GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
The glorious 3D speed rush is still broken by moments where you will scream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.- GMR Magazine
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- Critic Score
GT Online's price merely makes it attractive in a low-budget, disposable way. [Jan 2004, p.90]- GMR Magazine
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- Critic Score
Although there are plenty of missions to complete and mosters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game. [Mar 2004, p.84]- GMR Magazine
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- Critic Score
What really distinguishes this charmer is its finely honed sense of pacing: While the first game's notorious difficulty level is fully intact, the levels, objectives, and boss battles are mixed and matched to near perfection.- GMR Magazine
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If you've ever played "Jagged Alliance 2" and thought "Hot diggity, if this took place in World War II and was in 3D, it would rock," here is your dream game.- GMR Magazine
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- Critic Score
Although there are plenty of missions to complete and monsters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game.- GMR Magazine
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Games like B.O.S. tend to become tedious and long, compelling you to continue simply so you can level up and get stronger armor and bigger weapons. There's not really any roleplaying to speak of. [Mar 2004, p.84]- GMR Magazine
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- Critic Score
The gameplay, although strong at first, wasn't meant to be stretched this thin; if you're someone how intends to attempt all four games at a stretch, prepare for plenty of tedium to set in halfway through. [Jan 2004, p.52]- GMR Magazine
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- Critic Score
A decent example of the genre and has some creative design, but it won't blow any minds or win many awards.- GMR Magazine
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The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it. [Mar 2004, p.87]- GMR Magazine
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- Critic Score
The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.- GMR Magazine
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- Critic Score
The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.- GMR Magazine
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- Critic Score
The glorious 3D speed rush is still broken by moments where you will csream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.- GMR Magazine
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- Critic Score
At times it's great, at other times, it's buggy and unfinished. What a waste. Condition Zero does not do the Counter-Strike name proud. [Mar 2004, p.90]- GMR Magazine
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With its open-ended structure and unusual story line, Arx Fatalis is the polar opposite of traditional console RPGs, and that's why I like it so much.- GMR Magazine
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- Critic Score
It's a well-made game, but its high points start to fall as you experience them over…and over...- GMR Magazine
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The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]- GMR Magazine
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It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]- GMR Magazine
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It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]- GMR Magazine
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- Critic Score
It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]- GMR Magazine
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The fighting is absolutely mad-dog-howling good. [Mar 2004, p.93]- GMR Magazine
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If you enter All God's Village, enter with a spare pair of underwear.- GMR Magazine
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A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.- GMR Magazine
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The only problem with SNK's KoF double-pack is the two KOF's SNK chose to pack together. [Jan 2004, p.72]- GMR Magazine
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Isn't a remake of the PS1 game of the same name, but rather a conceptually similar reimagining. [Jan 2004, p.68]- GMR Magazine
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A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.- GMR Magazine
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- Critic Score
A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.- GMR Magazine
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- Critic Score
A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.- GMR Magazine
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Encounters in Space makes up for its inevitably repetitive lock/dodge/shoot action with tons of replay value.- GMR Magazine
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The best board game and card game of this generation, Culdcept features simple, deep, addictive gameplay that's topped off with great four-player multiplayer support. [Jan 2004, p.52]- GMR Magazine