GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 53 Metascore
    • 25 Critic Score
    A bad game. In fact, it may well be the worst game of the year 2002. About the only redeeming quality it possesses is that it can be finished in well under five hours, making it so that the torture of playing the game itself is relatively short-lived.
    • 25 Metascore
    • 25 Critic Score
    AMY
    Amy should never have gotten off the drawing board and into production the way it is, and I genuinely regret that it didn't turn out better.
    • 65 Metascore
    • 25 Critic Score
    Getting a few things right just isn’t enough when the core of play — the platforming — is this troubled. Jet Kave Adventure was so awkward and problematic that I had to stop playing. When I see games with problems, I usually want to offer suggestions on how things could have been fixed, but the issues here run too deep — all I can say to the developers is that I wish them better luck next time.
    • 36 Metascore
    • 25 Critic Score
    Unfortunately, its current form, Z-Run seems like the early access or beta version of something that needs at least another six months in the oven.
    • 66 Metascore
    • 25 Critic Score
    It's sad when a gaming icon known for eschewing cliches gets mired in so many of them that he becomes part of the me-tooism he originally tried to combat.
    • 46 Metascore
    • 25 Critic Score
    This game is the epitome of the phrase ‘one-trick pony.' There's just nothing here. The hardest-core fans may want to dip in as a way to reminisce, but I'm guessing even those fans would be hard-pressed to find much value. If nothing else, I will say that the game made me want to watch the series, so that's something, I guess.
    • 40 Metascore
    • 25 Critic Score
    Oh, and in a final note to developers: please don't put pictures of your children in the end credits of your video games. It's not like it kept me from giving Psychotoxic a bad review—I just feel kind of guilty about it.
    • 60 Metascore
    • 25 Critic Score
    I'm not sure just why Activision was in such a rush to release the game that they didn't let Luxoflux actually finish it.
    • 53 Metascore
    • 25 Critic Score
    It’s not even like Jedi Power Battles is the most beloved game from its era. Why release it in this state, and an even better question is, why release it at all? If there were at least new graphics, or if they bundled the GameBoy version as a bonus extra, I could at least rate it a little higher, but no. This is not the droid that anyone is looking for.
    • 56 Metascore
    • 25 Critic Score
    It's a stale, ugly revisiting of a genre that should be put deep in the ground, with no story or aesthetic styling to redeem it, a hollow exploration of ground that's already been trodden flat.
    • 30 Metascore
    • 25 Critic Score
    Ghostbusters is an abysmal piece of garbage. It runs poorly, it sounds terrible, it has awful writing and it’s just a drag to play.
    • tbd Metascore
    • 25 Critic Score
    Sweet Pea just doesn’t have it. The art style is winningly crude and there are some thrills to be found in vaulting a pea through the air while escaping a hideous boss monsters. Sadly, those fleeting pleasures simply can’t make up for all of the awkward, frustrating gameplay that is most of the experience. Sweet Pea‘s problems run deep into its design, and it’s too bad that the developers weren’t able to get a better handle on things before launch.
    • 53 Metascore
    • 25 Critic Score
    The most positive thing I can say about Fallout 76 is that a train wreck of this magnitude might finally yank Bethesda – a company that gets away with too much – back to reality. Maybe it’s finally time to update that engine. Maybe it’s not a good idea to slap the Fallout name onto a game that isn’t fit for release and expect it to go over well.
    • 30 Metascore
    • 20 Critic Score
    Soda Drinker Pro is just a weird project by a weird guy, who somehow got people to pay for his inside joke. A little research shows this title was created in one day by someone who – wait for it – wanted a soda. Me? I just wanted to turn it off and walk away from it forever.
    • 51 Metascore
    • 20 Critic Score
    Fairytale Fights would have been starkly disappointing as an XBLA or PSN download-only title, but as a retail game taking up shelf space, it's absolute failure.
    • 39 Metascore
    • 20 Critic Score
    I could bring up a dozen more problems, major and minor, with the game, but what's the point? Montague's Mount doesn't have interesting puzzles or a structure that ties them into a coherent work about mental illness, despite its heavy-handed announcement of that intent. I respect the aim, but the execution is terrible.
