GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 78 Metascore
    • 70 Critic Score
    Under Night In-Birth EXE: Late[st], despite having a preposterous title, is simple to pick up, but deep enough to deserve dozens of hours of study. While dated, the art design is top-notch, and a few of the stories which I was primed to scoff at proved surprisingly interesting. I may never have the reflexes to excel at something like Under Night, but I can appreciate developers doing excellent work.
    • tbd Metascore
    • 70 Critic Score
    For gamers who haven’t purchased a new Madden title in a few years (and refuse to spend time hunting for a new console) this is a solid, thorough sports sim that still brings a wealth of gameplay to the table.
    • tbd Metascore
    • 70 Critic Score
    A more serious issue is the way Faeria handles losing connection to its servers. It was fine on an excellent connection, but on a weaker service I lost connection almost once per game. In some cases it recovered and I was able to return to play, but there were multiple times when my controls stopped working and I was only able to forfeit the match. This is a technical stumbling block that needs to be addressed. Those issues aside, Faeria is a complete package likely to please both casuals and more serious deckbuilders alike. However, Faeria as an online service isn’t stable without an excellent connection, so buyers approaching it from that angle should beware.
    • 65 Metascore
    • 70 Critic Score
    It’s heartening to see Behold’s latest effort result in an improvement on their unique strengths. Galaxy of Pen & Paper feels like a worthy indicator of their rise, even if its less savory quirks keep it – and by extension, Behold – from shaking the weight of their other weaknesses.
    • tbd Metascore
    • 70 Critic Score
    Manifest 99’s mechanics showcase how effective VR can be at eliciting emotional responses in a player. Although the title is very short, it’s dense and wastes little time in building to its conclusion. When all was said and done, I found myself thinking about my time on the train and reflecting on how I actually felt, rather than about the story and characters I was shown. That might sound like a bad thing, but I can only imagine that this result in an experiment like Manifest 99 means it was a successful one.
    • 82 Metascore
    • 70 Critic Score
    At the very beginning of Botany Manor, the player needs to grow a flower capable of filtering air pollution. Prior to growing the flower, the area they’re cooped up in is shaded dull brown. But then the flower blooms, a beautiful color palette seeps into the scene, and it all seems so perfect for the briefest of moments. Even if I wasn’t a fan of every design decision Botany Manor made, it was all worth it just for these glimpses of transcendent beauty. I would’ve gladly stayed in that manor for longer, if I could have.
    • 80 Metascore
    • 70 Critic Score
    Blazing Beaks is a good first venture into console games for Applava. This team clearly loves the twin-stick roguelike genre, and despite needing some fine-tuning, I enjoyed my time with it. With just a few tweaks, this would be a solid recommendation to fans of the genre.
    • 64 Metascore
    • 70 Critic Score
    Removing the harsh consequences for simple mistakes tears down a wall of inaccessibility that can alienate people from the genre and makes Nail'd the perfect point-of-entry for anyone interested in racing games in general, and the off-road subgenre specifically. I just wish the game had been polished enough that this innovation wouldn't have been such a major part of the experience.
    • 69 Metascore
    • 70 Critic Score
    Despite that beef, The Dark Spire is a pleasing throwback to an era when games were actually hard and beating them felt like a legitimate accomplishment.
    • 75 Metascore
    • 70 Critic Score
    Overall, Graceful Explosion Machine is an amusing rainbow of geometric bombast, suffering slightly from repetitive gameplay. However, it hits the spot for those who want to turn off their brains, enjoy some colorful chaos and rack up a huge combo, and there’s certainly nothing wrong with that.
    • 69 Metascore
    • 70 Critic Score
    Wet
    Despite those shortcomings, though, Wet's experiment is a mostly successful one. It's a game entirely devoted to appearances, never asking the player to kill people, but rather to kill them as spectacularly as possible.
