Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 77 Metascore
    • 75 Critic Score
    If you're looking for serious Blitz fun, get four friends together for multiplayer, as this is where the game really shines. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Mediocre at best. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    SSS ensures a quick, pick-me-up rush of fun. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 98 Critic Score
    A meticulously balanced fighter's fighter – no cyborgs or polar bears or laser beams. It's simplicity perfected, and you'd be surprised how complex that can get. [May 2002, p.110]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Action: Yup, this game is packed with it. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 65 Critic Score
    Taps that bizarro vein and sucks it dry, with funny (intentionally and otherwise) voice acting and quirky characters. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 70 Critic Score
    Once I got used to the orchestral score, Mad Maestro was surprisingly enjoyable, long and difficult (which isn't exactly the norm in the genre). [May 2002, p.107]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 90 Critic Score
    I can't remember a game with almost nothing I would change...No other golf game keeps the action moving so well from one shot to the next. [Apr 2002, p.138]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 35 Critic Score
    Compared to smoother, more realistic titles such as "High Heat" (and to a lesser extent, "All-Star Baseball"), this is an embarrassment. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 53 Critic Score
    Lots of SS's gameplay mechanics don't really work; it gets too fast and chaotic at times, leaving you disoriented, out of control, and bouncing off objects like a pinball. [May 2002, p.109]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 70 Critic Score
    Enemy A.I. here might as well stand for "Artificial Idiocy." [May 2002, p.109]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    The enemies are tougher and more frequent in the brutal second half, but I still enjoyed every thrilling moment. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 52 Critic Score
    Gamers prone to motion sickness might upchuck from the choppy visuals and squirrely camera, which flits around with a mind of its own. [May 2002, p.107]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 85 Critic Score
    You'll get plenty of quick-fun fixes from just free-skating around and linking tricks. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    Great controls. Solid game design...Tony 3 has more personality, movies and creative stages than you know what to do with. [Apr 2002, p.146]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    An unapologetic, balls-out sim that requires a serious time investment from the player. [May 2002, p.114]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 68 Critic Score
    Facial animations and motion-captured movement create eerily lifelike boxers. You can even see real-time reflections in the sweat on the boxers' backs – creepy. [Apr 2002, p.143]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 60 Critic Score
    Cooler character and enemy designs alone would have helped immensely. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    Between the unstable camera, gooey controls, and fundamentally tough objectives, finishing Ecco is definitely a labor of love. [May 2002, p.107]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 90 Critic Score
    This is the best hoops game I've ever played. [Apr 2002, p.141]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 30 Critic Score
    Just too troubled to even bother renting. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 58 Critic Score
    Crash for the GBA is what the PS2 game wanted to be. [April 2002, p.146]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 77 Critic Score
    A beautiful game...The problem, though, is that Smilebit is guilty of design overkill, and it negatively affects the overall experience. [Apr 2002, p.142]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    I'm all for authenticity, but holy smokes, that ball's hard to hit. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 70 Critic Score
    I'm not sure which is harder: keeping Robert Downy Jr. away from a crack pipe or establishing a consistent offense in All-Star Baseball. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    Once you catch on, using the stick feels fluid and natural – thus more immersive. [Apr 2002, p.141]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    The level design is straightforward and challenging (especially later stages) but relatively low on surprises. [Apr 2002, p.141]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 52 Critic Score
    Without a doubt, this is the best Digimon game I’ve ever played, but it’s still nothing special. [Mar 2002, p.144]
    • Electronic Gaming Monthly

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