Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game has me totally mesmerized…[It] engages your intellect on a whole different level. [Jan 2002, p.224]- Electronic Gaming Monthly
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- Critic Score
The lure of later levels, and their larger waves, kept me shooting the pipes. [Jan 2002, p.231]- Electronic Gaming Monthly
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- Critic Score
What gives Mirra the slight edge over its competition is the game’s modifier system that, at the press of a button, lets you tweak and customize nearly every trick in the game. [Feb 2002, p.164]- Electronic Gaming Monthly
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- Critic Score
If you’ve never played a Tony Hawk game, 2X is a tremendous value. [Dec 2001, p.252]- Electronic Gaming Monthly
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- Critic Score
The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230]- Electronic Gaming Monthly
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- Critic Score
It needs some retooling – mainly better defensive A.I. [Jan 2002, p.229]- Electronic Gaming Monthly
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- Critic Score
One of the least exciting party games I’ve ever played. [Jan 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
You don't have to invest a bazillion hours to unlock the sweet rides. [Jan 2002, p.229]- Electronic Gaming Monthly
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- Critic Score
A little more fantasy throughout the game might have given ADS the personality it desperately needs. [Jan 2002, p.231]- Electronic Gaming Monthly
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- Critic Score
Just a prettier version of the last game, "DOA2: Hardcore." [Jan 2002, p.223]- Electronic Gaming Monthly
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- Critic Score
OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]- Electronic Gaming Monthly
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- Critic Score
An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]- Electronic Gaming Monthly
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- Critic Score
When it gets down to brass tacks, “Thunder” beats Heat to the finish line pretty handily as far as this year’s NASCAR video game crop is concerned. [Dec 2001, p.254]- Electronic Gaming Monthly
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- Critic Score
It’s a freakin’ blast to play…It’s good ol’-fashion, mindless arcade fun. God bless it. [Feb 2002, p.168]- Electronic Gaming Monthly
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- Critic Score
Once you slide past something you need, you can’t back up – that sucks. [Jan 2002, p.220]- Electronic Gaming Monthly
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- Critic Score
It’s a solid game from a technical standpoint, but extraordinarily bland from a gameplay perspective. [Jan 2002, p.208]- Electronic Gaming Monthly
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- Critic Score
Visually, it’s a dead heat between the GameCube and PS2 versions, but both look fantastic, so who cares? [Jan 2002, p.202]- Electronic Gaming Monthly
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- Critic Score
[It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216]- Electronic Gaming Monthly
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- Critic Score
It’s infinitely more polished, more playable, more replayable, better-looking, and just plain fun to run around and play than most anything else out there. [Jan 2002, p.212]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Yes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
Framerate lag (stuttering graphics) cuts into some of the more action-packed bullet storms, potentially ruining key game moments. [Jan 2002, p.222]- Electronic Gaming Monthly
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- Critic Score
I defy you to find a blaster that gives you more hours of gameplay than this redux of the three-year old PC game. [Dec 2001, p.242]- Electronic Gaming Monthly
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- Critic Score
There is so much to Golden Sun that I can't help but fall head over heels for it. Every aspect of the game is soaked through with quality. [Jan 2002, p.233]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
It’s like every aspect of 2D fighting history converging on a single screen, and it’s almost mind-boggling. [Dec 2001, p.236]- Electronic Gaming Monthly
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- Critic Score
This is basically the same game as the last two – this series just refuses to evolve. [Dec 2001, p.262]- Electronic Gaming Monthly
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- Critic Score
Even though Tricky isn’t completely fresh, it’s substantial enough to squash any challengers out there. [Jan 2002, p.222]- Electronic Gaming Monthly
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- Critic Score
It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]- Electronic Gaming Monthly
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- Critic Score
Its gameplay isn’t revolutionary, and a couple of its missions get a tad tedious, but Ace Combat 4 sure looks pretty, which is half the reason flying buffs play these air-combat games anyway. [Dec 2001, p.234]- Electronic Gaming Monthly