Eurogamer Poland's Scores

  • Games
For 500 reviews, this publication has graded:
  • 39% higher than the average critic
  • 4% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Part II Remastered
Lowest review score: 10 Alone in the Dark: Illumination
Score distribution:
  1. Negative: 15 out of 500
500 game reviews
    • 70 Metascore
    • 60 Critic Score
    Code Vein 2 left me with mixed feelings. On one hand, it’s a game full of interesting ideas that build on the foundations of the original; on the other, it’s not without its share of underdeveloped elements. The overall experience is further undermined by technical issues, which aren’t excused by the game’s outdated visual design.
    • 81 Metascore
    • 70 Critic Score
    Despite its shortcomings, Marathon delivers solid fun and can really pull you in. Its distinctive art style and Bungie’s signature shooter feel are without a doubt something the competition doesn’t offer. That alone could keep players engaged for the long run, especially once the game gets more content and irons out some of its early issues. For now, I’m giving it a 7/10, but I believe even a 9/10 is within Marathon’s reach.
    • 77 Metascore
    • 70 Critic Score
    Crimson Desert is undoubtedly an original and ambitious game, but at the same time it feels a bit like a soup with too many ingredients thrown in. On one hand, it offers an intriguing world where almost every hour of play can bring something new; on the other, it overwhelms with an excess of mechanics you constantly have to learn, often without much guidance. When you take a closer look at its gameplay systems, you’ll notice plenty of missteps, yet despite them it’s hard to remain indifferent to this game. If you can accept its flaws and invest a good amount of time and attention, you’ll likely get hooked just like I did - discovering an adventure on a scale beyond anything we’ve seen in video games so far.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is a real mishmash. After several fairly successful entries in the series, we’re getting a mix of styles and ideas that don’t mesh well and fail to work as a whole. This year’s story campaign is one of the weakest in the series, and even the callbacks to older installments can’t save it. The Zombies mode also comes off as rather mediocre, and only die-hard multiplayer fans will find anything truly good and engaging here.
    • 78 Metascore
    • 60 Critic Score
    Pokémon Legends: Z-A is a game that will please fans of collecting battle creatures, yet deeply disappoint with how much potential this massive franchise leaves untapped. A series of this stature deserves far more than what it gets here.
    • 79 Metascore
    • 60 Critic Score
    The Outer Worlds 2 lags far behind other games in the genre. I don’t doubt that some players will enjoy it - much like you can enjoy a decent action movie you forget about the next day. Still, from a big-budget game set in such an interesting universe and made by such a respected studio, I expected more. Here’s hoping Microsoft gives Obsidian another - and hopefully not the last - chance to truly surprise us in the future.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country isn't a AAA title, so it should be judged by slightly different standards - but still, more was expected from Hangar 13. Sure, the first and second Mafia games didn’t have outstanding gameplay either, but they made up for it with atmosphere, charismatic characters, sharp dialogue, and the chemistry between the protagonists - especially Vito and Joe. That’s what helped players overlook the gameplay flaws. The Old Country, unfortunately, lacks that spark. That said, it’s still worth playing - if only for the stunning vistas, impressive world design, and well-directed cutscenes.
    • 79 Metascore
    • 70 Critic Score
    Elden Ring: Nightreign is undoubtedly an interesting experiment that could bring a much-needed breath of fresh air to the soulslike genre. Its gameplay loop, built around relatively short matches, offers an intriguing alternative to the traditional, hours-long campaigns FromSoftware is known for. However, as the studio’s first foray into multiplayer-focused gameplay, it suffers from some early growing pains - issues unlikely to be fully resolved through patches alone. The lack of built-in voice chat is a major drawback, and I wouldn't recommend the game to players who don’t have at least one reliable teammate and access to an external communication tool. Playing with randoms can be a frustrating experience.