    • 80 Metascore
    • 70 Critic Score
    Diablo II: Resurrected is far from perfect. The changes in character design are likely to rile up returning players, and the archaic gameplay probably won’t agree with younger generations weaned on more streamlined, sophisticated experiences. While I appreciate that this legendary title is now available in an improved format, it’s not a caveat-free recommend.
    • 68 Metascore
    • 70 Critic Score
    All in all, it's an accessible, enjoyable fighter. R
    • 68 Metascore
    • 70 Critic Score
    At its best, The Casting of Frank Stone works as an exploration of inevitability. Before the player ever takes control of the teens making a movie in the ’80s, they already have some inkling of how that part of the story will end. What makes the game special, though, is how much latitude it gives the player within that structure, allowing them to play out their version of the story to a truly impressive degree by using Dead By Daylight‘s dimension-hopping Entity as a justification for the wilder swings that can be taken. In this world the bad guys always win, but that doesn’t mean the conflict can’t lead to some amazing drama.
    • 85 Metascore
    • 70 Critic Score
    My verdict is that Soul Calibur IV looks great, but isn't especially accessible to newcomers.
    • 68 Metascore
    • 70 Critic Score
    Those who are willing to look past its flaws will find a truly gripping tale of psychological horror, and possibly a greater empathy for those suffering from psychological disorders who endure such hell on a regular basis.
    • 64 Metascore
    • 70 Critic Score
    Hellpoint has plenty to recommend it like interesting enemies, great combat, and frequently stunning settings. On the other hand, it doesn’t do enough different to stand out in the soulslike genre. It has clever moments and the option to play the campaign in co-op (local or online) is nice, but the devs might have done better by breaking further away from the Souls formula. There’s no reason the quests couldn’t be clear or that a map couldn’t exist — it seems they’ve made such choices because that’s what soulslikes do and not because it makes their work better for it.
    • 80 Metascore
    • 70 Critic Score
    While the game lacks the intense action of today’s adrenaline-driven games, it makes up for it by offering an engrossing story that’s sure to suck in anyone with enough patience to put up with the title’s languid pace.
    • 74 Metascore
    • 70 Critic Score
    Regardless of the drawbacks, fans should welcome Top Spin back into their lives thanks to the largely enjoyable 2K25. With some visual and audio enhancement, and maybe a slightly more accessible learning curve, this series could find a new generation of fans. Let’s just hope it doesn’t take another 13 years to do it.
    • 77 Metascore
    • 70 Critic Score
    Very polished and thoroughly enjoyable. But for a game that was subject to so many delays and such high expectations, it's disappointingly limited in scope and is sorely lacking innovation or refinement of any kind.
    • 60 Metascore
    • 70 Critic Score
    If Ryse were a longer game full of interesting foes that deserved to be brutally chopped to pieces, it could have been great. Instead, it has to settle for being almost there.
    • 83 Metascore
    • 70 Critic Score
    Hitman still has plenty of potential and I look forward to seeing if the new direction comes closer to fulfilling it in the future, but for the moment it's hard to tell if the formula has changed too much or too little and if Blood Money represents a brave re-birth for the series or the beginning of the end.
    • 81 Metascore
    • 70 Critic Score
    The combat in Tails of Iron excels. The brutal, methodical mechanics never stop being satisfying, but I wish that I felt like I was doing it for more vital reasons. I can appreciate the artistic choice behind keeping things dialogue-free, I just wish the rest of the game felt as vital and interesting as the melee does.
    • 73 Metascore
    • 70 Critic Score
    If you can put up with the ever-present grind and can see through the frustrating moments then you’ll have a good time playing through Punch Club’s celebration of 90s action, if not then you may find yourself looking for a new keyboard, or worse, a monitor as a result of working through game related anger issues.
    • 75 Metascore
    • 70 Critic Score
    Overall Field of Glory II: Medieval offers just about everything one could ask for in a tabletop wargame simulation. The odd quirks and complexity are part of the charm for fans of the genre, although there’s little here to draw in fans who haven’t already become converts.
