Everyeye.it's Scores

  • Games
For 5,544 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Barbie Dreamhouse Party
Score distribution:
5552 game reviews
    • 60 Metascore
    • 70 Critic Score
    Stray Blade finds its ideal dimension among soulslikes for novices. The learning curve of the satisfying perfect parry and dodge mechanics isn't very steep and one way or another, escaping if necessary, you get to the credits in fifteen hours or so. The lore of the articulated world of Acrea is fascinating, the artistic direction that tells it panorama after panorama even more. Too bad that the fight animations are not the basis of an equally physical and engaging gameplay, which after a few hours begins to repeat itself in a very unattractive loop. If you are looking for a colorful and cartoonish action adventure, which soulslike only has the basic setting, however, you will not be disappointed. But don't expect anything else.
    • tbd Metascore
    • 84 Critic Score
    Not all titles have aged the same, and some games have received more attention than others. Wanting to summarize the speech in numerical format, no remastering work in the collection, in our opinion, should obtain a rating lower than 8. However, the highest peaks, such as Final Fantasy IV and VI, undoubtedly deserve a vote closer to 9. This is why we believe that the number you see at the bottom of the article is a fair point of reference for evaluating the entire compilation.
    • 81 Metascore
    • 80 Critic Score
    More vast than dense, Burning Shores is the Horizon Forbidden West DLC that it was reasonable to expect. Using Los Angeles as a stage, Guerrilla follows the rules of Hollywood spectacularization and pushes on the pedal of visual exaltation. There is a moment (totally optional) in which you will get lost in a stormy cloud, a prelude to another battle, and where you will breathe an air of profound epicness. And it is thanks to these junctures of considerable scenic and playful commitment that the team's intentions are understood: to push the heights of the Decima Engine even higher and pack an expansion that was satisfying at the right point, before the third act of the epic of Aloy. The one in which the fate of the world will be decided, perhaps once and for all.
    • 83 Metascore
    • 80 Critic Score
    Advance Wars 1+2 Re-Boot Camp brings back to life a series that made the history of the genre and which the most loyal players missed. The title brings together the first two chapters of the saga, offering two pleasant campaigns and other modes that help increase the longevity of the experience, especially thanks to the online multiplayer component that opens the door to competitive challenge. Net of its light-hearted tones, we are talking about a package with layered gameplay and characterized by a large number of variables, with what it takes to satisfy even the most expert users. In short, the "old school" of turn-based strategy shines again on Nintendo Switch.
    • 73 Metascore
    • 73 Critic Score
    Despite the qualities of its best ingredients, including a valuable technical sector, Dead Island 2 presents itself at the launch appointment with a few too many sags, although the experience is still able to offer players twenty hours of brutal pleasure , especially in co-op.
    • 73 Metascore
    • 73 Critic Score
    Meet Your Maker is a particularly fun title thanks to the combination of shooting, exploration and construction of the fort. The playful recipe has proved to be fairly varied and never excessively monotonous, although the players' choices are still rather limited. In other words, insiders will have to continue to support the project so that the community can indulge in creating ever more ingenious bunkers and outposts but, more than anything else, capable of claiming countless victims.
    • 56 Metascore
    • 70 Critic Score
    Due to the IP on which it is based, Mighty Doom could attract loyal fans for some hit and run sessions, even capable of genuinely entertaining. As sometimes happens in the mobile dimension, however, at a certain point in the Slayer's death campaign, production limits also begin to emerge, linked to the low drop rate of equipment and excessive randomness in the generation of perks, which we remember to be very important for continuing the journey.
    • 65 Metascore
    • 80 Critic Score
    With Minecraft Legends, Mojang has hit the bull's-eye again. The attempt to overturn a usually complex genre to make it perfectly accessible to gamers of all ages has been successful, without however renouncing a layered gameplay, capable of giving satisfaction even to those who want to invest time in online modes. Of course, we would have liked some more content at launch and a greater variety in terms of both the single player and online components, but we are confident in post-launch support, usually one of the studio's flagships.
    • 74 Metascore
    • 75 Critic Score
    Capcom aims to make a new generation of players appreciate the work done by Inafune two decades ago. Mega Man Battle Network Legacy Collection proposes a dozen well-maintained titles embellished by an online sector, a mode that makes the fights less harsh and a couple of goodies (patch cards, for example) that veterans of the Game Boy Advance/ Nintendo DS will appreciate. Someone will complain about the lack of some famous spin-offs, but the package offered puts more than 200 hours of gameplay on the plate (to really complete everything you will have to invest twice as much). In short, Mega Man Battle Network Legacy Collection is an unmissable opportunity to rediscover/recover one of the most underrated Game Boy Advance series. The only doubt concerns the price of the collection which is definitely not cheap (59.
    • 76 Metascore
    • 80 Critic Score
    EA Sports returns to the virtual links in a big way, with a PGA Tour with a pleasant visual impact. Unfortunately, EA Tiburon's simulation isn't perfect: despite a refined game physics, the control system is still a bit immature (a three-click version is about to arrive), the customization of your alter-ego can still be improved and some choice of game design appears questionable, think for example of the lack of tutorial. The thirty routes proposed are welcome, while the roster lacks an icon like Tiger Woods, although the offer of the package remains satisfactory overall.
