GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • tbd Metascore
    • 70 Critic Score
    Alter Army is an amusing romp that can easily kill time as players go deeper into the world and uncover its mysteries. The current level of bugginess is disappointing, but I’d still say it’s a solid choice from a brand-new studio, even if it ends a bit earlier than I was expecting.
    • 80 Metascore
    • 70 Critic Score
    Capcom Arcade Stadium is a wonderful tribute to a mostly-bygone era that was important and influential in the history of videogames. Hopefully, Capcom will releases more titles and expand the collection, but even if they don’t, this trio is a worthy purchase for any player looking for some authentic arcade action.
    • 76 Metascore
    • 70 Critic Score
    Casey Jones & The Junkyard Jam DLC isn’t a game-changer, but the asking price is low and the recent option to quickly join players online improves the entire package’s quality. As a result, those who might have given Splintered Fate a pass before might find themselves now intrigued by the possibility of slapping ninjas and robots around with three other players, at least for a few afternoons.
    • tbd Metascore
    • 70 Critic Score
    Symmetry is a beautiful and deadly puzzle of survival that successfully emphasizes the loneliness and tension in this most dire of situations. However, the collision issues that affect the player’s controls and text notifications that are too difficult to read can turn this gripping experience into something intensely frustrating in an instant. For those willing to push through these rough edges, Symmetry is a unique experience that should not be missed.
    • 62 Metascore
    • 70 Critic Score
    A light and breezy Sci-Fi romp, it has enough juice to occupy anyone in need of a good weekend diversion. It won't start trends (and I doubt it will set sales records) but there's something to be said for a project that's as solid and sincere as this one.
    • 77 Metascore
    • 70 Critic Score
    It feels a bit petulant to complain about the plot, though.It's clear that the real focus of Attack of the Friday Monsters! A Tokyo Tale is to immerse players in a bygone era of innocence which I'm sure reflects the personal experiences of the development team, and I can certainly appreciate it for that.
    • 89 Metascore
    • 70 Critic Score
    Yes, shooting hordes of zombies is fun, even more so with three other friends. But the game doesn't have anything to offer beyond that simple activity, and it most likely stop being relevant the moment someone makes a zombie FPS with a little more depth.
    • 59 Metascore
    • 70 Critic Score
    A nice way to kill a few hours when guests are over, but I wouldn't have paid full price for it.
    • 79 Metascore
    • 70 Critic Score
    "Buffy The Vampire Slayer" has always focused on likeable characters, sarcastic humor, and lots of action, and the game succeeds in capturing all of these elements quite nicely.
    • 64 Metascore
    • 70 Critic Score
    It's unfortunate, then, that such a beguiling front-end is offset by the ruthlessness of the game's ill-fitting emphasis on progression and unlocking new areas.
    • 63 Metascore
    • 70 Critic Score
    Once I overcame my disorientation, figured out my tasks and conquered the middle of the Inverse, the last few sections were considerably more straightforward and delivered feelings of being awestruck similar to those I experienced at its beginning. InnerSpace suffers from some minor issues, but remains a game full of original ideas that’s worth getting lost in.
    • 81 Metascore
    • 70 Critic Score
    I had a lovely time with Constance. It’s not a lore-intensive metroidvania, it’s not particularly difficult unless the player wishes to test themselves, and it never outstayed its welcome. Among the titanic release of Silksong and other metroidvanias, Constance still managed to make an impression on me. Don’t let this one pass you by.
    • 78 Metascore
    • 70 Critic Score
    GRID 2 is a fine racing game on the track, but it's a questionable package when taken in its entirety.
    • 63 Metascore
    • 70 Critic Score
    While flawed in places, it's certainly a welcome time.
    • 68 Metascore
    • 70 Critic Score
    Putting my issues aside, the idea of participating in a full-fledged Hamlet universe works astonishingly well in Elsinore, and in contemporary society where classic literature is losing popularity, making such content accessible to a new audience is admirable, and I can only appreciate the ambition to revive Shakespeare through my favorite medium. Elsinore might be tedious at times, but I suppose that only enhances its status as a modern and authentic take on Hamlet.
