GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 87 Metascore
    • 90 Critic Score
    Nothing's more hysterical than replacing Solid Snake with an old office lady, and watching her sneak off to take care of business on Big Shell, SOCOM at the ready. [Apr 2003, p.63]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The framerate is also speedy-slick, and your ninjas feel and move as light as a feather. [Apr 2003, p.69]
    • GMR Magazine
    • 64 Metascore
    • 20 Critic Score
    Incredibly dull and uninspired, full of weird A.I. behaviors, bad graphics, and crushingly boring ennvironments. [May 2003, p.72]
    • GMR Magazine
    • 86 Metascore
    • 90 Critic Score
    A hardcore simmer's delight, with superb flight physics and enough detail to please the most finicky realism fanatics, including minutiae such as adjustable fuel mixtures and radiator controls. [June 2003, p.70]
    • GMR Magazine
    • 78 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    As complete and comprehensive an epic as we have ever seen, and it succeeds on all levels, both plot-wise and game-wise. [Mar 2003, p.55]
    • GMR Magazine
    • 64 Metascore
    • 10 Critic Score
    Then there's the weak, arbitrary enemy A.I., the impenetrable interface, and the absurdly incomplete documentation. [June 2003, p.70]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    The jarring switch between graphical adventure and actual gameplay is so distinct, Everblue 2 ultimately feels like a half-baked minigame. [Mar 2003, p.67]
    • GMR Magazine
    • 68 Metascore
    • 60 Critic Score
    Questionable in taste, weak in humor, and uneven in play, Chaos dampens its drawers with mediocrity. [Apr 2003, p.72]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    While the action runs smoothly, textures and level design are a bit on the simple side, making some of the more ambitious "natural" levels feel a little too grid based. [Apr 2003, p.67]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 74 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    It's different than any RPG you've played before, and better than most. [Apr 2003, p.62]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    The invention-building feature, which lets you create new weapons by combining photos of different found objects is nothing short of genius. [Mar 2003, p.68]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    What I liked best was how most of the tracks were set up in a way to guarantee fast or exciting finishes. [Mar 2003, p.64]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    Lacking in the production department, with awful slowdown at times and a camera that makes life difficult. [Feb 2003, p.70]
    • 89 Metascore
    • 90 Critic Score
    If you want to enjoy this game in all its glory, you'd better have a top-end gaming PC and a decent racing wheel. [May 2003, p.66]
    • GMR Magazine
    • 63 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 73 Metascore
    • 50 Critic Score
    Exaggeraged violence is all Pride has; matches often conclude in less time than the game takes to load the match. [Mar 2003, p.66]
    • GMR Magazine
    • 70 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 71 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 75 Metascore
    • 70 Critic Score
    If you can forgive it for some plain visuals and don't mind wading through menus - it may be fast-paced, but it's still an RPG - it's worth your time. [Mar 2003, p.58]
    • 84 Metascore
    • 60 Critic Score
    The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
    • GMR Magazine
    • 74 Metascore
    • 80 Critic Score
    Get a keyboard for your PS2 or don't bother playing. However, with a keyboard, this is EverQuest, the PC phenom, in all its addictive glory. [Feb 2003, p.80]
    • GMR Magazine
    • 75 Metascore
    • 80 Critic Score
    Definitely delivers cool effects and dishes up some really amazing moments, but technical issues, a cornball story, and weak voice acting add up to a slight disappointment overall. [Apr 2003, p.66]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    Lackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]
    • GMR Magazine
    • 50 Metascore
    • 70 Critic Score
    Ash does a wonderful job of establishing an eerie, dystopian world where Dorothy's evil still slingers. [Mar 2003, p.71]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    The ultrasharp, hi-res character art and fluid animation keep XX at the cutting 2D edge, putting even Capcom's most recent fighters to shame. [Mar 2003, p.66]
    • GMR Magazine

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