GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 81 Metascore
    • 80 Critic Score
    One of the best PC games of 2000 is ported faithfully to the PS2. Upgrade your character's skills and attributes to your liking. [Feb 2003, p.92]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    There's only four stadiums and there's no multiplayer, but it's still a great game of baeball. [Feb 2003, p.97]
    • GMR Magazine
    • 94 Metascore
    • 100 Critic Score
    The depth of this game is staggering. [Feb 2003, p.93]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    It's amazing how they managed to cram Tony Hawk into a cartridge, while keeping the essence of the game true to the console version. [Feb 2003, p.97]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    The first American portal version. [Feb 2003, p.97]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    Portable "Super Mario World"... You should buy it. [Feb 2003, p.97]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Rez
    A fairly standard shooter dressed as a visual and aural masterpiece. Sadly unappreciated by the vast majority of the gaming world. [Feb 2003, p.93]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    Does away [with] the traditional overworld, but introduces full voice acting. Artistically beautiful, as always. [Feb 2003, p.92]
    • GMR Magazine
    • 90 Metascore
    • 80 Critic Score
    The studio that gave birth to Crash Bandicoot brings a couple of new mascots and new gorgeous 3D world to the PS2. [Feb 2003, p.92]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    A Nintendo fanatic's dream, if only for the exhaustive gallery of collectible Nintendorabilia. [Feb 2003, p.96]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    A beautiful-looking "Dungeons & Dragons"-based hack-and-slash. [Feb 2003, p.92]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Enemies number in the hundreds along branching paths of glory. [Feb 2003, p.92]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    Impressive when you consider it took only nine months to make. [Feb 2003, p.96]
    • GMR Magazine
    • 78 Metascore
    • 70 Critic Score
    Like getting socks for Christmas, it's good and comfortable, but not what we wanted. [Feb 2003, p.96]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    An exceptional game based on a simple concept; some of the later levels will eat you for lunch. [Feb 2003, p.96]
    • GMR Magazine
    • 97 Metascore
    • 100 Critic Score
    The definitive reason to own an Xbox. [Feb 2003, p.95]
    • GMR Magazine
    • 65 Metascore
    • 60 Critic Score
    Average but suitable shooter with weird characters. [May 2004, p.95]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The refinement of the Kudos point system is the biggest difference between Project Gotham and its Dreamcast predecessor. [Feb 2004, p.95]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    For those who have the Dual Shock firmly hardwired into their psyche, switching over to the oddly-shpaed GameCube can prove difficult. [Feb 2003, p.96]
    • GMR Magazine
    • 96 Metascore
    • 90 Critic Score
    This highly anticipated sequel throws a real curveball early on in the game. It was probably the least confusing part of the story. [Feb 2003, p.92]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    A deep combat engine and brilliant graphics make this the best RPG available on the GBA. [Feb 2003, p.97]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    Boasts a new set of insane gravity-defying and physically impossible stunts, not to mention all-new tracks and characters. [Feb 2003, p.93]
    • GMR Magazine
    • 97 Metascore
    • 90 Critic Score
    A phenom in terms of gameplay and sales. [Feb 2003, p.92]
    • GMR Magazine
    • 94 Metascore
    • 90 Critic Score
    Did you know DMC was going to be "Resident Evil 4," before it was spun off into its own series? Oh, you did? Nevermind, then. [Feb 2003, p.92]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    ICO
    An underappreciated work of art with challenging puzzles, fantastic lighting, and engrossing character relationships. [Feb 2003, p.92]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    Once you get sucked in, it's hard to pull yourself away. [Feb 2003, p.97]
    • GMR Magazine
    • 70 Metascore
    • 80 Critic Score
    It's always a good idea to have a golf game as part of your portable library. [Feb 2003, p.97]
    • GMR Magazine
    • 93 Metascore
    • 80 Critic Score
    A balanced blend of "Super Mario Kart" and "Mario Kart 64." [Feb 2003, p.97]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Despite some corny writing, this uberhip noir videogame feels like a movie but plays like a great action game. [Feb 2003, p.94]
    • GMR Magazine

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