GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 76 Metascore
    • 65 Critic Score
    A technically accomplished, but thoroughly unpleasant gaming experience. I'm sure there's a market for this; I'm just not part of it.
    • 76 Metascore
    • 80 Critic Score
    Fans of the genre would be smart to pick it up, and fans of Alien can consider it both a mega-dose of fanservice, and a must-play to be tracked down.
    • 76 Metascore
    • 70 Critic Score
    Overall, Pac-Man 99 offers a solid, simple multiplayer jaunt for short-term bursts of competitive action. It’s a shame that some of the things that are locked behind DLC, but since the game itself is free (with Nintendo Online) it’s hard to complain.
    • 76 Metascore
    • 80 Critic Score
    In the end, PGA Tour 2K23 is far from perfect, but also much closer than anyone could have expected. With EA Sports re-entering the video golf scene next year, I have high hopes that fresh competition and a little fine-tuning will encourage 2K to deliver a resurgence of excitement to golf game enthusiasts in the years to come.
    • 76 Metascore
    • 35 Critic Score
    But what baffles me most about Manhunt is that I'm not exactly sure how I'm supposed to feel about those executions. What do the game's producers want me to feel? Should I feel...vindicated? Exhilarated? Vengeful? Empowered? I'll tell you how I did feel: I felt evil, and queasy, and numb. Eventually, a strange kind of self-loathing set in, followed by a low-level depression.
    • 76 Metascore
    • 90 Critic Score
    After hours of hair-splitting and nitpicking, the bottom line is that Lego Star Wars: The Force Awakens just may be the best time I’ve had with a Lego title in years. Everything here is big, broad and loaded with replay value, and — unlike stormtrooper fire — will provide fans with a perfectly aimed blast of entertainment.
    • 76 Metascore
    • 50 Critic Score
    While Cold War is a part of a series I would have said that I loved, I can’t fully embrace it now knowing that this work is trucking in harmful stereotypes via patriotic-tinged gameplay. A decent CoD multiplayer experience will likely emerge from the currently-underwhelming Cold War, but I’m going to seriously consider whether that gameplay is worth enduring (and supporting) the rest.
    • 76 Metascore
    • 75 Critic Score
    The Stirring Abyss is creepy, inventive, and short enough that it doesn’t wear out its welcome. The secrets of the depths are intriguing, and the setpiece battles and boss fights were satisfying. The developers have even included a roguelike endless battle mode for anyone who wants to keep grinding away once they’ve finished the game — if it was a bit less boardgamey and a little more immersive, I’d be able to endorse it wholeheartedly.
    • 76 Metascore
    • 65 Critic Score
    Taking it for what it is today, Full Throttle doesn’t quite stack up to other remastered LucasArts offerings like The Secret of Monkey Island or Grim Fandango. That said, it remains a worthwhile re-release for fans, and I’m happy it’s back to be experienced by a whole new generation. However, that new generation may want to temper their expectations slightly.
    • 76 Metascore
    • 70 Critic Score
    While there were many aspects of Mortal Shell that I didn’t care for, the bits that worked for me really worked. The final product is far from perfect and I’m not sure that I’d even recommend it to anyone except the hardest of soulslike hardcores, but beneath the underdeveloped ideas and questionable design choices is a pool of talent bound for bigger and better things — Cold Symmetry’s work shined brightest when it veered away from standard Souls, and I’m interested to see them take it further.
    • 76 Metascore
    • 60 Critic Score
    Rad
    There are kernels of good ideas throughout RAD, and none of my problems with it feel like they can’t be fixed or tweaked to make the experience less frustrating. Unfortunately, its current iteration falls squarely into the Double Fine catalog of work that’s great to look at, but only fleetingly entertaining to play.
    • 76 Metascore
    • 85 Critic Score
    It's one of the most thrilling titles I've played this year, at once an adoring shout-out to the games that dominated my childhood and an introduction to a series that—surprise!—I actually resonate with. It's not a game for everyone, but it was most certainly the game for me.
    • 76 Metascore
    • 85 Critic Score
    The Crew Motorfest is exceptional. To simply say that it improves upon its predecessor is a gross understatement, as it took a flawed foundation and turned it into the smoothest of rides. The presentation, the improved handling and the excellent playlist feature all come together to make it a top-tier racer. With this new entry, Ubisoft not only sets a new standard for their own open-worlders, but they’ve crafted an experience that can stand toe-to-toe with the finest racers on the market. Like a souped up 2021 Toyota GR Supra blasting through the finish line on a crowded street, this is truly a sight to behold.
