GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 75 Metascore
    • 90 Critic Score
    Bugsnax leans heavily on the unique nature of its titular creatures, and it succeeds by doing so. They’re cute, they’re creepy, and their existence makes no logical sense whatsoever. Armed with a bit of design this indelible, the developers could have phoned in the rest and raked in the merchandising money. Instead, they fully committed to delivering a narrative worthy of the creatures starring in it. It was a risky choice, but it was also a daring and clever one, and that’s exactly what it wants to be.
    • 75 Metascore
    • 70 Critic Score
    There’s not enough to Blade Strangers to recommend it unreservedly, especially with a sparse playable roster and a lack of game modes, but the fighting is undoubtedly solid and enjoyable in bursts. It doesn’t have legs, but it does what it sets out to do, and does it surprisingly well.
    • 75 Metascore
    • 80 Critic Score
    While this review of Bulletstorm: Full Clip Edition has been largely positive, I have to say that the biggest problem I have with it is the price — $60 for a remastered game is a bit steep, especially when it’s fairly bare-bones in terms of content. Also, considering that the original release didn’t sell well, it seems like a bad idea to charge that much. The steep price of entry will likely keep curious players away when the correct thing to do is entice them in with the best possible version for a great deal. It’s certainly a fantastic shooter, but I’d recommend waiting to catch it on sale.
    • 75 Metascore
    • 90 Critic Score
    While it may not have reached perfection yet, the Atelier series is getting close. Each new title offers a substantive change to the core mechanics, so vets will encounter something new and new players can easily jump in. I seem to say this in every review but it remains true—this is good as JRPG design gets, and I can’t wait to see what the developers have in store next.
    • 75 Metascore
    • 80 Critic Score
    The game is gorgeous, authentic, highly detailed, and rife with potential to grow into something much bigger.
    • 75 Metascore
    • 80 Critic Score
    Wild Hearts S is a welcome and surprisingly capable port of what I always considered to be a truly fantastic and criminally underappreciated title when it launched a few years ago. EA may have dropped support for Wilds Hearts in a hurry, but I’d absolutely love if Omega Force continued to forge ahead with this IP independently. Azuma ain’t gonna save itself, after all, and it’s far too charming a world to leave to its own devices.
    • 75 Metascore
    • 85 Critic Score
    It's delightful to look at and even more delightful to explore. If Ubisoft wants to restore some goodwill with core audiences again, releasing lovely little titles like this is a step in the right direction.
    • 75 Metascore
    • 40 Critic Score
    Far and away, Legacy of Kain: Defiance's most heinous offense is the way it shamelessly doles out its own sloppy seconds, thirds, and fourths in place of actually creating tasks and challenges that would be interesting or engaging.
    • 75 Metascore
    • 70 Critic Score
    Overall, Dreii is an elegant, yet maddeningly difficult block-balancer.
    • 75 Metascore
    • 85 Critic Score
    Road To Ballhalla is a delight. It rises above its inspirations to bring a new musical sensibility to the action puzzle genre. While some levels can be frustrating or even punishing, it never feels unfair — clearly a huge amount of thought has gone into balancing the difficulty, and anyone who brings a steady hand and a good amount of patience will find one of the most wonderfully kinetic puzzlers around.
    • 75 Metascore
    • 85 Critic Score
    Distrust is pretty top-notch stuff. It’s the sign of intelligent and well-considered mechanics that something as inherently repetitive as Distrust never once felt tedious to me. Russian publisher Alawar previously gave us last year’s Beholder, a similarly high-concept little gem from their home country. This makes them two-for-two on Steam releases, and I can’t wait to see what other fascinating indies they bring us from their side of the world.
    • 75 Metascore
    • 70 Critic Score
    Overall, Graceful Explosion Machine is an amusing rainbow of geometric bombast, suffering slightly from repetitive gameplay. However, it hits the spot for those who want to turn off their brains, enjoy some colorful chaos and rack up a huge combo, and there’s certainly nothing wrong with that.
    • 75 Metascore
    • 90 Critic Score
    The Council: Episode 1, The Mad Ones is a treasure thanks to a great story that’s well-told, some of the highest Interactive Movie production values I’ve seen, and a skill and experience system that serves to make it even deeper and more replayable than it already was. And the cliffhanger ending? It’s so compelling that I can’t wait for the next chapter to arrive.
