Everyeye.it's Scores

  • Games
For 5,529 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 2
Lowest review score: 20 The Quiet Man
Score distribution:
5537 game reviews
    • 82 Metascore
    • 80 Critic Score
    While confirming itself as the best baseball simulation on the planet, MLB The Show 23 has been experiencing the same problem for several years: the graphics sector. The next-gen seems to be a mirage for SDS which continues to bring back the same dated engine. It may be fine for PlayStation 4, Xbox One and Nintendo Switch but on PlayStation 5 and Xbox Series X / S (available on Game Pass) it is reasonable to expect more. While on the gameplay front the lack of implementation of the new MLB rules is perplexing, in terms of content World Baseball Classic and The Negro League are two excellent additions.
    • 72 Metascore
    • 82 Critic Score
    Even if it is not a full-blown sequel and does not do much to revolutionize the saga, The Walking Dead Saints & Sinners Chapter 2: Retribution remains that formidable mix of survival horror and action that focuses on immersion and physical involvement, fully centering the objective. The new weapons, faster pace and stealth mechanics introduced with the night missions are interesting enough additions to justify returning to spooky New Orleans. The quality bar rises significantly on PlayStation VR 2, thanks to a port that significantly improves the performance and graphics of the version originally released on Meta Quest 2.
    • 54 Metascore
    • 58 Critic Score
    Ravenbound is clear proof that having a good idea isn't enough to make a successful video game. While offering a decent combat system, the Systemic Reaction title is plagued by a number of hitches that cannot be overlooked. The presence of an open and freely explorable world has turned out to be a double-edged sword for production, given the low concentration of points of interest that makes moving around boring. Equally problematic are the camera and some enemy behaviors, which negatively affect what is good in the combat system. In short, just like in our first contact with the game, the feeling we had was that the product was not ready to debut on the shelves and still needed more or less marked interventions.
    • 52 Metascore
    • 70 Critic Score
    If the developers keep their promise to publish new free content and solve some problems, the first work of the Brno-based studio could carve out a small space in the gaming landscape, also thanks to its affordable cost.
    • 81 Metascore
    • 88 Critic Score
    The Gust Corporation team managed to surprise us again, completing the phenomenal evolution process to which its IP had undergone starting from the first Atelier Ryza. Despite having inherited most of the mechanics from the second episode, the last fundamental piece of the trilogy has the merit of having speeded up and streamlined every single aspect of the production, giving the player a decidedly more engaging rhythm. Both the narrative and the gameplay boast a depth never touched before by the Atelier series, which however continues to sin from a graphic point of view. Although the title is the result of cross-generational development, at least on PlayStation 5 we would have expected something more. Overall, however, Ryza's last summer is confirmed as a fun JRPG capable of giving rather strong emotions.
    • tbd Metascore
    • 65 Critic Score
    Net of a compelling story and well-characterized characters, Gomorrah presents a series of critical issues that are difficult not to take into consideration. Greater attention to the aesthetic side and to the management phases would certainly have helped to give the project an edge. Having said that, if the idea of playing a visual novel inspired by Saviano's novel interests you, you could still give this product a chance, also given its absolutely affordable price.
    • 77 Metascore
    • 73 Critic Score
    Tchia isn't an experience for everyone, but it's perfect for those who want to take a break from the frenzy and incessant fighting. At the same time, however, the proposed features are not as captivating as we expected, and the task of keeping the playful scaffolding up is up to the leap of the soul. Between sometimes exhausting explorations and somewhat repetitive clashes, such a peculiar and colorful setting could have been better exploited and managed in a more competent way, although it manages to constitute a perfect theater to host the narrated events, which instead we appreciated more than expected.
    • 81 Metascore
    • 77 Critic Score
    Instead of launching them individually, perhaps it would have been wiser for the publisher NIS America to offer the two episodes of Crossbell through a single pack.
    • 68 Metascore
    • 60 Critic Score
    There are several aspects of Mato Anomalies that don't work as we would have liked. As interesting and engaging as it is, the narrative scaffolding is in fact slowed down by the presence of verbose dialogues (moreover not dubbed) in the visual novel style, while the play system does not offer particularly original solutions. Nonetheless, we don't feel at all rejecting the creature of the independent studio Arrowiz, which, net of an obviously tight budget, has still been able to shape a fun, accessible JRPG supported by a good strategic component.
    • 82 Metascore
    • 82 Critic Score
    WWE 2K23 takes everything that was good in WWE 2K22 and improves it in every respect, eliminating some rough edges in the gameplay and adding substance to some modes that were beginning to feel the weight of the years.
    • 93 Metascore
    • 90 Critic Score
    Exciting, recognizable and modern, Resident Evil 4 is the example of how to make a remake. The team directed by Yasuhiro Anpo has managed to preserve the spirit of the source material, reintroducing memorable sections, spine-chilling settings and an iconic bestiary with few rivals. However, the whole adventure has undergone changes of various nature and extent, sometimes more showy, sometimes more subtle, but not insignificant for this. Leon's investigation in Europe pushes the accelerator on the action dynamics but without betraying the survival horror cornerstones of the series, also thanks to the work previously done by Capcom on the second chapter. Thanks to these attentions, the comparisons with the abominations of the Illuminados have maintained the right amount of tension and the lugubrious atmospheres of some scenarios have been further enhanced. Always in line with the world of B-movies, even the plot now enjoys greater solidity, testifying to a process of updating the experience that has left nothing to chance. A missed opportunity and small imperfections, therefore, have in no way managed to reduce the pleasantness of what has been confirmed as an unmissable appointment for fans of the series and the reference genre.
