Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 97 Metascore
    • 100 Critic Score
    This game has me totally mesmerized…[It] engages your intellect on a whole different level. [Jan 2002, p.224]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    The lure of later levels, and their larger waves, kept me shooting the pipes. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    What gives Mirra the slight edge over its competition is the game’s modifier system that, at the press of a button, lets you tweak and customize nearly every trick in the game. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    If you’ve never played a Tony Hawk game, 2X is a tremendous value. [Dec 2001, p.252]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 33 Critic Score
    The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It needs some retooling – mainly better defensive A.I. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 37 Critic Score
    One of the least exciting party games I’ve ever played. [Jan 2002, p.228]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    You don't have to invest a bazillion hours to unlock the sweet rides. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 55 Critic Score
    A little more fantasy throughout the game might have given ADS the personality it desperately needs. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 80 Critic Score
    Just a prettier version of the last game, "DOA2: Hardcore." [Jan 2002, p.223]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 50 Critic Score
    OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 77 Critic Score
    An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    When it gets down to brass tacks, “Thunder” beats Heat to the finish line pretty handily as far as this year’s NASCAR video game crop is concerned. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    It’s a freakin’ blast to play…It’s good ol’-fashion, mindless arcade fun. God bless it. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    Once you slide past something you need, you can’t back up – that sucks. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 48 Critic Score
    It’s a solid game from a technical standpoint, but extraordinarily bland from a gameplay perspective. [Jan 2002, p.208]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    Visually, it’s a dead heat between the GameCube and PS2 versions, but both look fantastic, so who cares? [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 27 Critic Score
    [It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216]
    • Electronic Gaming Monthly
    • 96 Metascore
    • 95 Critic Score
    It’s infinitely more polished, more playable, more replayable, better-looking, and just plain fun to run around and play than most anything else out there. [Jan 2002, p.212]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    The restricted movement is tough to stomach. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Framerate lag (stuttering graphics) cuts into some of the more action-packed bullet storms, potentially ruining key game moments. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    I defy you to find a blaster that gives you more hours of gameplay than this redux of the three-year old PC game. [Dec 2001, p.242]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 90 Critic Score
    There is so much to Golden Sun that I can't help but fall head over heels for it. Every aspect of the game is soaked through with quality. [Jan 2002, p.233]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 45 Critic Score
    It's not bad, but it could have been much more. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 82 Critic Score
    It’s like every aspect of 2D fighting history converging on a single screen, and it’s almost mind-boggling. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    This is basically the same game as the last two – this series just refuses to evolve. [Dec 2001, p.262]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 85 Critic Score
    Even though Tricky isn’t completely fresh, it’s substantial enough to squash any challengers out there. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 72 Critic Score
    Its gameplay isn’t revolutionary, and a couple of its missions get a tad tedious, but Ace Combat 4 sure looks pretty, which is half the reason flying buffs play these air-combat games anyway. [Dec 2001, p.234]
    • Electronic Gaming Monthly

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