    • 76 Metascore
    • 70 Critic Score
    Atlus has got themselves one hell of a spinoff.
    • 74 Metascore
    • 70 Critic Score
    By the time Masters of Anima was over, the repeated battlefields were as tired as its cliche story, and I had spawned and relocated countless units in battle. Thankfully, the minor changes from level to level, were just enough to keep the campaign from overstaying its welcome. Playing commander was engaging for a while, but I don’t see myself returning to explore Spark any time soon.
    • 74 Metascore
    • 70 Critic Score
    Despite the barebones package, the real meat of Rocket Knight Adventures: Re-Sparked! are the games and they’re solid. It’s great to see what I’ve been missing out on all these years, and Sparkster is a cool dude with some awesome adventures — it’s just a shame his collection is a bit lacking.
    • 77 Metascore
    • 70 Critic Score
    Longtime Far Cry fans might feel that the prehistoric setting is a re-skinning of the previous titles, but despite any déjà vu, Far Cry Primal remains an enjoyable, highly playable title.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, Tyrant’s Realm executes a gameplay loop that’s rewarding enough to render its minor inconveniences just that — minor inconveniences. It’s another successful, joyful genre-mashup that anyone looking for a retro-inspired soulslike will have a good time with.
    • 74 Metascore
    • 70 Critic Score
    As a piece of work that encapsulates a specific time, place and mindset, 198X is totally on-target and resonated with me strongly. As a piece of work judged on its own merits, it feels more like a tone poem or a proof-of-concept than a fully-developed experience. The story’s an unfinished sketch, the gameplay is too brief, and I’m not sure the content would make any kind of impression on someone who didn’t grow up in the ‘80s. It’s a hell of a start, but this team has much further to go.
    • 75 Metascore
    • 70 Critic Score
    Humor is this game's selling point-not battle systems or graphics or game engines-and gamers who value a smart and entertaining tale well told will certainly be able to look past the game's other problems.
    • 79 Metascore
    • 70 Critic Score
    An ambitious game that attempts to breathe new life into the genre. It's not entirely successful, but it is the best gladiator game I've played.
    • 81 Metascore
    • 70 Critic Score
    As it stands, there's not much to recommend it when a nearly-identical (and in some ways, better) experience can be had by picking up a copy of the first game instead.
    • 72 Metascore
    • 70 Critic Score
    Although Mirror of Fate doesn't live up to its full potential, it often comes close. I can see the beginnings of a fantastic new-school Castlevania experience trying hard to emerge here, and with just a little more polish and precision, MercurySteam would have turned out a solid winner. It's not yet fully evolved, but the work done here is still a valid step towards the future state of this ever-changing series.
    • 74 Metascore
    • 70 Critic Score
    It seems some additional work has gone into the translations and the game is better for it. Between those improvements and two intriguing plots worth following, this is certainly the definitive version of Beholder.
    • 75 Metascore
    • 70 Critic Score
    For anyone happy with being dumped into horde-style arenas and expected to slam zombie brains across the room with a sledgehammer with a team of like-minded savages, it’s definitely one of the better options on the market right now. Players who crave more than just shooting might find that it doesn’t quite manage to deliver a captivating experience past this core competence, though.
    • 83 Metascore
    • 70 Critic Score
    Those who missed it the first time around or those who're looking for a strange, beautiful, and challenging throwback should certainly take a look at Guardian Heroes. It's prettier, smoother, and just as satisfying as ever
    • 74 Metascore
    • 70 Critic Score
    For players new to the adventure genre, this package offers a great opportunity to play one of the best adventure titles ever made. The compelling crime narrative, intriguing characters, and great puzzles are all there, and an integrated hint system minimizes the need to alt-tab to a walkthrough. It's a shame that this remastered version squanders much of the charm of the original, though—I can't see it converting those cold on the genre, but fans and players interested in adventure gaming's roots would do well to check it out.
