GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
The best DBZ game yet. It's a fighter with enough personality and depth to appeal even to all seven nonfans of the franchise. [Jan 2004, p.56]- GMR Magazine
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- Critic Score
Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.- GMR Magazine
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- Critic Score
But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.- GMR Magazine
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- Critic Score
A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.- GMR Magazine
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- Critic Score
The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. [Mar 2004, p.93]- GMR Magazine
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- Critic Score
A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.- GMR Magazine
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- Critic Score
No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.- GMR Magazine
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- Critic Score
A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.- GMR Magazine
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- GMR Magazine
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- Critic Score
Diehard EQ addicts and RTS junkies will get some fun out of this game (especially with its monstrous 12-player LAN/Internet support); everyone else should probably just stick to "Warcraft III."- GMR Magazine
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- Critic Score
Once you begin playing, though, you realize that Sword of Mana's interface is among the most ill-advised in recent memory.- GMR Magazine
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What Avalanche does right is give the gamer the sickest sense of speed in any snowboarding game to date.- GMR Magazine
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- Critic Score
Parents will probably have to play this one along with their toddlers. When they do, they'll find a fun but flawed kid's program.- GMR Magazine
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A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]- GMR Magazine
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A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.- GMR Magazine
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- Critic Score
Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.- GMR Magazine
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- Critic Score
The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]- GMR Magazine
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- Critic Score
Armageddon, real or video style, should not be this uninspired. [Jan 2004, p.91]- GMR Magazine
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- Critic Score
All would be forgivable if the core gameplay were decent, but it sadly consists of pressing one button over and over again. There's absolutely no sense of rhythm, and results seem arbitrary at best.- GMR Magazine
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- Critic Score
There are no more than a handful of truly danceable tracks. The rest are either slow, boring, or both. [Jan 2004, p.64]- GMR Magazine
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- GMR Magazine
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A clear case of style over substance, XIII is pretty to look at but a bitch to play. Even all of its snazzy extra features can't make up for the hole that the evilly accurate A.I. puts in its head.- GMR Magazine
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- Critic Score
Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.- GMR Magazine
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- Critic Score
Ultimately, however, Manhunt becomes more laborious than shocking. Along the way, the vaunted enemy A.I. turns transparent, detracting considerably from its aura of paranoia.- GMR Magazine
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As frivolous as it seems, FFX-2 is most effective later in the game, when the light stuff gives way to more serious tones. A bizarre, feisty triumph. [Dec 2003, p.90]- GMR Magazine
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A modern-day masterpiece that will be talked about for years to come.- GMR Magazine
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- Critic Score
The schizophrenia works, but just barely, because the game does nothing particularly brilliantly. [Jan 2004, p.72]- GMR Magazine
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- Critic Score
Or you could get them and play them again and again the way you play a favorite album, because your $30 will get you two of the funkiest, most charming grooves you'll ever see in videogame form. [Jan 2004, p.90]- GMR Magazine
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- Critic Score
Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]- GMR Magazine
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