    • 81 Metascore
    • 83 Critic Score
    Have a Nice Death is a great Roguelite. The gameplay satisfies the discerning palate, as well as those accustomed to less than forgiving challenges. What the work lacks to really make the leap in definitive quality is greater structural diversification, with a few fewer concessions to redundancy. Only applause instead for the magnificent art direction and for the deadly funny writing. In short, dying has never been so pleasant as in the improbable Death Inc.
    • 61 Metascore
    • 70 Critic Score
    Being extremely close to the original concept, which at least in Japan was designed for the unfortunate PlayStation Vita, the hybrid nature of Nintendo Switch has returned to the product a portability that keeps boredom away and is well suited to its Pet Simulator mechanics. Among other things, since the "normal" difficulty proposed by the original version was unbalanced, in this round the developer B.B. Studio has introduced a new level of challenge that winks at anyone who is not particularly accustomed to the repetitive mechanics of the World series. If we add to this the possibility of running, overall Digimon World: Next Order appears more enjoyable than ever. Too bad only for Bandai Namco's decision, in our opinion unjustifiable, to offer the title for 60 euros: a truly exaggerated admission ticket for a product that has already been circulating since 2016 and which from a graphic point of view has not received the slightest tweak .
    • 69 Metascore
    • 75 Critic Score
    Destiny 2 The Eclipse is certainly not the worst content of the Bungie shooter, but at the same time it marks a drop in quality compared to last year's splendid expansion. Net of a visually impactful conclusion and the introduction of a spectacular subclass that alone is worth the ticket price, the penultimate DLC of the Light and Darkness saga fails in its objective of fomenting the Guardians and fully involving them in anticipation of the next move of the Witness, which will probably only show itself again in the Ultimate Form.
    • 80 Metascore
    • 85 Critic Score
    A truly unforgettable adventure.
    • 56 Metascore
    • 50 Critic Score
    There's a great way to enjoy the video game version of Blood Bowl: buy the second chapter, which sadly surpasses its successor in every possible way. Blood Bowl 3 manages to give some satisfaction in multiplayer mode but in general we are talking about an unstable experience, plagued by significant bugs and equipped with a single player component that we just can't recommend to fans of the series.
    • 78 Metascore
    • 75 Critic Score
    After the Fall is ultimately a fun co-op shooter with very solid gunplay, penalized along the way by a general lack of variety. Net of a sustained pace, which winks at the classic arcade light gun shooter, the Vertigo Games title can also be enjoyable for the players more sensitive to motion sickness, thanks to the numerous options available for comfort. The polished Complete Edition for PSVR 2 can also benefit from the technical upgrades of the viewer, starting from the exceptional haptic feedback of the Sense controllers which manages to restore an even more visceral feeling to the use of weapons. Having a focus on multiplayer, the lifecycle of the game will largely depend on post-launch support and user traffic on the servers, which we hope thanks to cross play will remain good, at least in the medium term. If you've ever wondered what it would be like to play a Left 4 Dead emulator in virtual reality, After the Fall is simply the right choice.
    • 76 Metascore
    • 75 Critic Score
    A pleasant and light-hearted game, which should be taken for what it wants to be: a love letter to younger DC fans, also capable of winking at the more mature ones. From the gameplay point of view, we are faced with a product without too many ambitions, with recycled assets and a very soft challenge curve, yet the whole adventure flows with ease. Even net of the structural repetitiveness, Cosmic Chaos remains an ideal game for novice users, who will be able to enjoy a light and genuine experience with their beloved superheroes.
    • 73 Metascore
    • 70 Critic Score
    The judgment on SX6 does not differ much from that of the previous episode: Milestone continued on the path traced last year, focusing on an even more accessible and customizable driving model to satisfy a wider audience. In terms of content there is not much to complain about: the spectacular "Rhythm Attack" has been added, cross-play has been implemented in multiplayer and some tweaks have been given to the other game modes. A refinement work that involved a bit of the entire Milestone simulation, in particular the AI and the physics engine. Despite the addition of a mentor like Jeremy McGrath, Career fails to be at the level of other motor productions. The same goes for the technical sector which still does not excite. And it's a pity: with graphics fully in step with the times and a Career mode of much greater depth, Milestone's racing would have been a little gem.
    • 68 Metascore
    • 65 Critic Score
    Fatal Frame Mask of the Lunar Eclipse proves to be too conservative, characterized by slow and anachronistic game rhythms. It is true, in any case, that structural changes could not be expected from a purely aesthetic remastering. For sure, historical fans will greatly appreciate the improved graphics, more realistic lighting, controls adapted to a traditional pad and the alternative costume compartment. Instead, those who have never tried a Fatal Frame will hardly digest a visibly dated play system.
