GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
A delicate blend of "You Don't Know Jack," "Girls Gone Wild," and repeatedly smashing your head against a concrete wall. [Oct 2004, p.116]- GMR Magazine
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- Critic Score
Character upgrades, including a useless superpunch for Olimar and Louie, highlight Pikmin 2's greatest flaw: it relies too heavily on the collection of stuff. [Oct 2004, p.104]- GMR Magazine
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- Critic Score
While the monster creation is excellent, the minigames feel more rudimentary. [Sept 2004, p.93]- GMR Magazine
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- GMR Magazine
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- Critic Score
Bomb-collection out the wazoo, a grim but bland story line, and everything old packaged as if it were new. [June 2003, p.75]- GMR Magazine
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- Critic Score
What little real challenge there is exists solely because of the horrendous camera controls. [Oct 2004, p.98]- GMR Magazine
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- Critic Score
It kind of works, if only as a surprisingly challenging, exceptionally beautiful time capsule of Tezuka's greatest hits. [Sept 2004, p.82]- GMR Magazine
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- Critic Score
The real selling point is Ghosthunter's presentation, and the graphics, script, music, and acting are all first-rate. [Sept 2004, p.96]- GMR Magazine
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- Critic Score
It's faced paced, full of creative shot making, and chock-full of fun unlockables - there's no denying the addictive power. [Oct 2004, p.98]- GMR Magazine
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- Critic Score
It still doesn't own the grahics category, but Madden controls better with that same great pace it's known to have. [Sept 2004, p.86]- GMR Magazine
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- Critic Score
Unfortunately, like its prequel, Black Arrow's single-player campaign is still a collection of trial-and-error missions that require you to memorize the location of every hostage and enemy while perfecting your run through linear levels. [Sept 2004, p.93]- GMR Magazine
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- Critic Score
Enemies and weapons are well balanced, progression through the Mars base is even and steady, and the locations are varied enough to keep things interesting. [Oct 2004, p.100]- GMR Magazine
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- Critic Score
It arrives on Xbox as both a has-been and simultaneously a never-ran. [Oct 2004, p.120]- GMR Magazine
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- Critic Score
Gamers who are interested in a horror title without needing to scrounge for ammunition and health packs should give Echo Night: Beyond a go, but players who are used to fighting for their survival will find the game dull and repetitive. [Sept 2004, p.94]- GMR Magazine
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- Critic Score
Even if the image of the precious Hamtaro in an apple suit makes you cringe, there's a solid game behind the cuteness. [Sept 2004, p.94]- GMR Magazine
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- Critic Score
The combat is fantastic, but...everything outside of combat is pretty bland. [Aug 2004, p.100]- GMR Magazine
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- GMR Magazine
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- Critic Score
While "Madden's" a better game in the way that Peyton Manning is better than Steve McNair (marginally), it'll be fun to see if ESPN can beat the daunting spread with its budget-priced equalizer. [Sept 2004, p.87]- GMR Magazine
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- Critic Score
The game ends just when the story starts to get interesting, and hardcore RPG fans should be able to beat it over a single weekend of dedicated play. [Oct 2004, p.114]- GMR Magazine
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- Critic Score
It's difficult to justify the price tag when the single-player campaign offers little lasting value. [Sept 2004, p.84]- GMR Magazine
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- Critic Score
Fever feels like some shareware game you could download for free on a PC. [Sept 2004, p.92]- GMR Magazine
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- Critic Score
NCAA 2005 is not as good as "NCAA 2004." It's more on the level of colossal disappointment, actually, considering the hype surrounding 2005's release. [Sept 2004, p.87]- GMR Magazine
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- Critic Score
Competing and breaking records proves to be the main source of excitement, but wearing out your fingers gets old fast. [Sept 2004, p.82]- GMR Magazine
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- Critic Score
Charging $40 for a glorified expansion pack is a bit pricey, but fans will find everything they love about the original and more. [Aug 2004, p.91]- GMR Magazine
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- Critic Score
The game's not just about kicking ass, though. It's also about gorgeous graphics. [Aug 2004, p.99]- GMR Magazine
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- Critic Score
Basically an expanded version of the original game. It won't win over any of the game's skeptics, but fans of the original will definitely find something to like here. [Aug 2004, p.100]- GMR Magazine
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- Critic Score
Brilliant graphics, incredibly detailed environments, smart controls, and 30 sinister standalone missions. [Oct 2004, p.120]- GMR Magazine
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- Critic Score
Gone are the cel-shaded cartoon graphics, replaced with rougher texture-mapped models that lack the same action-figure sheen. [July 2004, p.90]- GMR Magazine
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- Critic Score
If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]- GMR Magazine
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- Critic Score
If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]- GMR Magazine