    • 75 Metascore
    • 67 Critic Score
    The cosmic deity imagined by H.P. Lovecraft remains immersed in his eternal sleep, because in the interesting video game concocted by Frogwares it is above all the influence of Arthur Conan Doyle that drives a narrative made up of investigations and common crimes, while the horrors of the astral planes remain hidden and can only be touched in short bursts. The plot of the work - which we remember to have been packaged in a very difficult context for its creators - maintains a good rhythm which leads us to overlook the excessive pathos of some exchanges and, although it does not propose anything original within the vast panorama dedicated to Sherlock Holmes, entertains for the approximately seven hours necessary to complete the adventure.
    • 66 Metascore
    • 70 Critic Score
    Helvetii is an action roguelike that doesn't feature any vaguely original ideas. Characterized by a below average longevity, it must however be recognized that the product partially compensates for its shortcomings with a high challenge rate and an artistic system that gives a nod to the sensational Vanillaware productions, without however fully equaling its visual rendering.
    • 75 Metascore
    • 73 Critic Score
    Except for the fascinating artistic component, which starting from that distant 2007 would become Vanillaware's trademark, GrimGrimoire OnceMore is an imperfect product and not quite worthy of the fame that the Japanese developer enjoys today, also because the reissue has retained most of the defects found in the original. However, since this is one of his very first works, we recommend its recovery not so much for RTS enthusiasts, who may find it too short and shallow, but for fans of George Kamitani and his incredible team of artists.
    • 82 Metascore
    • 80 Critic Score
    The Murder of Sonic the Hedgehog has many merits, above all the ability to once again decline the character of Sonic in another genre. By giving the right depth to each member of the cast, SEGA continues its worthy commitment to provide more layering to its universe. However, while the solution to the mystery is quite simple, the interlude minigame ends up - in the final stages - also being quite frustrating. In short, net of the short duration, the work appears a bit unbalanced in its playful components. In any case, it's about dedicating 2 hours to an excellent SEGA experiment, totally free, to spend an evening of fun with Sonic. It will be worth it.
    • 70 Metascore
    • 75 Critic Score
    Prequel to Road 96 and - at the same time - spiritual successor to Lost in Harmony, the new DigixArt title contains a multifaceted experience, in the name of hybrid gameplay and a story yet to be written. The system of moral choices and the racing phases inherited from the 2016 title manage to give shape to an engaging story and to transmit important messages on sensitive issues. On the other hand, it is clear how the desire to create a work of limited size has sometimes made the narration too frenetic and the races on the track too hasty. In short, we would have liked to see something more, but net of this Road 96: Mile 0 is confirmed as a good prequel, appreciable both by those who have played its sequel and by newcomers.
    • 82 Metascore
    • 80 Critic Score
    While confirming itself as the best baseball simulation on the planet, MLB The Show 23 has been experiencing the same problem for several years: the graphics sector. The next-gen seems to be a mirage for SDS which continues to bring back the same dated engine. It may be fine for PlayStation 4, Xbox One and Nintendo Switch but on PlayStation 5 and Xbox Series X / S (available on Game Pass) it is reasonable to expect more. While on the gameplay front the lack of implementation of the new MLB rules is perplexing, in terms of content World Baseball Classic and The Negro League are two excellent additions.
    • 72 Metascore
    • 82 Critic Score
    Even if it is not a full-blown sequel and does not do much to revolutionize the saga, The Walking Dead Saints & Sinners Chapter 2: Retribution remains that formidable mix of survival horror and action that focuses on immersion and physical involvement, fully centering the objective. The new weapons, faster pace and stealth mechanics introduced with the night missions are interesting enough additions to justify returning to spooky New Orleans. The quality bar rises significantly on PlayStation VR 2, thanks to a port that significantly improves the performance and graphics of the version originally released on Meta Quest 2.
    • 54 Metascore
    • 58 Critic Score
    Ravenbound is clear proof that having a good idea isn't enough to make a successful video game. While offering a decent combat system, the Systemic Reaction title is plagued by a number of hitches that cannot be overlooked. The presence of an open and freely explorable world has turned out to be a double-edged sword for production, given the low concentration of points of interest that makes moving around boring. Equally problematic are the camera and some enemy behaviors, which negatively affect what is good in the combat system. In short, just like in our first contact with the game, the feeling we had was that the product was not ready to debut on the shelves and still needed more or less marked interventions.
    • 52 Metascore
    • 70 Critic Score
    If the developers keep their promise to publish new free content and solve some problems, the first work of the Brno-based studio could carve out a small space in the gaming landscape, also thanks to its affordable cost.