    • 73 Metascore
    • 65 Critic Score
    Tainted Grail: The Fall of Avalon makes a pretty rough first impression. It feels low-budget, is undeniably janky, and frankly not very pleasant to look at. The choppy framerate alone might turn off a lot of players within the first few minutes. But if you're a fan of The Elder Scrolls or Souls-like games, and you've been craving a deep, immersive RPG that blends the best elements of both, you'd be making a mistake to ignore this one.
    • 75 Metascore
    • 70 Critic Score
    South of Midnight can certainly be called an artistically accomplished project. The beautiful stop-motion stylized animation, combined with the legendarium and music of the southern United States strongly distinguish this title from other action adventure games. Unfortunately, the same cannot be said of the gameplay itself.
    • 72 Metascore
    • 65 Critic Score
    The good news is that the developers of Sniper Elite have finally tried something new - Atomfall is intriguing with its setting and its form of narrative direction. The bad news is that in many other aspects the game is average at best. Perhaps the full potential of these ideas will be realized in a possible sequel.
    • 79 Metascore
    • 65 Critic Score
    Assassin's Creed has been based on the same gameplay formula for years, and now was the moment for Ubisoft to surprise us with a new approach, but the developers only half-heartedly accomplished this task. Such an interesting setting was all too asking for more creative use of successful gameplay innovations. Nonetheless, Shadows is pretty much the good old Assassin, providing dozens of hours of content and plenty of targets to eliminate.
    • 80 Metascore
    • 60 Critic Score
    Avowed can be fun, but if you've finished even a few popular RPG titles, Obsidian Entertainment's new game won't surprise you with anything new or brilliant. It's a decent game with impressive visuals, but ultimately a bit shallow, without that magical spark that fires the imagination and makes us return with our thoughts to the game world and plan our next steps while we're at work or in class. Experienced gamers will tend to think about what other titles this game reminds them of.
    • 73 Metascore
    • 70 Critic Score
    Stalker 2 is a great example of a game that some would describe as “eurojank”. Ambitious, unfussy, charming, eluding industry trends and incredibly addictive, but at the same time quite "stiff" and with numerous technical flaws. If you are able to put up with it, you will have a great time. I, as a long-time fan of the series, certainly had.
    • 70 Metascore
    • 70 Critic Score
    LEGO Horizon Adventures is a clever combination of brick aesthetics with a world full of dangerous animal machines. It works great in a parent + child configuration or for playing with your partner. It runs and looks great and, most importantly, delivers fun. Adults, however, may get bored before they reach the end credits.
    • 82 Metascore
    • 70 Critic Score
    The Veilguard is not the sequel I dreamed of ten years ago, when the Inquisition's credits rolled on my screen. Nonetheless, the game reassured me that there are still people at BioWare who sincerely respect and love the Dragon Age world. However, if the series is to return to its golden age, the developers cannot allow themselves to take shortcuts and water down the key elements that made it special in the first place.
    • 59 Metascore
    • 50 Critic Score
    While many AA games manage to cleverly hide a small budget, the developers of Unknown 9: Awakening have failed in this art. Every element of this game reminds us that we are dealing with an underdeveloped product that proved too challenging for Reflector Entertainment. I don't understand why the studio didn't pick one style of gameplay and focus its limited resources on it. Add to this the poor performance of the PS5 version and serious technical problems, and you get a below-average title.
    • 81 Metascore
    • 70 Critic Score
    The release of Diablo 4: Vessel of Hatred is quite an interesting case, as the best changes are brought by the free 2.0 update, not the expansion itself. In the expansion, however, we get a powerful and well-designed Spiritborn class, companions, as well as a new map section loaded with quests and side activities for single- and multiplayer. Unfortunately, the new features are a bit lacking, and the storyline isn't particularly captivating.
    • 76 Metascore
    • 70 Critic Score
    The two main innovations in FC 25, namely Rush mode and the FC IQ system, really hit the mark. However, the other significant changes can be counted on the fingers of one hand. If you liked FC 24, you will certainly like FC 25, but if you were not a fan of the previous installment, you will probably not have a good time here.