    • 75 Metascore
    • 70 Critic Score
    While I’m intrigued by the promise of the relationship between Clementine and AJ, these first two episodes of The Final Season don’t honestly stand out in any other way. The climax of this season is yet to come, though — I can’t wait to see if Skybound (TWD creator Robert Kirkman’s company, who just promised to finish the series) will deliver on what could be a final rollercoaster of emotions. Maybe there is light at the end of the tunnel for this series, and for Clementine as well.
    • 75 Metascore
    • 70 Critic Score
    Episode 4 just doesn’t offer the thrills or compelling mysteries of the previous episodes because it’s all about the setup for Episode 5, but the developers have earned enough goodwill to trust that this is all building to something truly memorable.
    • 75 Metascore
    • 65 Critic Score
    I had good times with it, and I’m convinced that with better controllers and a tweaked upgrade system, my son and I would eventually be able to find greater success. Crytpicle is close to being a must-play, and even as it stands, it’s worth a look.
    • 75 Metascore
    • 80 Critic Score
    X-Morph gives the player ample time and information to strategize, and zipping around in the spaceship offers a level of real-time agency uncommon in tower defense games. It feels odd to say, but I’m glad the aliens conquered Earth.
    • 75 Metascore
    • 90 Critic Score
    For me, We. The Revolution redefined what a history game could be. The story was rich with depth and empathy for the people who lived during the Reign of Terror, and the developer’s passion could easily be felt — so much so, in fact, that I was moved to play France’s national anthem numerous times in honor of this terrible period brought to life in such a wonderful way.
    • 75 Metascore
    • 90 Critic Score
    Candleman (even with the extra levels added) is still a fairly short experience, but the length felt comfortable and it didn’t overstay its welcome. The storybook narrative style is perfect for the heartwarming tale that this game tells (no spoilers!) and it would be a great experience for a family to enjoy. Recommended!
    • 75 Metascore
    • 80 Critic Score
    As a fan of character-driven stories and making choices in games, Yes, Your Grace stood out as one of the best I’d played in a long time — even after the credits rolled, I still felt regret over some decisions and joy for others. The creators did a fantastic job weaving their interconnected stories together and deliver more emotion and intrigue than most triple-A studios manage. I’ll be thinking about this one for a long time to come.
    • 75 Metascore
    • 70 Critic Score
    A terrific execution of a merely okay idea is still a lot further than most developers get, however, and the VR implementation heightens the immersion factor just enough to make The Persistence worth checking out. Those with a headset will find The Persistence a considerably more refined product than the average VR title, but anyone who intends on playing it flat may find it a bit too routine.
    • 75 Metascore
    • 70 Critic Score
    Arcade Spirits put me in the shoes of a character that faces many of the same struggles I have in my own life… but it also let me escape into a world where arcades are social places for gamers, full of friends and romantic interests. It’s an odd mix of fantastical elements and certainly no real life friend group would have that many attractive singles in it, but all in all, it’s an entertaining, heartwarming title that I think many will enjoy.
    • 75 Metascore
    • 90 Critic Score
    Evan’s Remains is a beautiful, cleverly designed experience with themes that stretch far beyond its premise of a girl on a mission in uncharted territory. Spending time with it made me ponder the nature of gameplay and of how storytelling is used in games in a way few others have.
    • 75 Metascore
    • 70 Critic Score
    There’s a lot to like about Shiren. There are plenty of places to explore, there are intricate puzzle rooms that provide extra challenge, and the loot flows freely and generously. I’m just not sure I’ll get back to a place mentally where I’ll see Shiren’s travels through to the end — I became weary of the repeating gameplay loop much earlier than I thought I would.
    • 75 Metascore
    • 80 Critic Score
    It’s not overstating the case to say that overall, Dying Light has aged like fine wine. There aren’t many parkour-focused games to begin with, and and of those, the ones containing zombies are even more scarce. So, Dying Light is still a unique experience and I’m glad to report that it still holds up. It may have gotten a bit lost in the shuffle when it first debuted, but there’s no better time to play it than now.
    • 75 Metascore
    • 80 Critic Score
    It’s bizarre, to say the least, and I can only assume it works better on PC (I played on Switch). I also experienced a few framerate dips, though they never detracted from the overall experience. However, those issues don’t get in the way of telling a simple, effective story of survival in a harsh country. Its politics might be a bit too idealistic and simplified for my taste, but I have yet to see another interactive experience tackle these themes more directly than this. It may be based on hitchhiking, but this is definitely a trip worth taking.