    • 81 Metascore
    • 88 Critic Score
    The Gust Corporation team managed to surprise us again, completing the phenomenal evolution process to which its IP had undergone starting from the first Atelier Ryza. Despite having inherited most of the mechanics from the second episode, the last fundamental piece of the trilogy has the merit of having speeded up and streamlined every single aspect of the production, giving the player a decidedly more engaging rhythm. Both the narrative and the gameplay boast a depth never touched before by the Atelier series, which however continues to sin from a graphic point of view. Although the title is the result of cross-generational development, at least on PlayStation 5 we would have expected something more. Overall, however, Ryza's last summer is confirmed as a fun JRPG capable of giving rather strong emotions.
    • tbd Metascore
    • 65 Critic Score
    Net of a compelling story and well-characterized characters, Gomorrah presents a series of critical issues that are difficult not to take into consideration. Greater attention to the aesthetic side and to the management phases would certainly have helped to give the project an edge. Having said that, if the idea of playing a visual novel inspired by Saviano's novel interests you, you could still give this product a chance, also given its absolutely affordable price.
    • 77 Metascore
    • 73 Critic Score
    Tchia isn't an experience for everyone, but it's perfect for those who want to take a break from the frenzy and incessant fighting. At the same time, however, the proposed features are not as captivating as we expected, and the task of keeping the playful scaffolding up is up to the leap of the soul. Between sometimes exhausting explorations and somewhat repetitive clashes, such a peculiar and colorful setting could have been better exploited and managed in a more competent way, although it manages to constitute a perfect theater to host the narrated events, which instead we appreciated more than expected.
    • 81 Metascore
    • 77 Critic Score
    Instead of launching them individually, perhaps it would have been wiser for the publisher NIS America to offer the two episodes of Crossbell through a single pack.
    • 68 Metascore
    • 60 Critic Score
    There are several aspects of Mato Anomalies that don't work as we would have liked. As interesting and engaging as it is, the narrative scaffolding is in fact slowed down by the presence of verbose dialogues (moreover not dubbed) in the visual novel style, while the play system does not offer particularly original solutions. Nonetheless, we don't feel at all rejecting the creature of the independent studio Arrowiz, which, net of an obviously tight budget, has still been able to shape a fun, accessible JRPG supported by a good strategic component.
    • 82 Metascore
    • 82 Critic Score
    WWE 2K23 takes everything that was good in WWE 2K22 and improves it in every respect, eliminating some rough edges in the gameplay and adding substance to some modes that were beginning to feel the weight of the years.
    • 93 Metascore
    • 90 Critic Score
    Exciting, recognizable and modern, Resident Evil 4 is the example of how to make a remake. The team directed by Yasuhiro Anpo has managed to preserve the spirit of the source material, reintroducing memorable sections, spine-chilling settings and an iconic bestiary with few rivals. However, the whole adventure has undergone changes of various nature and extent, sometimes more showy, sometimes more subtle, but not insignificant for this. Leon's investigation in Europe pushes the accelerator on the action dynamics but without betraying the survival horror cornerstones of the series, also thanks to the work previously done by Capcom on the second chapter. Thanks to these attentions, the comparisons with the abominations of the Illuminados have maintained the right amount of tension and the lugubrious atmospheres of some scenarios have been further enhanced. Always in line with the world of B-movies, even the plot now enjoys greater solidity, testifying to a process of updating the experience that has left nothing to chance. A missed opportunity and small imperfections, therefore, have in no way managed to reduce the pleasantness of what has been confirmed as an unmissable appointment for fans of the series and the reference genre.
    • 81 Metascore
    • 83 Critic Score
    Have a Nice Death is a great Roguelite. The gameplay satisfies the discerning palate, as well as those accustomed to less than forgiving challenges. What the work lacks to really make the leap in definitive quality is greater structural diversification, with a few fewer concessions to redundancy. Only applause instead for the magnificent art direction and for the deadly funny writing. In short, dying has never been so pleasant as in the improbable Death Inc.
    • 61 Metascore
    • 70 Critic Score
    Being extremely close to the original concept, which at least in Japan was designed for the unfortunate PlayStation Vita, the hybrid nature of Nintendo Switch has returned to the product a portability that keeps boredom away and is well suited to its Pet Simulator mechanics. Among other things, since the "normal" difficulty proposed by the original version was unbalanced, in this round the developer B.B. Studio has introduced a new level of challenge that winks at anyone who is not particularly accustomed to the repetitive mechanics of the World series. If we add to this the possibility of running, overall Digimon World: Next Order appears more enjoyable than ever. Too bad only for Bandai Namco's decision, in our opinion unjustifiable, to offer the title for 60 euros: a truly exaggerated admission ticket for a product that has already been circulating since 2016 and which from a graphic point of view has not received the slightest tweak .
    • 69 Metascore
    • 75 Critic Score
    Destiny 2 The Eclipse is certainly not the worst content of the Bungie shooter, but at the same time it marks a drop in quality compared to last year's splendid expansion. Net of a visually impactful conclusion and the introduction of a spectacular subclass that alone is worth the ticket price, the penultimate DLC of the Light and Darkness saga fails in its objective of fomenting the Guardians and fully involving them in anticipation of the next move of the Witness, which will probably only show itself again in the Ultimate Form.
    • 80 Metascore
    • 85 Critic Score
    A truly unforgettable adventure.

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