    • 79 Metascore
    • 70 Critic Score
    Capcom has delivered on its promises. Dead Rising Deluxe Remaster polishes up the original game, but leaves some annoying elements intact. There was potential for more, perhaps a full-fledged remake - it's a shame the developers didn't have more courage.
    • 63 Metascore
    • 60 Critic Score
    Quidditch Champions isn't a game I'll sink a few hundred hours into like Rocket League, but I won't ditch it after publishing a review either. Harry Potter fans don't have to think twice about it - after all, we got a game successfully tackling Quidditch, so in their case it's worth it. Muggles can have fun here if they like unusual sports games, have a tolerance for shortcomings and are willing to play online. Content is scarce for now, but if this is just the beginning, something truly magical could be born from this game.
    • 68 Metascore
    • 50 Critic Score
    The Casting of Frank Stone is a flawed game in many ways - full of plot nonsense, boring gameplay mechanics and in some ways cruelly ugly. But if you're a fan of silly B-grade horror movies that entertain more than scare, you can have fun here. Just don't expect much, and you may not be disappointed.
    • 76 Metascore
    • 60 Critic Score
    If space travel was removed from Star Wars Outlaws, the game would be stripped down to elements that were already considered obsolete seven years ago. The well-crafted Star Wars atmosphere does not make up for the painfully simple gameplay, and the main character lacks the adventurous charisma that would engage players in the story. Such a combination resulted in a mediocre title, distinguished by only a few original ideas for open-world fun.
    • 65 Metascore
    • 70 Critic Score
    There is a lot of fun in Concord. Firewalk has polished up the basics and given us a variety of characters with different combat styles. The gunplay is very well done too. However, the game straddles the line between team-based gameplay and slightly more dynamic solo play, and can't decide which side to stand on. The developers also missed the mark in terms of character and map design, which completes the picture of a game that lacks a certain spark.
    • 77 Metascore
    • 70 Critic Score
    Nobody Wants to Die is a cold water splash reminding us that the concept of a “cinematic experience” doesn't have to be just an empty marketing gimmick or an excuse for gameplay shortcomings. The beautifully designed and neatly presented world, combining the atmosphere of cyberpunk and 20th century detective stories, is an actual protagonist of the game. It's just a shame that sometimes it overshadows the rest of the cast and the story itself.
    • 77 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 50 Critic Score
    MultiVersus is a decent game that can certainly appeal to some. At the same time, it doesn't offer enough to hold the average gamer's attention for more than a few evenings. It's a game for “big” consoles and PCs, but it uses mechanisms associated with mobile games and requires a lot of grind - or real money.
    • 72 Metascore
    • 60 Critic Score
    Unfortunately, F1 24 feels more like an update - and not a very big one at that. As was with the 2022 release, we are dealing with a ‘transitional’ instalment: more of a testing ground for new ideas and mechanics, while the developers focus more on the next year's bigger game.
    • 74 Metascore
    • 70 Critic Score
    Not a pretty game, but with very good gameplay - that's TopSpin 2K25 in a nutshell. The king of tennis is back, but not much changed - considering the huge break the series has served us (pun intended). But maybe that's exactly what the fans needed.
    • 69 Metascore
    • 50 Critic Score
    Looking at the Slow Bros.' game, it's hard not to associate it with The Neverhood, but these are just appearances. A bland protagonist, almost complete lack of gameplay, and - on top of that - a huge amount of bugs make Harold Halibut a fish that's very hard to digest.
    • 76 Metascore
    • 70 Critic Score
    In recent years Team Ninja focused on soulslikes, a somewhat niche genre among big-budget games. Rise of the Ronin builds on this previous output, but at the same time opens up to the mass consumer, thanks in part to its open-world structure and lower difficulty level. Although the developers didn't succeed in everything, this attempt can be counted as successful.
    • 86 Metascore
    • 70 Critic Score
    Dragon's Dogma 2 is an RPG tailored for fans of the first game. They will get everything that delighted them 12 years ago, but in greater quantity and with a more careful execution. However, Capcom got lost somewhere in the process and forgot that there are also a lot of people who expected more than just a better first game. It is undoubtedly a bold title that tries to combine features of an RPG, hack'n'slash and a "road game" in an original way, but it didn't master any of these elements.