    • 79 Metascore
    • 70 Critic Score
    At the end of the day, Mega Man Legacy Collection 1 & 2 are fine collections, even if the first one shows significantly more care and love than the second. I feel Capcom missed out on the chance to add some developer commentary or a few interviews here, but ultimately the titles are what matter, and both contain excellent ports. For those planning on revisiting Mega Man or just wanting to glimpse a bit of gaming history, it’s hard to go wrong.
    • 75 Metascore
    • 70 Critic Score
    There’s a lot to like about Shiren. There are plenty of places to explore, there are intricate puzzle rooms that provide extra challenge, and the loot flows freely and generously. I’m just not sure I’ll get back to a place mentally where I’ll see Shiren’s travels through to the end — I became weary of the repeating gameplay loop much earlier than I thought I would.
    • 83 Metascore
    • 70 Critic Score
    Beyond Mankind Divided‘s fumbled sociopolitical themes, the plot’s just dull and too small in scale.
    • 64 Metascore
    • 70 Critic Score
    It’s rare that I’ll forgive lackluster story or mediocre combat, but the unbelievably positive energy in its other aspects creates such a winning atmosphere that I find it hard to hold its failures against it. Yes, Biomutant‘s story could be a lot better, but it’s also an adventure where an otter in a wetsuit builds the player a jetski so they can cruise to an archipelago and battle mutants around the rusty remains of ancient shipwrecks. I wish the fighting was more thoughtfully designed, but then again, a lemur taught me how to use a submarine so I could fight a giant turtle in an underwater city. What Biomutant lacks in polish, it makes up for in audacity, and I appreciate that.
    • 71 Metascore
    • 70 Critic Score
    Nice Day for Fishing is a great mixture of humor, adventure, and chill vibes. If the player is a fan of Viva La Dirt League, there’s also many easter eggs and references to enjoy. However, even if they’re not, Nice Day for Fishing is still a lighthearted RPG adventure — just don’t expect anything too deep.
    • 76 Metascore
    • 70 Critic Score
    She Remembered Caterpillars is a beautifully crafted and well-designed puzzler that also touches on the grief of losing a parent. While the game doesn’t tackle its emotional themes on a large scale, it certainly left a lasting impression on me after only a few hours of gameplay.
    • 80 Metascore
    • 70 Critic Score
    At its heart, Ghost Giant is a story centered around mental health struggles and the necessity of seeking help from others. Unfortunately, the developers do little to explore the issues beyond using them as a pretext for the Giant to solve Louis’ external, superficial struggles, leaving little opportunity to bridge the emotional gap between Louis and I. Luckily, Ghost Giant has a beautiful world full of charm to help fill that gap.
    • 66 Metascore
    • 70 Critic Score
    A thin plot is only a minor issue in the larger context of what the game gets right. With an innovative main mechanic and great balance of complexity within each stage, Peaky Blinders: Mastermind is a nice, tight experience capable of making any puzzle player raise a triumphant fist after an intense sequence.
    • 70 Metascore
    • 70 Critic Score
    EA markets NHL 26 as “the most authentic hockey experience yet,” and that’s not entirely wrong. The physics refinements, data integration, and visual polish make this the best version for anyone who skipped last year. But the improvements are incremental, not transformative. If you already own NHL 25, you’ve seen nearly everything this has to offer… it’s just a little smoother, a little prettier, and a little harder to justify at full price.
    • 72 Metascore
    • 70 Critic Score
    I give them double credit for doing it on the Wii—to attempt something that so clearly stands out from the piles of waggle-tastic, brightly-colored shovelware was a bold move, indeed. Although Deadly Creatures might not be entirely successful, I would call it a success. Rat
    • 73 Metascore
    • 70 Critic Score
    AngerForce: Reloaded is a decent shooter that controls well and offers some fantastic boss battles, but the problematic health/continue system will probably limit its appeal to only the most hardcore shmup fans.
