Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
If you're looking for serious Blitz fun, get four friends together for multiplayer, as this is where the game really shines. [June 2002, p.120]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
A meticulously balanced fighter's fighter – no cyborgs or polar bears or laser beams. It's simplicity perfected, and you'd be surprised how complex that can get. [May 2002, p.110]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
Taps that bizarro vein and sucks it dry, with funny (intentionally and otherwise) voice acting and quirky characters. [May 2002, p.108]- Electronic Gaming Monthly
-
- Critic Score
Once I got used to the orchestral score, Mad Maestro was surprisingly enjoyable, long and difficult (which isn't exactly the norm in the genre). [May 2002, p.107]- Electronic Gaming Monthly
-
- Critic Score
I can't remember a game with almost nothing I would change...No other golf game keeps the action moving so well from one shot to the next. [Apr 2002, p.138]- Electronic Gaming Monthly
-
- Critic Score
Compared to smoother, more realistic titles such as "High Heat" (and to a lesser extent, "All-Star Baseball"), this is an embarrassment. [June 2002, p.114]- Electronic Gaming Monthly
-
- Critic Score
Lots of SS's gameplay mechanics don't really work; it gets too fast and chaotic at times, leaving you disoriented, out of control, and bouncing off objects like a pinball. [May 2002, p.109]- Electronic Gaming Monthly
-
- Critic Score
Enemy A.I. here might as well stand for "Artificial Idiocy." [May 2002, p.109]- Electronic Gaming Monthly
-
- Critic Score
The enemies are tougher and more frequent in the brutal second half, but I still enjoyed every thrilling moment. [May 2002, p.106]- Electronic Gaming Monthly
-
- Critic Score
Gamers prone to motion sickness might upchuck from the choppy visuals and squirrely camera, which flits around with a mind of its own. [May 2002, p.107]- Electronic Gaming Monthly
-
- Critic Score
You'll get plenty of quick-fun fixes from just free-skating around and linking tricks. [May 2002, p.115]- Electronic Gaming Monthly
-
- Critic Score
Great controls. Solid game design...Tony 3 has more personality, movies and creative stages than you know what to do with. [Apr 2002, p.146]- Electronic Gaming Monthly
-
- Critic Score
An unapologetic, balls-out sim that requires a serious time investment from the player. [May 2002, p.114]- Electronic Gaming Monthly
-
- Critic Score
Facial animations and motion-captured movement create eerily lifelike boxers. You can even see real-time reflections in the sweat on the boxers' backs – creepy. [Apr 2002, p.143]- Electronic Gaming Monthly
-
- Critic Score
Cooler character and enemy designs alone would have helped immensely. [June 2002, p.114]- Electronic Gaming Monthly
-
- Critic Score
Between the unstable camera, gooey controls, and fundamentally tough objectives, finishing Ecco is definitely a labor of love. [May 2002, p.107]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]- Electronic Gaming Monthly
-
- Critic Score
ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]- Electronic Gaming Monthly
-
- Critic Score
Just too troubled to even bother renting. [May 2002, p.112]- Electronic Gaming Monthly
-
- Critic Score
Crash for the GBA is what the PS2 game wanted to be. [April 2002, p.146]- Electronic Gaming Monthly
-
- Critic Score
A beautiful game...The problem, though, is that Smilebit is guilty of design overkill, and it negatively affects the overall experience. [Apr 2002, p.142]- Electronic Gaming Monthly
-
- Critic Score
I'm all for authenticity, but holy smokes, that ball's hard to hit. [June 2002, p.118]- Electronic Gaming Monthly
-
- Critic Score
I'm not sure which is harder: keeping Robert Downy Jr. away from a crack pipe or establishing a consistent offense in All-Star Baseball. [June 2002, p.118]- Electronic Gaming Monthly
-
- Critic Score
Once you catch on, using the stick feels fluid and natural – thus more immersive. [Apr 2002, p.141]- Electronic Gaming Monthly
-
- Critic Score
The level design is straightforward and challenging (especially later stages) but relatively low on surprises. [Apr 2002, p.141]- Electronic Gaming Monthly
-
- Critic Score
Without a doubt, this is the best Digimon game I’ve ever played, but it’s still nothing special. [Mar 2002, p.144]- Electronic Gaming Monthly