Everyeye.it's Scores

  • Games
For 5,544 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Barbie Dreamhouse Party
Score distribution:
5552 game reviews
    • 56 Metascore
    • 50 Critic Score
    There's a great way to enjoy the video game version of Blood Bowl: buy the second chapter, which sadly surpasses its successor in every possible way. Blood Bowl 3 manages to give some satisfaction in multiplayer mode but in general we are talking about an unstable experience, plagued by significant bugs and equipped with a single player component that we just can't recommend to fans of the series.
    • 78 Metascore
    • 75 Critic Score
    After the Fall is ultimately a fun co-op shooter with very solid gunplay, penalized along the way by a general lack of variety. Net of a sustained pace, which winks at the classic arcade light gun shooter, the Vertigo Games title can also be enjoyable for the players more sensitive to motion sickness, thanks to the numerous options available for comfort. The polished Complete Edition for PSVR 2 can also benefit from the technical upgrades of the viewer, starting from the exceptional haptic feedback of the Sense controllers which manages to restore an even more visceral feeling to the use of weapons. Having a focus on multiplayer, the lifecycle of the game will largely depend on post-launch support and user traffic on the servers, which we hope thanks to cross play will remain good, at least in the medium term. If you've ever wondered what it would be like to play a Left 4 Dead emulator in virtual reality, After the Fall is simply the right choice.
    • 76 Metascore
    • 75 Critic Score
    A pleasant and light-hearted game, which should be taken for what it wants to be: a love letter to younger DC fans, also capable of winking at the more mature ones. From the gameplay point of view, we are faced with a product without too many ambitions, with recycled assets and a very soft challenge curve, yet the whole adventure flows with ease. Even net of the structural repetitiveness, Cosmic Chaos remains an ideal game for novice users, who will be able to enjoy a light and genuine experience with their beloved superheroes.
    • 73 Metascore
    • 70 Critic Score
    The judgment on SX6 does not differ much from that of the previous episode: Milestone continued on the path traced last year, focusing on an even more accessible and customizable driving model to satisfy a wider audience. In terms of content there is not much to complain about: the spectacular "Rhythm Attack" has been added, cross-play has been implemented in multiplayer and some tweaks have been given to the other game modes. A refinement work that involved a bit of the entire Milestone simulation, in particular the AI and the physics engine. Despite the addition of a mentor like Jeremy McGrath, Career fails to be at the level of other motor productions. The same goes for the technical sector which still does not excite. And it's a pity: with graphics fully in step with the times and a Career mode of much greater depth, Milestone's racing would have been a little gem.
    • 68 Metascore
    • 65 Critic Score
    Fatal Frame Mask of the Lunar Eclipse proves to be too conservative, characterized by slow and anachronistic game rhythms. It is true, in any case, that structural changes could not be expected from a purely aesthetic remastering. For sure, historical fans will greatly appreciate the improved graphics, more realistic lighting, controls adapted to a traditional pad and the alternative costume compartment. Instead, those who have never tried a Fatal Frame will hardly digest a visibly dated play system.
    • 87 Metascore
    • 85 Critic Score
    Drawing on the soundtracks of all the main chapters of Final Fantasy and a good part of its increasingly numerous spin-offs, the Japanese partnership made up of Square Enix and indieszero has once again been able to give shape to an exciting rhythm game, which sees in the content component its main advantage. With its 385 tracks and an avalanche of collectibles to unlock, Theatrhythm Final Bar Line is in fact a must have for anyone who professes to be a fan of Final Fantasy, as well as an unmissable opportunity for newbies to taste the extraordinary musical accompaniments for the first time of the saga.
    • 88 Metascore
    • 80 Critic Score
    Return To Castlevania integrates into Dead Cells without distorting it, proving to be a heartfelt tribute and well placed within the flow of the main game. Fans of the Motion Twin title will find in the DLC the dynamism that has always distinguished the basic experience, plus new stages and exciting boss fights to overcome with equipment never seen before. However, given its harmony with the original adventure, Return To Castlevania is also a good starting point for those who, perhaps fans of the Belmont saga, want to get closer to Dead Cells: they will thus find themselves faced with the most complete version of one of the most magnetic , fun and challenging Rogue-Lite on the market.
