GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 69 Metascore
    • 77 Critic Score
    The notoriously bad AI of the previous game has been replaced by a functional computer opponent that acquits itself well in battles on the open sea. But when land is introduced, a number of problems show up.
    • 69 Metascore
    • 72 Critic Score
    There's definitely a lot to do, and MXRider will last a long time, especially for those of you who feel the need to get everything out of a game.
    • 69 Metascore
    • 68 Critic Score
    Technical limitations undermine the game's unique premise and impressive visuals to create a game that is far too frustrating to play.
    • 69 Metascore
    • 72 Critic Score
    It won't pose much of a challenge due to deficiencies in the artificial intelligence, and there isn't too much replay value to be found in the game either.
    • 69 Metascore
    • 60 Critic Score
    Invizimals wows for a while with its augmented-reality visuals, but the limits of the technology and some baffling design decisions soon shatter the illusion.
    • 69 Metascore
    • 69 Critic Score
    Its wide selection of options is often plagued by repetition, and is confusing to navigate because of a poor interface.
    • 69 Metascore
    • 70 Critic Score
    A game that fans of the film will likely enjoy, first, because the diverse assortment of different levels keeps the hands-on experience fresh, and second, because so much of the actual footage, music, and dialogue from the movie has been woven so generously into the game.
    • 69 Metascore
    • 58 Critic Score
    Kororinpa: Marble Mania gets challenging too late and doesn't have enough levels to hold your interest for long.
    • 69 Metascore
    • 50 Critic Score
    After playing the game for more than twice that amount of time, I never achieved a winning run, but there's not much left to see or conquer. The game's NPCs say the same exact lines at the start of every run. It becomes a drag to re-run facsimiles of the same levels again and again: They're similar enough that it feels like you have them memorized, even if the details change. When you spend too long in Purgatory, it starts to look a lot like hell.
    • 69 Metascore
    • 80 Critic Score
    This is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.
    • 69 Metascore
    • 70 Critic Score
    Project Cars 3 might not be the sequel you expected from the series, but its shift to a more arcade style of racing is one that makes the series approachable for the first time. It's not a clean cut from its roots, and Project Cars 3 retains just enough of its simulation options to provide enough of a challenge with all of its assists turned off. The transition isn't seamless, with some confounding racing objectives and uneven AI that takes the sting out of some events. But if you're looking for another way to get out on a virtual track, Project Cars 3 is an exhilarating new alternative.
    • 69 Metascore
    • 73 Critic Score
    While some inventory and travel issues make eking out a living a shade more tedious than it really needs to be, at its best the game is an addicting exercise in the power of human perseverance.
    • 69 Metascore
    • 73 Critic Score
    Ten Hammers maintains a great presentation and adds some minor control tweaks, but overall you're left with a strategy experience that feels very familiar if you played the first game.
    • 69 Metascore
    • 60 Critic Score
    Where Telltale’s Walking Dead stories prior have typically hinged on the sanctity of humanity in those facing unspeakable trauma, Michonne’s humanity already hangs by a thread, and In Too Deep does comparatively little to rebuild or cut away at that thread. In light of having a kind of protagonist we’ve seen far too little of in gaming, Walking Dead: Michonne can and should go to narrative places we haven’t seen before.
    • 69 Metascore
    • 60 Critic Score
    Ikenfell is a game of good intentions. The take on RPG combat is both satisfying and interesting with enough options, both with in-game tweaks to characters and strategy and also directly within the settings, to help tailor it to your preferences. It just drags on a bit without feeling like anything has actually really happened until its final moments. The nice variety and wholesome vibes present a lovely little world to explore and save. There are just enough little pitfalls in the story and execution that can be quite grating when I wanted to feel immersed.
    • 69 Metascore
    • 40 Critic Score
    As it stands, Ashes of the Singularity feels like little more than a tech demo of Stardock's new Oxide engine.
    • 69 Metascore
    • 55 Critic Score
    While it's competent, it's also mundane, with little incentive for you to stick at it beyond the occasional bout of multiplayer with friends.
    • 69 Metascore
    • 60 Critic Score
    As Thief seesawed up and down, my enjoyment of it followed suit. Each time I thought I might fall in love, the game doused my passions with a new annoyance.
    • 69 Metascore
    • 72 Critic Score
    Heavy on style and light on coherency, but there's enough enjoyable action to keep things from flying apart at the seams.