    • 76 Metascore
    • 80 Critic Score
    Whether to avenge my wounded pride or prove that, yes, I can climb that ledge, Sayonara UmiharaKawase+ has its hook in me, pun very much intended.
    • 76 Metascore
    • 85 Critic Score
    For such a small title, The Magic Circle has a lot to say. This isn’t something most games can claim, and it sits comfortably along other recent indies like The Beginner’s Guide, which deconstruct traditional approaches to design.
    • 76 Metascore
    • 65 Critic Score
    Love Eternal is very demanding game — it demands perfection for its platforming, focus for the narrative beats, and patience for both. I can say that it’s one of the most unique games I’ve played in a very long while, and maybe with time I’ll come to enjoy it more than I did. I never stopped being intrigued enough to keep pressing on, but the frustration it put me through only took away from the experience overall.
    • 76 Metascore
    • 50 Critic Score
    The Digimon Story titles can only blame themselves for the failure to realize the themes they seem to chase. The mechanics are unsuitable for developing a relationship between the player and the Digimon. The cliché-ridden characters and plot defeat the emotional impact of Cyber Sleuth, and poor scripting makes Hacker’s Memory feel irrelevant. What’s left is an astonishing quantity of JRPG grist. While there’s some satisfaction in grinding it down, none of it leaves a lasting impact.
    • 76 Metascore
    • 65 Critic Score
    For players like me who felt that City went astray, Origins is definitely worthy of attention… Just make sure it’s fully patched before starting
    • 76 Metascore
    • 60 Critic Score
    I may have gotten the bad ending, been sick of the puzzle format and hated the platforming, but the forgotlings were cute, the world was a pleasure to look at and the few cutscenes were noteworthy. Ultimately, Forgotton Anne is held back by tired, repetitive game systems, and will itself soon be forgotten.
    • 76 Metascore
    • 65 Critic Score
    It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.
    • 76 Metascore
    • 45 Critic Score
    While M2’s emulation work is spectacular as always, the Darius Cozmic Collection suffers from a failure of imagination. It envisions the history of this eclectic, evocative franchise as a commodity to be fastidiously repackaged and sold as’ content’ rather than taking the opportunity to explore and appreciate one of the strangest sagas in gaming. It’s a frustratingly narrow view that leaves the Darius story untold, and Taito has ensured that these collections will blend in with countless others on a shelf, struggling to be found in the crowded marketplace.
    • 76 Metascore
    • 65 Critic Score
    The greatest strength of Wii Sports—its unparalleled accessibility—ends up being its greatest weakness. Although the game initially feels like a breath of fresh air, the failure of its novel control scheme to provide the sensitivity needed for continued growth and mastery ultimately sucks much of that air right back out.
    • 76 Metascore
    • 65 Critic Score
    Anthem#9 looks fantastic in trailers and the gem matching mechanics are satisfying — piecing together a giant combination of attacks feels great. On the other hand, the UI needs work, the difficulty spike going from the basic (AKA tutorial) missions to the extra missions is supremely out of whack, and all the white flashes made me sick and will likely trigger seizures in photosensitive people. I want to like Anthem#9 more than I do, but it really doesn’t like me back.
    • 76 Metascore
    • 65 Critic Score
    On occasion, Warhammer 40,000: Space Marine manages to turn its setting to good use, and Games Workshop fans will certainly relish the chance to grab a chainsword and strike a blow for the Emperor. As it progresses, though, the game loses its brutal, inspired nature and becomes too much of a shooter despite its lack of a cover system.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Suikoden V looks like just another turn-based RPG in which good and evil face off and destiny conquers all. But in a subtle, subversive way, it shows that we can't take our own goodness for granted. Learning that there is no absolute good in war is an important, and powerful, lesson.
    • 76 Metascore
    • 80 Critic Score
    Sports Champions may seem devoid of personality, but spending some time with it shows that it is a deliberate, well-crafted piece of software. Those who have been waiting for a true realization of the potential of motion control can finally exchange their smoldering torches for florescent pink wands.
