GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 84 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 58 Metascore
    • 70 Critic Score
    Mega Man's bread and butter has always been the run-n-gun, and X7 continues that tradition admirably. [Nov 2003, p.84]
    • GMR Magazine
    • 72 Metascore
    • 50 Critic Score
    But this game is too difficult. Hell, we got frustrated by the tutorial. Not a good sign. By far the biggest problem is that you'll be fighting the camera controls as much as the Nazis.
    • 87 Metascore
    • 80 Critic Score
    Still derivative, and slightly bizarre, but better than the previous game, Jak II is a trip worth taking. [Nov 2003, p.82]
    • 86 Metascore
    • 70 Critic Score
    We'd be hard pressed to stake the claim that any of these add significantly to the first game's singularly terse thrill. [Jan 2004, p.60]
    • GMR Magazine
    • 69 Metascore
    • 70 Critic Score
    The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.
    • 86 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 54 Metascore
    • 40 Critic Score
    This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.
    • 85 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 69 Metascore
    • 70 Critic Score
    The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.
    • 71 Metascore
    • 70 Critic Score
    Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence. [Nov 2003, p.81]
    • 68 Metascore
    • 70 Critic Score
    Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.
    • 61 Metascore
    • 40 Critic Score
    If you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]
    • GMR Magazine
    • 48 Metascore
    • 50 Critic Score
    Between the hostile camera system (which routinely obscures enemies), the dull pacing of the levels, and the repetitive combat, it loses something big. [Dec 2003, p.86]
    • GMR Magazine
    • 51 Metascore
    • 30 Critic Score
    Seriously, don't be tempted to suffer through this painful experience. [Jan 2004, p.56]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    When the action speeds up - in some painfully confusing boss battles - the imprecise controls and weak camera direction nearly kill it. [Nov 2003, p.84]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    One of the most handsome, inventive, and to be perfectly frank, <I>cool</I> beat-em-ups ever conceived. [Nov 2003, p.76]
    • 62 Metascore
    • 60 Critic Score
    DemiKids has a finer pedigree than most, but the rest of us are still waiting for these things to grow a spine. A curiosity at best. [Nov 2003, p.91]
    • GMR Magazine
    • 82 Metascore
    • 70 Critic Score
    Fighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    The only compelling reason for Halo fans to buy this version is for multiplayer, which is so much better than playing split-screen on your television. Otherwise, it's the same old space opera. [Dec 2003, p.80]
    • 84 Metascore
    • 70 Critic Score
    There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]
    • 81 Metascore
    • 80 Critic Score
    Harder-hitting than the rest. [Oct 2003, p.67]
    • GMR Magazine
    • 63 Metascore
    • 40 Critic Score
    While DBS2 does an admirable job of capturing the platform jumping and heated brawling of Nintendo's more famous franchise, the game still falls flat. [Oct 2003, p.80]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    Unless you're feeling nostalgic, you're better off stickin' with EA's "NBA Street" series for over-the-top roundball fun. [Dec 2003, p.84]
    • GMR Magazine
    • 78 Metascore
    • 70 Critic Score
    One fine tactical strategy series...It's just too bad that so little has been changed. This isn't Dynasty Tactics 2, it's "DT: Special Edition." [Nov 2003, p.77]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Like the annual football fix, it's a killer deal for the money, whether you're a casual fan or a liquid-limbed obsessive. [Nov 2003, p.88]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    Some puzzles require a more elaborate death, but the concept could have been taken a step further. [Dec 2003, p.82]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Makes no mistakes, and while it lacks Sonic's flash, it's a better game. [Oct 2003, p.73]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    If only the visual polish matched the immaculate accuracy of the gameplay. [Oct 2003, p.67]
    • GMR Magazine

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