    • 68 Metascore
    • 70 Critic Score
    Players should be aware that the first batch of twenty levels are free and function as a demo. It's over pretty quickly though, and the remaining areas of the game are split into two in-app purchases at .99 each.
    • 73 Metascore
    • 70 Critic Score
    I found DNF Duel to be enjoyable overall, but this cool, high-energy anime fighter with great characters and an appealing style is hampered by a lack of depth, low online playerbase, and the Switch’s hardware. That said, when it comes to a bit of brawling on the go, players could certainly do a lot worse than this. It’s not going to be the next big thing in fighting games, but it doesn’t have to be in order to still offer a fairly solid experience.
    • 74 Metascore
    • 70 Critic Score
    Thankfully, Forgive Me Father shines mechanically, and that counts for a lot — the quick movement, automatically reloading guns, hectic shooting and pulsing soundtrack had me hooked from level one. It can be a bit punishing and the save points are a bit too far apart, but I think fans of ’90s-style shooters will find a lot to like here — just don’t expect anything more than solid shooting and bloody bits.
    • 67 Metascore
    • 70 Critic Score
    Monster Monpiece has a few flaws in its design and an underwhelming story mode which caused me to slip into five individual comas during the ludicrously long endgame sequence, but it also provides some thoroughly excellent card battles, especially when taken online against others with a similarly-balanced skillset and deck.
    • tbd Metascore
    • 70 Critic Score
    Wanna Survive is a clever title blending many elements that work well together, but if Pinix would take their foot off the gas just a bit, this small-scale tale of surviving the zombpocalypse would receive a caveat-free recommendation.
    • 58 Metascore
    • 70 Critic Score
    Overall, Nickelodeon Kart Racers 2: Grand Prix is generic, yet serviceable. Nick fans like me will get a big kick from all of the characters and references that were stuffed into the package, while younger kids and those new to kart racers will enjoy the accessibility of play. It may lack the features or amount of content that I would have liked, but I can safely say that I still managed to get some enjoyable mileage out of this kart racer.
    • 79 Metascore
    • 70 Critic Score
    While The Ninja Saviors: Return of the Warriors is a cool, modernized reminder of a bygone era, its main downside is that arcade-style titles were usually designed to extract the maximum number of quarters from their audience in as short a time as possible, so longevity and variety weren’t high on the list of design requirements back then. As a result, it isn’t likely to hold someone’s attention for long if they aren’t interested in attempting to top the leaderboards. The campaign will take most gamers a couple of hours to complete at most, and the unlockable hard mode and new characters aren’t enough to give it legs. With that in mind, this spruced-up blast from the past is enjoyable while it lasts — it’s just a shame that there’s not a little more mechanical meat on these robotic ninja bones.
    • 80 Metascore
    • 70 Critic Score
    The content is still great, and this offering of Phoenix Wright: Ace Attorney Trilogy remains an easy recommendation to anyone who’s never experienced them before.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, there’s no argument that this is the best game adaptation the franchise has seen, and it’s an undeniable improvement over its predecessor. However, the amount of rehashed material might be galling to players who want new content — those who’ll be happy with simply killing titans in a more polished fashion are the ideal audience here.
    • 76 Metascore
    • 70 Critic Score
    While it doesn't achieve much with the plot or its core concept, Alan Wake's American Nightmare offers an interesting-enough time-loop scenario with satisfying combat, and it knows when to end before it wears out its welcome. I definitely enjoyed my time with the game in a tactile sense, but I could never get over the nagging feeling that the series still has quite a way to go before reaching its full potential.
    • 76 Metascore
    • 70 Critic Score
    Overall, Pac-Man 99 offers a solid, simple multiplayer jaunt for short-term bursts of competitive action. It’s a shame that some of the things that are locked behind DLC, but since the game itself is free (with Nintendo Online) it’s hard to complain.