    • 69 Metascore
    • 65 Critic Score
    Though it's short and easy, Transformers Animated features some interesting gameplay and great presentation.
    • 69 Metascore
    • 80 Critic Score
    In many ways, it's Fallout 76's initial foundation that so severely holds it back from its most engaging content to date. Wastelanders is a clear return to more traditional and captivating Fallout stories, with characters and quests that give you room to role-play in a way the original quests lacked. But they still require you to dedicate a lot of time to survival mechanics that don't reward your effort, and its frequent combat remains monotonous and uninteresting. Wastelanders introduces some of the best Fallout sequences in recent years, but you'll have to dig through a lot of Fallout 76's enduring issues to experience them.
    • 69 Metascore
    • 60 Critic Score
    Still, Song of the Deep's mix of combat, puzzle-solving, and exploration generally lands somewhere around "fine," even if it waivers between aggravating and enjoyable in the process. And although the game tests your patience more often than your skill, its engrossing world and excellent story keep the experience afloat through it all.
    • 69 Metascore
    • 60 Critic Score
    If you're set on playing the original Age of Empires, this is far and away the best way to do so. That said, real-time strategy is a very feature-heavy genre. While this is the tightest the original AoE has ever been, it’s still sluggish and stripped-down compared to almost any modern offering.
    • 69 Metascore
    • 75 Critic Score
    It seems old-fashioned at first, but Mana Khemia takes a surprisingly fresh look at old role-playing conventions.
    • 69 Metascore
    • 65 Critic Score
    This tower-defense-style game brings some unique ideas and bizarre humor to the table, but is hampered by frustratingly unpredictable units.
    • 69 Metascore
    • 70 Critic Score
    The combat is frantic and tense, but often feels samey and superficial. The in-match leveling works wonderfully in the campaign, but can become problematic in multiplayer. The varied cast of heroes adds longevity, but the game still feels relatively content light. With so many moving parts that never quite gel, I found plenty of things to love but just as much to feel confused by and ambivalent about.
    • 69 Metascore
    • 65 Critic Score
    Driver: Parallel Lines is a mostly competent GTA clone, but the dull storyline and remedial gameplay prevent it from being recommendable.
    • 69 Metascore
    • 76 Critic Score
    The game doesn't bring anything new to the this genre, but its rock-solid design and succulent visuals should be more than enough to satisfy Dragon Ball fans that are looking for some on-the-go butt-kicking.
    • 69 Metascore
    • 40 Critic Score
    I could go on and on, but Mirrorverse is stuffed with predatory tactics like this. They shred any remaining desire to further explore what is truly a bold and unique take on the Disney universe, which is a real shame. I'd hoped these Guardian versions of the Disney characters I'd grown up with would get more time to shine and show off their new abilities. Instead, I got buried in resources and currencies, which relegated these amazing heroes to posing on the menu screens, and the result is a big disappointment. I'm looking into the Mirrorverse, but I don't like the reflection.
    • 69 Metascore
    • 60 Critic Score
    If you're not put off by the idea of an RPG in which every death returns you to the start of the game, Shiren the Wanderer can be a lengthy, satisfying experience.
    • 69 Metascore
    • 69 Critic Score
    If you're not a huge fan or a newcomer to the series, you may find that Crazy Taxi 3 doesn't have much more to keep you coming back.
    • 69 Metascore
    • 50 Critic Score
    The video game version of Order of the Phoenix captures none of the magic in the Harry Potter books or films.
    • 69 Metascore
    • 55 Critic Score
    Wielding more Wii Remote-waggling moves than you can shake a quake at, Disaster's lack of clear gameplay focus has resulted in a game that is competent at best and never compelling.
    • 69 Metascore
    • 75 Critic Score
    Fun combat and crafty puzzles make this a good companion to the blockbuster movie.
    • 69 Metascore
    • 50 Critic Score
    Sword Art Online: Hollow Realization tries to do a lot of things, but it doesn't end up doing any of them terribly well. Every subtle good idea that it has is countered by a glaring shortfall. The open and flexible skill system is held back by its clumsy implementation, and the winding faux-virtual world by how little anything of interest actually occurs in it.
    • 69 Metascore
    • 73 Critic Score
    Magical Starsign is a lighthearted role-playing adventure that partially makes up for a lack of gameplay depth with its quirky, oddball world.
    • 69 Metascore
    • 68 Critic Score
    The limited management interface, slow pacing, and subpar computer competition make the busywork of running a merchant house an unfulfilling task.
