Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 86 Metascore
    • 80 Critic Score
    Make weird customizable beasts, then let them kill each other. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    DKR looks better than "Mario Kart," but it's a little too cutesy for us. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 90 Critic Score
    Tweaks to gameplay, visuals, and controls make this action-packed sequel a winner. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 93 Critic Score
    Only Psygnosis could bring a sci-fi flight sim to the consoles and make it fun. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 83 Critic Score
    Great! Now even dorky white gamers think they can rap. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 93 Critic Score
    This is exactly what I'm looking for in a 32-bit Castlevania game: great graphics and animation, plenty of way-cool Bosses and tight 2D gameplay.
    • 83 Metascore
    • 73 Critic Score
    3D fighters didn't feature amputations before this inspired samu-riot. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    "Out of this World"-style gameplay never looked so good. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 95 Critic Score
    Simply amazing, and even better than the Japanese version. They balanced out the fights and added a couple of Bosses and some extra footage to the game.
    • 96 Metascore
    • 94 Critic Score
    Truly classic, late '90s college dorm room staple, and Rare's finest moment. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    The highly acclaimed sequel to Namco's arcade-style flight sim. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 91 Critic Score
    A very pretty reprise of the original Star Fox story, but with new stuff. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 69 Critic Score
    Acclaim's solid first-person shooter is heavy on the fog. It is atmospheric, though. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    It's like playing witih explosive-laden Tonka trucks, with no mess to clean up afterwards. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 93 Critic Score
    And on the eighth day, God created Mario Kart. He saw it, and it was good. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 83 Critic Score
    This Namco fighter lets you use weapons to kick your opponent's ass. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 92 Critic Score
    Lara Croft came and third-person 3D action-adventures haven't been the same since. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 84 Critic Score
    Take a self-guided tour of Little America - it's not every day you get to fly an autogyro. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 95 Critic Score
    There'll never be another Mario game that will make the same impact as Super Mario 64. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 85 Critic Score
    Blocky 3D brawler borrowed from "Virtua Fighter" to bring grade-A whoop ass to Sony's console. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 89 Critic Score
    Fantastic game, but who can forget the terrible intro and dialogue? [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    I must have yelled "Oh wow!" at least 900 times when I first booted up RayStorm. The polygonal enemies and terrain look phenomenal, making this the most eye-catching PS title yet. [July 1997]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 85 Critic Score
    Rockstar could easily sell this game for full price, and it would still be well worth buying. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 55 Critic Score
    It's a direct port of a 3-year-old Japanese Sega Dreamcast game, and, well...it shows. Try it if you're brave; you just might like it. [Aug 2003, p.118]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 62 Critic Score
    A Zelda: Wind Waker–esque cartoony graphics style would have been perfect for Jack, who, now that he's 3D, looks kind of like Jay Leno or John Kerry what with his freakishly long chin. And the cut-scenes—often the only good part of a licensed game like this—are embarrassing. [May 2004, p.89]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    What ruined it is that the pitching and fielding are so much slower than real life. [Oct 2001, p.152]
    • Electronic Gaming Monthly

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