GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
A beautifuly and highly enjoyable game... Yet it's disappointing in other ways, including the small number of dungeons; overdependence on sailing; easy boss battles; a meaningless, pace-killing treasure hunt; and a less-than-satisfying finale. [Apr 2003, p.58]- GMR Magazine
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- Critic Score
All the atmosphere is here - the confusion and fear - but beyond that, DFBHD doesn't involve much more than mowing down hordes of mindless enemy drones. [June 2003, p.73]- GMR Magazine
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- Critic Score
It's the shiny A.I. upgrade that's the game's biggest improvement (though it's still not perfect). [May 2003, p.64]- GMR Magazine
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- Critic Score
Ruby and Sapphire stick to the script - there are few surprises here. Yes, the world is all new, and yes, there are 100 new Pokemon, but it's still basically the same game. [June 2003, p.78]- GMR Magazine
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- Critic Score
Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]- GMR Magazine
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- Critic Score
These brief spurts of action are entertaining, but between them lie only painfully simple puzzles and, as previously mentioned, lots of running around, avoiding your idiotic pursuers with the same tricks over and over again. [June 2003, p.71]- GMR Magazine
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- Critic Score
The game's charm doesn't save it from supershort (though plentiful) levels and opponent A.I. that'll keep you playing the early levels over and over and over again. [Apr 2003, p.71]- GMR Magazine
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- Critic Score
Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]- GMR Magazine
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- Critic Score
Sporting spiffy 3D graphics but little in the way of bang for the buck, Tao Feng quickly sinks into mediocrity and takes up permanent residence there. [May 2003, p.65]- GMR Magazine
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- Critic Score
An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
The third incarnation of the gorgeous two-wheeled racer MotoGP 3 marries high-octane speed with improved control, at long last implementing front and rear brakes. [May 2003, p.66]- GMR Magazine
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- Critic Score
It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
A deep and ultimately rewarding game that apes soccer completely. From the pace to the strategy to the subtle nuances, it's all there. [Apr 2003, p.62]- GMR Magazine
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- GMR Magazine
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- Critic Score
Graphical shortcomings aside, hardcore fans shouldn't fret. AE is easily one of the most full-fledged flight sims available on any console. [Apr 2003, p.71]- GMR Magazine
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- GMR Magazine
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- Critic Score
A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]- GMR Magazine
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- Critic Score
Combat is intuitive and intense, it looks absolutely gorgeous, and it never gets boring. [Apr 2003, p.55]- GMR Magazine
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- Critic Score
This game is a big, fat whoopie cushion waiting to be sat on. [Apr 2003, p.73]- GMR Magazine
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- Critic Score
A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]- GMR Magazine
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- Critic Score
An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]- GMR Magazine
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- GMR Magazine
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- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
The principal function of moving around is a chore and, combined with the overly fancy (and illegible) heads-up display, makes completing even the simplest missions more irritating than gratifying. [Apr 2003, p.68]- GMR Magazine
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- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
The delights are mostly in the details - and the developer has taken the time to stuff this version full of neat little extras. [Apr 2003, p.73]- GMR Magazine
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- Critic Score
Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]- GMR Magazine
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- Critic Score
Hardcore fanatics may grouse about its simplistic flight model, mouse control, and repetitive missions, but for everyone else, it'll provide endless hours of exploration, random violence, and, most important, fun. [May 2003, p.69]- GMR Magazine