GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 80 Metascore
    • 90 Critic Score
    The title's most remarkable feature is the towrope's physics. Whether you're taking in slack or using it to slingshot around massive lakes, the rope feels absolutely real and must be played to be believed. [July 2003, p.73]
    • GMR Magazine
    • 77 Metascore
    • 90 Critic Score
    A game that moves fast, controls brilliantly, and looks utterly fantastic. [July 2003, p.77]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    If you just like insanely fast arcade racing, go ahead and pick it up. It's a gas. [Aug 2003, p.73]
    • GMR Magazine
    • 60 Metascore
    • 70 Critic Score
    A true love-it-or-hate-it game; try before you buy. [Aug 2003, p.77]
    • GMR Magazine
    • tbd Metascore
    • 50 Critic Score
    Most of the game plays out like "Pokemon" with bad wiring. [Mar 2003, p.65]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    The physics engine is dead on: Balls handle as they would on a real table. [Aug 2003, p.80]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    You actually control things like the bit and the horse's lead leg in turns. [July 2003, p.78]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    Despite some well-done presentation and solid controls, major missteps in the level design and entire multiplayer system cause Brute Force to lose all the fun from what should be a great time for you and your friends. [Aug 2003, p.69]
    • 69 Metascore
    • 60 Critic Score
    Remains an uneven effort because the fighting is so good while the sneaking is downright disappointing. [Aug 2003, p.73]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    A collection of over 200 totally unexpected, random, frighteningly creative "microgames." [Aug 2003, p.79]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    The games survive in excellent fashion on GBA, with sharp colors and fast framerates. [Sept 2003, p.80]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    Without a doubt, a contender for racing game of the year. [June 2003, p.74]
    • 68 Metascore
    • 50 Critic Score
    A poor camera system forces players to constantly readjust their view, which is annoying, certainly, but becomes seriously problematic later in the game. [June 2003, p.69]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Playing Rise of Nations won't make your jaw drop in amazement, but you'll probably still have lots of fun as long as you like RTS games. [Aug 2003, p.74]
    • GMR Magazine
    • 81 Metascore
    • 50 Critic Score
    Finding a hot zone that doesn't play like a deathmatch in a broom closet [or getting to a hot zone at all] takes more legwork than you'd expect for the payoff. [Sept 2003, p.65]
    • GMR Magazine
    • 58 Metascore
    • 50 Critic Score
    The pitcher/batter interface is shallower than Bank One Ballpark's swimming pool... Overall, Inside Pitch lacks just about any sense of baseball spirit. [June 2003, p.68]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    As passive entertainment, ETM isn't bad...As interactive entertainment (as a game, that is), this Matrix is quite simply spectacularly average. [Aug 2003, p.76]
    • GMR Magazine
    • 79 Metascore
    • 60 Critic Score
    Playing out your career is fun for a little while, but there's just too much tedium and repetition involved to inject freshness into a tired franchise. [Sept 2003, p.67]
    • GMR Magazine
    • 94 Metascore
    • 100 Critic Score
    Open-ended and uproariously funny. [Sept 2003, p.67]
    • GMR Magazine
    • 63 Metascore
    • 60 Critic Score
    The visuals aren't as impressive as the movies, but the underwater aesthetic and various effects (currents, bubbles, steam) are pleasing to the eye. [Sept 2003, p.77]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Introduces a rather swift prebattle system. It's a welcome addition for "Total War" players who want better control of forces and reinforcements. [Aug 2003, p.75]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    We keep stumbling onto funky new aspects the more we play it - like the fact that your relationships with your pals in this faux-MMORPG depend on the time you spend with them and the gifts you give them. Just like in real life. [June 2003, p.73]
    • GMR Magazine
    • 69 Metascore
    • 50 Critic Score
    Little more than an exercise in monotony. [Sept 2003, p.77]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    Day of Defeat isn't the most powerful gun in the armory, but it is the most reliable. [July 2003, p.73]
    • GMR Magazine
    • 91 Metascore
    • 80 Critic Score
    If "Harmony" was dinner, then Aria is surely dessert: short, sweet, and to the point. Not bad if you don't mind too much of a good thing. [June 2003, p.76]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    Excellent gameplay and some damn-fine GBA RPG graphics. [Mar 2003, p.72]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    Two-player co-op is decent fun, and it makes the single-player campaign a lot more manageable and enjoyable, but the real meat of the game is the XBL multiplayer. [July 2003, p.68]
    • 90 Metascore
    • 90 Critic Score
    What keeps Street hot in any of its addictive modes is its tight controls, great graphics, and awesome play-by-play commentary (you go, Bobbito!). [May 2003, p.72]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    It's a good game, but it lacks the qualities that make the greats - the Marios, Castlevanias, and Metroids - absolute must-haves. [June 2003, p.79]
    • GMR Magazine

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