    • 69 Metascore
    • 64 Critic Score
    A straightforward game that is every bit as forgettable as what you did on your real spring break, after the beer began to flow.
    • 69 Metascore
    • 56 Critic Score
    All the clever animations, amusing sounds, and pretty battle graphics in the world can't replace an interesting combat system.
    • 69 Metascore
    • 58 Critic Score
    The modes available in IndyCar Series are all pretty shallow, which not only detracts from the overall experience, but also significantly reduces its replay value.
    • 69 Metascore
    • 67 Critic Score
    Neighbors From Hell's simple gameplay mechanics and quirky theme make it a fun, albeit easy and short, strategy game reminiscent of the classic '80s computer game "Spy vs. Spy."
    • 69 Metascore
    • 75 Critic Score
    It's a surprisingly polished game that covers some unique ground in a thoroughly enjoyable way.
    • 69 Metascore
    • 82 Critic Score
    Basically the same as last year's model.
    • 69 Metascore
    • 67 Critic Score
    A good entry point for people interested in discovering the tactical espionage genre, but it doesn't offer anything over and above the older "Rainbow Six: Rogue Spear."
    • 69 Metascore
    • 70 Critic Score
    Older audiences probably won't be engaged by it, but Ty 2 should be easily appreciated by juvenile platformer fans.
    • 69 Metascore
    • 49 Critic Score
    The quick-and-dirty port does everything the DC and PS2 releases did--meaning it looks good for a Dreamcast game but pretty awful when compared with anything else released on the GameCube so far.
    • 69 Metascore
    • 71 Critic Score
    A deceptive game, because while its theme suggests fast-paced arcade-style golf, the actual gameplay really isn't like that at all.
    • 69 Metascore
    • 58 Critic Score
    While it's a simple game targeted toward a younger audience, the solid gameplay should suffice for the people who are old enough to remember the Duck Dodgers character from the old Merrie Melodies, if only for a weekend rental.
    • 69 Metascore
    • 81 Critic Score
    Deep Fighter's mysterious story, level bosses, and diverse missions make it a game all its own.
    • 69 Metascore
    • 80 Critic Score
    Good sequels strike a balance between reproducing familiar systems and introducing new features. Rage Burst shares many similarities with Resurrection, to the degree that you wouldn’t be blamed for mistaking the former for an expansion pack of the latter at a glance. But Rage Burst is bolstered by a beefed-up combat system and scores of stylish, powerful loot, making frequent, sometimes repetitive questing, more enjoyable than it was in Resurrection.
    • 69 Metascore
    • 40 Critic Score
    On paper, then, Ride 2 is an exciting proposition that bundles the promises of aspirational game design with the raw power and fun associated with motorbikes. Unfortunately, those promises are broken and the resulting game falls flat. Unless you're so enamoured with two-wheeled machines that you simply can't help but pick yourself up a copy, you should wait for a new contender to try its hand at delivering a biking game of this scope.
    • 69 Metascore
    • 60 Critic Score
    This isometric shooter aptly imitates of the top-down original, but doesn't convincingly improve upon it.
    • 69 Metascore
    • 40 Critic Score
    These flashes of satisfaction aren't enough to hold up a game that’s mediocre at best and vexing at worst. Together with a host of minor annoyances, they add up to a long, dull stint with a bad game from a great franchise that deserves far better treatment.
    • 69 Metascore
    • 70 Critic Score
    Despite these issues, it's difficult not to get sucked into Chapter One's web of intrigue. The central mystery is uneventful until its final moments, but the cases surrounding it are consistently excellent, and the role you play in solving them is incredibly gratifying. The open world is more of a backdrop than anything else, but it expands the game with dozens of side cases that are just as alluring as those found in the main story. Sherlock Holmes: Chapter One may stumble at times, but it scratches that investigative itch like few games even attempt to.
    • 69 Metascore
    • 64 Critic Score
    This year's game does put a greater emphasis on its included pro players, and the online multiplayer is certainly a draw, but the offline play is still a bit mundane, thanks to off-kilter artificial intelligence and lackluster presentation.
    • 69 Metascore
    • 75 Critic Score
    It's not as shocking as you'd expect, but Manhunt 2 still satisfies your primal instincts.
    • 69 Metascore
    • 70 Critic Score
    It's highly dubious as a measurable test of your logical mind, but PQ can still be a fun, challenging puzzle game.
