GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 74 Metascore
    • 60 Critic Score
    Based on the evidence, I believe that Deadline Games is capable of putting out something more satisfying—but in its current state, Chili Con Carnage is more like chips and salsa than arroz con pollo.
    • 74 Metascore
    • 70 Critic Score
    While there's room to improve, The Wolf Among Us has remained stylish and enjoyable since the beginning, and I'm eager to see how it all ends.
    • 74 Metascore
    • 80 Critic Score
    Above the Law corrects a lot of the missteps from the first two episodes and also benefits from the narrative scaffolding they painstakingly laid. If nothing else, this episode illustrates that the season is on a trajectory of improvement. The fact that Clementine is a supporting character still stings, but the pain in my heart when she makes an offhanded comment about Lee from season one suggests her character (and all the baggage she carries) remains emotionally resonant.
    • 74 Metascore
    • 70 Critic Score
    Thematically, Broken Toys is a hit-and-miss. The ideology of peace involving no violence against humans nor walkers is a high point for me since it’s a new approach to viewing the apocalypse. Personally, I’ve always thought ‘the more zombies that get killed, the less there are to roam’, but his new tack did leave me thinking about it. On the other hand, much of the content here feels like ground the series has covered several times before, and the lack of standout characters dulls the entire experience.
    • 74 Metascore
    • 50 Critic Score
    Although it's accurate to say that Prototype 2 is "an improvement" over the original, that's not the same as saying that it's a great game, or that it's even on-par with the kinds of things hitting shelves these days.
    • 74 Metascore
    • 90 Critic Score
    Atelier Meruru is brilliant, and only a coal-hearted misanthrope could fail to be utterly charmed by it. This entry cements my opinion that the Atelier Series may well be the best-kept secret in the entire JRPG genre.
    • 74 Metascore
    • 65 Critic Score
    Videogame golf is in an interesting position. After years of not seeing any new entries, users are suddenly presented with two big-budget PGA titles fighting for their time. EA Sports PGA Tour certainly delivers a thorough, authentic golf simulation, but it’s also a divisive one. On one hand, the visuals of golf have never been displayed with more realism. On the other, the unresponsive mechanics completely removed me from the experience, ultimately driving me back to the simpler, more-playable 2K PGA Tour 2K23.
    • 74 Metascore
    • 80 Critic Score
    While I loved the tracks on offer in Urban Trial Playground I quickly exhausted everything that it had to offer. Lode Runner Legacy avoids this problem entirely by A) providing a truly wild amount of stages and B) opening the game up to the community to allow dedicated players to do the same. I want more Lode Runner Legacy, and thanks to the efforts of Tozai and the community, there’s much more waiting for me.
    • 74 Metascore
    • 70 Critic Score
    Tomba! Special Edition is a charming reminder of the experimental days of the PS1 era, and the cute characters and wonderful soundtrack still appeal. However, the flaws in this port and some of the game’s original issues might make it a bit tough for newcomers to fully embrace this beloved cult classic.
    • 74 Metascore
    • 70 Critic Score
    For players new to the adventure genre, this package offers a great opportunity to play one of the best adventure titles ever made. The compelling crime narrative, intriguing characters, and great puzzles are all there, and an integrated hint system minimizes the need to alt-tab to a walkthrough. It's a shame that this remastered version squanders much of the charm of the original, though—I can't see it converting those cold on the genre, but fans and players interested in adventure gaming's roots would do well to check it out.
    • 74 Metascore
    • 70 Critic Score
    Regardless of the drawbacks, fans should welcome Top Spin back into their lives thanks to the largely enjoyable 2K25. With some visual and audio enhancement, and maybe a slightly more accessible learning curve, this series could find a new generation of fans. Let’s just hope it doesn’t take another 13 years to do it.
    • 74 Metascore
    • 70 Critic Score
    Still, when it lays off the screwballs and offers a straight-up fight, CastleStorm: Definitive Edition is solidly entertaining.
    • 74 Metascore
    • 80 Critic Score
    When it comes to compilations like this, there’s three criteria to meet. One, the games have to stand the test of time. Two, they have to be emulated well. And three, substantial historical features and content must be added. In all three categories, the team at M2 knocked it out of the park. While there are a couple of clunkers here, that doesn’t diminish the fact that there are four outright classics available in this package. Anyone interested in spectacular 2D action titles or in learning about Castlevania‘s history would do well to bite on this collection.