    • 76 Metascore
    • 60 Critic Score
    The experience is a give and take: you'll certainly take some enjoyment out of Lara's latest adventure, but the game will give you unnecessary grief almost every step of the way.
    • 76 Metascore
    • 50 Critic Score
    Despite all these issues, Dead Space 3 isn't a bad game—but it's not a particularly good one, either. The focus on co-op, attempts to ditch the horror elements in favor of more mainstream sci-fi shooter aesthetics, and the disjointed, repetitive feeling of the project as a whole prevent it from ever becoming something that pops.
    • 76 Metascore
    • 65 Critic Score
    As it stands it's just a good game with a few very awkward parts.
    • 76 Metascore
    • 85 Critic Score
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
    • 76 Metascore
    • 70 Critic Score
    Shenmue occupies its own space and couldn’t care less if prospective players adjust to the rules. The result is something weird, ambitious, flawed, and endearingly unique. As someone who came to it decades after its initial release, I’m glad I won’t have to wait as long as everyone else did to jump back into this world.
    • 75 Metascore
    • 50 Critic Score
    After playing through both The Signal and The Writer, the biggest impression I'm left with is that these two chunks of game (hateful combat aside) are better than anything that came on Alan Wake's retail disc. They illustrate Alan as a character, they immerse him in a world of his own internal madness, and they play to the strength of the premise in a way that actually makes sense. I can honestly say that if these levels had been included in the main campaign, my overall evaluation would've been significantly higher.
    • 75 Metascore
    • 75 Critic Score
    In contrast to the lighter, peppier Persona titles that Atlus has been putting out lately, Shin Megami Tensei III: Nocturne HD Remaster is a more hardcore experience delivering a tactical, in-depth RPG with a unique setting and a presentation that’s been brushed off around the edges for modern players.
    • 75 Metascore
    • 60 Critic Score
    Were it just another faceless GTA free-roaming clone I'd say EA did a pretty good job, despite a few minor shortcomings. But as it is, The Godfather has a hard time living up to the standard set by its license.
    • 75 Metascore
    • 80 Critic Score
    Rematch is a great example of when developers take a popular topic and put their own spin on it. Some might describe it as a “Rocket League without cars”, but it is so much more than that. The creativity Rematch encourages creates an engaging team-based game that incorporates every player. With easy to learn controls and flashy skills, fans and non-watchers alike are bound to enjoy this chaotic adaptation of soccer.
    • 75 Metascore
    • 50 Critic Score
    As a puzzle game in its own right it's mildly diverting, but doesn't hold up against the platform's best in any real way.
    • 75 Metascore
    • 75 Critic Score
    At the end of the day, Fae Farm is just like any other farming sim. Its conceptual design incorporating fairy elements is innovative in theory, but its inability to make good on its whimsical promises is where it falls short. While I did enjoy exploring Azoria’s world, I doubt that the prospect of fairy wings at some point in the future will be enough to keep me coming back for more.
    • 75 Metascore
    • 80 Critic Score
    Although it offers a simple premise and equally simple mechanics, Infinite Minigolf actually ends up being one of the PSVR’s more promising titles. The tournament content is engaging despite having to play through each difficulty, but the real future of Infinite Minigolf depends on an engaged community of creators. The tools are here, but the devs will have to come up with a method of purging the servers of one-slab, featureless courses if they want people to continue to build on the infinite amount of content suggested in the title.
    • 75 Metascore
    • 80 Critic Score
    Saviorless isn’t perfect, but this beautifully animated, enigmatic world offers an incredibly artful and engaging experience that I would ultimately recommend.
    • 75 Metascore
    • 85 Critic Score
    While it doesn’t revolutionize the groundwork set by its predecessor, Horizon Chase Turbo 2 remains a great racer that gets plenty right. With a solid career mode, a varied,, colorful garage and some of the best retro aesthetics ever, Horizon Chase Turbo 2 is an easy winner for arcade racing fans.
    • 75 Metascore
    • 80 Critic Score
    Yakuza is the best example I’ve seen in a long time of just how much a great story can elevate a good game.