    • 53 Metascore
    • 20 Critic Score
    In the end, gamers are all just a bunch of people sitting in front of a television holding a controller, so simulation games must be judged on their ability to make gamers feel like they're performing an action within the limitations of the technology. Cabela's African Safari's poor controls, design choices, and graphics keep this immersion from ever happening.
    • 67 Metascore
    • 20 Critic Score
    I swear, I felt my IQ drop as I was playing the game, the sounds of brain cells popping melding nicely with the oh-so-bland cock-rock soundtrack that seems to be a requisite feature of sophomoric extreme sports tie-ins.
    • 60 Metascore
    • 20 Critic Score
    It's so overflowing with contrived gimmicks to (presumably) add to the depth and longevity to the game that its weak core gameplay sticks out like a sore thumb.
    • tbd Metascore
    • 20 Critic Score
    Its castle isn't worth exploring, nor are its mysteries worth examining.
    • 51 Metascore
    • 20 Critic Score
    Koi
    I like the idea of taking a fish on an unconventional journey, but Koi isn't atmospheric or relaxing enough to be a chill game, and the gameplay isn't substantial or clever enough to make it a puzzler.
    • 45 Metascore
    • 20 Critic Score
    Coming from seasoned developers who’ve turned out great games like Just Cause and Mad Max, the quality of this brand-new IP is incredibly disappointing. I hope that it continues to be patched and improved, because the current state of affairs can’t possibly showcase the vision Avalanche must have originally intended.
    • tbd Metascore
    • 20 Critic Score
    Controls are just too important to overlook in a game, and Astral Traveler’s result in frustrating play. Add in questionable level designs that slow down the ship too often, and the result is that any potential enjoyment is sucked away. My younger self would have been disappointed, but would have kept playing. My adult self knows better, and has moved on to more enjoyable endeavors.
    • 59 Metascore
    • 20 Critic Score
    So once again, Traveler's Tales gets the Lego right, only this time they screw up everything but.
    • 45 Metascore
    • 20 Critic Score
    I am thoroughly disappointed with She Sees Red. It’s an irrelevant, irritating adventure that is unlikely to please even serious fans of the FMV genre.
    • 49 Metascore
    • 20 Critic Score
    While I found the subject matter and the characters to be off-putting and offensive, the real killer here is the sloppy, cumbersome gameplay that, even if one thinks the poor attempts at humor come off as amusing, will render the drive to play it obsolete. The five hours I spent playing Milanoir was a miserable, groan inducing slog that I don’t wish upon anybody. It may be an homage to films of the past, but what it is for me was truly, truly awful.
    • 64 Metascore
    • 20 Critic Score
    Party Hard is not a game that rewards players who take chances or attempt to learn the layout of levels, since the developers randomize the stages after each failure. Trap elements, items, and victim gathering points change every time. There's no value in practicing techniques when there's no guarantee players will have a chance to use them.
    • tbd Metascore
    • 20 Critic Score
    Excessive Trim has great concepts, but falls short in execution. Solid graphics and a buzzsaw spacecraft can’t save it from feeling more like an extended tech demo than a fully-realized experience.
    • 60 Metascore
    • 20 Critic Score
    For children who are fans of Mysterious Cities of Gold, it’s likely a serviceable companion piece. For everybody else out there, this game isn’t worth the time.
    • 59 Metascore
    • 20 Critic Score
    This is not the worst game ever made, but it's so inept at so many different points that it inspires more anger than a genuinely awful game.
    • 37 Metascore
    • 20 Critic Score
    I mean, the game's already five years past being relevant, it would have killed them to take another six months to make it decent?
    • 56 Metascore
    • 20 Critic Score
    Syndrome might offer a beautiful ship to look at, but it’s a buggy mess that fails to get the essentials right. This lovely ship can’t make up for an ugly everything else.
    • 52 Metascore
    • 20 Critic Score
    If playing Jaws Unleashed has taught me one thing about game design, it's that if you're going to put a single fun thing in a game it's best to put it right up front where people can see it, and hopefully trick them into thinking that the entire game is fun.