    • 68 Metascore
    • 75 Critic Score
    Deliver Us Mars is a strongly story-driven adventure, which places great emphasis on the touching narrative sector, capable of making the player think continuously, and on the exploration of a planet full of mysteries: climbing the rocky walls of Mars works but it is the variety in terms of environmental puzzles to be lacking. The visual presentation is solid and, net of some imperfections and some drop in frame rate, embellishes this journey certainly suitable for lovers of the reference genre.
    • 80 Metascore
    • 80 Critic Score
    Wo Long Fallen Dynasty looks like a star that shines at times, suspended between bright peaks of gameplay and technical hiccups. In general, for those who want to test themselves, Team Ninja's latest effort is unmissable, also thanks to its debut on Xbox Game Pass, which will appeal to all subscribers. We are sure that the epic clashes staged in this epic will be able to stimulate you for hours, rewarding your efforts with a solid playful sector, held back only by a few choices born of a conservative mentality. We hope that in the future the collective will decide to abandon some of the stylistic features that distinguish the titles of this genre, so as to be able to take it to the next level definitively, also thanks to the power of the current generation consoles.
    • 69 Metascore
    • 60 Critic Score
    The inspired settings and the tactical element at the base of the gunplay are certainly appreciable but fail to make Scars Above go beyond the boundaries of sufficiency. Many of the errors and lightness are due to the youth of the development studio, which was still able to define a credible and in-depth lore and a complete but not fully satisfactory plot. If you have an immoderate passion for space and science fiction cinema, you might consider the idea of ​​accompanying Kate on her journey but, if not, the reasons that should push you to try it are considerably reduced.
    • 85 Metascore
    • 80 Critic Score
    Octopath Traveler II is basically a "more of the same". Although the Acquire guys have made various adjustments to the original formula, implementing interesting innovations such as the day / night cycle or the latent powers, none of them can be defined as truly impactful.
    • 79 Metascore
    • 83 Critic Score
    Those who keep a special memory of it since the days of the Wii will appreciate the myriad new features of this Deluxe Edition. Kirby Returns is therefore an excellent platformer and a fun party game; it remains only a bit of disappointment for the absence of online multiplayer especially if we consider the efforts that have been made to expand the multiplayer offer.
    • 81 Metascore
    • 80 Critic Score
    Company of Heroes 3 is certainly a solid production, whose path follows the path left by its two predecessors without particular deviations. But it's not a big problem that the gameplay has remained substantially unchanged, because that mixture between classic strategy (in greater doses) and simulation continues to work, offering a delicious depth that never leads to more rigorous complexity. The dynamic campaign is the most welcome novelty, and although it is not comparable in terms of richness of options to other congeners or to the 4X, it is an introduction to be fully appreciated. In short, Relic Entertainment's game will not be the bravest of the RTS, but it offers an experience of undeniable quality.
    • 70 Metascore
    • 75 Critic Score
    Atomic Heart tries to do everything it can and wants: in fact, it offers a combat system that mixes firearms and powers, and then lowers everything into an open world that is a bit of an end in itself. The possibility of building custom builds is not lacking, just as there is a very detailed crafting system. Yet the gameplay ends up stumbling when the extreme dynamism of the droids is contrasted by the heavy movements of P-3 (and the use of Polymers is not enough to change the cards on the table). In terms of artistic direction, on the other hand, the title of Mundfish finds its maximum expression, also thanks to the good lighting system. We would have just preferred a greater balance between the various playful components underlying the experience.
    • 72 Metascore
    • 65 Critic Score
    OddBallers presents itself as a potentially very fun title, but with an all too simplistic realization, which would certainly have benefited from greater care both in the expression of one's cheeky style and in the polishing phase. Since the idea behind the gameplay is so simple, we expect that in the future, with the right support, the Ubisoft title will be able to expand its already decent content offer, coming to constitute a good alternative in the field of party games.