    • 68 Metascore
    • 70 Critic Score
    Outcast is coming back after 25 years in quite a successful manner, although fans of the original could have hoped for more. Appeal Studios' new title is an enjoyable action-adventure game with an open world full of colors and clever weapon modification mechanics. However, it offers less in terms of visuals and density of side content.
    • 74 Metascore
    • 60 Critic Score
    What The Thaumaturge is, is as puzzling as its title. It's ostensibly an RPG, but with barebones RPG systems. It offers a large and rich world, but with nothing to do in it. It's supposed to last for twenty hours, but reveals all its cards after only two. Warsaw looks fantastic, with impressive atmosphere and detail - but it's the capital of boredom.
    • 78 Metascore
    • 70 Critic Score
    Inkulinati will be a very good choice for people looking for light and casual gameplay mixed with a little bit of thinking. It's an original, fun and approachable strategy game, with a fair amount of untapped potential that may yet be realised in the future. A must-play for fans of medieval art and butt jokes.
    • 58 Metascore
    • 50 Critic Score
    Skull and Bones was in development hell for many years, and unfortunately this effort was mostly in vain. Instead of - as Ubisoft calls it - a 'AAAA' game all we got is a simple MMO, created in a very archaic fashion.
    • 73 Metascore
    • 70 Critic Score
    Tomb Raider Remastered trilogy works well as an interactive, renovated monument in a video game museum. It's a collection made for gaming veterans longing for those gone days when the sky was bluer and games were created out of pure passion rather than a desire for profit. Younger gamers uninterested in the history of the genre are unlikely to find anything for themselves here except a lesson in humility, through which they'll begin to appreciate the convenience of modern games.
    • 63 Metascore
    • 50 Critic Score
    Suicide Squad: Kill the Justice League is not the game Arkhamverse fans have been waiting for. Certainly not in its current, stripped-down form. It has all the typical problems of the live-service model: it's painfully simplistic, repetitive and lacking even one outstanding element that would attract players for a long time. Amid the tedious missions and loot dump, however, it's possible to find a few qualities that will make the time in front of the screen pass a little more pleasantly.
    • 73 Metascore
    • 70 Critic Score
    Arizona Sunshine 2 could have been one of the best VR games, but the developers made some weird decisions that get in the way of fully enjoying the game. However, they succeeded in what is most important - enjoyable zombie shooting. Buddy the dog is also a fantastic addition to the first installment.
    • 58 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare 3 is an unambitious and in many ways completely unnecessary installment of the series. It doesn't introduce any significant innovations to the formula, and even the single-player campaign - usually a solid offering - completely disappoints this time.
    • 75 Metascore
    • 70 Critic Score
    The new instalment of the wacky party game series surprises with absurd ideas. Playing with friends in WarioWare: Move It! is certainly fun, but boredom creeps in pretty quickly.
    • 72 Metascore
    • 70 Critic Score
    The Invincible passes the basic test - it's a worthy adaptation of Lem's novel it's based upon. At the same time, however, it's nothing more than that. Add to this the fact that there's not much to do here and you simply get an interactive experience set on a pretty planet. An experience that neither surprises nor comments on Lem's ideas in its own way.
    • 74 Metascore
    • 70 Critic Score
    Metal Gear Solid is back after more than eight years. Konami decided to start safely and prepared a collection of older but iconic installments. The Master Collection package is loaded with additional content and is certainly a treat for Kojima fanatics, but at the same time it's hard to shake the feeling it's all a bit of an afterthought.
    • 80 Metascore
    • 70 Critic Score
    Ghostrunner 2 is a good, atmospheric and at times quite challenging game. However, it seems that it was created from random pieces, which the developers did not manage to put together in one coherent vision. What hurts the most, however, is that the spirit of the phenomenal first installment has disappeared somewhere in the Cybervoid depths, and a trace of it remains only in the title.