    • 39 Metascore
    • 70 Critic Score
    When a game is as derivative and uninspired as this one, a rotten camera is just another nail in its coffin. Unfortunately, the film franchise graveyard won't let these monsters die.
    • 68 Metascore
    • 70 Critic Score
    Battle for Bikini Bottom – Rehydrated is an enjoyable (if unremarkable) experience. We may not get as many low-budget licensed titles as we did back then, but this remake is sure to please players who still have a soft spot for that style of game, or for SpongeBob — either way, it’s a treat to revisit that pineapple under the sea.
    • 77 Metascore
    • 70 Critic Score
    Virginia is an excellent example of what can be done with the medium – the director’s hand is felt, the approach is unusual and the subject is intriguing. However, “Ambiguous Story” is becoming a widespread disease in videogames, and it’s hitting the indie scene are particularly hard. While occasionally appropriate, it’s a perilous shortcut that leads too many narratives astray, and this game is a victim. I recommend Virginia to examine how it moves a player through its story, but I can’t sign off on the story itself.
    • 69 Metascore
    • 70 Critic Score
    For the price (currently available for $15 on Steam) Q.U.B.E. is a decent way to spend a few hours. I found it a welcome change from the glut of open-world RPGs that have seemed to come out month after month recently, and I would happily buy DLC for additional puzzle packs if they became available. The short length of the campaign left me wanting more later on, but as a palate cleanser between meatier affairs, it hit just the right spot.
    • 76 Metascore
    • 70 Critic Score
    While the gameplay is fairly standard, this version of Save me Mr Tako still ended up feeling like a win — it’s great to see the developer release a more complete version of the game after being denied by the original publisher, and I think anyone who enjoys small indies or throwbacks can appreciate that.
    • 63 Metascore
    • 70 Critic Score
    It’s an excellent racing experience held together with numerous player-friendly gameplay options and superb controls, but anyone who played NASCAR Heat 4 will likely get a feeling of déjà vu.
    • 79 Metascore
    • 70 Critic Score
    The art direction, the approach to combat, and the writing create an ideal presentation for a character that I just didn't care about. If you're in a similar boat, then DeathSpank will provide little more than several hours of basic hack-and-slash gameplay in a uniquely whimsical setting. If you find yourself genuinely laughing at this character, however, then DeathSpank will be a wonderful comic fantasy romp.
    • 78 Metascore
    • 70 Critic Score
    While not pushing the genre forward, Syberia continues to develop and expand on its established gameplay loop and continues a story that began 24 years ago. I’m sure that returning franchise fans will enjoy it, and there’s a lot to like here for those who enjoy narrative adventures and interesting puzzles — it might even motivate them to delve into the previous entries and experience the magic from the mind of creator Benoit Sokal.
    • 73 Metascore
    • 70 Critic Score
    With just an hour of main game content and no online leaderboards to encourage replaying levels, Sneaky Bears is more of a minor diversion than anything else. It’s cute and funny, and just a little upsetting when stuffed bears start threatening each other with brutal murder. That throwing mechanic, though – I spent five minutes in the level select screen just enjoying the simple act of knocking things over with my tossed guns. The goal of VR is to make fantastic spaces feel more natural, and by solving this problem, the developers at WarDucks have taken the medium one step closer.
    • 83 Metascore
    • 70 Critic Score
    While the gameplay is simple and the core loop of identifying plants and making customers happy might be too repetitive overall, Bad Viking’s slow-burn title might end up feeding a green thumb that some players didn’t even know they had.
    • 79 Metascore
    • 70 Critic Score
    Overall, Scott Pilgrim vs. The World: The Game – Complete Edition is a difficult, grindy play that ends up being ultimately enjoyable thanks to its combat and style. Fans of the source material have no doubt already bought it and are enjoying the hell out of it, and anyone else who enjoys a good old-fashioned brawler with plenty of style should check it out as well.