    • 74 Metascore
    • 40 Critic Score
    Titan Souls strikes me as a time-wasting boss-rush that constantly tried my patience and delivered no enjoyable or profound climax—it just peters out and credits roll.
    • 74 Metascore
    • 75 Critic Score
    Shattered Dimension was an interesting experiment, but on the whole I'd have rather just played Spider-Man Noir.
    • 74 Metascore
    • 90 Critic Score
    I’m an Aliens super-fan. I think that’s clear at this point, so it’s worth saying that I’m going to be predisposed to love a game that goes to the lengths this one does to recreate the aesthetics of that film. The flipside of that fandom is that I’ll recoil from anything that gets the franchise wrong. So with that in mind, hear me when I say that this is the best Alien game ever made. In fact, it only has one flaw — despite ending on a fantastic climax, Incursion is only part one of the whole story. I knew this going into it, but I was still shattered to see To Be Continued come up at a particularly shocking moment. That continuation can’t come quickly enough, but until it does I’ll keep playing Alien Rogue Incursion over and over again.
    • 74 Metascore
    • 65 Critic Score
    While its story is interesting and its gameplay is serviceable, this RPG didn't thrill me, or frustrate me, or enrage me. Radiata Stories just shared my general area for a while, and now that it's gone, I don't miss it.
    • 74 Metascore
    • 50 Critic Score
    All I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is. This game is such a rip-off of Square's FF7 that I can't believe Sony hasn't been taken to court for copyright infringement.
    • 74 Metascore
    • 50 Critic Score
    The game's aesthetic design choices are great, for the most part, but they can't entirely overcome the clunky control system and overly simplistic A.I.
    • 74 Metascore
    • 85 Critic Score
    On second glance, it's an amazing sniping experience available at a budget price. This is a game that shooter fans who are willing to push their skills and patience to the limit absolutely shouldn't miss.
    • 74 Metascore
    • 80 Critic Score
    In a medium full of spaceships and crumbling castles, The Thaumaturge is a singular sojourn to a time and place that many players will be unfamiliar with, presenting a dance through the sights and sounds of a turn-of-the-century Warsaw imbued with magic and terrifying creatures. Backed up by a solid combat system, compelling main narrative and diverging decision points, this supernatural adventure is one well worth taking.
    • 74 Metascore
    • 45 Critic Score
    My time with Starlink: Battle for Atlas was surprising, but that doesn’t mean that it was positive. It’s got lot of potential that goes unrealized since the story and quests are a wash and the toys-to-life aspect is DOA, but the ship mechanics are dead-on and it’s not hard to imagine how some retooling and editing could result in the best Star Fox game ever made. This Battle has been lost, but I believe that Ubisoft can ultimately win this war.
    • 74 Metascore
    • 70 Critic Score
    While Trio of Towns has more structure — and more “stuff” in general — than I’m used to, it’s still the same farming simulator I know and love.
    • 74 Metascore
    • 80 Critic Score
    Although Trials Fusion is still my least favorite of the Trials games thanks to a lot of weirdness and off choices in the core design, the Awesome Level Max track pack is a great time, and I enjoyed the work on display here. While there are quite a few pieces of DLC currently available for Fusion, this one ranks near the top.
    • 74 Metascore
    • 85 Critic Score
    I can’t stress enough what a bleak experience Death end Re;Quest 2 is. There are bright moments and the gameplay is tight, but players will always have the sinking feeling that wrenching emotional agony is just around the corner.
    • 74 Metascore
    • 80 Critic Score
    For those not put off by the gory subject matter — and ye gods, brace for the “steak table” animation — it’s a petite, dark delight.
    • 74 Metascore
    • 65 Critic Score
    Overall, Pinball FX has come out of the gate with a strong launch. There are dozens of great tables including all-time favorites as well as plenty of new ones, and new modes and events provide even more variety for players. However, the pricing options may frustrate players on a budget, or longtime fans who’ve already bought many of the tables in previous versions. If there were some way to honor those purchases and that player commitment, Pinball FX would go from good to great.
    • 74 Metascore
    • 70 Critic Score
    By the time Masters of Anima was over, the repeated battlefields were as tired as its cliche story, and I had spawned and relocated countless units in battle. Thankfully, the minor changes from level to level, were just enough to keep the campaign from overstaying its welcome. Playing commander was engaging for a while, but I don’t see myself returning to explore Spark any time soon.