    • 74 Metascore
    • 70 Critic Score
    Total War Pharaoh is unlikely to be a game you will sink hundreds of hours in, due to its repetitiveness and lack of variety. Fortunately, frequently criticized parts of previous games - AI and powerful heroes disrupting the balance - have been improved. Overall, few new mechanics and a new historical period are not enough to add Pharaoh to the "best in Total War" collection.
    • tbd Metascore
    • 60 Critic Score
    Thief Simulator 2 brings a handful of interesting novelties, but it doesn't remove the original sin of its genre. So if you had fun being a car mechanic, home renovator or gas station owner, you'll probably find something for yourself here. I spent close to 30 hours in the latest game from CookieDev and although I finished the game with slight fatigue with the formula, I had a pretty good time.
    • 66 Metascore
    • 70 Critic Score
    The biggest strength of PayDay 3 is the equal treatment of stealth and open combat. Regardless of playstyle, this heist simulator provides a lot of fun, especially with friends - even if there's no shortage of rough edges that spoil the overall experience. The truth is, that - not counting previous installments - there's no other game like it on the market, and PayDay 3 is simply more thoughtful and better designed in terms of gameplay than predecessors.
    • 85 Metascore
    • 70 Critic Score
    Starfield seems to be formed by many great ideas, many of which have not been thought through and refined. Time flies, video games have changed, gamers have changed. Meanwhile, Bethesda stays true to its conservative concept of game development and dusty mechanics, which is disappointing for such an anticipated title. But all of that is only a part of the story, because - nevertheless - Starfield has great moments.
    • 65 Metascore
    • 70 Critic Score
    Immortals of Aveum is in many respects a successful game, but at the same time it does not offer any fresh ideas. Pleasant gameplay contrasts with clichéd and predictable plot, and the game itself is overall a quite forgettable experience.
    • 64 Metascore
    • 70 Critic Score
    What makes Atlas Fallen stand out is its spectacular combat system and nice world. However, in between the combat, the gameplay heavily loses its quality, presenting an uninteresting storyline and unimaginative missions. If you plan to give this game a chance, however, you won't be disappointed by the battles with giants and wielding the power of sand.
    • 73 Metascore
    • 60 Critic Score
    Disney Illusion Island is not a bad game, but it is also not outstanding by any means. Compared to other 2D platformers, the game doesn't try to surprise and doesn't bring anything new to the genre. As a product aimed at children, it will work perfectly well, as it is free of violence and negative themes, but adults are unlikely to spend too much time with it.
    • 68 Metascore
    • 60 Critic Score
    Exoprimal is a technically polished game with an interesting idea and a storyline that can hold interest. Unfortunately, all this fades with the overwhelming boredom and repetitiveness. It won't surprise me if the game soon faces an exodus of players and eventually moves to a free-to-play model.
    • 77 Metascore
    • 70 Critic Score
    I wouldn't call Synapse a must-have for PlayStation VR2, but it's certainly a unique experience. Basic gameplay and character development are brilliantly executed, so if you decide to pick up this game, you'll be throwing enemies to the ground and bludgeoning them with virtual bullets with a smile on your face. It's just a shame that the small amount of content makes it feel a bit like a proof of concept rather than a full-fledged game.
    • 66 Metascore
    • 60 Critic Score
    Park Beyond starts from a very difficult position, but if the developers manage to fix the bugs and continue to develop the game, it could one day become number one in the park tycoon genre. But there's still a very long way to go, with the most vexing issues being the numerous bugs and underdeveloped management systems.
    • 72 Metascore
    • 60 Critic Score
    New Layers of Fear tries to fix the shortcomings of previous two games, but at the core it's still the same game, suffering from similar problems. Polish horror has its appeal, but it's a must-have only for the most ardent fans and those impatiently waiting for the remake of Silent Hill 2 from Bloober Team.
    • 73 Metascore
    • 70 Critic Score
    LEGO 2K Drive is an enjoyable racing game, with potential to draw in young and old alike - although LEGO fans will appreciate it the most. It's a shame that the amount of content is limited and the microtransactions strongly encourage you to spend real money.
