GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 78 Metascore
    • 85 Critic Score
    Culdcept has exceeded my expectations in nearly every way. The game is deep, addicting, and an absolute joy to play.
    • 78 Metascore
    • 74 Critic Score
    The game is put together well, and despite some sore spots, it’s still the best Simpsons game on the market.
    • 78 Metascore
    • 89 Critic Score
    "FIFA 2003" is fully licensed and pretty to look at, but WTS has it beat in every other category.
    • 78 Metascore
    • 75 Critic Score
    For all you old codgers (Paul) longing for yesteryear when gameplay was king and multiplayer was where it was at, Pac-Man Vs. is about as pure and stripped down a gaming experience you can get.
    • 77 Metascore
    • 78 Critic Score
    Yes, the game is quite short, there are some tremendous lapses in storytelling logic, and there is some mindless, put-your-fist-through-the-screen repetition that makes you long for the earlier, more innovative levels of the game. But the game is one of the best to capture the Bond experience since "Goldeneye."
    • 77 Metascore
    • 79 Critic Score
    True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
    • 77 Metascore
    • 79 Critic Score
    True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
    • 77 Metascore
    • 79 Critic Score
    True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
    • 77 Metascore
    • 86 Critic Score
    While many of the improvements fell short of our expectations this is still a better version of the game than the original EQOA. Frontiers is a bigger world, plays smoother, and has MARGINAL bonuses in sounds and looks.
    • 77 Metascore
    • 88 Critic Score
    The action-packed nature of The Suffering keeps it from being the scariest of horror games, but Surreal Software added a plethora of inventive effects that make up for it, actually out-scaring some games in the ever growing genre.
    • 77 Metascore
    • 88 Critic Score
    The series is definitely in peak form here, with near endless amounts of options and gameplay tweaks that add to an already addictive and playable formula.
    • 77 Metascore
    • 76 Critic Score
    A good, solid game, but it doesn’t offer much more than the previous title did. If you’ve played that to death, there isn’t much here that you haven’t already experienced.
    • 76 Metascore
    • 68 Critic Score
    Despite the additions like the Lamda server, new items and equipment, quests, and party members, MUTATION remains plagued by the unfortunate aspects that ruined the first game: monotonous dungeon designs and an equally terrible (but at least more tolerable) camera system.
    • 76 Metascore
    • 70 Critic Score
    The lack of a Master difficulty really hurts the game's longevity, and the songlist is pretty slim at just over 30. The multiplayer mode is a blast, but probably not worth the substantial investment of 3 extra congas.
    • 76 Metascore
    • 80 Critic Score
    Metal Slug 3 is just plain fun. It's freaking tough, but fun nevertheless.
    • 76 Metascore
    • 80 Critic Score
    While the story isn’t as captivating and some changes have been made (including stripping away multiplayer), Baldur’s Gate: Dark Alliance is still more than worthy of the handheld hacker crown.
    • 76 Metascore
    • 93 Critic Score
    Violent or not, Manhunt contains substance that other games can only wish for, and does so while pulling off some excellent and original play mechanics, executed to near-perfection.
    • 75 Metascore
    • 58 Critic Score
    There is no doubt that Bandai has a really, really interesting concept here, but it’s just so unfortunate that things like the camera system and inexcusably repetitive dungeons lower the game’s status to just another mediocre RPG with tons of potential just waiting to be noticed and explored.
    • 75 Metascore
    • 86 Critic Score
    A good game that could be great with slight improvements. The nagging camera problems really create an issue, and the tediousness of the never-ending supply of enemies will drive some people insane.
    • 75 Metascore
    • 77 Critic Score
    The controls could use a little work, we’d like to encounter more things to shoot, and it’d be nice to be able to play as more than three Autobots, but Melbourne House has laid the groundwork for what can become an exciting shooter series.
    • 75 Metascore
    • 82 Critic Score
    Isn’t anything revolutionary, rather it’s a simple evolution of the series. The game fixes a number of flaws from its predecessor, and tweaks a few things that didn’t need major adjustments. It’s more of the same, but bigger and better.
    • 75 Metascore
    • 50 Critic Score
    It’s not nearly as inspired, polished, or compelling as the home versions.
    • 74 Metascore
    • 70 Critic Score
    Merely an above average tennis game that doesn’t replace leaders in the genre like "Sega Sports Tennis" or "Mario Tennis."
    • 74 Metascore
    • 87 Critic Score
    Finding friends is painless, and making them on EQOA is half the fun. It's the community aspect of EQOA that sets it apart from other games of the genre, and other online titles as well.
    • 74 Metascore
    • 89 Critic Score
    Violent or not, Manhunt contains substance that other games can only wish for, and does so while pulling off some excellent and original play mechanics, executed to near-perfection.