    • 50 Metascore
    • 20 Critic Score
    I can’t make too much of the annoyances of the poorly-tuned jumping or terrible collision model. Even if The Secret Mine had rock-solid code, that foundation would be supporting an edifice of sand. Toby: The Secret Mine adds nothing of value to Limbo’s formula and accomplishes far less artistically than its progenitor. Even if it were better to play, there would still be no reason to play it.
    • 41 Metascore
    • 20 Critic Score
    Wayward Manor may be the worst game I've played this year.
    • 52 Metascore
    • 20 Critic Score
    In short, Alien Rage just isn't very good. If it had nailed the combat, all its other flaws could perhaps be forgiven—but it didn't, so they can't. It's a terrible thing to say, but in a game stuffed to the gills with Xenomorphs, the most alien thing in the entire package is any sense of enjoyment whatsoever.
    • 49 Metascore
    • 20 Critic Score
    That was the end of Trulon for me, and I’d have to describe it, in total, as being the videogame equivalent of an ellipsis — it’s just an empty pause with no conclusion. Everything good about it is squandered by poor craftsmanship, and in its current state it should be avoided at all costs.
    • 68 Metascore
    • 20 Critic Score
    I did not like anything about Wasted. Neither its humor nor its gameplay are adequate to support the irritation of mastering the first dungeon or the tedium of blasting through the subsequent four. I spent many hours beating this game out of sheer spite and didn’t enjoy a single minute of it. Reader, do not repeat my error.
    • 33 Metascore
    • 20 Critic Score
    It's impossible to tell where the fault lies with Call of Duty: Black Ops Declassified. Did Activision force Nihilistic to rush it out the door? Did Nihilistic simply put out the bare minimum effort? Is this half-hearted experience exactly what Activision wanted? Regardless of the reasons behind it, what we've ended up with is a completely wasted opportunity to bring some heavy firepower to the Vita.
    • 53 Metascore
    • 20 Critic Score
    I cannot overstate how pointless and infuriating Castle of Heart feels to play.
    • 59 Metascore
    • 20 Critic Score
    Like any scientific breakthrough or new invention, Hydrophobia does represent a significant achievement in its own right. We're just going to have to wait until someone does anything worthwhile with it.
    • 48 Metascore
    • 20 Critic Score
    I'm not that witty, but I am pretty vulgar—as a result, all I can say is that if Aliens: Colonial Marines had been fished out of a Marine's colon during emergency surgery it wouldn't surprise me in the least.
    • 50 Metascore
    • 20 Critic Score
    It portrays the killing of specific, theoretically real (in that they're virtual stand-ins for the actual soldiers that fought in the war) people as nothing more than a gruesome shooting gallery...At some point everyone has to decide when enough is enough. And now I have.
    • 52 Metascore
    • 20 Critic Score
    NeverDead is garbage, and there is no good reason to ever play it.
    • 50 Metascore
    • 20 Critic Score
    The best twin-stick shooters made up for their lack of 3D by adding personality, gameplay variety, and over-the-top ludicrousness. Narco Terror decided to add the third dimension, but then left out anything that might make someone want to play. An interesting choice, but not a worthwhile one.
    • 48 Metascore
    • 20 Critic Score
    Otomedius Excellent shouldn't be worth anyone's time. Beyond the overall badness of the gameplay, the whole thing just feels incredibly cynical.
    • 42 Metascore
    • 20 Critic Score
    I slogged onward in the hopes for some spark, but at no point does the game get better, more polished, or less uninteresting. Bloodforge is just one meaningless fight after another, listening to the lines of banal dialogue and post-mortem one-liners.
    • tbd Metascore
    • 15 Critic Score
    Malnazidos is awful in every way a game can be. I’ve played countless free titles with better controls and combat. The Unreal Engine offers tutorials on how to make games that play better than this in just a couple of hours. Literally the only good thing I can say about it is that when zombies are shot in the head a few times, their skulls explode in a decently disgusting manner. When that’s the only positive a game offers, it’s safe to bypass it entirely.