    • 74 Metascore
    • 80 Critic Score
    There are other things I could complain about, like the occasional bug or strange hitboxes, but I appreciated that Neversong never tries to be more than it is, and everything it offers is meant to be in service of its heartfelt story of loss and hope. I felt ruined by the ending, but I will say that it also leaves some things to the player’s imagination.
    • 74 Metascore
    • 75 Critic Score
    Dragon is Dead is a solid hack-and-slash roguelite elevated by the attractive pixel-art presentation and a plethora of options for customization. Players willing to invest in its dearth of systems will be rewarded with a hero all their own.
    • 74 Metascore
    • 85 Critic Score
    The use of Marvel characters is great, and the core idea of connecting special abilities to matching crystals is just as good now as it was back in the original Puzzle Quest: Challenge of the Warlords. I was a huge fan of that title, and Marvel Puzzle Quest proves itself to be a worthy new-school successor.
    • 74 Metascore
    • 65 Critic Score
    At any rate, Dead Rising 2: Case West should please gamers who haven't grown tired of Dead Rising 2's incessant zombie slaying. It's puzzling as to why Capcom feels this DLC is worth $10 when Case Zero was more fun (and half the price...), but fans of zombie games and Frank West will probably feel right at home here.
    • 74 Metascore
    • 50 Critic Score
    There is simply no way to play this game comfortably while turning and moving forward.
    • 74 Metascore
    • 60 Critic Score
    I find Alder’s Blood in a very strange position. The aesthetic, combat, and ideas drew me into the shadows of its world. However, the bugs, design issues and general lack of polish have killed my drive to continue playing. I might come back to it in the future once it’s been patched, but not until it’s had a lot more time to polish off its rough edges.
    • 74 Metascore
    • 70 Critic Score
    It’s a shame Disgaea D2: A Brighter Darkness is a direct sequel. Despite niggling issues and a lackluster story compared to the original, it’s the most forgiving Disgaea to date. I woudn’t say it welcomes new players, but it streamlines things that took a long time without good reason and, in general, is the easiest Disgaea to play.
    • 74 Metascore
    • 65 Critic Score
    While Omensight‘s combat is only iffy at best, I found the story compelling enough to play all the way through and get to the ultimate conclusion of the storyline. While I didn’t find the ending completely satisfying, the characters had great depth and I’ve rarely found a game that handled the replay the day mechanic this well.
    • 74 Metascore
    • 80 Critic Score
    Mighty Goose is good stuff — a slightly goofy premise, plenty of fast-paced action, and wonderful graphics all combine to make this a title that arcade action fans won’t want to miss.
    • 74 Metascore
    • 55 Critic Score
    Just a competent JRPG. How could it not be, considering how much it liberally lifts from its betters? Looking at it with a purely analytical eye, this Frankenstein’s Monster of a game has haphazardly pieced everything needed to make it stand among the giants it aspires to be, except the most critical of requirements—a spark of life.
    • 74 Metascore
    • 65 Critic Score
    Its incredibly addictive drawing and animation succeed by providing a unique opportunity for your imagination to run wild, yet I can't help but be disappointed that the rest of the game doesn't meet the same impressive standard.
    • 74 Metascore
    • 75 Critic Score
    Re:Turn is a great little gem that easily slots into any horror fan’s collection. The art and atmosphere alone are enough to warrant a look, and the story plays with some interesting themes of love, jealousy, and privilege. As someone who doesn’t normally go for horror games, this one’s hard to pass up.
    • 74 Metascore
    • 75 Critic Score
    For Wii owners jonesing for something besides the usual batches of brightly-colored shovelware and tired flagship franchises, The Sky Crawlers: Innocent Aces fresh take on dog-fighting along with a healthy dose of anime-inspired storytelling is just what the doctor ordered.
    • 74 Metascore
    • 60 Critic Score
    With difficult games coming into vogue over the past few years, Not a Hero isn't fresh or deep enough to make it stand out despite the humorous notes. A title like this will have an audience for sure, but the silly charm didn't outweigh the irritating difficulty for me.
    • 74 Metascore
    • 85 Critic Score
    Tactical movement as conversation and combat is intriguing, and inkle has masterfully incorporated this innovation into a truly wonderful blend of narrative and tactics.