    • 56 Metascore
    • 60 Critic Score
    Redfall disappoints. Arkane Austin decided to take some risks and experiment a bit, but the result is a game whose target audience is really hard to define.
    • 85 Metascore
    • 70 Critic Score
    Star Wars Jedi: Survivor is decent fun, but nothing more than that. Respawn lost the charm of the first game, going for "trendy" solutions but executing them in a merely correct way. Instead of betting on a thoughtful development of the formula, Respawn put emphasis on misguided elements that the game didn't need.
    • 71 Metascore
    • 70 Critic Score
    Minecraft Legends has its ups and down. Starting with dispatching the same units over and over again is not very interesting but the gameplay improved with settlement defence and new mobs creation. The best part is the PvP mode, with a mix of tower defense and classic strategy. Game definitely requires more content to keep players engaged for longer.
    • tbd Metascore
    • 70 Critic Score
    Despite minor bugs, Flooded is a very interesting, original and truly addictive game. Fun for dozens of hours.
    • 72 Metascore
    • 60 Critic Score
    While visually Sherlock Holmes: The Awakened has moved closer to current standards, in terms of gameplay it still offers less than any other installment of the series.
    • 64 Metascore
    • 70 Critic Score
    Switchback VR is one of the best games currently available on PS VR2. At the same time, it's a disappointment in terms of graphics and can be completed in one evening.
    • 80 Metascore
    • 60 Critic Score
    On a basic level, Wo Long: Fallen Dynasty is a decent game, but it doesn't stand out from Nioh in any way, which makes it hard to recommend without some small print. It will be appreciated by people who didn't play Nioh before - or by gamers who can't wait for more of the same.
    • 69 Metascore
    • 70 Critic Score
    Scars Above is heavily inspired by classic works of pop culture: pioneering sci-fi cinema and cult video games. The story is decent and the world is rich, but all of that is spoiled a bit by poorly thought-out gameplay systems.
    • 57 Metascore
    • 60 Critic Score
    New game from Ninja Gaiden's creators offers an interesting combat system and an old-school gameplay, enough for a few pleasant hours of fun. However, a large number of bugs and flaws makes it hard to describe Zombie Squad's adventures as something more than average.
    • 71 Metascore
    • 70 Critic Score
    The Cosmic Shake disappointed me in many ways, but I can't say it's a failure, not at all. It's simply a game aimed directly at a particular target group. The youngest SpongeBob fans will have a good time, but the more mature enthusiasts - not so much.
    • 64 Metascore
    • 60 Critic Score
    Forspoken is a disappointment on many levels, including those that can't be fixed with an update. It's a great shame, because Square Enix's open world adventure definitely had potential. It's not a complete write-off, but the quality is simply too far from other high-budget AAA releases it strives to imitate.
    • 80 Metascore
    • 60 Critic Score
    The Parasight's first game impresses from the start, with a fairy-tale atmosphere and a few interesting mechanics. After a while, however, various shortcomings come to light, such as repetitive gameplay and technical issues. There's a lot to enjoy here, but Blacktail won't be a revelation to finish off the year.
    • 74 Metascore
    • 60 Critic Score
    Fatshark's new co-op shooter takes us to the grim darkness of the far future, with plenty of war behind every corner. And while a lot has changed since Vermintide 2, old problems are also making a comeback, which may discourage from the Swedish studio's latest proposal.
    • 83 Metascore
    • 60 Critic Score
    Marvel's Midnight Suns is an original blend of seemingly unrelated genres and mechanics: turn-based card battles, extensive story and dialogues, base development and even exploration. Surprisingly, ingredients of this explosive mix turn out to fit together quite well. It's just a shame that none of them have been properly polished.
    • 69 Metascore
    • 50 Critic Score
    The Devil in Me disappoints as the finale of The Dark Pictures anthology's first season and proves that Supermassive Games still can't successfully replicate the success of Until Dawn. The gameplay model is now seven years old and needs a major overhaul. Without it the second season may be just as average.
