GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 50 Metascore
    • 70 Critic Score
    It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]
    • GMR Magazine
    • 76 Metascore
    • 90 Critic Score
    These are fantastic (albeit amazingly difficult) games that every RPG should experience. [Feb 2003, p.75]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    Gory and twisted in ways only the mature freak can appreciate. [Feb 2003, p.71]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    For those with the cash, it's well worth it. [Feb 2003, p.95]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    If Turbine can keep the quality content coming, AC2 deserves your hard drive, you Internet bandwith, and your $12.95 a month. [Feb 2003, p.71]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    My only gripe is the less-than-perfect lightsaber controls. [Feb 2003, p.72]
    • GMR Magazine
    • 50 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 54 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 53 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 60 Metascore
    • 60 Critic Score
    As fun to run through once as any of them. [May 2004, p.95]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Does an admirable job of re-creating the feel of the films. [Feb 2003, p.95]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    Not much more than a so-so platformer with a problematic camera. [Feb 2003, p.69]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    While the gameplay is faster, and more responsive than ever before, MF manages to feel even more claustophobic than in the past. That's a good thing. [Feb 2003, p.75]
    • GMR Magazine
    • 74 Metascore
    • 70 Critic Score
    A technical knockout, really, considering there's not much competition. [Feb 2003, p.95]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    Awesome in ways this space doesn't allow us to describe. [Feb 2003]
    • GMR Magazine
    • 97 Metascore
    • 100 Critic Score
    As if they dissected "Super Metroid", added a dimension, and put it back together again with slick graphics. [Feb 2003, p.96]
    • GMR Magazine
    • 54 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • 76 Metascore
    • 80 Critic Score
    The best reason to get this is the ability to link with the Gamecube version to transfer items and spells. [Feb 2003, p.97]
    • GMR Magazine
    • 58 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • GMR Magazine
    • 74 Metascore
    • 70 Critic Score
    Spearhead's default movement is also faster, which makes the game livelier: But if you're only interested in single player, there may not be enough here to sway you. [Mar 2003, p.70]
    • GMR Magazine
    • 58 Metascore
    • 70 Critic Score
    It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    This one is actually a brand new game, with significant changes. [Feb 2003, p.96]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    There's not much of a graphical upgrade from the PC version, but the interface and audio is improved. Goes great with Xbox live. [Feb 2003, p.95]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    For the more discerning hockey connoisseur, NHL2K3 has made great strides since its debut on the now defunct Dreamcast. [Feb 2003, p.93]
    • GMR Magazine
    • 88 Metascore
    • 80 Critic Score
    Insomniac's terrific action-platformer has you jumping from world to world in search of new weapons and gadgets. [Feb 2003, p.93]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It's hard to go wrong with giant robots blowing stuff up, but Enix's latest effort goes one step further with a novel control scheme. [Feb 2003, p.93]
    • GMR Magazine
    • 95 Metascore
    • 100 Critic Score
    There's something indescribably cool about cruising Vice City's beach strip while rocking to "Billie Jean." [Feb 2003, p.92]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    Unhealthily addictive. [Feb 2003, p.96]
    • GMR Magazine
    • 66 Metascore
    • 80 Critic Score
    More extreme sports fun, but this time it's all wet. Finishing is only half the battle: performing tricks factors into the final standings. [Feb 2003, p.92]
    • GMR Magazine
    • 72 Metascore
    • 70 Critic Score
    A fun ride that ends far too early. [May 2004, p.94]
    • GMR Magazine

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