    • 74 Metascore
    • 85 Critic Score
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • 74 Metascore
    • 60 Critic Score
    Deponia looks lovely, but it squanders its wonderfully screwball setting on unremarkable puzzles and unlikable characters. In the end, that all adds up to a game that's completely disposable.
    • 74 Metascore
    • 60 Critic Score
    Overall, I enjoyed the concept of Osman more than the execution. There’s a decent action title here, but the steep difficulty and lack of bells and whistles make it a tough sell.
    • 74 Metascore
    • 80 Critic Score
    While the core decision-making content of Yes, Your Grace: Snowfall remains close to the original’s, the mechanics are a bit deeper and the narrative is strong and moves its world compellingly forward. This title is the definition of “worthy successor”, and certainly one of my favorite indies of the year so far.
    • 74 Metascore
    • 60 Critic Score
    The Raven: Legacy of a Master Thief may be a refreshing change of pace from the majority of video games on the market and a charming nod to to good, old traditional murder mysteries in the Agatha Christie vein, but as a single chapter in a three-game arc, it's too brief to satisfy, too buggy to impress, and not particularly captivating or engaging. I suppose that makes it a reasonably decent diversion then, but not one that's likely to stick with players for any length of time after the credits roll.
    • 74 Metascore
    • 80 Critic Score
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • 74 Metascore
    • 40 Critic Score
    Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.
    • 74 Metascore
    • 70 Critic Score
    Astrologaster’s uniqueness makes it a joy to play, and I would recommend it to those who appreciate period pieces, narrative-heavy games and those interested in strange pieces of historically-inspired work.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed my time climbing this peak, though. It offers three characters with unique abilities that made the climb feel different for each one, and while it doesn’t break a lot of new ground in the genre, Insurmountable is a welcome addition to the other roguelikes in my library.
    • 74 Metascore
    • 80 Critic Score
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
    • 74 Metascore
    • 40 Critic Score
    I knew Melody of Memory was a rhythm spin-off before I started it, so I kept my expectations fairly low, but it didn’t even clear that bar. The music isn’t awful and the visuals are beautiful, but it gives players almost nothing substantial in the main story. In light of this, I can only recommend it to those who really love rhythm games or the music from Kingdom Hearts.
    • 74 Metascore
    • 80 Critic Score
    I may still not know how to describe Gigantic to newcomers, but I know it didn’t really matter when playing. Though my preferences had me questioning how much I’d enjoy playing a MOBA-styled title like this before I started, I’ve never been so happy to be wrong.
    • 74 Metascore
    • 45 Critic Score
    Humor and unusual storytelling can't save it from stiff controls and an awkward camera.
    • 74 Metascore
    • 75 Critic Score
    Seeing my custom character discuss very serious plans while wearing samurai armor and an angry tiger mask is the best comedic relief any game has offered me in the past ten years, and replaying it brought me back to a time in middle school when I wanted nothing but open-world. It’s also the perfect starting point for those new to the series, and any game that lets me dress up as a hot dog while flying on a motorized broomstick deserves a glowing recommendation.
    • 74 Metascore
    • 85 Critic Score
    Starting this review by comparing Layers of Fear to P.T. is unfair, because even if P.T. had never existed, Bloober Team's work would still be stellar. However, those intrigued by that now-deceased project's approach would do well to step into the shoes of this miserable artist for a few hours... They should empty their bladders before turning their consoles on, though.
    • 74 Metascore
    • 70 Critic Score
    There's a lot to love in Street Fighter V, especially Rainbow Mika, but the fact is that the game still isn't where it needs to be yet. The March update helped, but it was just a band aid on some pretty deep lacerations. Serious fighting game fans can hop in now without too many problems, but more casual players might want to wait—more fixes and a real story mode are still coming.
    • 74 Metascore
    • 60 Critic Score
    It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.
    • 74 Metascore
    • 85 Critic Score
    Bursting with energy, enthusiasm, freshness, inexplicably bizarre random elements, and a clear love of the genre it builds upon, it's impossible not to crack a smile and just revel in the sheer amount of rightness Weapon of Choice can claim as its own.
    • 74 Metascore
    • 30 Critic Score
    For a game that could have been that potential leap forward, it's a real shame that all Apex manages to do is present a mediocre-to-poor driving experience in a painfully threadbare setting.
    • 74 Metascore
    • 85 Critic Score
    Wearing its weirdness and humour like a badge of honor, Guided Fate Paradox is a fresh take on the Roguelike genre with a quirky tale and dialed-back difficulty that ensures it's accessible to all audiences.