    • 75 Metascore
    • 65 Critic Score
    Katanaut looks good and has potential, and honestly, it’s getting better by the day. The developer has been dropping frequent updates that offer additions and enhancements that weren’t there when I first started playing, and the push and pull of going between melee and ranged during the action feels on point. However, there’s a lot of competition in the roguelike genre right now, and in order to succeed, Katanaut‘s going to need better handling of its story and adjustments to the grindy nature of the meta-progression. As it stands today, it didn’t land with me and I haven’t stuck with it, but that could change in the future with a few more patches and upgrades.
    • 75 Metascore
    • 75 Critic Score
    Unto the Evil is a solid start, but it’s likely that the two other DLCs yet to come will surpass it since the development team will have thousands of hours of community play and feedback by that time. Time will tell.
    • 75 Metascore
    • 80 Critic Score
    I would recommend any Doom fan give Doom 64 a try if they missed it the first time around, and in some ways it’s become my favourite Doom game. For me, it scratches that simple classic Doom itchthat Doom Eternal can sometimes lack, and does so with a unique visual style and atmosphere that makes it feel fresh, whilst also aping my early memories of Doom.
    • 75 Metascore
    • 70 Critic Score
    This blend of strategy and dexterity results in an experience that is consistently interesting to see and hear, but not always as engaging to participate in. While the mechanics complement the aesthetics, I never felt as though these elements were as in sync in my hands as they were on the screen. Victory often felt arbitrary in Breakout Beyond, and though my skills did develop over the course of my journey, I never felt as though they factored into my success or failure.
    • 75 Metascore
    • 90 Critic Score
    An incredible game which deserves respect from anyone with even a passing interest in FPSs.
    • 75 Metascore
    • 75 Critic Score
    I really like what Strike Vector EX does — the ships look great, it feels good to fly around in the world (when not hovering, anyway) and dogfighting games aren’t as common as they used to be. The developers are onto something good here, and I hope Ragequit continues on this track — maybe a sequel with a bigger focus on the campaign next time?
    • 75 Metascore
    • 90 Critic Score
    After Burner Climax is as close as it gets to getting the full experience short of stepping into a specialized arcade cabinet, and the EX mode gives legs to what would otherwise be a incredibly short play time.
    • 75 Metascore
    • 90 Critic Score
    SUPERHOT VR is a dazzling experience that manages to improve on what was already mind-bendingly intense. I didn’t think it was possible, but the developers have improved on SUPERHOT, cutting what little fat there was off of and leaving only the purest moments of intense violence. SUPERHOT was a completely bold and different addition to the world of FPSs, and SVR manages to do exactly the same thing to the virtual reality scene.
    • 75 Metascore
    • 80 Critic Score
    The Surge 2 is a thrilling ride from beginning to end. The foes are a joy to battle, the maps are built to invite and reward exploration, and the story offers just enough intrigue to keep the player hooked until the final battle. It’s wonderful to see developers taking a hard look at the successes and failures of their previous effort and ensuring that the sequel surpasses it in every way.
    • 75 Metascore
    • 75 Critic Score
    MainFrames is a delightful romp set in an era of technology that took place before my time, but thanks to its charm and solid gameplay, I felt nostalgic for that world despite having never lived in it.
    • 75 Metascore
    • 90 Critic Score
    End of Zoe is incredibly well-paced and zips through four mid-sized locations in around an hour, including a return to an old haunt that’s been completely transformed by the Umbrella-led cleanup. End of Zoe is an incredible expansion to RE7 not just because it completely rebuilds the core gameplay and still works perfectly, but because it reinforces just how transformative VR is to the horror experience.
    • 75 Metascore
    • 60 Critic Score
    Frustratingly, Ginga Force is more ambitious than it is good, dragging down its occasional moments of signature Qute brilliance with a glacially-paced story mode in service of a forgettable plot. With much more generous tuning of the progression rewards, this could potentially be an effective gateway title to welcome newer players to the genre. As it is, it’s weirdly perched between the old and new, with too much grind and too much noise to really land for anyone.
    • 75 Metascore
    • 75 Critic Score
    However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.
    • 75 Metascore
    • 75 Critic Score
    With slightly more vivacious level designs and a little American bombast here and there, this very British title could have turned a lot more heads.
    • 75 Metascore
    • 65 Critic Score
    Twenty years later, Blade of Darkness offers a fine-enough retro-style action experience. The combat system and gory decapitations will be of interest to fans of the genre, but one’s enjoyment will ultimately depend on nostalgia, or perhaps one’s tolerance for repetitive, clunky combat from 2001.