    • 73 Metascore
    • 60 Critic Score
    Floodland is not one of these small, independent gems. Compared to Frostpunk, I didn't feel a challenge, while the overall atmosphere and a certain "fakeness" of the world makes you feel like you're not really a leader. I can't say it wasn't fun however, as the game offers a very dynamic gameplay. It's also not too difficult, lasting around ten hours. There's not much to come back to after a single playthrough, which is a bigger problem.
    • tbd Metascore
    • 70 Critic Score
    What the Bat will certainly appeal to fans of its golf predecessor. Absurd humor of the tasks works equally well in VR, while variety and brevity of challenges make you lose yourself in the cartoon world, unable to stop completing level after level. It's just a shame there's not much to come back to once the adventure is over.
    • 68 Metascore
    • 60 Critic Score
    Developing and improving Digimons can be very engaging, but it's not enough. The combat system in Digimin World: Next Order is not really well-thought-out and the story is not interesting, even for a moment.
    • 64 Metascore
    • 60 Critic Score
    Rise & Shine is always beautiful and sometimes funny, but most certainly tiresome. Proper balancing of the difficulty level to make every moment satisfying is not an easy task and the developers from Super Mega Team mostly failed in this regard.
    • 58 Metascore
    • 60 Critic Score
    Ten hours of platitudes about the brave Marines, vile aliens and treasures of the past - that's Space Hulk: Deathwing in a nutshell. Areas and atmosphere are impressive, which unfortunately can't be said about gameplay, optimization, and slapped-on cooperation.
    • 65 Metascore
    • 70 Critic Score
    Specific and abstract humor in Maize will most likely narrow down the audience. You can feel the Monty Python and classic adventure games' vibes, but Maize has enough character to defend itself as a standalone title. Too bad the price is quite high for three hours of gameplay.
    • 64 Metascore
    • 60 Critic Score
    Only a decent product. Batman: The Telltale Series has interesting moments, but also problems with scenario and poorly written interactions between characters. Overall it's just an another example that Telltale needs to rethink the well-known formula and introduce changes.
    • 61 Metascore
    • 50 Critic Score
    The Dwarves is a big disappointment. King Art tried too hard to stick to the books and released an unfinished product that offers neither challenges nor interesting plot. Serious limitations in gameplay, not very interesting interactions between characters and poor overall quality make the story about brave dwarves difficult to recommend.
    • 72 Metascore
    • 70 Critic Score
    It's fun to visit the mountains in Steep from time to time and enjoy a pleasant ride down the slope or one of the more exciting challenges. It's important not to Overstay the game's welcome, since Steep can quickly become rather boring and monotonous.
    • 81 Metascore
    • 70 Critic Score
    Final Fantasy XV is a good game, suffering after years of chaotic development. It's definitely worth checking out, but bare in mind That Square Enix have not managed to make a "Final Fantasy for everyone", like the company claims. All we get is an approach to find the golden mean, not always a successful one.
    • 72 Metascore
    • 60 Critic Score
    Dragon Ball Xenoverse is not as surprising the second time around, and sometimes disappoints - when counting the elements imported straight from the first game. Cooperation with friends could be fun, but single-player soon wanes. A sequel should offer more.
    • 67 Metascore
    • 60 Critic Score
    Rogue Wizards starts out very interesting, but the lack of variety in gameplay strikes a little bit too soon and the side quests are here just to stretch the game even further. Spellbind Studios' game looks nice, but won't hold your attention to the very end.
    • 80 Metascore
    • 60 Critic Score
    Tyranny offers a few fresh, well-thought-out mechanics and fragments of really engrossing story, between longer periods of terribly boring combat. Open ending is not good, either - all we get after 40 hours is a suggestion that the interesting bits were saved for a sequel.
    • 82 Metascore
    • 70 Critic Score
    Strange sequel. The world is bigger and hacking is more advanced, but there's a lack of real innovation. Story is mediocre and the new tone won't sit right with everyone. Overall a solid game, with nothing exceptional to note.