    • 74 Metascore
    • 90 Critic Score
    Once again, Sony proves itself to be a welcome place for alternative experiences that don't easily fit the standard boxes, and Splice is one more that they can be proud of. I found it to be gracefully understated, masterfully elegant, and a puzzler that I enjoyed every minute with... Even those minutes when I had absolutely no idea where that final cell needed to go.
    • 74 Metascore
    • 90 Critic Score
    The map aside, this is yet another great title in the Atelier series. The stakes are high, the characters are likeable, and the gameplay is as good as it’s ever been. Every year I approach the newest Atelier game with a little trepidation – will this be the year they screw it up? Will the streak finally end? But for at least one more year, the answer is no. Gust has again delivered another fantastic JRPG that does the series proud.
    • 74 Metascore
    • 80 Critic Score
    The saddest part about Vandals is that it’s over too soon — I’d estimate the average running time to be a little over two hours. With how short the levels are, 60 doesn’t feel like enough. That said, given the fact that Vandals is also available on mobile devices, it’d make for a great time-killer during a commute or break at work.
    • 74 Metascore
    • 70 Critic Score
    Ys: Memories of Celceta makes it easy to overlook its shortcomings. A likeable cast, an intriguing mystery, and smooth combat made my time with the game fly by. I hadn’t played a Ys game in over two decades when I decided to give this one a try, and I’m now convinced that I should delve a little deeper into the library of games to see what other gems I’ve missed.
    • 74 Metascore
    • 75 Critic Score
    Continues aside, Mecha Ritz excels in other areas. Controls are smooth and precise. Graphics are stellar and would feel right at home on the original PlayStation. And I don’t talk about soundtracks often, but the one in Mecha Ritz is top-notch – energetic, electronic beats feel right at home in a world-ending robot clash. Hopefully I am wrong about the lack of continues scaring players away, because Mecha Ritz: Steel Rondo is a solid shmup in all other aspects. It fit right in with my small rotation of shmup games and has become a great way to relax after a stressful day of work and life commitments.
    • 74 Metascore
    • 70 Critic Score
    Thankfully, Forgive Me Father shines mechanically, and that counts for a lot — the quick movement, automatically reloading guns, hectic shooting and pulsing soundtrack had me hooked from level one. It can be a bit punishing and the save points are a bit too far apart, but I think fans of ’90s-style shooters will find a lot to like here — just don’t expect anything more than solid shooting and bloody bits.
    • 74 Metascore
    • 60 Critic Score
    Considering its premise, it would be betraying the concept to make a ‘good’ game. It’s certainly interesting, but does that lead to an enjoyable experience? Well, it’s worth playing for those who enjoyed Hypnospace Outlaw and are interested in another snapshot from that period, and it’s brief enough so that it doesn’t outstay its welcome. However, people who aren’t Hypnospace fans or those who aren’t interested in the meta-concept would probably do well to look elsewhere if they’re craving a standard FPS fix.
    • 74 Metascore
    • 75 Critic Score
    Despite its simplicity, Europa establishes itself as a whimsical, wondrous experience floating through the wilds of a fallen utopia. I won’t forget it anytime soon.
    • 74 Metascore
    • 65 Critic Score
    LIT
    It's recommended, but with a little more polish it could have been fantastic. As it stands, it's an interesting, yet slightly flawed effort.
    • 74 Metascore
    • 60 Critic Score
    The game is easily short enough to finish in an afternoon even if you're doing other things at the same time. Its finale feels even more abrupt than it is, because there's no crescendo of difficulty or complexity, no "boss" puzzle. With little warning, Unmechanical simply ends, and without a strong story or memorable puzzles to hang its hat on, it fails to leave a mark, despite its lovely visuals.
    • 74 Metascore
    • 65 Critic Score
    I enjoyed Yonder more than I otherwise might have because I played it at just the right moment — it served as a palate cleanser after one of the year’s bloodier games. That said, I still found Yonder to be a peaceful delight despite its shortcomings.
    • 74 Metascore
    • 80 Critic Score
    I’ve played my fair share of indie games, but few felt as polished as Gibbous: A Cthulhu Adventure. A great deal of care has gone into its production, and despite getting pretty dark and serious towards the end, the memorable characters kept me glued and did a fantastic job of propelling the story forward — in every aspect, it’s a fine introduction to the point-and-click genre also title worthy of any veteran.