    • 75 Metascore
    • 65 Critic Score
    It offers some good ideas and fabulous artwork, but without fine-tuning those ideas and mollifying the overly-difficult ending, I finally understand why it got lost in the shuffle this year.
    • 75 Metascore
    • 75 Critic Score
    All in all, Paper Trail is a beautiful, thoughtful experience. This interesting approach to puzzle construction sets it apart from other sin the genre, and its audio-visual landscape only adds to its charm. While completing some of the levels was a struggle and having so many mechanics at once was difficult at times, Paper Trail remains a pleasure to venture through and solve.
    • 75 Metascore
    • 40 Critic Score
    The remaster's packed-in expansions add little, and the "upgrade" is a failure.
    • 75 Metascore
    • 60 Critic Score
    The game isn't deep or diverse enough to justify the 20-plus hours players can expect to invest before reaching the end. A tighter, narrower scope would have elevated Rebel Galaxy beyond being the sort of mild distraction derived from marathoning a TV show.
    • 75 Metascore
    • 40 Critic Score
    But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.
    • 75 Metascore
    • 75 Critic Score
    While it does have issues, I hope that the brevity of Beholder’s appeal and the sloppiness of its translation don’t dissuade anyone from checking out one of the year’s more conceptually-ambitious indies. While I’ll hopefully never find myself in a position similar to Carl’s, I’d like to think that games such as Beholder help me to understand, even just a little, how a middle-class everyman can be coerced into performing heinous deeds, as so many throughout history have.
    • 75 Metascore
    • 95 Critic Score
    When played the way the developers intended, Dark Pictures: Man of Medan is a one-of-a-kind triumph, and a shared horror experience unlike anything ever produced. It’s extremely presumptuous to ask players to buy two copies to get the full effect, but I can’t deny that it’s absolutely worth the time and expense for those who do. Dark Pictures: Man of Medan is a true evolution of the interactive movie genre, and horror fans owe it to themselves to climb aboard.
    • 75 Metascore
    • 80 Critic Score
    Even if World Brothers were just a quickie distraction meant to tide fans over until the post-apocalyptic madness of EDF6 it would still be worth a look. It manages to be so much more than that, though — the huge cast, constantly surprising powers, humorous writing and huge numbers of classic enemies and heroes all combine to turn this into a celebration of the franchise. Earth Defense Force: World Brothers is a love letter to one of the craziest videogame series ever, and its simplified look and gameplay ironically make this unbelievably niche title one of the best jumping-on points the series has ever offered.
    • 75 Metascore
    • 90 Critic Score
    Perhaps this game appeals less to adolescent and adult males than most games do: Starfy is more Kirby than Mario. But it does what it does very well, and I hope that this title is merely the beginning of Starfy's legend in North America.
    • 75 Metascore
    • 80 Critic Score
    Void Bastards is sharp-looking, dryly ironic, and addictive. Anyone even remotely interested in systemic FPS games should play it.
    • 75 Metascore
    • 55 Critic Score
    The developers had a full year to get this game ready for consoles and bring it up to the level of current RE titles. Instead of doing that, they shifted the graphics from 3D to HD. What a waste.
    • 75 Metascore
    • 40 Critic Score
    As I ran around this forest performing repetitive fetch quests for much longer than I wanted to, I felt an awful lot like the fox I was possessing – a tool in a conflict I have no stake in, when all I wanted to do was look at the pretty scenery.
    • 75 Metascore
    • 70 Critic Score
    For anyone happy with being dumped into horde-style arenas and expected to slam zombie brains across the room with a sledgehammer with a team of like-minded savages, it’s definitely one of the better options on the market right now. Players who crave more than just shooting might find that it doesn’t quite manage to deliver a captivating experience past this core competence, though.
    • 75 Metascore
    • 70 Critic Score
    An augmented step forward.
    • 75 Metascore
    • 80 Critic Score
    Although I enjoyed Ether One, the game is based entirely on exploration, and unraveling the story is key to its appreciation. Players who don't have the patience for this sort of slow-burn adventure might find that things are fairly incomprehensible if they don't take the time to do some of the non-essential puzzles. However, those who find the idea of a casual stroll through someone's mind would do well to check this one out.