    • 78 Metascore
    • 70 Critic Score
    It's hard not to cringe when a game takes such liberties with its license. The introduction of a currency system and randomly placed "stores" to buy items from seems more than a little forced in the Tolkien universe.
    • 63 Metascore
    • 70 Critic Score
    Despite the warts and jankiness in Metal Wolf Chaos HD, allowances have to be made for its age, but as a lifelong FROM fan, I’m thrilled to finally play this painfully conspicuous gap in their Western releases. Mech-heads will find it a rough novelty and Souls fans will get a shock to their systems, but for a certain segment of players, Metal Wolf Chaos HD is a great snapshot of where FROM Software was fifteen years ago.
    • 79 Metascore
    • 70 Critic Score
    Bithell’s first experimental foray into doing a game short is a successful one. My time spent riding the rails with this robot detective was pleasant enough, and I have much respect for any game that respects my time. I’m up for another, sir.
    • 74 Metascore
    • 70 Critic Score
    Darktide has a lot going for it — a beloved IP, crunchy gunplay, and a gorgeous presentation. Sadly, it’s not the endlessly-playable showstopper some had hoped, instead offering a repetitious gameplay cycle made more apparent by slow progression and little mission variation. It’s clear Fatshark has further plans for their latest endeavor and it may yet reach its full potential after a few patches and expansions, but for now it’s best to set expectations.
    • 64 Metascore
    • 70 Critic Score
    As a visual feast and a technical achievement, Fated is a success. This is a beautiful world to explore, and features some of the most interesting and unique design aesthetics available on PSVR. Much of the writing and all of the acting is admirable, and it’s only the strange choice to keep the main character so distant from the action that prevents this project from being an unqualified success. When viewed as a one-hour stroll through a unique environment, it’s a winner. When taken as a larger work, the developers bungled their chance to do something more resonant.
    • 68 Metascore
    • 70 Critic Score
    Shadowgate doesn't religiously preserve the architecture or the puzzles of the original game, and is better for it. What it does retain is the castle's sense of threat and atmosphere of danger—rare things to find in an adventure game.
    • 72 Metascore
    • 70 Critic Score
    For a two- or three-hour game with an asking price of $7, Leo's Fortune might seem a bit overpriced, but throughout the journey I found myself enjoying the controls, the well-placed puzzles, and yes, even the nostalgic gaming environments.
    • 70 Metascore
    • 70 Critic Score
    I largely enjoyed my time with God Eater: Resurrection. Even though it’s a little too padded with filler missions featuring the same roaming enemies over and over, laying into Aragami with massive hammers and swords that could cut dumpsters in half generally makes for some good times.
    • 88 Metascore
    • 70 Critic Score
    Looking a little deeper as someone who's been around the block, it's disappointing to see that so much of Shadow Complex feels utterly bereft of inspiration. It's certainly a job well done, but really, this job's been done before.
    • 76 Metascore
    • 70 Critic Score
    As a philosophical rumination on the ownership of art, The Beginner's Guide is what Boswell might call an "ingenious sophistry", but not a compelling argument. As an exploration of an obsessive relationship that failed painfully, it's a sneakily effective success. Is the latter so bound up in the former that it loses impact? I thought not, but that's just me.
    • 89 Metascore
    • 70 Critic Score
    While it's widely considered one of the best Genesis titles ever, I'd say the appeal is limited to those who have a sense of nostalgia for it. I'm glad I tried it, and with a bargain price it's worth a shot to those who want to educate themselves on this piece of video game history, but I'm guessing it won't hold much appeal to new-school gamers unless they've got a local buddy to play with.
    • 74 Metascore
    • 70 Critic Score
    In the end, Resurrection works well as a reboot of the original IP, but nostalgia can only carry it so far. If the overall difficulty felt a little more fair and a lot less mean-spirited, I would recommended it to anyone looking for a challenging platformer. However, the contract Resurrection wants the player to sign on to is a Faustian one, demanding patience, and perhaps a small bit of one’s sanity.