    • 74 Metascore
    • 60 Critic Score
    The combat is brainlessly entertaining, but this sort of content only occupies someone for so long, and with no other improvements or expansions to the core play, I can't in good conscience praise this game. That said, I did find it interesting enough to want to find out more about the IP, and I strongly suspect those who are already fans will happily climb aboard this particular pirate ship.
    • 74 Metascore
    • 90 Critic Score
    Dying Light is a great experience from beginning to end. The combat is stellar, the parkour is a genre best, and it's taking place in an environment perfectly designed for the game's strengths. For all of its problems, Dead Island was pointing towards something great in the future, and it's clear that Dying Light is that something.
    • 74 Metascore
    • 80 Critic Score
    For those who haven't completed the game, or for those who who eat, sleep, and breathe Mass Effect, the information in Mass Effect 3: Leviathan is a must-see. For players who've wrapped Commander Shepard's adventure and long since moved on, there's nothing here that truly warrants reopening those old wounds, although it remains an interesting, well-crafted quest in and of itself.
    • 74 Metascore
    • 70 Critic Score
    When all’s said and done, Samurai Warriors: Spirit of Sanada is a fine game, but not a very memorable one despite all the tweaks. I had a blast plowing my way through waves of disposable bodies and feeling like an unstoppable juggernaut, but once the carnage came to an end, the high was fleeting. I doubt I’ll ever revisit this game, nor even remember it a month from now.
    • 74 Metascore
    • 65 Critic Score
    El Hijo is a tough sell for me. I appreciate the aesthetics and was charmed by the hero, but the campaign was simply too long due to excessive backtracking, unclear level design and some rough edges that often made sneaking and hiding frustrating. A tighter, more streamlined campaign would have made for a more enjoyable experience overall.
    • 74 Metascore
    • 60 Critic Score
    Journey to the Savage Planet is the definition of a mixed bag. The goofy live-action bits, cute creatures and overall aesthetic have a ton of charm, but the satire feels oafishly delivered and underdone. The first-person platforming is a cut above, but the combat is tedious and unpleasant, and the exploration is hamstrung by an unwieldy teleporter system and the absurd absence of a map. There’s a lot to like about Savage Planet, but I was also more than ready to be done with it long before it asked me to shoot dozens of GWPs on its engagingly ugly final boss.
    • 74 Metascore
    • 40 Critic Score
    Ultimate Spider-Man is nothing more than a bargain-bin effort that would be over and forgotten in an hour or two except for the pointless required side missions artificially extending playtime.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed the basic story, and the pop culture references added flavor, even if anything Power Rangers-specific went right over my head. For those in center of the Venn diagram that combines turn-based strategy games and ‘90s sentai, Chroma Squad will deliver exactly what they’re looking for.
    • 74 Metascore
    • 90 Critic Score
    Overall, this is an impressive first title from a young indie studio. An enjoyable cast of characters with great designs combined with an incredibly solid battle system facilitate an engaging story full of twists and turns. It may not win any awards for pure originality, but we do stand on the shoulders of giants, and in this sense Cris Tales rises higher because of it.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed tossing tanks into the ocean with telekinesis and leveling city blocks with my destructo-ray, but there's nothing here to win over people who didn't appreciate this formula the first time.
    • 74 Metascore
    • 80 Critic Score
    While light on modes and depth, Fort Triumph’s largely enjoyable campaign and satisfying turn-based combat are attractive enough to keep a player’s interest from start to finish. Flinging rocks to smash trolls and setting the ground ablaze to scorch goblins doesn’t get old, and the multiple difficulty settings and permadeath options can challenge even more experienced tactical fans.
    • 74 Metascore
    • 70 Critic Score
    Darktide has a lot going for it — a beloved IP, crunchy gunplay, and a gorgeous presentation. Sadly, it’s not the endlessly-playable showstopper some had hoped, instead offering a repetitious gameplay cycle made more apparent by slow progression and little mission variation. It’s clear Fatshark has further plans for their latest endeavor and it may yet reach its full potential after a few patches and expansions, but for now it’s best to set expectations.
    • 74 Metascore
    • 95 Critic Score
    Unlike many other games that take a linear non-interactive approach, Way Of The Samurai is immersive and interactive every step of the way.