    • 74 Metascore
    • 90 Critic Score
    My favorite of the series. On the PSone, the game was an acquaintance. On the Dreamcast a one night stand. But Defiance is a full-fledged romance. Finally, the storyline satisfies completely and I will not spoil it for you. But I will say that if you are a fan of the series, this is the one you’ve been waiting for.
    • 73 Metascore
    • 80 Critic Score
    This game is all about style. And for anyone who’s even remotely a fan of the classic western genre, it’s a must have.
    • 73 Metascore
    • 73 Critic Score
    Many key flaws in the gameplay remain, despite some incredibly stylish and cool mechanics.
    • 73 Metascore
    • 69 Critic Score
    Despite the solid length and some decent gameplay ideas, the game never reaches it's full potential - whether it be in terms of the lackluster multiplayer, the cheap A.I. or the less-then-brilliant fighting system.
    • 73 Metascore
    • 76 Critic Score
    If you are a fan, you won't be disappointed, though we should note that the game doesn't last very long, and gives you little incentive to return after finishing.
    • 73 Metascore
    • 65 Critic Score
    Fusing a lightning-quick, over the top football engine with a realistic foundation in professional rules simply doesn’t work. It’s like putting Wayne Chrebet in a West Coast offense – both are great in and of themselves, but adding the two together leads to mediocrity.
    • 73 Metascore
    • 65 Critic Score
    The loose analog control allows for some pretty crazy, law of physics-defying maneuvers in the open sky. But once you approach the ground, it simply isn't responsive enough.
    • 73 Metascore
    • 65 Critic Score
    As far as dance/rhythm games go, Groove has the unique feature of the EyeToy, but its lack of depth hurts its value.
    • 73 Metascore
    • 84 Critic Score
    It starts off a bit slow, but the more you play, the more engrossed you'll become. That's where Sony Cambridge's true talents shine through. The story, the music, and that imagination factor always seem to steal the show in one of their titles.
    • 72 Metascore
    • 60 Critic Score
    Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesn’t help the player as well as it was intended.
    • 72 Metascore
    • 75 Critic Score
    To be honest, you’ll probably be disappointed with The Getaway once you reach the end for the first time, as it takes a feeble four hours to finish, having played through with both characters to get the whole story.
    • 72 Metascore
    • 75 Critic Score
    With varying challenges, an ongoing storyline with a few twists, and the classic Sonic feel, Sonic Heroes will appeal the most to long-time fans of the series.
    • 72 Metascore
    • 79 Critic Score
    It contains one of the most impressive and gripping storylines in recent memory, which can be easily related to today’s headlines without beating you over the head with its metaphor.
    • 72 Metascore
    • 40 Critic Score
    Takes a step back from the pleasantly surprisingly quality of Spyro’s initial GBA outings in its attempts to make the game more of an “adventure” than a platformer. Unfortunately, the design changes backfire.
    • 71 Metascore
    • 75 Critic Score
    Once you figure out the intricacies of how to properly drive your horse, when to release the bit, when to pull out the whip, etc., you'll be smitten. And while your friends may not understand your attraction to a "horse racing game", you'll be the wiser.
    • 71 Metascore
    • 80 Critic Score
    The blue language may be a bit sophmoric and the gameplay a little repetitive, but the game features high production values: a solid vehicular combat engine, well produced cutscenes and excellent music.
    • 71 Metascore
    • 60 Critic Score
    The play mechanic of rolling an egg around, which is quite similar to that of Hasbro Interactive’s "Glover" for the N64, is neither kooky nor original enough to warrant such an amazing lack of depth and variety.
    • 71 Metascore
    • 77 Critic Score
    The problem is that the game feels like one continuous palette-swap, and with the exception of difficulty, there is little to differentiate one level from another. And don't get me started on the camera.
    • 71 Metascore
    • 60 Critic Score
    While getting into a one-on-one fistfight was often quite cool, getting trapped by a horde of mindless drones was quite the opposite, making the game extremely frustrating and even cheap at times.
    • 71 Metascore
    • 69 Critic Score
    There is a glaring misbalance in the game progression, and additionally, the load times are almost grotesquely long, a fact that can lead to some unnecessary frustration.
    • 70 Metascore
    • 70 Critic Score
    The game is easy to pick up and play, a must for a console RTS game, but this takes away many strategic elements, and will leave fans of the genre wishing there was more to do.
    • 70 Metascore
    • 74 Critic Score
    A decent if unspectacular sequel. Technically, it is an upgrade and slightly improved.
    • 70 Metascore
    • 70 Critic Score
    But the big draw of the Xbox version is its online modes via Xbox LIVE, and this PS2 port doesn’t even approach getting close to its Xbox sibling.