    • 82 Metascore
    • 70 Critic Score
    Hardcore baseball fans will probably buy The Show 18 just for updated rosters (what other choice is there?) and those addicted to Diamond Dynasty have plenty to dive into here. It may not be surprising or greatly changed over last year’s version, but it’s still a solid game with plenty of content — I just can’t get over the removal of Season mode, though. Solo players — heads up.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed the basic story, and the pop culture references added flavor, even if anything Power Rangers-specific went right over my head. For those in center of the Venn diagram that combines turn-based strategy games and ‘90s sentai, Chroma Squad will deliver exactly what they’re looking for.
    • 73 Metascore
    • 70 Critic Score
    Of course no game is meant to last forever, but replay and variety are hallmarks of the roguelike genre and in this way, Splintered Fate comes up a bit short. It’s a good time while it lasts — especially for Turtles fans — but more content, more variety and perhaps a little more narrative would have boosted the experience to the next level.
    • 80 Metascore
    • 70 Critic Score
    It’s a delightful experience, but I think newcomers would actually be better served doing what I did and jumping in at the deep end with one of Kaizen’s classic predecessors. Kaizen is best, I think, for the already-converted. It’s not on the same level as the older titles, but it’s a delightful dose of most of what made them special. A summer treat for the sickos.
    • 87 Metascore
    • 70 Critic Score
    Complaints aside, the uniqueness of the concept makes the game more than worth checking out.
    • 78 Metascore
    • 70 Critic Score
    The combat also shows surprising depth, although the secondary systems don't quite measure up. It's not groundbreaking or deep, even in the context of its own series, but Tales of Xillia was engaging and satisfying.
    • 79 Metascore
    • 70 Critic Score
    Despite this, much of the game is a joy to play, providing more than its share of simple, disposable fun. Moreover, Cabela's Survival: Shadows of Katmai nails the spirit of its protagonist and the atmosphere of the adventure. Although its scenario is silly and many of its incidents are ridiculous, the game succeeds because it never takes itself very seriously.
    • 69 Metascore
    • 70 Critic Score
    Fans of Michonne from the comics or TV series may rejoice in the insights the episode provides on her, yet in comparison to the previous season of Walking Dead, it falls short. I hope that the next two installments will reframe the story's events more positively and ultimately reveal a much larger, richer, and more interesting arc.
    • 70 Metascore
    • 70 Critic Score
    Wayforward Technologies has done an excellent job of taking an old classic and giving it a fresh update for a new generation.
    • 70 Metascore
    • 70 Critic Score
    While I would not recommend the title to older gamers (unless they were fanatical Disney fans) I strongly suspect that playing as a parent/child team would be of value, and having multiple children playing together would certainly be the optimal situation.
    • 64 Metascore
    • 70 Critic Score
    While the experience was a little short at about five hours, the time spent with Urban Trial Tricky was well worth it — even with a few small bumps in the road, I enjoyed the ride from start to finish.
    • tbd Metascore
    • 70 Critic Score
    It's hard to fault the developers for not including a split-screen multiplayer mode, but that might have sent Disco Dodgeball over the edge of recommendation for me. While the fast-paced action of all-out dodgeball combat is consistently enjoyable, it would be even better with friends in the room.
    • 72 Metascore
    • 70 Critic Score
    The difficulty of Double Kick Heroes can be offputting and the story, while amusing, was no great shakes. That said, there was just something about it that made me want to rock on. Whether it’s worth a purchase is a matter of taste, but anyone with Game Pass should give it a try.
    • 80 Metascore
    • 70 Critic Score
    The amount of content in Hatsune Miku: Project Mirai DX is simply staggering, and will surely offer hours of fun for Vocaloid fans.