    • 74 Metascore
    • 65 Critic Score
    The series that once had me completely addicted has now become so stale that it barely even registers as enjoyment.
    • 74 Metascore
    • 90 Critic Score
    As a complete work, Hollowbody elevates video game horror by making players afraid of its world in a way that’s far more effective than many others, and its creepy atmosphere and oppressive gloom made me feel tense at all times. It’s a scary-as-hell love letter to fans of the genre, and I can only hope that horror devs out there take some inspiration from Nathan Hamley’s frightening work.
    • 74 Metascore
    • 75 Critic Score
    Shin Megami Tensei: Devil Summoner—Soul Hackers certainly looks and feels like an RPG from a different era—but for me, that's part of the charm. Gamers expecting something along the lines of Persona 4 will need to lower their expectations a bit, because it's almost two decades old.
    • 74 Metascore
    • 80 Critic Score
    Though it's been streamlined, simplified, made easier, or even completely changed in parts, it retains all the elements making these games what they are—and the fact is, there is such a thing as being too hardcore. In my eyes, anything that can help Shin Megami Tensei gather a larger audience stateside is a positive thing.
    • 74 Metascore
    • 65 Critic Score
    It has a genuinely cool premise, and the core mechanic of reeling into titans at absurd speeds with the intent of doing hideous amounts of damage is a good one. There’s just very little else to it, so while it’s initially exciting and gives a unique feeling of freedom to murder adversaries, longer sessions allow tedium to set in.
    • 74 Metascore
    • 55 Critic Score
    Opus is a small-scale experience, and I find that to be totally appropriate. While the story didn’t end on the strongest of notes, I enjoyed the ride and thought it was not only a positive experience, but a great fit for the Switch. However, I was only tolerating the telescope portions in order to find out where the plot was going, so basically half of this game was a wash. Since the entire thing can be completed in two hours or so, it’s not too hard to put up with actually searching for Earth, but fans of small games and indies should expect to show up to Opus for the narrative and nothing else.
    • 74 Metascore
    • 75 Critic Score
    The Surge is mechanically compelling. Battles are challenging and brutal. Traversing the environment is tense, and, ultimately, rewarding when a shortcut or a new area is unlocked. The fact that the core of the experience is frequently exhilarating, so often makes the faulty links in the chain all the more confusing and frustrating. A Walk in the Park is a rollercoaster ride of an experience. It’s just unfortunate that big chunks of the track are missing.
    • 74 Metascore
    • 80 Critic Score
    Even with those miscommunications tripping me up, I found Out There Omega: The Alliance to be challenging but fair, and is something I’d recommend to Switch owners looking for a roguelike with tons of replay value to take on the go. I expect to die many, many, many more times before I’m done with it, but I’ll enjoy every mellow moment of exploring this endless frontier.
    • 74 Metascore
    • 70 Critic Score
    As a piece of work that encapsulates a specific time, place and mindset, 198X is totally on-target and resonated with me strongly. As a piece of work judged on its own merits, it feels more like a tone poem or a proof-of-concept than a fully-developed experience. The story’s an unfinished sketch, the gameplay is too brief, and I’m not sure the content would make any kind of impression on someone who didn’t grow up in the ‘80s. It’s a hell of a start, but this team has much further to go.
    • 74 Metascore
    • 75 Critic Score
    Coffee Talk might not be for everyone and the lack of overt gameplay will likely give some players pause – as it did with me — but my time in this faux-Seattle café was well-spent, and I genuinely hope that the cast returns for a sequel.
    • 74 Metascore
    • 85 Critic Score
    STATIONflow is great management content, not just because it makes the player feel like they’re learning something fascinating, but because it’s generally so easy to get into. The virtual ant farm that pours out from each arriving train is a pleasure to simply observe, and being able to optimize their journeys and make their virtual lives a little simpler feels like a bonus.
    • 74 Metascore
    • 80 Critic Score
    To be honest, I bought this game on a whim thinking its homage to classic survival-horror and deliberate Playstation 2-era graphics would coalesce into a somewhat janky indie experience with a lot of heart but little technical prowess. I’m happy to be proven wrong as Nightmare of Decay scratched that itch from horror games of my youth in a way that is just modern enough to feel good but not so updated that it loses its nostalgic flavor. It lacks the length of classic horror games as it only clocks in at about 3 hours, but it still feels complete. People looking for a quick and clever trip down survival-horror memory lane likely won’t be disappointed.

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