GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 66 Metascore
    • 70 Critic Score
    The best DBZ game yet. It's a fighter with enough personality and depth to appeal even to all seven nonfans of the franchise. [Jan 2004, p.56]
    • GMR Magazine
    • 57 Metascore
    • 40 Critic Score
    Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
    • 89 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 78 Metascore
    • 90 Critic Score
    A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
    • 33 Metascore
    • 20 Critic Score
    The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. [Mar 2004, p.93]
    • 66 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 84 Metascore
    • 90 Critic Score
    No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.
    • 79 Metascore
    • 90 Critic Score
    A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
    • 78 Metascore
    • 80 Critic Score
    A great realization of Nintendo's much-vaunted connectivity strategy.
    • 62 Metascore
    • 50 Critic Score
    Diehard EQ addicts and RTS junkies will get some fun out of this game (especially with its monstrous 12-player LAN/Internet support); everyone else should probably just stick to "Warcraft III."
    • 72 Metascore
    • 60 Critic Score
    Once you begin playing, though, you realize that Sword of Mana's interface is among the most ill-advised in recent memory.
    • 73 Metascore
    • 70 Critic Score
    What Avalanche does right is give the gamer the sickest sense of speed in any snowboarding game to date.
    • 55 Metascore
    • 60 Critic Score
    Parents will probably have to play this one along with their toddlers. When they do, they'll find a fun but flawed kid's program.
    • 48 Metascore
    • 40 Critic Score
    A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]
    • GMR Magazine
    • 84 Metascore
    • 70 Critic Score
    A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]
    • GMR Magazine
    • 73 Metascore
    • 60 Critic Score
    Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.
    • 57 Metascore
    • 40 Critic Score
    Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
    • 74 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 57 Metascore
    • 30 Critic Score
    Armageddon, real or video style, should not be this uninspired. [Jan 2004, p.91]
    • GMR Magazine
    • 46 Metascore
    • 20 Critic Score
    All would be forgivable if the core gameplay were decent, but it sadly consists of pressing one button over and over again. There's absolutely no sense of rhythm, and results seem arbitrary at best.
    • 82 Metascore
    • 50 Critic Score
    There are no more than a handful of truly danceable tracks. The rest are either slow, boring, or both. [Jan 2004, p.64]
    • GMR Magazine
    • 69 Metascore
    • 50 Critic Score
    Controlling the camera is a minigame all its own. [Jan 2004, p.72]
    • GMR Magazine
    • 72 Metascore
    • 60 Critic Score
    A clear case of style over substance, XIII is pretty to look at but a bitch to play. Even all of its snazzy extra features can't make up for the hole that the evilly accurate A.I. puts in its head.
    • 73 Metascore
    • 60 Critic Score
    Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.
    • 76 Metascore
    • 60 Critic Score
    Ultimately, however, Manhunt becomes more laborious than shocking. Along the way, the vaunted enemy A.I. turns transparent, detracting considerably from its aura of paranoia.
    • 85 Metascore
    • 90 Critic Score
    As frivolous as it seems, FFX-2 is most effective later in the game, when the light stuff gives way to more serious tones. A bizarre, feisty triumph. [Dec 2003, p.90]
    • 93 Metascore
    • 100 Critic Score
    A modern-day masterpiece that will be talked about for years to come.
    • 73 Metascore
    • 60 Critic Score
    The schizophrenia works, but just barely, because the game does nothing particularly brilliantly. [Jan 2004, p.72]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    Or you could get them and play them again and again the way you play a favorite album, because your $30 will get you two of the funkiest, most charming grooves you'll ever see in videogame form. [Jan 2004, p.90]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]

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