    • tbd Metascore
    • 70 Critic Score
    While Dead Rising 2: Off The Record outdoes its predecessor in terms of raw playability and the amount of content it offers, it’s just not as satisfying. Both Dead Rising 2 and 3 understand that these are games are fundamentally about helping people in a terrible situation, and they’re richer because of it. Frank West’s jokey manner fits the sandbox mode well, but his detached, ironic worldview doesn’t land the way the rest of the series does. In the end, this effort feels like a minor sidenote before the series put the best pieces together for Dead Rising 3.
    • 74 Metascore
    • 70 Critic Score
    Tomba! Special Edition is a charming reminder of the experimental days of the PS1 era, and the cute characters and wonderful soundtrack still appeal. However, the flaws in this port and some of the game’s original issues might make it a bit tough for newcomers to fully embrace this beloved cult classic.
    • 91 Metascore
    • 70 Critic Score
    In a game absolutely packed with embarrassing relics of the first Halo-silly Covenant vehicle design, the Spartans' ridiculous looking low-G jump existing alongside a modern physics engine, the return to one gun at a time-Bungie chose to fix only a multiplayer game mode.
    • tbd Metascore
    • 70 Critic Score
    Though uneven at times, it’s clear that Snowcastle Games have gotten it mostly right in their attempt to evoke the JRPGs from the turn of the century… It’s just a bit disappointing that this focus on bringing back old conventions hasn’t resulted in an experience that feels like it does anything new.
    • 77 Metascore
    • 70 Critic Score
    Pac-Man Championship Edition 2 is tough to recommend when the first game is still around. This new entry sure is a sequel, but that’s about it.
    • 75 Metascore
    • 70 Critic Score
    There’s not enough to Blade Strangers to recommend it unreservedly, especially with a sparse playable roster and a lack of game modes, but the fighting is undoubtedly solid and enjoyable in bursts. It doesn’t have legs, but it does what it sets out to do, and does it surprisingly well.
    • 64 Metascore
    • 70 Critic Score
    In this day of deformable environments, realistic injuries and true physics, it's just a light, fun experience, and a perfectly acceptable beginning to the new KOF franchise. I can only hope that next time around they try to accomplish something truly new, rather than just new to them.
    • 36 Metascore
    • 70 Critic Score
    It may feel a bit out of place on current hardware, but viewing it as something of a "lost classic" from the last generation affords it a more appropriate context to be judged in, and a more comfortable one to be enjoyed with.
    • 70 Metascore
    • 70 Critic Score
    The hours spent uncovering a science experiment gone wrong kept me invested, not to mention the sidestories that were also available — if I needed a break from dangerous drug labs I could track down documents from a reporter, assist a search party, break up an argument in a bar and more. Players who enjoyed The Outer Worlds and are itching for a reason to jump back in will find Peril on Gorgon a perfectly good reason to do so — just try to refresh your memory as best you can first.
    • 79 Metascore
    • 70 Critic Score
    Prey's marriage of scientific and spiritual might not be the best fit, but convincing environments, dynamic gravity, and mastery of genre basics assure its status as a pleasantly solid entry into a very crowded field.
    • 73 Metascore
    • 70 Critic Score
    Despite the overpowered nature of the stealth, Heretek does include enough new content to whet the appetite of Mechanicus fans and gives them good reason to come back. The new battlegrounds are a nice reprieve from the planet scenarios of the core campaign, and the new items and units give players more choices. All in all, it brings glory to the Omnisaiah once again.
    • 71 Metascore
    • 70 Critic Score
    Prospective ninjas who choose to stick it out will easily spend a dozen hours chipping away at ‘perfect’ runs or indulging completionist tendencies, but for most others, Aragami won’t be seen as more than a reasonably competent also-ran.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, I found that Karate Survivor scratched the right itch for me, even if it took a while to get there. I wish some of the mechanics were unlocked sooner so the first runs didn’t feel so bland, but it definitely remains a recommendation for those who don’t mind putting in a couple of hours to get to the good stuff.