    • 69 Metascore
    • 80 Critic Score
    Smart, occasionally funny, and immediately charming, Broken Sword 5: The Serpent's Curse is easy to recommend based on its strong narrative, memorable characters, and artistic merit. The game is a vibrant return to form for the series, and should easily please the series' and point-and-click adventure game fans alike.
    • 69 Metascore
    • 70 Critic Score
    With a few more weapon types and vehicles that actually worked, Section 8 could have been a lot more exciting. As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.
    • 69 Metascore
    • 75 Critic Score
    NBA Ballers Rebound for the PSP is like that veteran free agent your team just signed--it gets the job done but you've seen all these moves before.
    • 69 Metascore
    • 72 Critic Score
    Battle of the Gods is a straightforward expansion that adds some new, but not remarkably different, content to Black and White 2.
    • 69 Metascore
    • 70 Critic Score
    The DS version of the popular city builder uses the original's foundation and builds a sturdy but cramped game on top of it.
    • 69 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 69 Metascore
    • 70 Critic Score
    Despite my distaste for all the hand-holding, Murasaki Baby's mesmerizing art style and strong emotional backbone left me too invested to let go.
    • 69 Metascore
    • 70 Critic Score
    If you’re a social type, this is a must-play. But loners might want to give this one a pass, at least until the developers scale the difficulty better for single mages.
    • 69 Metascore
    • 71 Critic Score
    Enchanted Arms is a capable and often enjoyable role-playing game, but it's also one that you'll likely forget as soon as you finish it.
    • 69 Metascore
    • 80 Critic Score
    DLC is new to the main-series Pokemon games, and it's certainly a great alternative to replaying the same game a year or two later when the souped-up rerelease comes out. But like the traditional third or "Ultra" version, The Isle of Armor does refine much of the experience we had in vanilla Sword and Shield, with a more interesting Wild Area to explore and some small quality-of-life tweaks that further the progress Gen 8 has made in that regard. It doesn't totally change up the game, to be sure, but The Isle of Armor is definitely a delight.
    • 69 Metascore
    • 70 Critic Score
    There are certainly some bona fide '80s showstoppers on this expansion, but all told, this is Guitar Hero II with a coat of neon paint and half as much content.
    • 69 Metascore
    • 60 Critic Score
    The problem with most of the game is that it's all been done already, and was done better by the last three games in the franchise to hit the system.
    • 69 Metascore
    • 70 Critic Score
    Destiny 2's Lightfall expansion doesn't make a good first impression, but beneath a threadbare story that relies on an exasperatingly fuzzy motivation for your Guardian, it still feels mechanically satisfying to dive into. Comparing it to the standard of excellence that 2022's The Witch Queen saga established only exposes the numerous shortcomings of Lightfall, and that's a shadow that the next year of seasonal content will need to step out of if Bungie wants to develop the expansion into something more than a middle-of-road entry that stumbles toward a final showdown that has been a decade in the making.
    • 69 Metascore
    • 60 Critic Score
    It's almost mysterious to me how I'm moved to invest hundreds of hours into this series every year despite it reliably offering the same problems--even if the specifics change, the philosophy remains. Off the field, Madden 25 is mostly checking boxes, and it stings to see my favorite sport not receive a video game companion similar in its grandeur. But the on-field gameplay is paramount and, here, very strong. I don't lose sight of that. This makes Madden 25 enjoyable despite its plethora of locker-room issues. I've played over 30 hours of Madden 25 so far, and I will play hundreds more before next August, at which point I will get the newest Madden and undoubtedly do it all over again. In the end, maybe that's the real Madden Curse.
    • 69 Metascore
    • 78 Critic Score
    If you want wild off-road racing, 4x4 EVO 2 usually delivers, warts and all.
    • 69 Metascore
    • 71 Critic Score
    If you can look past some of the game's mechanical shortcomings and the PC version's annoying compatibility issues, you'll likely be pleased with what Gladiator: Sword of Vengeance has to offer.
    • 69 Metascore
    • 75 Critic Score
    Better control over collisions would have been nice, but the greater track selection and sheer number of additional multiplayer options more than makes up for such an omission.
    • 69 Metascore
    • 58 Critic Score
    The updated roster, extra tracks, and added thunder card elements are nice endowments, but the overall driving experience is muddled enough to frustrate diehards and casual players alike.
    • 69 Metascore
    • 61 Critic Score
    Although the game itself looks beautiful, Prehistorik Man is fairly vanilla in terms of gameplay.