    • 75 Metascore
    • 70 Critic Score
    Grotto can be best recommended to those who can look past simple, repetitive gameplay in service of a thick and emotional story. All others should look elsewhere.
    • 75 Metascore
    • 85 Critic Score
    I greatly enjoyed my time with Heavenly Bodies and would recommend it to anyone who enjoys these types of physics-oriented titles – It’s a wisely-tuned spaceborne experience that does exactly what it wants to do and does it well. Mission accomplished.
    • 75 Metascore
    • 75 Critic Score
    Despite its shortcomings, I ended up liking Lost Eidolons. It’s an indie title that aspires to be a big budget epic, whose worst qualities are more than compensated for by a strong story and inventive — sometimes brilliant — gameplay mechanics. As the old saying goes: don’t judge a game by its characters’ lifeless, blank stares.
    • 75 Metascore
    • 55 Critic Score
    On the whole, I found Plantera 2 to be a refreshing antidote to the carefully-composed setpieces of the average triple-A experience. Instead of dutifully following orders from an off-screen mission-giver in a vast environment, the scene is given over to the randomness of a million buzzing objects, allowing the player to hunt for their own rewards at their own pace. It’s the kind of thing that’s ripe for updates and refinement — and given that they’ve already added a few more Steam achievements since I started playing, it looks like the devs agree with me!
    • 75 Metascore
    • 70 Critic Score
    If all of its technical issues can be fixed, Aliens: Dark Descent will prove to be something special. It treats the franchise with respect and care — and when working properly — it nails the tension the series is famous for. Unfortunately, a full, completed release simply should not have this many technical issues, nor cause so much frustration that has nothing to do with the aliens themselves.
    • 75 Metascore
    • 65 Critic Score
    Despite Last Day of June‘s slightly boring mid-game errands, its breathtaking art style and narrative payoff left a lasting impression on me. If it were streamlined a tiny bit more and had some fat trimmed, it would be a truly remarkable work. Although I do recommend it, there’s some room for improvement here.
    • 75 Metascore
    • 75 Critic Score
    Though it doesn’t break the mold (and in some ways steps back a bit in terms of narrative scope) Fate/Extella Link is the ideal sequel, holding tight to what worked best about Fate/Extella: The Umbral Star and building on that foundation with a set of well-thought-out additions and changes. Fans of the previous entry and the Fate franchise should give it a look.
    • 75 Metascore
    • 75 Critic Score
    At present, Bigbig's casual disregard for the casual gamer has undermined a game that, in almost every other respect, is so perfectly suited to its host platform as to truly be a showcase title. [UK Version]
    • 75 Metascore
    • 85 Critic Score
    Project Wingman may well be the most frustrating game I’ve ever unabashedly loved by making me feel like the hotshot pilot I’ve never been, and the only price I have to pay is a little bit of my sanity every time I die and remember that there aren’t any checkpoints.
    • 75 Metascore
    • 90 Critic Score
    Overall, The Medium is a fantastic experience. It’s a troubling, emotional, and wrenching nightmare packed into a compact running time, and while its ending may be a little too ambiguous for some, I’m happy to say that The Medium offers a dark mystery that is absolutely worth solving.
    • 75 Metascore
    • 75 Critic Score
    Mortal Kombat 11 was already fantastic, and Aftermath gave me the perfect excuse to revisit it. It looks great, it plays great, and for players (like me) who would rather not get beaten to a pulp by the savants online, dipping in for some drama and a few offline matches is hard to beat. The price is an eyebrow-raiser for players that have already put money in, but for anyone who enjoyed MK11 and wants more, this is a no-brainer.
    • 75 Metascore
    • 70 Critic Score
    Hacking and slashing my way through legions of intelligent monsters was surprisingly enjoyable, as was the addictive challenge to always increase my combo count. Overall, the space opera mixed with kick alien ass produced a fun bout of story-driven hack-n-slash, that gives as good as it gets.
    • 75 Metascore
    • 55 Critic Score
    Ghostwire: Tokyo is relaxing and pretty, and spending time exploring its rain-soaked metropolis is almost worth the price of admission by itself. It is also, however, a disappointing game that fails to fulfill its own potential with a repetitive combat system, too much checklist-ticking busywork, and an undercooked main storyline that fails to live up to its promise and contains no notable secondary characters. Ghostwire: Tokyo isn’t a bad game — it just feels like it could have been so much more.