    • 75 Metascore
    • 65 Critic Score
    When all was said and done, it was a great journey — I just don’t understand why the developers went to such great lengths to make taking that journey as irritating and inconvenient as possible.
    • 75 Metascore
    • 80 Critic Score
    While Remothered’s plot leaves much to be desired, it remains a stunning accomplishment thanks to gameplay that turns every moment inside the dark house into a nail-biting, edge-of-the-seat experience in a completely authentic location that dares players to try and get out alive.
    • 75 Metascore
    • 65 Critic Score
    Although I personally wasn't too impressed with this offering, I will say that my son (age 7) absolutely fell in love with it.
    • 75 Metascore
    • 85 Critic Score
    This entry is a huge accomplishment which makes the argument that the Metal Gear series isn't just still relevant in the world of modern open-world action games, but that it has the chance to be at the forefront of them.
    • 75 Metascore
    • 45 Critic Score
    Unfortunately, F.E.A.R. 3 is a prime example of a game that can't decide what it wants to be. In trying to be an intense horror campaign and an intricate co-op/multiplayer experience at the same time, it winds up being neither and pleasing no one. I see some good ideas in the story and multiplayer modes, but a distinct lack of focus brings it all down.
    • 75 Metascore
    • 70 Critic Score
    It may not explore much new territory in the horror genre, but what's here is one of the best small-scale chillers that's been turned out in quite a while.
    • 75 Metascore
    • 70 Critic Score
    Although my tone and criticisms might not suggest it, Episode 3 is still a solid addition to the Hitman universe. Marrakesh is an interesting place to explore, but IO just doesn’t do enough to make it a standout here. Considering that there are still three episodes left to go, I’m hoping that the next installment will keep enriching the game and not just coast on fumes from the first two excellent episodes.
    • 75 Metascore
    • 70 Critic Score
    The sublime power of Manifold Garden’s visuals is never matched by its puzzles. Rather, the puzzles skitter across the surface of every new idea, dipping into each one just enough to suggest fascinating interactions and then move on at a brisk pace. Manifold Garden never dives into its concepts, or, perhaps, it only dives far enough to end up back where it started.
    • 75 Metascore
    • 80 Critic Score
    Ambition is an appropriately-named title in terms of its genre – it is not without its flaws, but the overall experience is heightened by compelling core mechanics and a grandiose scope, and I recommend players take this captivating tour through 18th-century Paris to make their own history.
    • 75 Metascore
    • 75 Critic Score
    After twelve long years of waiting, Persona 2: Innocent Sin certainly lives up to expectations and proves that its reputation as one of the gems of the previous generation of JRPGs was well deserved.
    • 75 Metascore
    • 85 Critic Score
    Quite simply, One Piece Pirate Warriors 4 is as good as musou games get, and this one stands at the top of the pack thanks to a huge variety in characters, special techniques, and locations that make each level feel distinct from the last. The story is captivating and the combat is wonderfully smooth — I often found myself spending hours grinding just for the thrill of the fight. No self-respecting fan of the genre should let this one slip by.
    • 75 Metascore
    • 70 Critic Score
    It’s an intense experience easily played in a single (or very few) sittings that delivers with an engaging story via fascinating narrative progression. I do feel the overall quality of the game was compromised by the lackluster ending, but the thrill of the promise has enough momentum to carry a player to the end.
    • 75 Metascore
    • 55 Critic Score
    For once gamers can honestly believe the hype. Dante's Inferno lives down to expectations in spectacular fashion
    • 75 Metascore
    • 75 Critic Score
    As it is, I can only recommend it to those who have the patience and tolerance to work through significant frustration for the reward of a satisfying story about interesting people.
    • 75 Metascore
    • 90 Critic Score
    Atelier Ryza knows that it’s the start of a new franchise, and it ends with the promise of more to come. It’s dangerous to assume that the developers can keep up this level of quality, but after getting through the story and a robust assortment of side quests, I’m as excited about as I was after completing Atelier Sophie. Ryza isn’t the best in the series, but it certainly has the potential to be the jumping-off point for the best trilogy yet.