    • 69 Metascore
    • 62 Critic Score
    Sadly, the AI is very predictable, so after you've gotten the hang of the game, you'll have no trouble winning almost every race.
    • 69 Metascore
    • 75 Critic Score
    An engrossing team-oriented, turn-based RPG.
    • 69 Metascore
    • 75 Critic Score
    Great for younger players and can provide a satisfying experience for teens and adults as long as they don't mind their replay value coming from finding every last collectible in the game.
    • 69 Metascore
    • 62 Critic Score
    D2
    Kenji Eno has created one of the most engaging stories of all time and given it support in every way possible, except the one that matters most: gameplay.
    • 69 Metascore
    • 71 Critic Score
    As archaic and clumsy as it can be, Earth Defense Force 2017 succeeds because of what a ridiculous bit of dumb fun it is.
    • 69 Metascore
    • 63 Critic Score
    Rebirth makes some minor improvements on the familiar formula, but it's still hampered by repetitive, tedious gameplay and a story that never seems to get anywhere.
    • 69 Metascore
    • 70 Critic Score
    Under Siege provides quick real-time strategy battles, but overly tough difficulty and a lack of depth prevent the game from being a complete success.
    • 69 Metascore
    • 68 Critic Score
    It's got some of the console and PC versions' concepts and mechanics, but the lack of both a story-based campaign and online multiplayer sucks a lot of the fun out of this PSP shooter.
    • 69 Metascore
    • 60 Critic Score
    As a single-player experience, One Piece is inadequate; as a two-player romp, it won't hold your interest for long, even (and almost especially) if you're a fan of the One Piece anime or manga.
    • 69 Metascore
    • 65 Critic Score
    Driver: Parallel Lines is a mostly competent GTA clone, but the dull storyline and remedial gameplay prevent it from being recommendable.
    • 69 Metascore
    • 69 Critic Score
    Disney's Meet the Robinsons is a fairly satisfying movie tie-in that borrows heavily from a number of classic adventure and action games.
    • 69 Metascore
    • 65 Critic Score
    March Madness 08 has some new moves, but it's still not ready for the big dance.
    • 69 Metascore
    • 75 Critic Score
    Taking a page from the Civilization handbook, SimCity Creator offers an enjoyable evolutionary building experience.
    • 69 Metascore
    • 70 Critic Score
    Even without the new content, Dr. Mario: Miracle Cure is a worthwhile addition to the serious puzzle fan's gaming library. It just doesn't offer enough that's new compared to Dr. Luigi to warrant a glowing recommendation if you already invested in that other recent release.
    • 69 Metascore
    • 75 Critic Score
    Wet
    Though there is a certain roughness to the action, Wet is still a raucously entertaining adventure.
    • 69 Metascore
    • 65 Critic Score
    The excellent control scheme is able to save this otherwise average adventure for a little while, but the many missteps of the campaign become suffocating before too long. The multiplayer, too, is entertaining for a few hours, but the seven maps are too simple and predictable to provide a consistently thrilling experience.
    • 69 Metascore
    • 60 Critic Score
    AI issues and the lack of any significant new features have NHL 2K9 skating backward this year.
    • 69 Metascore
    • 70 Critic Score
    Its story doesn't make a whole lot of sense, and it's sometimes frustratingly difficult, but Iron Storm is a reasonably successful action game, which is what counts.
    • 69 Metascore
    • 65 Critic Score
    A decent first effort at simulating the chosen sport of wizards, it falls short of its promise primarily because of sluggish controls and shallow gameplay.
    • 69 Metascore
    • 70 Critic Score
    Between its overall solid presentation, and its gameplay that keeps you guessing, this is one game that's worth taking a look at.
    • 69 Metascore
    • 70 Critic Score
    In spite of some nagging issues, this 2D platformer is fun to play and captures the spirit of the series.
    • 69 Metascore
    • 61 Critic Score
    If your first encounter with Castlevania was "Symphony of the Night" or even some of the SNES games, you'll be disappointed by the dated graphics, static gameplay, and lack of replay value.
    • 69 Metascore
    • 61 Critic Score
    If you're looking for a fishing game that comes pretty close to re-creating the actual sport, you'll be pleased with this game.
    • 69 Metascore
    • 70 Critic Score
    If you're in the mood for a game where each event is reasonably well designed and integrated into a greater, meatier whole, then Infogrames' Xtreme Sports should prove satisfying.

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