    • 77 Metascore
    • 60 Critic Score
    World of Final Fantasy seems to be a little forced and it's hard to shake the feeling it's been made as a distraction fueled by nostalgia, part of a marketing plan before Final Fantasy 15. Combat and exploration quickly becomes boring, and there's not much in terms of story and character development.
    • 74 Metascore
    • 70 Critic Score
    The Turing Test provides interesting story and characters, but the puzzles are a bit too monotonous and easy. Still, this science-fiction tale is worth discovering, and the dialogue is well-written.
    • 71 Metascore
    • 70 Critic Score
    Lince Works' debut game is a solid proposition for enthusiasts of stealth genre. Aragami is not some kind of an amazing diamond in the sea of indie titles, but offers a complete experience and interesting shadow-hopping for about ten hours.
    • 68 Metascore
    • 70 Critic Score
    It's obvious that Mafia 3 is a game with huge potential, with a great prologue and a couple of missions later on. Sadly, it seems the developers did everything they could to undermine the quality of the game. However, despite many shortcomings, Mafia 3 still has this special "something" that makes you want to come back and find some more TL-49 fuses.
    • 72 Metascore
    • 70 Critic Score
    There's few bigger additions in Rise of Iron and the latest expansion certainly won't make you feel like you're playing a brand new game, but gathering fresh loot and discovering secrets can still be engaging.
    • 71 Metascore
    • 70 Critic Score
    Massive Damage deftly combines several genres, but some aspects detract from other, better elements - especially resources gathering and waiting for buildings. Still, Halcyon 6 can be recommended for every fan of space exploration and management, often making us feel like in a Star Trek episode.
    • 63 Metascore
    • 70 Critic Score
    ReCore is a decent game and your time spent with it is not lost - not all of it, that's for sure. Armature Studio had some interesting ideas for a title that should've been shorter, more varied and with fewer cheap tricks to extend the last couple of levels.
    • 74 Metascore
    • 60 Critic Score
    In the era of Galactic Civilizations 3 and Stellaris, Master of Orion seems to go the easy and safe route: it's devoid of glaring errors, but also shallow. It can only be recommended for people new to the 4X strategy genre.
    • 71 Metascore
    • 70 Critic Score
    Bound can invoke a lot of different emotions in few short minutes, but overall it's a beautiful artistic vision with a very shallow gameplay.
    • 74 Metascore
    • 60 Critic Score
    Even if Telltale came up with an interesting intrigue, the first episode didn't showed enough to properly rate it. First two hours offer couple of good scenes, but overall the story is not too engaging and very familiar.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky fulfills its basic function, offering impressive exploration of endless planets, with plenty of amazing vistas and exciting discoveries. Some other elements - like combat, survival or inventory management - are poorly thought-out though, which lessens the overall experience. Hello Games' ambitious title is great for short trips and relaxing sightseeing, not extensive all-nighters.
    • tbd Metascore
    • 60 Critic Score
    Jérôme Bodin managed to combine elements from excellent deck-building games - like Dominion or Ascension - and present a fresh, interesting approach to survival gameplay. Frost will eventually become monotonous, but it's a great proposition for few minutes of free time.
    • 59 Metascore
    • 60 Critic Score
    It's tough to go back to solo play after a couple of successful adventures with friends. Even then, modest choice of weapons, lack of addition classes and boss fights makes Necropolis interesting only for few hours, before the repetitiveness kicks in.
    • 69 Metascore
    • 70 Critic Score
    Despite some technical shortcoming and not always well-thought-out logical puzzles, Song of the Deep is worth checking out. There an unique charm in little girl's heroic adventure in world known only from her father stories, backed up with solid gameplay.
    • 71 Metascore
    • 70 Critic Score
    Dead by Daylight can be scary for the victims and satisfying for the hunter, but lack of variety in game modes makes it repetitive after a dozen or so hours, especially if we don't have a group of friends ready for bloody competition.

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