    • 75 Metascore
    • 90 Critic Score
    It’s hard to say whether Utawarerumono: Mask of Truth is better than Mask of Deception since they’re essentially one story split into two halves, but I found the entire tale thought-provoking and its characters lovable and (mostly) funny. It’s a visual novel worth playing, and now that I’ve reached its end, I’m a little sad saying goodbye.
    • 75 Metascore
    • 80 Critic Score
    It's quite refreshing to play something that feels like it wants you to play it.
    • 75 Metascore
    • 80 Critic Score
    The racing issue aside, Raskulls shines whenever the player is left alone to work through one of the ingeniously-designed puzzle levels.
    • 75 Metascore
    • 75 Critic Score
    The game is a showcase of everything Nintendo hopes for its new console: the novel simplicity of the Wiimote, deceptively simple gameplay that's easy for non-gamers to learn yet a challenge for gaming veterans to master.
    • 75 Metascore
    • 70 Critic Score
    Despite its quasi-anonymous, unknown status, AquaPazza is a surprisingly accomplished 2D brawler with a great mix of proficient fighting and fanservice. It’s more than worthy of consideration.
    • 75 Metascore
    • 60 Critic Score
    Overall, it’s a shame that the final game feels like a missed opportunity to bring the survival horror genre back into the spotlight. Between the poor story and characters, familiar elements from other games and the problems I had during my playthrough, it seems as though The Evil Within is content to live in the past instead of than drawing inspiration from it and moving forward.
    • 75 Metascore
    • 80 Critic Score
    The Elder Scrolls Online: Morrowind excels in its poetic moments — its dialogue is beautifully written, its quests are labyrinthine. But, it falters in its moments of war, and often leaves the player swinging their swords at impervious foes, wondering if they’re making any difference at all.
    • 75 Metascore
    • 70 Critic Score
    With no real gameplay innovations unique to the episodic format and the fact that Resident Evil's weakest quality has traditionally been its story, Revelations 2 is putting an awful lot of eggs in this samey-feeling basket.
    • 75 Metascore
    • 75 Critic Score
    Excepting its peach-perfect fit on the young platform, Mercury is hardly mind-blowing—how many puzzle games are?—and can't match Lumines for sensation and impact. This is simply a very good puzzle game conceit that's been unassailably well implemented into a sensibly balanced and handsome title.
    • 75 Metascore
    • 70 Critic Score
    While it may not offer the gameplay depth or compelling characters of a modern Atelier game, Marie is certainly charming. There’s a simple pleasure to looking back at where the series started, and seeing its faltering first steps towards the mechanics that would later come to define it. One thing is certain, though – this is a series that has always had its heart squarely in the right place. Every Atelier is, at its core, about a young woman desperate to make people’s lives better, and then allowing the player to guide her as she develops her skills to start making a real difference. Even in this most basic version, that’s always a journey worth taking.
    • 75 Metascore
    • 75 Critic Score
    The story is phenomenal and the artwork is stylishly exquisite, but the mechanics and the hand holding make the experience drag on longer than it needs to. Perhaps that is partly the point, though — scrolling through nasty comments online is a certain kind of negative energy that the developers clearly want to make a statement about. Regardless of those downsides, Urban Myth Dissolution Center still gets my recommendation, especially for those looking for a spooky story or for players who love solving mysteries.
    • 75 Metascore
    • 85 Critic Score
    Culdcept Saga is a true breath of fresh air.
    • 75 Metascore
    • 80 Critic Score
    Not A Hero may not star a hero, but it is a heroic effort to freshen up the 2D shooter scene. It's not easy to stand out in the vast crowd of pixel-art indie productions these days, but Roll7 pulls it off, and such craft is enough for Bunnylord to get my vote.
    • 75 Metascore
    • 80 Critic Score
    Star Trek: Bridge Crew accomplishes what no previous game came close to — it truly makes the player feel as if they’re on the bridge of a starship, taking part in sci-fi adventures. When a skilled crew is working under an able captain, Bridge Crew offers a uniquely thrilling experience, making everyone feel that they’re contributing equally to every part of the mission. There are plenty of co-op games out there, but I’ve never encountered one as purely collaborative as this. This isn’t about characters with different skillsets making up for each others’ shortcomings, this is about transforming four people into cogs in a machine designed to do incredible things.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, there’s no argument that this is the best game adaptation the franchise has seen, and it’s an undeniable improvement over its predecessor. However, the amount of rehashed material might be galling to players who want new content — those who’ll be happy with simply killing titans in a more polished fashion are the ideal audience here.