    • 71 Metascore
    • 70 Critic Score
    While Loot Rascals isn’t the deepest roguelike I’ve ever played, I still adore its elegance and accessibility, and let’s face it, that artwork is charming as all hell. And besides, for a genre that’s generally known for being ultra-hardcore, I can’t help but appreciate an entry that takes a sunny, easy-to-grasp approach. My astronaut hasn’t recovered the terraforming machine yet, but I’m still trying to get her there and having a great time in the process.
    • 76 Metascore
    • 70 Critic Score
    Momodora provides fast platforming and combat, a beautifully realized and interconnected world, and plenty of challenge, although often this challenge becomes frustration. However, it doesn’t do anything that hasn’t been done before by better games, and ultimately, it leaves no lasting impression.
    • 58 Metascore
    • 70 Critic Score
    With these splintering narratives I wanted to come back to Church several times to to see what the varying outcomes would be. However, I started to see behind the curtain, and apart from the central four characters, the other NPCs have little impact.
    • 79 Metascore
    • 70 Critic Score
    For players who want the deepiest, crunchiest, most byzantine and flexible factory builder out there without any distractions, Little Rocket Lab will disappoint. But for people who have tried the big names in this genre and found them daunting or chilly, and who are still looking for their entry point into the conveyor-belt and throughput analysis lifestyle, Little Rocket Lab may be the one. It’s a really good game that I personally didn’t like very much, but I think — and kind of hope — I’m in the minority.
    • 78 Metascore
    • 70 Critic Score
    Overall, Flashpoint doesn’t offer anything that will pull new players in — almost everything in this DLC is geared toward end- or post-game content, and this is its underlying problem. If all of these elements were mixed in with the single player campaign, they’d be nice flavor in the otherwise-dull side content. However, since this DLC seems tailor-made for people who’ve already finished the story (like me) there just isn’t enough to hold my interest.
    • 72 Metascore
    • 70 Critic Score
    Although the ability to maintain multiple, asynchronous matches can be appealing for the puzzle-fiend in a rush, Sushi Mushi is ultimately a serviceable but generic match-three that lacks a distinct personality.
    • 70 Metascore
    • 70 Critic Score
    The Resident Evil: Chronicles HD Collection proves a faithful translations of one of the more interesting footnotes in the Resident Evil canon, and at least the Darkside Chronicles half of it remains a solidly-realized rail shooter-and one that's accessible even for people without the Move controller. I can't help but feel that it's a missed opportunity for developers to go back and fix problems in the original product, though.
    • 57 Metascore
    • 70 Critic Score
    There was something enticing there, and the exploration and the mood made it stand out beyond anything I’ve experienced recently. It’s glitchy, bewildering, addictive, and strives for greatness. I strongly recommend it, even though I’m sure it will infuriate almost as many as it enraptures.
    • 50 Metascore
    • 70 Critic Score
    The production values are impeccable and it runs perfectly on the PS4 Pro/PSVR — if there was more meat to it, I’d call Wolfenstein: Cyberpilot one of the most enjoyable VR cockpit games around, but with such a paucity of content, it doesn’t justify even a budget pricetag.
    • 81 Metascore
    • 70 Critic Score
    CrossCode is an ambitious title, has a strong style that fans of this type of RPG will appreciate, and the combat is great. Unfortunately, the lack of a compelling narrative and loads of filler made it an experience that didn’t convince me to play to the end.
    • tbd Metascore
    • 70 Critic Score
    I respect it as art much more than I respect it as a game, and taken as a whole, I love it as an experience. Nice work, Mashina.
    • 90 Metascore
    • 70 Critic Score
    While I still call myself an XCOM fan and was thrilled to see the property return after so many years, I couldn't commit to XCOM: Enemy Unknown wholeheartedly. Although I appreciate the update for modern audiences, the game comes off as a bit undercooked and stumbles on things which should be airtight. On the other hand, it's still a very welcome addition to a genre that's gone a bit stale-just be prepared for a little probing when dealing with these creatures from another world.