    • 88 Metascore
    • 70 Critic Score
    In the end, Deathloop is a pretty decent ride with a fantastic sense of style and a lot of freedom for players to experience Colt’s story as they see fit. However, the overall experience is shaken by a surprising amount of bugs, braindead enemy artificial intelligence, lackluster PVP and by-design repetition as Colt works to piece together the mystery of Blackreef. I largely enjoyed my time, though I was very ready for Colt’s day to end as I neared the campaign’s finale, and it’s unlikely I’ll be looping back into the game for more any time soon.
    • 75 Metascore
    • 70 Critic Score
    Overall, Dreii is an elegant, yet maddeningly difficult block-balancer.
    • 80 Metascore
    • 70 Critic Score
    Fun, but has only whetted my appetite for more bongo-compatible games. With time and resources, the bongo controllers can be used in better and cleverer ways as time goes on.
    • 66 Metascore
    • 70 Critic Score
    While it's a stronger entry than In Too Deep, Give No Shelter doesn't justify this mini-season. Michonne's story so far—and the series in general—relies more and more on death and violence while providing fewer meaningful choices for players to contemplate.
    • 75 Metascore
    • 70 Critic Score
    I’m sure a patch will fix the crashes soon, but otherwise, Battle Chasers: Nightwar is one of the few RPGs I’ve played recently that respects the player’s time and rewards them with story beats, smart dungeon designs and great characters. It may not be perfect, but when it comes to RPGs, it’s a step in the right direction.
    • 71 Metascore
    • 70 Critic Score
    AntiGrav is a superb idea and a very innovative use of a new technology, but the jumping and grinding action of the game wouldn't really be that interesting apart from the interface, and it doesn't do anything that you couldn't do better with a controller.
    • 75 Metascore
    • 70 Critic Score
    With no real gameplay innovations unique to the episodic format and the fact that Resident Evil's weakest quality has traditionally been its story, Revelations 2 is putting an awful lot of eggs in this samey-feeling basket.
    • 73 Metascore
    • 70 Critic Score
    Overall, the Crysis Remastered Trilogy is a weird product. While it’s great there’s a (mostly) high-quality version of the original Crysis available to console players, it’s also the only real highlight. Crysis 2 remains a dreary scaling-back of its predecessor, and while I like Crysis 3 more than the second, it’s not particularly noteworthy. The most compelling argument to be made here is to players who’ve been curious about Crysis after hearing about it for years — now, here’s a great way to play it. Getting the other two is just a bonus.
    • 75 Metascore
    • 70 Critic Score
    There’s simply no getting around the fact that Moero Crystal H is ethically questionable and hugely exploitative, but at the same time, it’s a light, frequently sweet dungeon-crawling RPG that’s fairly charming. Players looking for well-drawn art of monster girls in their underwear need look no further, but those who want a classically designed experience with a ton of heart should consider checking it out as well. Assuming, of course, that the groping isn’t a deal-breaker.
    • 72 Metascore
    • 70 Critic Score
    I’m hesitant to call Burly Men At Sea an example of ‘style over substance’ because it’s all style, but one’s opinion will ultimately boil down to how one feels about the type of game it is. While not a blockbuster that everyone will enjoy, it’s a neat little project that works well enough on the Switch and kept a smile on my face throughout.
    • 75 Metascore
    • 70 Critic Score
    Although my tone and criticisms might not suggest it, Episode 3 is still a solid addition to the Hitman universe. Marrakesh is an interesting place to explore, but IO just doesn’t do enough to make it a standout here. Considering that there are still three episodes left to go, I’m hoping that the next installment will keep enriching the game and not just coast on fumes from the first two excellent episodes.
    • 74 Metascore
    • 70 Critic Score
    It’s a shame Disgaea D2: A Brighter Darkness is a direct sequel. Despite niggling issues and a lackluster story compared to the original, it’s the most forgiving Disgaea to date. I woudn’t say it welcomes new players, but it streamlines things that took a long time without good reason and, in general, is the easiest Disgaea to play.