    • 75 Metascore
    • 65 Critic Score
    While the story was a non-event and there’s not nearly enough absurd hijinks happening to suit my taste, I still found Donut County to be a worthwhile experience that was hard to put down. Making things disappear into the earth like a wrathful subterranean god was cathartic in an unexpected way. I’m not sure that I can fully articulate it, but I do recommend it.
    • 75 Metascore
    • 70 Critic Score
    I’m sure a patch will fix the crashes soon, but otherwise, Battle Chasers: Nightwar is one of the few RPGs I’ve played recently that respects the player’s time and rewards them with story beats, smart dungeon designs and great characters. It may not be perfect, but when it comes to RPGs, it’s a step in the right direction.
    • 75 Metascore
    • 90 Critic Score
    The excellent balancing of gameplay and humor make this game a worthy companion piece to VU Games' superlative "No One Lives Forever" franchise.
    • 75 Metascore
    • 70 Critic Score
    Cyber Sleuth doesn't reinvent the JRPG that comprises its core, but for a Digimon title, this is a solid step in the right direction.
    • 75 Metascore
    • 75 Critic Score
    Norn9 offers pretty visuals, a nice cast of characters and some interesting dynamics, but little more. The romance content should be its main draw, but it suffers thanks to the quantity-over-quality attitude, and the overarching plot is somewhat tepid. On the other hand, the bite-sized routes provide an ideal introduction for newcomers to the genre, and more experienced otome players will enjoy the replayability. It's not the best in its genre, but still worth checking out.
    • 75 Metascore
    • 85 Critic Score
    Outlaws is sure to satisfy anyone with a hunger for Star Wars thanks to its open worlds and abundance of things to do. Ubisoft and Massive Entertainment have crafted one of the greatest intergalactic theme parks I’ve been to in some time, while also capturing the essence of the universe it’s adapting. Star Wars Outlaws is easily one of the finest adaptations of the series yet.
    • 75 Metascore
    • 50 Critic Score
    For fans of Tempest and previous Minter games, Tempest 4000 is more of what they love. For those wanting precise arcade action or something new from this creator, it’s a flashing, overwhelming disappointment.
    • 75 Metascore
    • 80 Critic Score
    The illusion of an online community is maintained flawlessly.
    • 75 Metascore
    • 75 Critic Score
    LUNA The Shadow Dust’s amazingly-integrated package of wordless storytelling, clear gameplay and unique visual style would be even more powerful if not for the clichéd finale. Even so, it’s a wonderful experience well worth anyone’s time.
    • 75 Metascore
    • 60 Critic Score
    I’ve been passionate about the development of The Long Dark since its announcement in 2013, and when it works, it’s at the absolute top of the hardcore survival genre. The world is expansive and detailed, demanding to be explored. Mastering the systems provides concrete rewards, truly giving players the sense that they’re learning to survive, and becoming more successful because of it. It’s too bad that the game is so unstable at the moment — when it’s actually finished, The Long Dark will probably be an incredible survival experience. Right now on the PS4? It’s too buggy and hostile to recommend.
    • 75 Metascore
    • 65 Critic Score
    The real problem will be the expectations that millions of Gran Turismo fans bring. The vast majority who are going to buy this game aren’t the kind who’ll be reading this cautionary review, nor any other gaming publication for that matter. I imagine there’ll be a great deal of people strolling through a Wal-Mart, they’ll see a new Gran Turismo on the shelf, take it home, and then be completely dumbfounded by this barebones, obtuse, restrictive package. Those people are going to be profoundly disappointed by Sport, and I’m guessing so will most of the others who buy it thanks to the level of commitment necessary to get the most out of it. The people who go all-in will adore it, but the rest will be left in the dust.
    • 75 Metascore
    • 60 Critic Score
    Mind: Path to Thalamus is beautiful and has several elegant puzzles, but it doesn't tell any story with those attributes, nor does it tell a good story with anything else.
    • 75 Metascore
    • 80 Critic Score
    After the smaller and less satisfying DLCs that came before, it’s nice to have something larger and deeper to add to my Fallout 4 experience. Although this is really just more Fallout, Bethesda hit a high note here.
    • 75 Metascore
    • 70 Critic Score
    Overall Field of Glory II: Medieval offers just about everything one could ask for in a tabletop wargame simulation. The odd quirks and complexity are part of the charm for fans of the genre, although there’s little here to draw in fans who haven’t already become converts.

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