    • 75 Metascore
    • 75 Critic Score
    I wish Ghost of a Tale was more polished and I’m annoyed that it ends as abruptly as it does, but I’m still eager to spend more time in this world. Whether Gallat continues his work or moves on to something else, he’s one to watch… and if this is what he can pull off more or less by himself, I’d love to see what he could do with a bigger team and a serious budget behind him.
    • 75 Metascore
    • 75 Critic Score
    If an editor had taken a serious red pen and streamlined the narrative, Tokyo Xanadu EX+ would be fantastic. As it is, this is a game with stellar JRPG action and a story that will try the patience of all but the most dedicated players.
    • 75 Metascore
    • 40 Critic Score
    A dating simulation combined with more traditional combat is certainly an interesting concept, but with Sakura Wars: So Long, My Love's inconsistent tone, exhausting battle system and poor story, it's trying to be too many things at once.
    • 75 Metascore
    • 70 Critic Score
    Although it might not have be an entirely enjoyable ride from start to finish, there's a definite sense of style and intelligence in the approach. In its current state, Dead Head Fred comes maddeningly close to what could be defined as a genius cult classic.
    • 75 Metascore
    • 80 Critic Score
    The choices made by Igor during his journey truly matter, and despite some rough edges and certain aspects of the experience feeling a bit underdeveloped, I loved my time with Chernobylite and would recommend spending time with Igor and his crew to anyone.
    • 75 Metascore
    • 50 Critic Score
    Steel Assault does what it does well, although at the end of the day I can’t help but feel that it lacks a unique hook. After rolling credits, there’s little to say about it other than that it’s another one of the many, many retro action games currently available. Players looking for a tough, retro-inspired romp will find it, but there’s not much else to it.
    • 75 Metascore
    • 40 Critic Score
    What little the game does add to the saga is forgotten by everyone at the end. Disney fans will be most disappointed of all: Disney's characters barely put in an appearance, and Disney's worlds are just window-dressing for a killzone.
    • 75 Metascore
    • 35 Critic Score
    This could have been a great original title, but instead it's a waste of shelf space with just one redeeming feature: it only takes around five hours to beat.
    • 75 Metascore
    • 65 Critic Score
    From a gameplay standpoint, Samurai Warriors 5 is an easy recommendation. However, the political content isn’t as easy to sign off on. While there’s always going to be some celebration of military action in a title like this, the way the script goes out of its way to portray the bloodthirsty as heroes in defiance of true historical facts feels like a step too far. Samurai Warriors 5 isn’t a depiction of Japan’s violent past, it’s a celebration of it.
    • 75 Metascore
    • 50 Critic Score
    Transformers might be a good purchase for crazy, obsessive fans of the license (like me), but for anyone who demands rich play experiences and balanced design, this is one of the few times that Optimus Prime has failed to complete his mission.
    • 75 Metascore
    • 90 Critic Score
    Despite some slight disappointment from thinking about what else this remaster might have offered, the giant grin on my face while playing was impossible to remove. Being able to play on consoles at 60FPS makes it a monumental upgrade over the older versions, and the core experience has aged surprisingly well. Despite the fact that this is a fairly modest remaster package, Need For Speed: Hot Pursuit remains one of the finest arcade racers in recent memory, and anyone with even a slight interest in the genre should jump behind the wheel.
    • 75 Metascore
    • 70 Critic Score
    The only mode to feel completely finished is Nightmare in North Point, which pits the player against an army of hopping vampires and a few resurrected faces from the main storyline.
    • 75 Metascore
    • 80 Critic Score
    It’s the best version of a legendary fighting experience, and even if it doesn’t check all the expected boxes of a modern fighting game package, it still kicks ass.
    • 75 Metascore
    • 75 Critic Score
    It's extremely unfortunate that the Ac!d team couldn't reshape the opening hours into something more welcoming and tolerable.
    • 75 Metascore
    • 80 Critic Score
    Always challenging but never impossible, Echoshift goes out of its way to cater to the player in ways that very few titles do, making it an easy game to love
    • 75 Metascore
    • 95 Critic Score
    They Stole Max's Brain! accentuates Sam's own special powers. While Max was away, I came to appreciate Sam on a whole new level.