    • 71 Metascore
    • 70 Critic Score
    Regardless of the things that I found unsatisfactory, I'm quite glad that Atlus took a big risk in bringing Shiren the Wanderer to our shores.
    • 60 Metascore
    • 70 Critic Score
    When it was first announced by Konami and revealed to have not only a survival focus but (gasp!) zombies, a lot of folks, myself included, rolled their eyes at the idea. But after playing and completing Metal Gear Survive, it won me over. It’s an enjoyable, bizarre and flawed creation, and I’m glad it exists.
    • 77 Metascore
    • 70 Critic Score
    The playable aspect of Black Friday is unremarkable, its story has an odd structure, and its documentary aspect, on Switch at least, has some problems with execution. Nonetheless, 1979 Revolution: Black Friday is an understanding treatment of people and events that are all too often viewed as wholly evil by Westerners. This is a thoughtful, sympathetic showcase for a fraught historical moment that still affects global politics today.
    • 76 Metascore
    • 70 Critic Score
    Shenmue occupies its own space and couldn’t care less if prospective players adjust to the rules. The result is something weird, ambitious, flawed, and endearingly unique. As someone who came to it decades after its initial release, I’m glad I won’t have to wait as long as everyone else did to jump back into this world.
    • 69 Metascore
    • 70 Critic Score
    I can only recommend Deadcore to speed-runners or the most dedicated of players, but those that get through the initial challenge will find a deep title that successfully translates many hardcore 2D elements into the third dimension. Everyone not in those two categories? Avoid.
    • 71 Metascore
    • 70 Critic Score
    I enjoyed the game far more than I thought I would; enjoyed it far more than I probably should have.
    • 80 Metascore
    • 70 Critic Score
    Despite those rough edges, My Time At Sandrock is ultimately a wonderful and heartfelt game. There is an incredible story here about human nature, the environment, and the desire to right the wrongs of the past. Sandrock’s residents were charming, and I cared deeply about their lives, joys, and struggles. In that sense, I think my time in the desert was time well spent. With just a little polish, I think this one could become a masterpiece.
    • 70 Metascore
    • 70 Critic Score
    In the end, Legacy is an odd little title which might end up disappointing both fan of RTS and those looking for something more casual, since it sits right in the middle of these two flavors. That said, I do recommend it to those not afraid to try something a little outside of their comfort zone.
    • 75 Metascore
    • 70 Critic Score
    Although it might not have be an entirely enjoyable ride from start to finish, there's a definite sense of style and intelligence in the approach. In its current state, Dead Head Fred comes maddeningly close to what could be defined as a genius cult classic.
    • 71 Metascore
    • 70 Critic Score
    As far as remasters go, SaGa Frontier is an automatic recommendation for anyone who appreciated the original, as Square’s work on this new edition adds some quality-of-life improvements and upgraded graphics. Unfortunately, it’s a different story for newcomers expecting a more traditional sort of JRPG. Even so, Square’s original vision still stands apart from other RPGs of the time and this quality remains true in this remaster — for better or worse, the player will be experiencing a unique experience.
    • 77 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • tbd Metascore
    • 70 Critic Score
    The story is funny and the gameplay is engrossing — Battlecruisers is a great experience overall, I just wish there was more of it.
    • 80 Metascore
    • 70 Critic Score
    While Disgaea 5 definitely had me hooked once things got cooking, it's unfortunate that so much of the game is tucked away at the start. I understand not wanting to bombard newcomers with too many systems, but doling them out at a snail's pace over ten or so hours takes far too long, and runs the risk of alienating returning vets.
    • 68 Metascore
    • 70 Critic Score
    Gamers looking for a sizable chunk of new content to burn through should probably steer clear since it’s over in the blink of an eye, but fans of the Saints experience can look forward to something that’s totally bizarre, yet still completely in line with the smart new slant of the series. Also, there are dinosaurs.
