GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
A rousing, gravelly, NFL Films-style introduction immediately gives way to slippery, sloppy, and outdated PS2 football. [Oct 2003, p.69]- GMR Magazine
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- Critic Score
Whether you're using analog or digital controls, the PS2 pad offers the best controls for kicking butts... But the graphics are the least polished of the three versions. [Sept 2003, p.63]- GMR Magazine
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- Critic Score
The authoritative presence of Hal of Fame sports announcer Keith Jackson significantly enhances what would have been an otherwise poor showing. [Oct 2003, p.68]- GMR Magazine
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- Critic Score
Its gameplay and graphics bring a richness to the genre in grand style and with lyrical grace. [Oct 2003, p.74]- GMR Magazine
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- GMR Magazine
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- Critic Score
It's suitably goofy, but with a little bit of heart and a good bit of homage. [Dec 2003, p.82]- GMR Magazine
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- Critic Score
The Xbox controller, thanks to the ultrastiff D-pad and gummi bear-buttons, is the least responsive controller to play SC II with... The graphics are the best of the three versions, though not by much. [Sept 2003, p.63]- GMR Magazine
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- Critic Score
The control in the GameCube version is suprisingly good, with buttons intuitively arranged and response time razor sharp. The Cube SCII is nearly as sharp is the Xbox version, and GameCube owners get the coolest exclusive character in Link. [Sept 2003, p.63]- GMR Magazine
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- Critic Score
Packed with gameplay depth, replay value, mordant humor, and vampire killing - the four basic food groups of the videogame diet. [Oct 2003, p.70]- GMR Magazine
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- Critic Score
Tron 2.0 may lack a coherent or interesting story line, but that doesn't mean the game is style over substance. [Oct 2003, p.65]- GMR Magazine
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- Critic Score
When you marry the spot-on physics of pinball ballistics with the collection-mania of Nintendo's ageless Pokemon franchise, good times are all but guaranteed. [Nov 2003, p.90]- GMR Magazine
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- Critic Score
F-Zero is finally running on hardware that can do it proper justice, and Sega makes GameCube sing. [Oct 2003, p.63]- GMR Magazine
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- Critic Score
Looks like it should be a fun game, but when you spend some time with it, it makes you want to chew your arm off. [Oct 2003, p.66]- GMR Magazine
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- Critic Score
Not funny enough to make you want to endure an uncooperative camera, a choppy framerate, ill-conceived jumping puzzles, terrible aim in the shooting levels, and poor collision detection. [Oct 2003, p.70]- GMR Magazine
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- Critic Score
So the pretty cool quests and diplomacy are sacked by sad combat that makes you frustrated and impatient. [Nov 2003, p.80]- GMR Magazine
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- Critic Score
Not only the best 3D fighter of all time, it will make you a better fighting-game player. [Sept 2003, p.66]- GMR Magazine
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- Critic Score
So detail oriented and text heavy that it appeals to only the most diehard and, perhaps, anal-retentive. [Nov 2003, p.77]- GMR Magazine
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- Critic Score
04 offers more of the same, but also takes encouraging steps toward true innovation... It's superb in every regard. [Sept 2003, p.72]- GMR Magazine
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- Critic Score
Brings not only addictive, up-tempo hack-n-slash action, but also a great new A.I. system that raises the bar on computer-assisted beat 'em ups. [July 2003, p.78]- GMR Magazine
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- Critic Score
Jump online, and you'll immediately reconsider Thunder. [Oct 2003, p.76]- GMR Magazine
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- Critic Score
A root canal, a disfiguring car accident, a "Suddenly Susan" marathon - these are things slightly less amusing than Freaky Flyers. [Oct 2003, p.72]- GMR Magazine
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- Critic Score
The game's biggest weakness is the lack of any levity or humor to counterpoint the story's overwhelmingly serious tone. [Sept 2003, p.68]- GMR Magazine
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- Critic Score
A solid title, but not what it could have been. [Oct 2003, p.76]- GMR Magazine
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- Critic Score
Uninspired level design rounds out the package, with the designers relying far too much on impassable mountain ranges and forcing players to find roundabout routes to their targets. [Sept 2003, p.77]- GMR Magazine
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- Critic Score
Practically begs to be played with other people. [Oct 2003, p.75]- GMR Magazine
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- Critic Score
One of the fastest, most insane combat-racing games ever devised... If the tracks were a little bit less ambitious or the trick system streamlined for human hands, DD would easily be one of the best games of its type. [Aug 2003, p.78]- GMR Magazine
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- Critic Score
Unresponsive controls, repetitive scenario design, and inconsistent A.I. [Oct 2003, p.74]- GMR Magazine
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- Critic Score
As solid as ever, but unlikely to win new converts, Silent Line: Armored Core preaches to the choir and no one else. [Aug 2003, p.71]- GMR Magazine
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- Critic Score
The battle system rocks. Not quite real-time, not quite turn-based, but somewhere in-between, KOTOR's battle engine offers tremendous depth while being intimately adjustable. [Sept 2003, p.78]- GMR Magazine
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- Critic Score
NCAA stands as (at least) "Madden's" equal and easily justifies a $50 expenditure... Improvements galore and online play (with chat) make NCAA second to none. [Sept 2003, p.72]- GMR Magazine