GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 95 Metascore
    • 100 Critic Score
    Core gameplay is unchanged, but the graphics get a complete overhaul - which makes GT3 the best-playing/looking sim on the market. [Feb 2003, p.92]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    An enhanced port of the classic SNES racer with improved graphics and support for 4 players. [Feb 2003, p.97]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    It looks great and provides a decent challenge. [Feb 2003, p.97]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    A complex card system governs your special abilities. [Feb 2003, p.97]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Odd naming system. [Feb 2003, p.97]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Highly addictive and highly cute. [Feb 2003, p.97]
    • GMR Magazine
    • 78 Metascore
    • 90 Critic Score
    A Mario-esque mascot racer. [Feb 2003, p.97]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    A great-looking and playing racer with one major drawback: a tedious password save system. [Feb 2003, p.97]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Pays homage to RPGs past while establishing its own unique identity. [Feb 2003, p.92]
    • GMR Magazine
    • 74 Metascore
    • 90 Critic Score
    Get your soiree (not to mention your freak) on with this great addition to the Sims amazing stable of add-on packs. [Feb 2003, p.94]
    • GMR Magazine
    • 90 Metascore
    • 100 Critic Score
    Highly conceptual "god-game" that has you ruling over mortals with a little help from a giant cow-monster. [Feb 2003, p.94]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    Brainless running and gunning is an underappreciated way to waste a couple of hours with a great-looking game. [Feb 2003, p.94]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    Squad-based, tactical strategy game set in the same universe as the classic Fallout rpg sets a new standard. [Feb 2003, p.94]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Superior simulation of the nail-baiting sport of stock racing, with amazingly realistic physics matched by a sublime 3D engine. [Feb 2003, p.94]
    • GMR Magazine
    • 79 Metascore
    • 90 Critic Score
    Best re-creation of dogfighting ever seen in a WWII flight sim, which is saying something considering how many there are. [Feb 2003, p.94]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    This game looks as good as it can, and the gameplay still offers a few tricks you won't find in your average RPG. [Aug 2004, p.103]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    A shooter/strategy hybrid full of weird British humor, unique and beautiful 3D graphics, and naked lady sea monsters. [Feb 2003, p.94]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    McRae games were and are the best. [Feb 2003, p.97]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    The expansion pack to EverCrack opens up new worlds, new characters, and tigers with boobies (finally!). [Feb 2003, p.94]
    • GMR Magazine
    • 94 Metascore
    • 100 Critic Score
    The crystals return to the series, along with a four-member party, blue magic, and black mages. [Feb 2003, p.97]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    Austin Powers ain't got nothing on Cate Archer, the hottest digital chick with a gun since that old hag Lara Croft. [Feb 2003, p.94]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Action/strategy hybrid defies the conventions of all the genres it touches, while making for a fantastically original multiplayer experience. [Feb 2003, p.94]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    SSX
    A surprisingly good snowboarder with over-the-top stunts and great course design. [Feb 2003, p.93]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    Incredible at the time, DOA2 did things the "big boys" hadn't even dreamed of. [Oct 2004, p.122]
    • GMR Magazine
    • 95 Metascore
    • 100 Critic Score
    The rare occasion when the sequel to a classic goes above and beyond its predecessor. Can't wait for III. [Feb 2003, p.94]
    • GMR Magazine
    • 98 Metascore
    • 100 Critic Score
    The best installment of the series in terms of control, music, and course design. [Feb 2003, p.97]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    This one gives you a whole new set of career paths and more clutter for you Sim life. [Feb 2003, p.94]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    Play a version of Madden where the Rams could actually win with Kurt Warner. [Feb 2003, p.97]
    • GMR Magazine
    • 94 Metascore
    • 100 Critic Score
    It wasn't quite the "Chrono Trigger" sequel most people expected, but it's a magnificent game by its own right. [Feb 2003, p.97]
    • GMR Magazine
    • 86 Metascore
    • 90 Critic Score
    Extremely realistic attack chopper sim that's not for the weak of hear or impatient of trigger finger. [Feb 2003, p.94]
    • GMR Magazine

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