. [Feb 2003, p.70]- GMR Magazine
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Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]- GMR Magazine
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- Critic Score
Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]- GMR Magazine
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- Critic Score
The frustrating, non-compliant camera and general lack of challenge keep DMC 2 from being great. [Mar 2003, p.60]- GMR Magazine
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- Critic Score
With a lavish, tropical setting (not a hurricane in sight) against which beautiful characters cavort, a vibrant reggae-themed soundtrack (you can rip your own tracks, too), and a piƱa colada atmosphere, DOAX is a flawed but guilty pleasure. [Feb 2003, p.58]- GMR Magazine
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- Critic Score
So dark, gritty, and uncompromising, it makes "Vice City" seem much more like a cartoon than you would have previously considered it. [Mar 2003, p.62]- GMR Magazine
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- Critic Score
What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]- GMR Magazine
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- Critic Score
What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]- GMR Magazine
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- Critic Score
It's an all-engrossing interactive soap-opera that grabs hold of you and never lets go. Consider yourself warned. [Feb 2003, p.64]- GMR Magazine
- Read full review
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- Critic Score
Every stage looks utterly fantastic, with detailed architecture filling every corner of the screen... [and] the controls are simple enough to keep the action intense. [Feb 2003, p.62]- GMR Magazine
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- Critic Score
The fundamental mechanics haven't changed much, but they have been significantly enhanced. What's most noticeable is the excellent presentation. [Feb 2003, p.70]- GMR Magazine
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- Critic Score
It's Pandora's Box, a treasure trove of bonuses including extra modes and characters, CG movies, detailed stats, and the original Panzer Dragoon, that will keep gamers coming back. [Feb 2003, p.69]- GMR Magazine
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- Critic Score
With Dynasty 4's release scheduled for March, it's hard to recommend Xtreme Legends for purchase, fine game though it may be. [Feb 2003, p.72]- GMR Magazine
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- Critic Score
The short of it is -- you've played it before. N-d of story. [Mar 2003, p.72]- GMR Magazine
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- Critic Score
The only real knock against Two Towers is its limited replayability. [Feb 2003, p.68]- GMR Magazine
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- Critic Score
What on the surface looks like your run-of-the-mill RTS game is actually a sophisticated action-packed balancing act. [Mar 2003, p.71]- GMR Magazine
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A game that no review can adqeuately describe, since the possible experiences are virtually limitless. Is it a game or a playground? Play it and decide for yourself.[Feb 2003, p.66]- GMR Magazine
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- GMR Magazine
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The presentation is top notch, but maybe you need to be a 5-year-old to make stupid-ass Goofy complete a pass. [Feb 2003, p.71]- GMR Magazine
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A fun, frantic fighting game tht completely captures the unique spirit of the show... A must have for DBZ fans. [Feb 2003, p.69]- GMR Magazine
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- Critic Score
Not having to dig out the SNES and clean out the cartridge port is nice enough, but to play this classic game on the bus? Pure Nirvana. [Feb 2003, p.74]- GMR Magazine
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- Critic Score
Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]- GMR Magazine
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- GMR Magazine
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- Critic Score
Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]- GMR Magazine
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- Critic Score
Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]- GMR Magazine
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- Critic Score
Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]- GMR Magazine
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- Critic Score
This game is underthought, quarterbaked, and hopeless. It's one of the worst games on the PS2. [Feb 2003, p.66]- GMR Magazine
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- Critic Score
This Greek mythology-based action game is an update of the arcade and NES classic in name only. Fun combat and great music. [Feb 2003, p.93]- GMR Magazine