GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.- GMR Magazine
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- Critic Score
By upping the number of creatures in a stable, Tecmo has dramatically quickened the game's pace, with only a minimal trade-off in terms of the number of menus a trainer must plod through. [Jan 2004, p.60]- GMR Magazine
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- Critic Score
Hit & Run's gameplay is entertaining without the license, but the license considerably enhances the fun, and you can't for ask for anything more from a tie-in.- GMR Magazine
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- Critic Score
Though nostalgia hounds will likely be amused, others will probably want more depth from the best beat-em-up 1985 had to offer. [Dec 2003, p.104]- GMR Magazine
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- Critic Score
What really sets it apart from other first-person shooters, though, is the attention to technical and tactical detail, as well as the skill it demands from the player. [Jan 2004, p.78]- GMR Magazine
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- Critic Score
The trouble comes when Defiance pads its levels with repetitive encounters and identical areas.- GMR Magazine
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- Critic Score
Every now and then, however, you strike solid gold, and if "Super Mario 64" is videogaming's "A Hard Day's Night," then Beyond Good & Evil is surely its "Let it Be." [Dec 2003, p.98]- GMR Magazine
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- Critic Score
If you play only one game set in Middle-earth this year, don't make it this one.- GMR Magazine
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- Critic Score
Even without online play, Uru wins points for style and originality. Diehard "Myst" fans probably already have this, but others may want to wait until February to see if the whole online thing pays off.- GMR Magazine
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- Critic Score
Arenas are constrained and cliched, and the gameplay is as button-mashy as ever. [Dec 2003, p.86]- GMR Magazine
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- Critic Score
This RPG is full of lush graphics and beautiful effects but completely devoid of a decent story, character development, and anything resembling depth.- GMR Magazine
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- Critic Score
A crappy lock-on system snaps the Terminator's weapon right to a target, oftentimes one that's right underneath a grate and thus untouchable, all the while ignoring a more obvious threat.- GMR Magazine
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- Critic Score
Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.- GMR Magazine
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- Critic Score
With the underlying mechanics perfected, Commando gets down to the business at hand and provides a Godzilla-sized block of fun. [Dec 2003, p.72]- GMR Magazine
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- Critic Score
The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]- GMR Magazine
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- Critic Score
It's technically competent, but Crash NKR does not offer a gaming experience anyone would call fun. [Jan 2004, p.56]- GMR Magazine
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- Critic Score
The controls just don't cut it...Final Four's controls are quite sluggish, taking a split second or so before the corresponding action occurs onscreen. [Jan 2004, p.84]- GMR Magazine
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- Critic Score
The inferior prequel to the outstanding "No One Lives Forever" series, having none of the charm, humor, or creative gameplay of the other games under the NOLF umbrella.- GMR Magazine
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- Critic Score
It's more significant for the plot threads it weaves than the gaming innovations ti offers. [Feb 2004, p.92]- GMR Magazine
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- Critic Score
The graphics seal the deal. This just doesn't look like an Xbox game. The slowdown notwithstanding, the lighting is bad, the car models look wrong, and the trackside objects are sparse and ugly. [Oct 2003, p.77]- GMR Magazine
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- Critic Score
Throw in some uninspired third-person brawling, and, well, this turkey comes out as dry as the Sahara. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
The trouble comes when Defiance pads its levels with repetitive encounters and identical areas.- GMR Magazine
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- Critic Score
What really wins this skins match is multiplayer: "Tiger" doesn't do it on Xbox, while Links not only offers multiplayer tourneys, but also the promise of new downloadable courses. [Dec 2003, p.82]- GMR Magazine
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- Critic Score
Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.- GMR Magazine
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- Critic Score
If you play only one game set in Middle-earth this year, don't make it this one.- GMR Magazine
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- Critic Score
As awe-inspiring and grandiose as the Pearl Harbor level is, it's still just a rail shooter. The missions are uneven, ranging from uninspired "stealth" levels to well-designed artillery raids.- GMR Magazine
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- Critic Score
But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.- GMR Magazine
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- Critic Score
If you play only one game set in Middle-earth this year, don't make it this one.- GMR Magazine
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- Critic Score
Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit. [Dec 2003, p.100]- GMR Magazine
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- Critic Score
Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.- GMR Magazine
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