    • 74 Metascore
    • 70 Critic Score
    Ys: Memories of Celceta makes it easy to overlook its shortcomings. A likeable cast, an intriguing mystery, and smooth combat made my time with the game fly by. I hadn’t played a Ys game in over two decades when I decided to give this one a try, and I’m now convinced that I should delve a little deeper into the library of games to see what other gems I’ve missed.
    • tbd Metascore
    • 70 Critic Score
    Bloodless is a great game for players who enjoy high intensity, well-timed, precision-based combat, but it is definitely not for everyone. As much as I like a good challenge in games — including soulslikes — I have little patience for tedium. The world was engaging and the graphics stunning, but the dearth of ways to try different ideas in combat dampened my resolve to see Tomoe’s redemption arc through to the end.
    • 73 Metascore
    • 70 Critic Score
    With its online implementation and improved strategic combat, there are certainly appealing qualities to Temtem, but its entrenched ties to old-school Pokemon prevent it from blossoming into something greater. It isn’t redefining what we already know, so for those simply looking for another Pokemon-like experience who just wanna catch ‘em all, this one might be a good fit.
    • tbd Metascore
    • 70 Critic Score
    My overall feeling is that the developers of Willow Guard largely accomplished what they set out to do — it just ended up a bit lacking in the execution.
    • 67 Metascore
    • 70 Critic Score
    Despite how ugly I might find it, there’s no doubt that the gameplay in Session is its strongest suit. The difficulty might not be for everyone, but I urge anyone interested to stick with it and try to embrace what it offers — a sim-like, realistic skating experience. I commend the devs for trying something new and interesting within the genre, and while not as immediately approachable as most games, it’s something that any skating fan should try.
    • 73 Metascore
    • 70 Critic Score
    Aside from these concerns, Mechwarrior 5 is admirable in its effort to revive a spirit left dormant for the better part of twenty years. With some time and patience, players will find a substantial and potentially endless mecha game to sink their teeth into.
    • 77 Metascore
    • 70 Critic Score
    Sonic Generations is five hours of fun. The gameplay has more excitement than most other games I've played this year, and it sets a template that future Sonic games will hopefully pay attention to-it's just a shame that Sonic Generations, like Sonic himself, goes by very, very fast.
    • 76 Metascore
    • 70 Critic Score
    Overall, Fantasy Strike takes a leap and tries to create a deep fighter that’s also accessible. It’s successful, but I don’t see it dethroning any of the heavyweight fighters anytime soon.
    • 61 Metascore
    • 70 Critic Score
    Despite thoroughly grasping of the rules of Tharsis and even being able to offer advice on how to be more successful to others, my winning runs were due entirely to luck. Sheer chance might be a solid basis for gambling or having a good time with friends, but when it comes to single player games, I should have a bit more say in whether my crew survives or not.
    • tbd Metascore
    • 70 Critic Score
    Is Accident an impressive game? Not particularly. There are just nine accidents, and each one is a puzzle that needs to be solved the same way each time. However, the educational value is off the charts. Accident may not catch on as something to enjoy casually, but it’s the kind of thing that every new driver should spend some time with. I don’t know if I’d go so far as to call it an ‘important’ game, but I can confidently state that by having played it, I’m more prepared to help at the scene of an accident than I was before, and that’s worth something.
    • 75 Metascore
    • 70 Critic Score
    Despite its quasi-anonymous, unknown status, AquaPazza is a surprisingly accomplished 2D brawler with a great mix of proficient fighting and fanservice. It’s more than worthy of consideration.
    • 83 Metascore
    • 70 Critic Score
    The multiplayer's locked in, but there's an incredible potential for more.
    • 60 Metascore
    • 70 Critic Score
    Like many Atlus titles, this isn't a game for everyone. Lone players can enjoy the colorful art, the humor and some of the table-turning ruthlessness, but Dokepon's journey is meant to be taken with friends.