    • 81 Metascore
    • 78 Critic Score
    Like a Dragon Ishin is a must-attend event for longtime fans of Kiryu Kazuma and other yakuza legends. It is in fact an adventure full of fanservice, both in the purely playful (with the Trooper Cards) and narrative fields, restored in Unreal Engine 4 to be even more pleasant from a visual point of view. At the same time, however, various aspects of the combat system and the very structure of the game world clearly indicate the true age of production, which has its roots in an era prior to the advent of the Dragon Engine, with everything that follows. Furthermore, as pleasant as it is to explore the mid-19th century Kyo, the events narrated have some imperfections, both in terms of effectiveness and rhythm, and fail to reach the same emotional peaks of the saga's cornerstones, such as the never forgotten Yakuza Zero.
    • 79 Metascore
    • 80 Critic Score
    Horizon: Call of the Mountain is a virtual reality game with an ordinary and "basic" gameplay formula when compared to the action adventures that make up the main saga. The difference, however, lies in the technology supporting the innovative features of PlayStation VR2, which enrich the sense of immersion thanks to excellent management of physics and movement sensors. All of this is enriched by a breathtaking visual frame that easily exploits the computing power of PlayStation 5 and that loudly thunders the gigantic production scope of an unmissable launch exclusive for PSVR2 owners.
    • 68 Metascore
    • 65 Critic Score
    While on the one hand we understand and appreciate Bandai Namco's decision to bring Tales of Symphonia to as many platforms as possible, in order to allow new generations to (re)discover one of the most important chapters of the franchise, on the other hand we strongly believe that such a lazy remastering is not the most effective (nor the most respectful) method to re-propose a great classic of the past and celebrate its twentieth anniversary. Except for the Switch version, which for its part can leverage portability, if you have a PlayStation 3 or in any case a gaming PC there is not a single reason why you could prefer the new remastered to the package entitled Tales of Symphonia Chronicles, which in addition to the base game also included its direct sequel. In short, this second remasterd is indicated only to anyone who does not have the aforementioned platforms and to those who wish to use them in handheld.
    • 73 Metascore
    • 75 Critic Score
    Arrived like a bolt from the blue, Valiant Hearts: Coming Home can only embellish the Netflix Games portfolio, even if we would have expected something more from the sequel to a rare pearl like The Great War. It's not about creative gaps, because what Old Skull Games did with the supervision of Ubisoft is in all respects a deferential recovery of that stylistic figure, updated and integrated also with the deepening of new themes. It is the excessive debasement of the playful component that sometimes makes it difficult to fully immerse yourself in an otherwise visceral and well-constructed story. In short, this "homecoming" is bittersweet just like the story - or rather, the stories - it wants to tell us: pungent and imperfect.
    • 58 Metascore
    • 70 Critic Score
    Evaluating Wanted: Dead means coming to terms with the past of the action genre. We repeat: we had a lot of fun during the most excited moments, fighting against some of the more particular bosses, or noticing the constant references to pop, cyberpunk and the history of video games from the 2000s. Unfortunately, however, the weight of technical inaccuracies and the The inconsistency of the plot, the slowness of the interludes between one explosion of violence and the next, are evidently out of tune and condition the charm of an experience which in any case is capable of entertaining the most irredeemable action fans.
    • 65 Metascore
    • 65 Critic Score
    Tomb Raider Reloaded is a simple and fun product that can keep you entertained for a few hours. After that, the problems that distinguish most of these free to play productions begin to emerge. The flow of gameplay is abruptly interrupted upon completion of the third location, a moment in which an insurmountable barrier is revealed that requires hours and hours of grinding or the use of a credit card to be able to be circumvented. The title of Emerald City Games is also less generous than other of its more illustrious colleagues and the lack of mechanics such as the automatic completion of the levels makes progression even less easy. In short, it is a perfect experience for a game every now and then, but which in the long run shows all its limits.
