GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
One of the best PC games of 2000 is ported faithfully to the PS2. Upgrade your character's skills and attributes to your liking. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
There's only four stadiums and there's no multiplayer, but it's still a great game of baeball. [Feb 2003, p.97]- GMR Magazine
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- GMR Magazine
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- Critic Score
It's amazing how they managed to cram Tony Hawk into a cartridge, while keeping the essence of the game true to the console version. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Portable "Super Mario World"... You should buy it. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
A fairly standard shooter dressed as a visual and aural masterpiece. Sadly unappreciated by the vast majority of the gaming world. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
Does away [with] the traditional overworld, but introduces full voice acting. Artistically beautiful, as always. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
The studio that gave birth to Crash Bandicoot brings a couple of new mascots and new gorgeous 3D world to the PS2. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
A Nintendo fanatic's dream, if only for the exhaustive gallery of collectible Nintendorabilia. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
A beautiful-looking "Dungeons & Dragons"-based hack-and-slash. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]- GMR Magazine
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- Critic Score
Enemies number in the hundreds along branching paths of glory. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
Impressive when you consider it took only nine months to make. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
Like getting socks for Christmas, it's good and comfortable, but not what we wanted. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
An exceptional game based on a simple concept; some of the later levels will eat you for lunch. [Feb 2003, p.96]- GMR Magazine
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- GMR Magazine
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- Critic Score
The refinement of the Kudos point system is the biggest difference between Project Gotham and its Dreamcast predecessor. [Feb 2004, p.95]- GMR Magazine
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- Critic Score
For those who have the Dual Shock firmly hardwired into their psyche, switching over to the oddly-shpaed GameCube can prove difficult. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
This highly anticipated sequel throws a real curveball early on in the game. It was probably the least confusing part of the story. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
A deep combat engine and brilliant graphics make this the best RPG available on the GBA. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Boasts a new set of insane gravity-defying and physically impossible stunts, not to mention all-new tracks and characters. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
Did you know DMC was going to be "Resident Evil 4," before it was spun off into its own series? Oh, you did? Nevermind, then. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
An underappreciated work of art with challenging puzzles, fantastic lighting, and engrossing character relationships. [Feb 2003, p.92]- GMR Magazine
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- GMR Magazine
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- Critic Score
It's always a good idea to have a golf game as part of your portable library. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
A balanced blend of "Super Mario Kart" and "Mario Kart 64." [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Despite some corny writing, this uberhip noir videogame feels like a movie but plays like a great action game. [Feb 2003, p.94]- GMR Magazine