    • 69 Metascore
    • 76 Critic Score
    With a bit more polish, the gameplay in Haven: Call of the King could have matched the brilliant ideas that fueled the game's creation.
    • 69 Metascore
    • 78 Critic Score
    While not the most polished title on the market, there’s plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.
    • 69 Metascore
    • 78 Critic Score
    While not the most polished title on the market, there’s plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.
    • 69 Metascore
    • 60 Critic Score
    The duel system is solid, but poor production values (ie, no artwork for the cards) and slow-paced gameplay drag down the game a notch or two.
    • 69 Metascore
    • 75 Critic Score
    The Capcom/Resident Evil influences are obvious (right down to the "woman fetching water" statue found in the Art Gallery of the original RE), and it may sound like it's shallow, but Clock Tower 3 is yet original enough to hold it's own against the competition, thanks to the original set of play mechanics and a vibe all it's own.
    • 69 Metascore
    • 83 Critic Score
    Team 17 has taken almost all of what made the original games fun and plopped it into 3D. It isn’t quite as much fun as the two-dimensional games, but Worms 3D is certainly the best strategy title on the GameCube.
    • 68 Metascore
    • 60 Critic Score
    Using the right analog stick for attacks just doesn’t feel right, and as a player, you’re never really allowed to control your attacks properly. That, added to the frustratingly cheap bosses, adds up to a mediocre gaming experience, despite the crisp visuals and entertaining audio portions.
    • 68 Metascore
    • 77 Critic Score
    It does many things right, and if you’re a moderate soccer fan, you can’t help but to like this year’s World Tour Soccer.
    • 68 Metascore
    • 75 Critic Score
    The controls can get addictive as you want to try to keep unlocking more courses and ATV’s to use in future races.
    • 68 Metascore
    • 77 Critic Score
    For a Yu-Gi-Oh! videogame, Yu-Gi-Oh! World Championship Tournament 2004 can be considered one of the best Yu-Gi-Oh! videogames ever made.
    • 68 Metascore
    • 81 Critic Score
    Very few action videogames for GBA can match up to TCSC: Pandora Tomorrow for GBA and what it is doing for the GBA generation.
    • 68 Metascore
    • 73 Critic Score
    Many of the changes to the gameplay are marginal at best, and many of them can be completely ignored for more conventional methods of slashing and shooting, and while it is fun to try to pull off ultimate action-movie sequences, this thrill only lasts so long.
    • 68 Metascore
    • 59 Critic Score
    The frustrating combat system needs an overhaul, and players need to be rewarded more for their combat efforts.
    • 68 Metascore
    • 76 Critic Score
    The single-player campaign is only eight missions long, and over before you know it. While the multiplayer online games are fun, they are too simplistic to last as long as other games tailored for online like "SOCOM 2" or "Rainbow Six 3."
    • 67 Metascore
    • 48 Critic Score
    The game loses its appeal quickly, as there is only so many times you can knock out a member of the same small roster before it gets old.
    • 67 Metascore
    • 75 Critic Score
    Sure, the gameplay itself is dated and uninspired, but everything else -- from the intelligent, witty writing to the fantastic voice acting and ambient music -- propels the title to something more than a cheap cash-in (but it is nicely priced at $30).
    • 67 Metascore
    • 50 Critic Score
    With no online play, no real stats to care about and some very shoddy racing mechanics, the graphics are the only thing that make this game stand out.
    • 67 Metascore
    • 55 Critic Score
    If you feel that 25 mini-games ranging from a bland tank blaster game to sheep shooting and a few multiplayer games are worth full price, I recommend this video game. Otherwise, stay away.
    • 66 Metascore
    • 65 Critic Score
    A competent game. It won't win any awards, but it's a fun time- assuming you're playing through with a friend.
    • 66 Metascore
    • 80 Critic Score
    Judging this game on it's own merits proves to still be a fun, exciting shooter. We decided to score this game on what it offers instead of what it doesn't, and that is the score you see.
    • 66 Metascore
    • 60 Critic Score
    Thoroughly under-produced, lacking balance and sophistication. Problems with accessibility and core gameplay combine with a confusing, illogical level design and an uninspiring back-story to create a game that I wouldn't recommend.
    • 66 Metascore
    • 69 Critic Score
    One of the best adventure games I have ever played on the PS2.
    • 66 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game’s presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game’s more glaring flaws.
    • 66 Metascore
    • 50 Critic Score
    Not even that new or innovative as it’s just ripping off the idea generated by a very popular movie.
    • 65 Metascore
    • 60 Critic Score
    It really doesn't matter how much NFL GameDay 2004 does well, because the running game is just so bad that it practically ruins any type of game you play - online, offline, multiplayer, against the CPU, against a skilled player, or against a novice.