    • 87 Metascore
    • 85 Critic Score
    Drawing on the soundtracks of all the main chapters of Final Fantasy and a good part of its increasingly numerous spin-offs, the Japanese partnership made up of Square Enix and indieszero has once again been able to give shape to an exciting rhythm game, which sees in the content component its main advantage. With its 385 tracks and an avalanche of collectibles to unlock, Theatrhythm Final Bar Line is in fact a must have for anyone who professes to be a fan of Final Fantasy, as well as an unmissable opportunity for newbies to taste the extraordinary musical accompaniments for the first time of the saga.
    • 88 Metascore
    • 80 Critic Score
    Return To Castlevania integrates into Dead Cells without distorting it, proving to be a heartfelt tribute and well placed within the flow of the main game. Fans of the Motion Twin title will find in the DLC the dynamism that has always distinguished the basic experience, plus new stages and exciting boss fights to overcome with equipment never seen before. However, given its harmony with the original adventure, Return To Castlevania is also a good starting point for those who, perhaps fans of the Belmont saga, want to get closer to Dead Cells: they will thus find themselves faced with the most complete version of one of the most magnetic , fun and challenging Rogue-Lite on the market.
    • 68 Metascore
    • 75 Critic Score
    Deliver Us Mars is a strongly story-driven adventure, which places great emphasis on the touching narrative sector, capable of making the player think continuously, and on the exploration of a planet full of mysteries: climbing the rocky walls of Mars works but it is the variety in terms of environmental puzzles to be lacking. The visual presentation is solid and, net of some imperfections and some drop in frame rate, embellishes this journey certainly suitable for lovers of the reference genre.
    • 80 Metascore
    • 80 Critic Score
    Wo Long Fallen Dynasty looks like a star that shines at times, suspended between bright peaks of gameplay and technical hiccups. In general, for those who want to test themselves, Team Ninja's latest effort is unmissable, also thanks to its debut on Xbox Game Pass, which will appeal to all subscribers. We are sure that the epic clashes staged in this epic will be able to stimulate you for hours, rewarding your efforts with a solid playful sector, held back only by a few choices born of a conservative mentality. We hope that in the future the collective will decide to abandon some of the stylistic features that distinguish the titles of this genre, so as to be able to take it to the next level definitively, also thanks to the power of the current generation consoles.
    • 69 Metascore
    • 60 Critic Score
    The inspired settings and the tactical element at the base of the gunplay are certainly appreciable but fail to make Scars Above go beyond the boundaries of sufficiency. Many of the errors and lightness are due to the youth of the development studio, which was still able to define a credible and in-depth lore and a complete but not fully satisfactory plot. If you have an immoderate passion for space and science fiction cinema, you might consider the idea of ​​accompanying Kate on her journey but, if not, the reasons that should push you to try it are considerably reduced.
    • 85 Metascore
    • 80 Critic Score
    Octopath Traveler II is basically a "more of the same". Although the Acquire guys have made various adjustments to the original formula, implementing interesting innovations such as the day / night cycle or the latent powers, none of them can be defined as truly impactful.
    • 79 Metascore
    • 83 Critic Score
    Those who keep a special memory of it since the days of the Wii will appreciate the myriad new features of this Deluxe Edition. Kirby Returns is therefore an excellent platformer and a fun party game; it remains only a bit of disappointment for the absence of online multiplayer especially if we consider the efforts that have been made to expand the multiplayer offer.
    • 81 Metascore
    • 80 Critic Score
    Company of Heroes 3 is certainly a solid production, whose path follows the path left by its two predecessors without particular deviations. But it's not a big problem that the gameplay has remained substantially unchanged, because that mixture between classic strategy (in greater doses) and simulation continues to work, offering a delicious depth that never leads to more rigorous complexity. The dynamic campaign is the most welcome novelty, and although it is not comparable in terms of richness of options to other congeners or to the 4X, it is an introduction to be fully appreciated. In short, Relic Entertainment's game will not be the bravest of the RTS, but it offers an experience of undeniable quality.
    • 70 Metascore
    • 75 Critic Score
    Atomic Heart tries to do everything it can and wants: in fact, it offers a combat system that mixes firearms and powers, and then lowers everything into an open world that is a bit of an end in itself. The possibility of building custom builds is not lacking, just as there is a very detailed crafting system. Yet the gameplay ends up stumbling when the extreme dynamism of the droids is contrasted by the heavy movements of P-3 (and the use of Polymers is not enough to change the cards on the table). In terms of artistic direction, on the other hand, the title of Mundfish finds its maximum expression, also thanks to the good lighting system. We would have just preferred a greater balance between the various playful components underlying the experience.
    • 72 Metascore
    • 65 Critic Score
    OddBallers presents itself as a potentially very fun title, but with an all too simplistic realization, which would certainly have benefited from greater care both in the expression of one's cheeky style and in the polishing phase. Since the idea behind the gameplay is so simple, we expect that in the future, with the right support, the Ubisoft title will be able to expand its already decent content offer, coming to constitute a good alternative in the field of party games.

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