    • 47 Metascore
    • 15 Critic Score
    Even if Extinction had released as a ten or fifteen dollar digital download, I still wouldn’t recommend it to anyone – life’s too short and filled with genuinely great games to waste on terrible experiences like this one. Given that it released at full price, however, it almost feels like a deliberate and calculated insult towards any game that ever earned its price tag. It is an aggressively terrible game that should be avoided at all costs.
    • 49 Metascore
    • 15 Critic Score
    Immortal’s pursuit of the hardcore label speaks to a certain presumptiveness in its design – that its impenetrable nature will be offset by a community looking for new challenges to overcome and new mysteries to unravel. Dark Souls got away with that approach because every aspect of it was so meticulously fine-tuned. Immortal’s extreme difficulty only highlights how fundamentally its ideas don’t run together. If there’s anything worse than a bad game, it’s a hostile bad game.
    • 43 Metascore
    • 15 Critic Score
    Bombshell is a failure in every meaningful way, and feels like a barely-functional Alpha build rather than the finished product it's supposed to be.
    • 40 Metascore
    • 15 Critic Score
    By keeping everything good about the game locked away until players cough up the dough, Real Steel can be dismissed as terrible.
    • 40 Metascore
    • 15 Critic Score
    Every part of this game is terrible...Ace Banana frustrated me like few games ever have, and it’s rare to see a finished title that gets every important design feature completely wrong. Ace Banana manages it, though, and sinks lower than almost any game I’ve ever played.
    • 28 Metascore
    • 15 Critic Score
    After playing Sneakers, I don't think the package declaring it's "Only On Xbox" is such a bright idea. They'd be better off keeping that sad fact a secret and quietly dumping all remaining copies of the game next to the steaming pile of "E.T." 2600 cartridges rotting in the desert.
    • 41 Metascore
    • 15 Critic Score
    Nearly every aspect of its aesthetic was, paradoxically, both aggressively unpleasant and lazily innocuous. Its story switched between wild flights of hard-to-follow, drug-like fantasy and drudging resistance to do anything at all for long stretches of time. I’m certain that this work will connect with a very specific type of player, but it was like nails on a chalkboard to me.
    • 36 Metascore
    • 15 Critic Score
    Umbrella Corps has a few interesting ideas up its sleeve, but that’s all it has. Whenever it attempts to put those ideas into practice, they’re shoddily executed and laughably inept for a tactical shooter that rewards almost no tactics whatsoever.
    • 52 Metascore
    • 15 Critic Score
    Being interesting doesn’t change the fact that Mighty No. 9 is still a dismal failure.
    • 21 Metascore
    • 10 Critic Score
    Afro Samurai 2 sports questionable design, is broken in many ways, and is generally unworthy of anyone's time or money. I wouldn't even recommend this to the hardest of hardcore fans of the series. Why the developers and publishers let this game hit the market, I'll never know.
    • 54 Metascore
    • 10 Critic Score
    The Settlers: New Allies is the latest entry in a beloved and longstanding franchise, and carries an inherent advantage of starting with a greatly successful formula. However, there simply aren’t any exciting updates or formula explorations here. The buggy quality of the code at time of review and utterly flat narrative are salt in the wound, resulting in a game that does not boast a single positive reason to warrant a purchase.
    • 45 Metascore
    • 10 Critic Score
    Graphics aside, battling with the Unlimited Saga system is clunky and completely unintuitive. The battle engine features an insane potluck of disparate elements, almost as if Square-Enix took all of the purged leftovers from ten or fifteen other games and smashed the scraps together to create the unholy videogame sausage that it is.
    • 43 Metascore
    • 10 Critic Score
    Between the vomit-cam, the absurd level design, the serious lack of content and the simplistic gameplay, it's clear to see that the developers have created something that should never have left the drawing board.
    • 63 Metascore
    • 10 Critic Score
    There isn't much else to say about the four-hour experience. Kane & Lynch 2: Dog Days would probably feel like a better game if many other games never happened, including its own prequel.
    • 43 Metascore
    • 10 Critic Score
    Utter crap.
    • 63 Metascore
    • 10 Critic Score
    Flawed in its conception, impoverished in its design, and thoroughly inept in its execution, Alpha Protocol is an unmitigated disaster
    • 61 Metascore
    • 10 Critic Score
    Star Wars: The Force Unleashed II is just terrible.