    • 60 Metascore
    • 70 Critic Score
    I'm sure once EA gets a better grip on this engine and produces stellar next-gen golf, we'll look back at Rory McIlroy PGA Tour with a furrowed brow. Until then, it's the best golf sim for current-gen consoles, and it offers fans and newcomers alike a heck of a good time, warts and all.
    • 72 Metascore
    • 70 Critic Score
    If not for the endgame spike in difficulty and the traitor mechanic which doesn't feel fleshed out, it would be an automatic recommend to anyone who enjoys this type of game. Don't get me wrong, though—there's still a lot to like, and it still earns a cautious thumbs up as long as prospective players don't mind a bit of endgame grind.
    • 79 Metascore
    • 70 Critic Score
    As a trio, the Bethesda Pinball pack is a solid collection. DOOM alone is worth the price of admission, and Fallout 4 is a great-looking table with a few unnecessary mechanics. Skyrim isn’t bad, just a little overcomplicated and a bit too slow for my taste, although I daresay fans of the source material will get a kick out of it. Overall, Zen Studios continues to give pinball fans a great way to continue to experience the game they in a new, yet pleasantly retro ways. Real-life pinball machines might be hard to find, but the game remains alive and well… in digital form at least.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII-2 is an exercise in making the best out of a bad situation. Feedback was taken from the previous game, and corrections requested by the players dissatisfied with FFXIII are mostly for the best, but it suffers from being the middle child in what will (now) obviously be a trilogy. Old characters feel pointlessly shoehorned into the plot, and nothing feels accomplished at the end of the game. Fortunately for FFXIII-2, overcoming these issues isn't impossible given how enjoyable the rest of it can be.
    • 71 Metascore
    • 70 Critic Score
    In Guardians of Middle-earth, console players finally have the chance to investigate a hitherto unknown area of gaming, and it's arguably one of the most positive experiences I've had in the genre.
    • 60 Metascore
    • 70 Critic Score
    The story may be as dull as dirt and the graphics may lack a satisfying level of detail, but there's no denying that Trapt (and its three predecessors) provide a crazy sort of skewed gameplay that simply can't be had anywhere else. Very few projects actually make me laugh out loud with maniacal glee, but this was one.
    • tbd Metascore
    • 70 Critic Score
    Ring of Pain is noteworthy in that it brings a genuinely new flavor to the roguelike genre – I’ve played almost all of them, and this one stands out. That in itself is worthy of praise, and genre devotees will want to give it a try. On the other hand, it’s a brutal ride that seems in need of a rebalance. With no reliable permanence to boost a player’s odds of success over time, winning a run seems like one big dice roll that will remind players that it this clever indie is an aptly-named experience.
    • 68 Metascore
    • 70 Critic Score
    With solid JRPG gameplay and surprisingly accessible mechanics, I was shocked by how much I got out of my time with Digimon World: Next Order. I will say, however, that the game will probably be most appreciated by those with a strong affection for whimsical nonsense — two of the game’s main characters are a dignified kung-fu cat and a tiny caveman whose hair completely obscures his features, and the most bizarre transformation involved a spike-shelled walrus evolving into an axe-wielding Frankenstein. This is a solid game, but more than that, it’s a strange one, and that strangeness has to be played to be believed.
    • 72 Metascore
    • 70 Critic Score
    Don't get me wrong, I do like the game. It's just that perhaps I'll wait until a version with playable God Cards is released before I buy another Yu-Gi-Oh! game.
    • 89 Metascore
    • 70 Critic Score
    I can’t say that Okami will make it into my all-time favorites, but it’s memorable nonetheless. Exploring Nippon and meeting all of its goofy, painted inhabitants makes up for the repetition of combat, but it’s a shame that it didn’t quit while it was ahead — the excessive length and repetitive combat only served to dampen the things it got right.

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