    • 75 Metascore
    • 70 Critic Score
    Humor is this game's selling point-not battle systems or graphics or game engines-and gamers who value a smart and entertaining tale well told will certainly be able to look past the game's other problems.
    • 75 Metascore
    • 85 Critic Score
    I can't praise the structural work and the interconnecting quests enough.
    • 75 Metascore
    • 50 Critic Score
    While Bloom and Rage was an enjoyable romp through someone’s nostalgia, the frustrating pace of both the drama and the central mystery did not endear me to it. As is, I don’t feel as if I can recommend it the game until I see how things resolve in Part 2.
    • 75 Metascore
    • 45 Critic Score
    I just can't imagine a filmmaker putting me in a situation where, once the movie stopped, I was forced to go onto a website to find out how it ended. I also can't imagine how anyone at Microids couldn't see just what a fatal misstep this lack of an ending was.
    • 75 Metascore
    • 85 Critic Score
    Playing Shadow of Rome has made me more sympathetic to people who argue that killing fake people can lead to killing real ones. I came to accept Shadow of Rome's violence fully.
    • 75 Metascore
    • 75 Critic Score
    It's not a perfect game, but it does so many things well that missing out on it would be a crime.
    • 75 Metascore
    • 90 Critic Score
    As a fan of the series, I loved Game of Thrones Episode One: Iron from Ice. It's a great start that does the show justice and perfectly captures the brutality and political intrigue of Westeros.
    • 75 Metascore
    • 60 Critic Score
    Despite some improvements, the navigation is simply too clunky and unnatural for Revelation to appeal to anyone but fans of the series.
    • 75 Metascore
    • 65 Critic Score
    From a presentation standpoint, Showdown is an excellent additional to the Shovel Knight kingdom, but with multiplayer being restricted to couch only, it doesn’t hold up as well as its platforming brethren.
    • 75 Metascore
    • 80 Critic Score
    Despite the rough patches, Warhanmmer 40,000 Boltgun remains impressive. It’s fast, action-packed, controls well, and is (mostly) a joy to play. With just a little tweaking and a few adjustments, this could easily be one of the all-time greats.
    • 75 Metascore
    • 90 Critic Score
    No More Heroes III is a dizzying, introspective, macabre celebration and roast of nerd culture that has some of the deepest cuts ever put into a game. It doesn’t quite have the same satirical bite as the original, but it’s down for a good time. Fans of the franchise will be absolutely thrilled, and anyone looking for the polar opposite of ‘cookie cutter’ will find it here.
    • 75 Metascore
    • 65 Critic Score
    Although I suppose that Super Princess Peach is an example of Nintendo slumming for cash, it also proves that even when Nintendo is slumming, it churns out stuff that isn't really that bad. It may not be memorable or very exciting, but it's not bad.
    • 75 Metascore
    • 65 Critic Score
    The pieces to assemble a great game are all there, but it just never quite gels into the game it could have been.
    • 75 Metascore
    • 85 Critic Score
    Doraemon: Story Of Seasons is one of the nicest surprises of the year. I wasn’t expecting a non-Stardew Valley farming sim to grab me like it did, and I certainly wasn’t expecting it from a Doraemon game, but here we are. On top of a great evolution in the farming RPG genre, it’s also a fantastic use of a coveted license. Stardew Valley 2 is probably a long way off, but the people that gave Eric Barone most of his ideas have just given us a substitute worthy of both franchises.
    • 75 Metascore
    • 60 Critic Score
    With one foot in classical RTS storytelling and the other in squad-based tactical strategy, Iron Harvest offers a take on the genre that doesn’t quite live up to Jakub Różalski’s evocative artwork. While the developers have already laid out a roadmap of updates that could potentially tighten up many issues with unit behavior and balance, the opportunity for a better future may already have passed.
    • 75 Metascore
    • 70 Critic Score
    Despite the absurdity of the narrative and the disappointing anticlimax of its ending (not spoiled here!) Black Future ’88 is an impressive title with interesting weapons, spot-on controls, creative unlocks, and entertaining action. I wish the visual accessibility was as robust as the rest, but fans of 2D action will enjoy it as a single-player experience, or with a buddy in local co-op mode.
    • 75 Metascore
    • 80 Critic Score
    There are endless variations on the small level/three star structure made popular by Angry Birds, and I've come across many that don't warrant a second look. That's not to say that the structure has nothing left to offer, however. Creative developers can certainly put a new spin on things, and that's just what's happened with Space Holiday.