    • 52 Metascore
    • 10 Critic Score
    Despite the fact that the game is only two or three hours long (depending on how lost a player gets) I found it to be absolutely unbearable. I became so bored with the lack of interesting things to see and do that I literally put a rubber band on my controller's left stick to keep her moving for long stretches of time, which gives an idea of how interactive Beyond Eyes is. I badly wanted to quit after the first thirty minutes, but I was determined to see where the story was going. Naturally, the ending was a total non-event and not worth the time and aggravation.
    • 34 Metascore
    • 10 Critic Score
    From the dull as dirt level design to the ugly graphics to the obscene amounts of backtracking required to power up all the characters' attacks, there's nothing at all to recommend about the game.
    • 36 Metascore
    • 10 Critic Score
    If the gameplay was incredibly fun, or the graphics fantastic, then perhaps playing basically the same mission over and over again for ten hours could have been bearable, or even mildly entertaining. Torrente, by comparison, was more like pulling teeth.
    • 50 Metascore
    • 10 Critic Score
    Don't get me wrong—I'm honestly a big fan of the Hyperdimension Neptunia games, but Hyperdimension Neptunia U: Action Unleashed! is the dullest and buggiest thus far.
    • 58 Metascore
    • 10 Critic Score
    Every time I came close to defeating it, my game would freeze up (no pun intended) and I'd have to reset. After half a dozen interruptions like this, I gave up.
    • 39 Metascore
    • 10 Critic Score
    Utter crap.
    • 43 Metascore
    • 10 Critic Score
    Funk of the Titans isn't likeable, though, and it manages to squander what little goodwill the premise engenders through terminally awful gameplay.
    • 55 Metascore
    • 10 Critic Score
    It's a technical disaster that fails to deliver any of the arcade bliss typically found in shoot 'em ups thanks to weak action, wimpy explosions and whacked controls. Leave this one in the digital bargain bin.
    • 53 Metascore
    • 10 Critic Score
    Bodycount is a bad game. A very bad game. It's overly simple, the setting is dry, and the controls don't even work all that well. There is quite literally nothing good about it.
    • 38 Metascore
    • 10 Critic Score
    No matter which aspect is touched on, I absolutely fail to see the point of Dead or Alive: Paradise.
    • 44 Metascore
    • 10 Critic Score
    Why an emphasis on replay value? Ugly, boring and stupid, NightCry isn't even entertaining on the first go. Being told that I had to repeat a major chunk of the story for the fifth time, particularly after two crashes, was where I had to draw the line. It's rare for me to review a game without finishing, but no matter what's past that damn island, I couldn't see it changing the fact that NightCry is the worst game I've played in years.
    • 35 Metascore
    • 5 Critic Score
    The graphics are abhorrent. The models are ugly, simplistic, and repetitive.
    • 23 Metascore
    • 5 Critic Score
    A horrible game manufactured with the creaky spare parts of a rusty genre along with fallen gears from the movie hype machine. This is the kind of game that's given away when you order a large pizza and get the second one for half price.
    • tbd Metascore
    • 5 Critic Score
    I can’t overstate how much every aspect of Where the Bees Make Honey feels like a student project, from the way it looks to its frequent lack of sound effects, to the banality of its dialogue and the painfully earnest diction with which Sunny’s voice actress delivers it. The fact that it doesn’t work properly, often locking up when I tried to navigate its menus with a mouse cursor, further underlines that this effort has no business being sold for actual money.
    • 60 Metascore
    • 5 Critic Score
    I'm sure there's a small cadre of super-hardcore math majors into intricate medieval costume drama and puzzling out the mysteries of Generation of Chaos, but I'm not one of them.
    • 48 Metascore
    • 0 Critic Score
    I think it's pretty clear that I hold Mass Effect in the highest possible regard, having nothing but the utmost respect and affection for it, but I need to be honest when I say that Pinnacle Station is not only a complete waste of money, it's an insult to Mass Effect itself. I can't imagine why this shoddy cash-in was even released at all, except for a quick infusion of ill-gotten income from all the suckers like me who bought it on faith.

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