Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 65 Metascore
    • 63 Critic Score
    It is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior "Capcom vs. SNK2." Against that heavyweight, this codger has no chance. [June 2003, p.112]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    Long-term fun is doomed to extinction. Sure, you get a lot to do, but not many ways to do it. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 58 Critic Score
    AM could've been the next great PS2 racer, if only Capcom had hired a mechanic who specialized in handling. [June 2003, p.131]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Doesn't hold up in the areas that count the most: Its combat is mindlessly repetitive, its puzzles aren't very inventive, and there are often long, boring stretches between the action. [May 2003, p.126]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 77 Critic Score
    No other game so seamlessly melds punch-n-munch gameplay with the stat management and grand scale of real-time strategy. [May 2003, p.116]
    • Electronic Gaming Monthly
    • 25 Metascore
    • 18 Critic Score
    The graphics are a mess, the special moves are unresponsive, the animation is less fluid than a flip book, and the combat lacks strategic incentive. [June 2003, p.114]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    There's not much of an actual game here. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    The virtual soap operas I inevitably create keep me totally hooked. [May 2003, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 75 Critic Score
    Plus, chicks dig it, making it great for couples play. [May 2003, p.113]
    • Electronic Gaming Monthly
    • 96 Metascore
    • 98 Critic Score
    "[Expletive], the animation is incredible!" (Mark)... Wind Waker's core gameplay is the best the series has ever had. (Shane)... The world is so perfectly realized that everything just fits. (Gregg) [Apr 2003, p.122]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 58 Critic Score
    The fighters here look great in a shiny Ken doll sort of way, but the gameplay and general presentation are merely passable. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    I just can't shake the feeling that I've played these games three or four times before - and the new garnish isn't enough to take the series to the next level. [May 2003, p.139]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 68 Critic Score
    A solid, sometimes engaging action-platformer, but nothing more. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    With its hokey, R.L. Stein thrills, much of the game feels like survival-horror lite for the campfire storytelling set. [May 2003, p.114]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    The cruel difficulty hampers the enjoyment. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 45 Critic Score
    Playing Tao Feng is a lot like diarrhea; the longer it lasts, the more irritated you get. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 29 Metascore
    • 15 Critic Score
    I think this is the most unplayable game I've ever encountered... and I've played some real crap. [June 2003, p.112]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Plays just like Namco's previous two games, with deceptively difficult turns and a great sense of speed. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 32 Critic Score
    I smell what THQ is cookin', and it's damn foul... Wrestlers spouting generic one-liners while engaging in car wars is just plain dumb. [May 2003, p.130]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Multiplayer action shines - it's always a blast to vibrate your buddy's controller via the Taunt button after belting another pitch over the fences. Just don't expect "High Heat"-style complexity. [May 2003, p.113]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    A staggering sports sim worthy of praise, with spectacular graphics, depth, and gameplay. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 70 Critic Score
    Stringent pilot-training courses and competitions seem dull at first, but as you unlock cooler aircraft, the fun blossoms. [Apr 2003, p.111]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    For the first time ever, pitching is actually as much fun as htting, thanks to a strategic, realistic interface that perfectly balances risks and rewards. [May 2003, p.113]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    Gameplay is instinctive, chaotic, and breathtaking. Unfortunately, the entire thing is still very linear, a bit too segmented, and repetitive. [May 2003, p.124]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    Unless you're completely worn out on the series, you'll find this to be one of the best action games on the GBA. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 80 Critic Score
    WSB2K3's lifelike player models, fluid animations, and countless customization options help it stand out among this year's crop of baseball games. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 45 Critic Score
    My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    A pocket adrenaline rush; it's the perfect complement to the more moderately paced Mario games already in your collection. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 52 Critic Score
    Although the mech designs are beautiful and the presentation is slick, an overly busy HUD and vague control feedback make hunting enemies much more problematic than it should be. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 92 Critic Score
    A huge selection of new minimissions allows for more time playing as famed series stud Solid Snake, and they further exploit "MGS2"'s strongest suit: the gameplay. [Apr 2003, p.111]
    • Electronic Gaming Monthly

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