    • 65 Metascore
    • 78 Critic Score
    While the game isn't nearly long enough to be considered a true Resident Evil title, it's still up to five times longer than other light gun shooters, is more immersive, looks better, and gives more incentive for replay than other light gun games on the market.
    • 65 Metascore
    • 63 Critic Score
    There is fun to be had, and the online portion is a nice diversion, but unless you’re a die-hard fan, there is little here that hasn’t already been done better somewhere else.
    • 65 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 64 Metascore
    • 70 Critic Score
    An equally wide variety of poor decisions leave Freaky Flyers as "average", "uninspired", "frustrating", and "not worth the trouble".
    • 64 Metascore
    • 60 Critic Score
    It’s just too bad that the very games that Van Helsing attempts to mimic are better games, and it’s for this reason that Van Helsing’s license will have to carry it in the end.
    • 64 Metascore
    • 65 Critic Score
    A great arcade watercraft racer if you put the terrible music aside. With solid control, cool looking water, and simple tricks, Carve offers something for just about everyone (especially those starved of watercraft racers on the Xbox).
    • 63 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game's presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game's more glaring flaws.
    • 63 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 63 Metascore
    • 60 Critic Score
    No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it. Having all of the unlockable moves and techniques means nothing if there’s no real need to have them there...Simply mashing the B button will get you from start to finish with little trouble.
    • 63 Metascore
    • 60 Critic Score
    It has some very unique and inspired game mechanics (the targeting system, for example) and does a number of things well.
    • 63 Metascore
    • 50 Critic Score
    The game is repetitive, uninspired, and does nothing to compliment the Batman legacy.
    • 63 Metascore
    • 60 Critic Score
    While the audio and visual departments have been done in exemplary fashion, I just can’t let the game off the hook for its gameplay. No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it.
    • 62 Metascore
    • 67 Critic Score
    The shooting gallery-style gunplay and cool-looking physics, along with the cheesy voices and music, really nail the Wild West.
    • 62 Metascore
    • 30 Critic Score
    If anything is to be learned here, it's that the Wachowski Brothers are not gamers -- this title is proof of it. If they really were, they would never have allowed this mediocre title to have been released. The game is buggy, has bad graphics, and terrible controls.
    • 62 Metascore
    • 64 Critic Score
    For 50 bucks, you could either buy Mace Griffin: Bounty Hunter, or spend some time in the used games bin and track down a more entertaining FPS and a more entertaining space flight sim (and probably have 10 bucks to spare.)
    • 61 Metascore
    • 40 Critic Score
    A handful of decent minigames combined with a bunch of absolute stinkers, many of which play identically, doesn’t exactly earn this one the gold.
    • 61 Metascore
    • 65 Critic Score
    Better than the original. Too bad it’s not a huge leap over it. It’s still a mediocre card-based RPG, and there are a few annoying gameplay elements whose inclusion leaves me puzzled.
    • 61 Metascore
    • 67 Critic Score
    The major downfall of the gameplay is the unbalance between running and passing, which really hurts the game’s overall score. The less than ambitious play calling menus aren’t helping their cause, either.
    • 61 Metascore
    • 53 Critic Score
    The poor graphics and ho-hum gameplay really killed any chance this game had to compete with the fantastic games arriving this summer. Even Xbox Live compatibility couldn't rescue it from the realm of inadequacy.
    • 61 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 61 Metascore
    • 73 Critic Score
    The game only lasts around four and a half hours. The replay value isn’t all that hot either, and the game is not completed unless it’s beaten on all three difficulty levels, totaling around fifteen total hours.
    • 60 Metascore
    • 57 Critic Score
    It had promise, but didn’t live up to its expectations; what did I expect? More than this.
    • 60 Metascore
    • 50 Critic Score
    While the basic Yu-Gi-Oh gameplay is here, with some nice new visuals, the overall experience has been far too simplified with easy AI opponents and little motivation to improve one’s deck.
    • 59 Metascore
    • 59 Critic Score
    There isn’t anything found in this edition of Frogger that would justify a purchase.
    • 59 Metascore
    • 50 Critic Score
    BR4 is simply BROKEN. Nothing here manages to come together the way that it should and this leads to frustration and boredom.
    • 58 Metascore
    • 58 Critic Score
    Unless you’re someone looking for a great online infrastructure, there isn’t anything that allows me to say you have to play this game. People like to build a team and watch them flourish, but with Shootout 2004, you can’t do that.
    • 58 Metascore
    • 65 Critic Score
    It’s not a "Grand Theft Auto" or "Driver" killer, with very little depth outside of some unlockables, but the two player cooperative mode is an entertaining way to kill an afternoon or three.

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