    • 83 Metascore
    • 70 Critic Score
    It exposes what a chronically under-explored medium portable gaming really is, and demonstrates the potential that exists when a creator is given some space to indulge his vision. Sure, it's unbalanced and at times inconvenient, but I'll take Boktai and games like it over Super Nintendo Entertainment System ports any day.
    • 80 Metascore
    • 70 Critic Score
    Overall The Banner Saga's an enjoyable product, just one that lets itself down in several key ways. It's almost where it needs to be, but these niggling issues prevent it from reaching its full potential. That said, it's a damn fine-looking game with quality writing at a reasonable price, and still comes fairly recommended for anyone looking to flee for their lives in a harsh and unforgiving environment.
    • 79 Metascore
    • 70 Critic Score
    Overall, the keywords for I Am Dead would probably be ‘charming’ and ‘quirky’. It isn’t a horror adventure nor a sad one, even though there are little doses of melancholy here and there. Instead, it’s a light puzzler that features some interesting game mechanics, and others that feel more appropriate to a casual mobile title — an easy recommend to casual players who are short on time and don’t mind a bit of repetition.
    • tbd Metascore
    • 70 Critic Score
    Was it a time-suck for me? No. But for a few hours, it forced me to solve problems in a new and challenging way.
    • 76 Metascore
    • 70 Critic Score
    It appears that NBA 2K has finally started to take the “next step” into greater gaming possibilities. Though MyPlayer needs a good amount of tuning and streamlining before reaching the heights of past story modes, it hints at bigger things down the line. But, based solely on the thrilling, beautiful, on-court presentation and gameplay, 2K22 is still a tremendous achievement.
    • 68 Metascore
    • 70 Critic Score
    I’m sure most people will have made up their minds about Gal*Gun Returns based on the game’s own tagline, or even just a few screenshots. There’s no doubt it is of niche appeal, but those of us who appreciate these sorts of absurd and bombastic stories will find an enjoyable comedic romp with a lot of replay value.
    • 62 Metascore
    • 70 Critic Score
    I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.
    • 83 Metascore
    • 70 Critic Score
    With gameplay limited to simple taps and swipes, I realize that only a niche group of people would enjoy the time spent here, and honestly, I don't feel as though Curtain Call is a complete game—I prefer to think of it as an interactive music player.
    • 63 Metascore
    • 70 Critic Score
    While the repetition and lack of content cooled my enthusiasm a bit, I am excited to see where DICE can take Battlefield 2042 from here — if current industry trends hold, I’m confident this will be a strong addition to my already-full shooter rotation after a few months of additions and updates.
    • 83 Metascore
    • 70 Critic Score
    With the Switch quickly finding success, it was inevitable that all of the titles that never got the audiences they deserved on Wii U would get a second wind on the new platform. Maybe that’s why Splatoon 2 feels like such a rehash, and hey, I still enjoyed it – I’m not unhappy with my purchase. That said, if a Splatoon 3 gets made, I hope Nintendo has some new tricks up its sleeve. Failing that, just let us play Salmon Run whenever we want, for Christ’s sake.
    • 83 Metascore
    • 70 Critic Score
    A strong shooter with enough depth and variety to stay addicting for a criminally long time.
    • 80 Metascore
    • 70 Critic Score
    Still, it's easy enough to recommend Outlast despite the weaknesses. As far as atmosphere goes, it's at the top of its class and the journey throughout is a well-constructed one, for the most part. It occasionally dips too heavily into common video game contrivances—three fuses littered around the area, three switches for a door, scrounging for batteries, that sort of thing—but it's still a gruesomely enjoyable tale despite its flaws.
    • 79 Metascore
    • 70 Critic Score
    I don't want that to deter anyone from playing Isolation—truth be told, I think it's one of the year's must-play releases for those with as much adoration for the original Alien film as I have.

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