GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Hand-to-hand combat, especially against a large group of thugs, is clunky at best and irritating at worst. [Sept 2004, p.79]- GMR Magazine
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- Critic Score
Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]- GMR Magazine
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- Critic Score
With its violence, online play, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike.- GMR Magazine
- Read full review
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- Critic Score
With its violence, use of Xbox Live, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike. [Aug 2004, p.96]- GMR Magazine
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A plodding pace serves to slow down the showdown - something as simple as escaping from a steel cage is an extended, boring affair. [Sept 2004, p.81]- GMR Magazine
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It's one of the most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.- GMR Magazine
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- Critic Score
Because of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]- GMR Magazine
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- Critic Score
The most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.- GMR Magazine
- Read full review
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- Critic Score
Unlike "GTA's" open-ended gameplay, DRIV3R is both linear and confined. [Sept 2004, p.83]- GMR Magazine
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- Critic Score
On the downside, you're going to have to bite your lip and accept the fact that the Xbox version does look a bit better. [Sept 2004, p.84]- GMR Magazine
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Is Joint Operations better than "Battlefield 1942"? Yes, if all the pieces come together. But without good players backing you up and a well-populated map, you're screwed. [Oct 2004, p.96]- GMR Magazine
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FM4 isn't likely to win new converts, but it's guaranteed to lease the choir. [July 2004, p.90]- GMR Magazine
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- GMR Magazine
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It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]- GMR Magazine
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- Critic Score
While the stealth formula has been done to death, Psi-Ops is saved from mediocrity by the sheer versatility of its mind-over-matter approach. [Aug 2004, p.92]- GMR Magazine
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A more technical take on tennis - or at least it tries to be. [Aug 2004, p.89]- GMR Magazine
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If you're frustrated by "FFTA," this is strategy with training wheels. [July 2004, p.92]- GMR Magazine
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It can be a little too difficult at times, especially when trying to make finicky jumps on a small screen while, for example, riding a bus. But the balancing issues are confined mostly to the bosses. [Aug 2004, p.91]- GMR Magazine
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Nintendo has put together a fantastic cooperative quest, but compared to most single-player games, it's short, and compared to most multiplayer games, there's little reason to go back once you've played through it. [July 2004, p.83]- GMR Magazine
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It's a fine tie-in game, but it's over rather quickly, offering little in the way of challenge. [Aug 2004, p.93]- GMR Magazine
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The most socially relevant videogame in recent memory and should be played not just by fans of the genre, but by anyone desiring a deeper understanding of what it must be like to participate in urban warfare. [Aug 2004, p.98]- GMR Magazine
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It's a seamless and nigh-flawless experience that incorporates the best of what we love about gaming. [Aug 2004, p.90]- GMR Magazine
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It's ironic, then, that one of the most striking things you will find on Xbox today is stellar throwback to the halcyon days of 2D gaming. [July 2004, p.87]- GMR Magazine
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Deadly Shadows sticks closely to the formula, albeit with a highly refined touch. [Aug 2004, p.101]- GMR Magazine
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Ultimately, we would have been better served by an all-new River City Ransom. [Sept 2004, p.81]- GMR Magazine
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- GMR Magazine
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Because may stages aren't too difficult to pass, the game might seem easy at first, but it's really a system that favors rewarding good players rather than punishing poor ones. [July 2004, p.89]- GMR Magazine
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Tons of tracks, 100 cars, 100 parts, and a dozen cool minigames deliver endless customization options. [Jan 2004, p.86]- GMR Magazine
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The controls are where the game falls apart: Movement is imprecise, with every jump a disaster waiting to happen; targeting an enemy with any degree of accuracy is simply impossible. [June 2004, p.81]- GMR Magazine
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For the most part, goofy fun and challenges requiring excellent tactics rule the day. Still, Tactics does a good job of reminding players that yes, it is a bargain-bin title. [July 2004, p.90]- GMR Magazine