GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 72 Metascore
    • 80 Critic Score
    Holland has done a brilliant job of focusing on gameplay over realism.
    • 68 Metascore
    • 80 Critic Score
    Easy to pick up and damn fun to play.
    • 63 Metascore
    • 40 Critic Score
    The graphics are horribly bland, the freeways never end, and apparently all of Tokyo's traffic is represented by a single yellow van. [Feb 2004, p.91]
    • 26 Metascore
    • 20 Critic Score
    Eight-bit "Double Dragon" was more fun and more complex than this ostensibly 32-bit outing. What are they doing with all those bits, anyway? [Dec 2003, p.104]
    • GMR Magazine
    • 74 Metascore
    • 60 Critic Score
    Should have been the next glorious chapter in that game's story. Instead, it's a mildly disappointing epilogue.
    • 90 Metascore
    • 90 Critic Score
    When it comes to online play, PGR2 knocks it out of the park. [Jan 2004, p.76]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 65 Metascore
    • 60 Critic Score
    What it does do well is capture the back-and-forth flow of hockey, especially during odd-man rush situations, neutral-zone navigation, forechecking, and power plays around the goal. [Jan 2004, p.84]
    • GMR Magazine
    • 82 Metascore
    • 70 Critic Score
    Holding back the fun are severe slowdown and scripting problems; hectic firefights and complex rooms often crush the game's framerate, and some event triggers can be irrevocably hung up, forcing a restart. [Dec 2003, p.92]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    Tongue-in-cheek humor and mindless, cathartic bashing of things keep the proceedings from getting overly dull. [Jan 2004, p.92]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    What could've been crap on a DVD turns out to be a game that's easy to pick up and damn fun to play.
    • 71 Metascore
    • 70 Critic Score
    One of the better 5-on-5 basketball games we've played. [Jan 2004, p.82]
    • GMR Magazine
    • 74 Metascore
    • 60 Critic Score
    Your opponents are unbelievably excellent shots who almost never miss...A clear case of style over substance, XIII is pretty to look at but a bitch to play. [Dec 2003, p.100]
    • 77 Metascore
    • 80 Critic Score
    Flight-sim purists will be horrified by SWON's simplicity, but everyone else will be too busy having fun.
    • 67 Metascore
    • 60 Critic Score
    With too much style and not enough substance, this one can only Go! Go! so far. [Dec 2003, p.88]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 64 Metascore
    • 60 Critic Score
    What holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff. [Nov 2003, p.77]
    • GMR Magazine
    • 47 Metascore
    • 50 Critic Score
    But what holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff.
    • 82 Metascore
    • 90 Critic Score
    With great dialogue, beautiful art direction, and generally high-quality puzzles, it's worthwhile to indulge the designers' crate fetish just to see what comes next.
    • 85 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • 82 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of "Fast and the Furious" (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • 76 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 82 Metascore
    • 70 Critic Score
    If you're gonna buy one college game this year, buy March Madness.
    • 81 Metascore
    • 70 Critic Score
    There are a lot of things about HM:FMT that make it ideal for GBA, but the main thing is the bite-sized chunks of time that the game is broken up into. [Dec 2003, p.104]
    • GMR Magazine
    • 73 Metascore
    • 60 Critic Score
    This poor man's "Spy Hunter" is the part of Everything or Nothing in which nothing is, in all honesty, preferable. [Jan 2003, p.93]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    One of those games you cherish playing - and avoid completing because you just don't want it to end. [Jan 2003, p.93]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    If the NPC A.I. were a little more fully realized, CIMA would rank as one of the best GBA games out there. As it stands, it's merely pretty darn good. [Nov 2003, p.90]
    • 83 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of Fast and the Furious (and, more specifically, Midnight Club II), Underground is the new definition of white-knuckle.
    • 81 Metascore
    • 70 Critic Score
    If you're gonna buy one college game this year, buy March Madness.
    • 87 Metascore
    • 100 Critic Score
    Yeah, we'll say it: Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that.

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