GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
After numerous shoddy attempts to bring classic Contra gameplay to a next-gen system, Konami finally gets it right. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
A beautiful-looking Dungeons & Dragons-based hack-and-slash that can be played cooperatively with another player. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
Anything bearing the valuable Lord of the Rings license will sell well. Happily, there's more to this beat 'em up than just the license. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
Everything good about the original is here, with loads of new multiplayer options including maps, weapons, and game modes, too. [Feb 2003, p.80]- GMR Magazine
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- Critic Score
Godzilla & Co. wrecking cityscapes and each other, with support up to four players. What's not to like? [Feb 2003, p.96]- GMR Magazine
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- Critic Score
This green-eyed feline can control the flow of time, but puzzles designed around that concept are lacking. Great idea, flawed execution. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
Strangely, the best version is on the least-powerful hardware. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
An aggressive driving simulator that defies the rules of physics. Includes a dedicated crash mode for aspiring demolition-derby stars. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
Cel-shaded graphics effectively capture the look and feel of the classic 1980's cartoon. Especially enjoyable for fans of the series. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
A solid platformer with a unique aesthetic and animations. Lacks a little in the challenge department; a little on the short side, too. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
One of the greatest 2D platformers ever put to silicon. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Takes its inspiration from "The Legend of Zelda" - and that ain't bad. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
When the amazing, talented artists from Square join forces with the amazing, talented artists from Disney, good things happen. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
One of the best reasons to own a Game Boy Advance. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
The game that never ends... So why is it so much fun to play? [Feb 2003, p.96]- GMR Magazine
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- Critic Score
Giant robots are great, but basing them on the Gundam license with Capcom developing makes them greater, if that's even. [Feb 2003, p.92]- GMR Magazine
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- GMR Magazine
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- Critic Score
Possibly the best reason to own a PS2 network adapter. The team-based miliary tactics work better online than off. [Feb 2003, p.93]- GMR Magazine
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- GMR Magazine
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- Critic Score
The extra game modes add quite a bit to the simple concept. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
Compares nicely to the firmly entrenched Madden juggernaut, and even beats it in some areas. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
Easy to pick up and easy to play, a la "Virtua Tennis." [Feb 2003, p.96]- GMR Magazine
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- Critic Score
An enhanced version of "Smuggler's Run 2," with new vehicles and an expanded multiplayer mode with support for four players. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
The insanity effects are clever [the first time] and the scenery is downright creepy. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
If you're a D&D nerd then you already know, but buy this one for the multiplayer and user-made mods. [Feb 2003, p.94]- GMR Magazine
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- Critic Score
Ratings have cooled and Stone Cold had some run-ins with John Law. This is irrelevant, as wrestling games always sell. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
An exhaustive open-ended RPG that essentially allows you to make it up as you go along, with hundreds of people to talk to. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
From the makers of "Dave Mirra BMX" comes a just-as-playable inline skating game with a simple trick system and large levels. [Feb 2003, p.92]- GMR Magazine
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- Critic Score
An incredibly deep strategy RPG with a branching story line and a rewarding battle system. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
This remake could almost be described as a new game. But is it really Resident Evil without the laughably bad voice acting? [Feb 2003, p.96]- GMR Magazine