    • 75 Metascore
    • 70 Critic Score
    There’s simply no getting around the fact that Moero Crystal H is ethically questionable and hugely exploitative, but at the same time, it’s a light, frequently sweet dungeon-crawling RPG that’s fairly charming. Players looking for well-drawn art of monster girls in their underwear need look no further, but those who want a classically designed experience with a ton of heart should consider checking it out as well. Assuming, of course, that the groping isn’t a deal-breaker.
    • 75 Metascore
    • 75 Critic Score
    Demon Turf doesn’t rewrite the rules of 3D mascot-style platformers. Its design is standard fare for the genre and I had some issues with the camera, but the visual style remains one of the strongest I’ve seen in any game all year. In an era where so many titles are visually indistinguishable from one another, it’s nice to see an indie try something new and wow me on visuals alone.
    • 75 Metascore
    • 55 Critic Score
    A fine 2D platformer, but a rather undistinguished and disposable specimen.
    • 75 Metascore
    • 75 Critic Score
    Though still a bit flawed in execution, players who want to see how narrative-based games can evolve should absolutely play Event[0].
    • 75 Metascore
    • 50 Critic Score
    Ion Fury pays homage to something that is no longer welcome in modern gaming. Taken in with knowledge of the slurs and the -phobic, sexist comments, it recontextualizes what I saw and heard, and gives the content a misogynistic feel. Whilst I found Ion Fury to be enjoyable as an isolated piece of content, it’s impossible to ignore the context it’s in — as such, I find it hard to recommend.
    • 75 Metascore
    • 85 Critic Score
    Games can have messages, but they can also be a venue in which we act out our most twisted fantasies free of judgment and consequence.
    • 75 Metascore
    • 75 Critic Score
    For those that let themselves be enveloped by the desolate peaks of Mundaun, it will be an unforgettable experience. On the other hand, anyone expecting more active gameplay might end up feeling a bit disappointed. Personally? Mundaun is my jam. I’ve been to mountain villages similar to the one here and I’ve actually felt similar sensations and vague feelings of disquiet — the devs have absolutely tapped into that terrible loneliness and parlayed it into a solid and enjoyable horror adventure, ideal for anyone on the hunt for something different.
    • 74 Metascore
    • 50 Critic Score
    Rather than representing a revitalization of the Sonic brand, Sonic 4 is a failed, desperate grasp at recapturing its former glory.
    • 74 Metascore
    • 40 Critic Score
    While Evoland 2's trip through video game memory lane made me feel like a kid again, the high points are outnumbered by the times I muttered "Ugh, one of these." Nostalgia can be great at times, but but most of this stuff is better left in the past.
    • 74 Metascore
    • 70 Critic Score
    In the end, Resurrection works well as a reboot of the original IP, but nostalgia can only carry it so far. If the overall difficulty felt a little more fair and a lot less mean-spirited, I would recommended it to anyone looking for a challenging platformer. However, the contract Resurrection wants the player to sign on to is a Faustian one, demanding patience, and perhaps a small bit of one’s sanity.
    • 74 Metascore
    • 75 Critic Score
    Minor quibbles aside, Epistory is a solid typing adventure. The story mode is around five hours long, and a leaderboard offers plenty of opportunities to test typing skills against the rest of the world. While the plot never builds to the kind of interesting levels that the introduction suggests (in fact, an end-game twist is something of a headscratcher) the gameplay is so well-made that it’s hard to fault the rest.
    • 74 Metascore
    • 70 Critic Score
    Despite its numerous charms, Caravan SandWitch just didn’t sit right with me. There is perhaps something to be said for a chill attitude in the midst of apocalypse, but this experience gets there by avoiding all of its tragedies, save one. The looming death of this world and seeming indifference from everyone inhabiting it left me too uneasy to fully accept the atmosphere Caravan SandWitch seemed to be after. While Cigalo was beautiful to see and relaxing to visit, even as the planet crept ever closer to collapse, I kept wishing that someone would rage against the dying of its light.
    • 74 Metascore
    • 85 Critic Score
    Bugs aside, Neo Cab stands tall as a thoughtful and genuinely affecting piece of sci-fi fiction, and one of the better attempts at dialogue I’ve seen in my long career playing games. Hopping into Lina’s cab and touring Los Ojos is a ride I would be happy to take again.

Top Trailers