Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Trust me, the controls are sheer, unadulterated nonsense. [Apr 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
Do yourself a favor and head down to your local arcade if you want to play some 18 Wheeler. [May 2002, p.112]- Electronic Gaming Monthly
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- Critic Score
A great combination of frantic, Japanese guitar rock and wacky anime-inspired action. [Feb 2002, p.148]- Electronic Gaming Monthly
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- Critic Score
All the alternate routes in SD make the game highly replayable, [but] there are still only a handful of tracks that add up to a total estimated playing time of oh, let’s say…15 minutes before you’ve seen just about everything. [Mar 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
For a game so short on looks and character, Black Kat is surprisingly engaging. [May 2002, p.109]- Electronic Gaming Monthly
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- Critic Score
It's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
An epic game. But like other grand-scale projects, say the movie "Waterworld" for example, it ends up spreading itself too thin for its own good. [Apr 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
It's the great gameplay and intense, "Harlem Globetrotter" action that really keep NBA Street trucking. [May 2002, p.112]- Electronic Gaming Monthly
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- Critic Score
Its top game speed, Lightning (yes, that's what they call it), keeps the action firing at an intense clip without sacrificing skater physics. In other words, it's slippery fast, but not in a cheesy, pretend way. [May 2002, p.114]- Electronic Gaming Monthly
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- Critic Score
After the blood-soaked honeymoon is over, you'll see the game in the harsh morning light and wonder if it was worth it.- Electronic Gaming Monthly
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- Critic Score
The cast moves around as though they were at the bottom of a swimming pool on Jupiter...these slumberous high-gravity physics weigh down an otherwise fine (though light on modes) game. [Apr 2002, p.145]- Electronic Gaming Monthly
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- Critic Score
This is the only next-generation game title that realistically re-creates every facet of the game...The graphics, animation and sound are much improved. [Mar 2002, p.135]- Electronic Gaming Monthly
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- Critic Score
I don’t know what kind of smack the graphics are on, but they just pop out of the screen at an almost unbearable intensity; it’s a very cool effect. [Mar 2002, p.136]- Electronic Gaming Monthly
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- Critic Score
The sense of speed – especially with a built-up racer – is amazing, but it comes at a price: boring, repetitive textures. [Apr 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
Outside of "Tetris," "Tetris Attack," and "Pokemon Puzzle Challenge," this is probably the best handheld puzzle game around. [Mar 2002, p.146]- Electronic Gaming Monthly
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- Critic Score
Though the new multiplayer levels are nice, fixing the horrible camera should have been the priority. [Mar 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
It's still one of the best platformers ever, now perfectly ported to GBA...a true classic. [Mar 2002, p.145]- Electronic Gaming Monthly
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- Critic Score
Midway did an excellent job of retaining the old Blitz flair and trademark never-say-die-gameplay while introducing more players, tons of killer animation, and funnier commentary. [May 2002, p.108]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Through what I assume is some kind of mystical voodoo magic, the game cleanly details every frame of a 100-mph car chase without batting an eye. [Apr 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
[Its] controls slightly edge out those of "Tricky," with easier-to-pull-off stunts and a useful grind button. [May 2002, p.112]- Electronic Gaming Monthly
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- Critic Score
Sonic and pals have never looked better in 2D. Still, I could've done without Knuckles and Amy. [Mar 2002, p.146]- Electronic Gaming Monthly
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- Critic Score
Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]- Electronic Gaming Monthly
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- Critic Score
Like being the hot-dog vendor at the Olympic park. You get to watch all the events, but don’t really have all that much fun being there. [Mar 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
Inexplicably horrible graphics completely ruin an otherwise splendid title. [Feb 2002, p.156]- Electronic Gaming Monthly
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- Critic Score
Suffers from a steep difficulty curve. Blame it on the excessive enemy quotient, the steep cost of healing, and the unwieldy inventory control. [Feb 2002, p.148]- Electronic Gaming Monthly
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- Critic Score
Tekken loses out big time by not supporting the GBA's one-cartridge multiplayer feature. [Feb 2002, p.172]- Electronic Gaming Monthly
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- Critic Score
If the game weren’t such a sadist – you’re gonna have to be tough and persistent to make it through this one – and if it weren’t so short (about half the length of an average RE), I’d say it’s a must-buy for any gamer. [Mar 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
Offers less gameplay than the first and lacks the ingenuity and novelty. [Feb 2002, p.154]- Electronic Gaming Monthly
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- Critic Score
If you can stay on your bike long enough to appreciate it, MGP2’s excellent weather effects and pervasive sense of speed will immerse you in its cutthroat reality. [Mar 2002, p.138]- Electronic Gaming Monthly