    • 94 Metascore
    • 85 Critic Score
    In these 20 years that separate us from Samus' three-dimensional debut, the videogame medium has evolved enormously and yet, while not presenting radical upheavals at the heart of the experience, Metroid Prime Remastered offers a fiercely current experience, which fits among the most important titles (and convincing on the graphic front) of the Switch library.
    • 84 Metascore
    • 83 Critic Score
    Hogwarts Legacy can be a manifesto of the heart that wins over reason. The one concocted by Avalanche Software is in fact an open world RPG that is not very stimulating in the dynamics of exploration and with a not entirely impactful role-playing formula, which could tire the most demanding players. However we believe that the flaws are well balanced by a good combat system, a great attention to detail and an impeccable art direction, which represents a true love letter to the Wizarding World and its fans.
    • 87 Metascore
    • 90 Critic Score
    Hi-Fi Rush is a gamble won hands down by Tango Gameworks. Venturing into unknown terrain, the software house behind The Evil Within and Ghostwire: Tokyo brings a light-hearted, stylish and addictive experience to the Microsoft ecosystem. One combo after another, the songs that accompany the crazy mission of Chai and his companions have conquered us, for a new IP that we hope represents only the first in a series of unexpected experiments for the Bethesda team. Hi-Fi Rush - available on Xbox Game Pass or in standalone format for 29.99 euros - is in short a thick action game, capable of giving gamers the most important thing: hours and hours of fun.
    • 89 Metascore
    • 90 Critic Score
    Today, as and more than then, Dead Space is an unmissable appointment for fans of the genre of reference and not only for those who loved the 2008 classic. Through careful interventions in every area of the experience, from the plot to the characters, up to specific playful elements and the pleasure of exploration, the guys from EA Motive have given us the best version of this cornerstone of videogame horror, further embellishing it with an audiovisual frame not without some uncertainty but of great value, which makes it even more disturbing the theater of horrors of USG Ishimura.
    • 64 Metascore
    • 80 Critic Score
    There was a moment in which we really feared for the success of Fospoken, which, due to a not exactly crystal clear communication from the publisher, often ended up making us feel mixed sensations. Confirming the impressions gained on the occasion of previous direct contacts with the product, however, the new creature of Luminous Productions convinces in every respect, without excelling in any field. While the staid pace of the isekai matrix plot is counterbalanced by surprising twists and turns that leave a love flavor, the albeit chaotic combat system and the exorbitant number of optional activities offered by an open world that is anything but empty compensate for a surrender visual not quite state of the art.
    • 63 Metascore
    • 60 Critic Score
    OmegaBot is a very basic action platform, certainly enjoyable, even in its brevity but without real distinctive elements. The mechanics linked to the shooting are not enough to characterize it, nor does a certainly appreciable level design enhance it enough, but which suffers from two important problems: the excessive simplicity in the first hour of play, the lack of gimmicks capable of varying the action in the subsequent.
    • 80 Metascore
    • 90 Critic Score
    Despite the initial misgivings, Fire Emblem Engage has proven to be a solid and articulated strategy, which mixes the fundamental characteristics of the saga with great attention to a rich slew of functional and inspired innovations. With the introduction of the Breach and the numerous mechanics related to synchronization, the guys from Intelligent Systems have indeed added new layers of depth to an already sublime strategic component and to the customization of the party, offering an always adequate and pressing level of difficulty . However, the proverbial - and somewhat unexpected - icing on the cake is represented by a visual system of great impact and more than satisfactory technical performances, which represent a surprising step forward compared to what was seen in Three Houses. Whether or not you know the various heroes recalled from the past, we suggest you make it your own and let yourself be enchanted by a brilliant and varied combat system.
    • 73 Metascore
    • 80 Critic Score
    The route traced by the guys from ILCA is undoubtedly the right one, which is why we hope that the studio will continue to work on the license in the years to come and that it can therefore perfect the shot with a hypothetical sequel.
    • 90 Metascore
    • 95 Critic Score
    Ultimately, Matthias Linda's video game is a must for fans of the genre as well as for those who want to approach JRPGs in an accessible way, in the name of absolute excellence.

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