Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 75 Metascore
    • 80 Critic Score
    Provides the most intense street-racing rush I've ever experienced in a video game. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 92 Critic Score
    Not only do the backgrounds look amazing, but their realism combined with the confining effects of fixed camera angles makes this the scariest RE of all. [June 2002, p.116]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    The sense of speed is incredible. [July 2002, p.122]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    Konamix is worthy, an dif you enjoy music games, you owe it to yourself to get this one. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 55 Critic Score
    It's too bad World Cup's gameplay is so slow an ddeliberate, because I like other parts of it. [July 2002, p.115]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 55 Critic Score
    These games just haven't aged as well as the Final Fantasy or Lunar series. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 63 Critic Score
    The repetition and generally dated gameplay kept me from ever getting overly excited about playing it. [July 2002, p.118]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 70 Critic Score
    Now if it wasn't for the blasted controls! [May 2002, p.108]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    In several aspects, this sequel out-classes its predecessor as a quality role-playing experience. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 50 Critic Score
    Save for a few additions to WOC, like some cool hamster-ball levels, it's almost identical to its predecessors. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    I found the combat lame, the camera annoying, and some levels frustrating. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    Spidey's radioactive powers aren't enough to ward off poor collision detection. [June 2002, p.124]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 38 Critic Score
    A bland flight-combat shooter. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    Like it or not, this is an OLD game, and the play mechanics are archaic by today's standards. [June 2002, p.124]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 60 Critic Score
    Feverishly pressing on a D-pad the size of a piece of Lucky Charms get tiring quickly. [Apr 2002, p.137]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 65 Critic Score
    After a few levels I found that it's harder to stop dribbling at the urinal than it is to destroy the opposition. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 82 Critic Score
    Ex affords you a kind of gameplay latitude I haven't seen from any other action shooter. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 40 Critic Score
    Amazingly, for a game that costs 10 bucks, HRT is not the horrific tragedy it could have been. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 52 Critic Score
    Gameplay is average first-person shooter fare bogged down by a convoluted control scheme – switching weapons on the fly is its biggest problem. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 25 Critic Score
    Too frustrating to be fun. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 33 Critic Score
    Too hard...too slow...too ugly. [May 2002, p.107]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Combat is where Blood Omen 2 really outshines previous games in the series. [June 2002, p.109]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 50 Critic Score
    Fun for about an hour, and after that I doubt you'll ever pick it up again. [Apr 2002, p.146]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 85 Critic Score
    An enjoyable game that's always challenging but never frustrating. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    BA's batter/pitcher duel is one of the best on any system, making the game a blast to play.[May 2002, p.115]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 90 Critic Score
    A thinking man's hoops game that looks (the lay-ups and fadeaways are sweet) and plays better than any other. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 45 Critic Score
    It's as simplistic a platformer as you can get. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    The only noticeable difference between this and the PS2 version of PMW2 is that the load time has been reduced significantly. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 62 Critic Score
    No amount of graphical frosting can save GV from its terrible, overly complex controls...GV will frustrate the hell out of you. [Apr 2002, p.143]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 47 Critic Score
    This game can't even show a bunt without a glitchy flaw or two. [May 2002, p.114]
    • Electronic Gaming Monthly

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