Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The result is a game that casual racers can handle, while real F1 geeks can turn all the realism up to full and enjoy one of the most competent F1 sims this side of the PC. [Sept 2002, p.150]- Electronic Gaming Monthly
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- Critic Score
Might not be the deepest racing experience you'll ever have, but it's very satisfying. [August 2002, p.130]- Electronic Gaming Monthly
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- Critic Score
What took me by surprise was the rather deep, involving golf game that lies beneath the crass interior. [Sept 2002, p.152]- Electronic Gaming Monthly
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- Critic Score
Almost a wrestling fan's dream come true. But there's one thing that's keeping it from achieving greatness: the incredibly dull Create-A-Superstar mode. [August 2002, p.137]- Electronic Gaming Monthly
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- Critic Score
This is as close as a console RPG has come to pen-and-paper games like "D&D": deep, non-linear and H-U-G-E, with more characters, towns and dungeons than you can imagine. [August 2002, p.134]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
A tamer, single-player "Time Crisis 2" with fewer unique enemies and lamer bosses. [August 2002, p.124]- Electronic Gaming Monthly
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- Critic Score
You can almost feel the snap of a bone as your opponents bend your elbow 90 degrees too far -- the other way. [July 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
Loads of awesome game types to play with your buds. [August 2002, p.136]- Electronic Gaming Monthly
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- Critic Score
The whole package is about as exciting as a flight attendant's safety demonstration. [July 2002, p.115]- Electronic Gaming Monthly
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- Critic Score
Samurai's unique but ultimately clunky combat system avoids repititious button-mashing with parry-and-dodge techniques that keep you on your toes. [August 2002, p.130]- Electronic Gaming Monthly
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- Critic Score
It's one of the worst games I've ever played. [July 2002, p.128]- Electronic Gaming Monthly
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- Critic Score
The mission progression helps things gel, but the leaden controls and graphical sterility weigh down an otherwise decent action game. [August 2002, p.123]- Electronic Gaming Monthly
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- Critic Score
The linear missions and non-interactive environments don't hold their own when compared to feature-rich PS2 shooters like "Red Faction" or "Deus Ex." But none of that matters, because in this game, presentation is everything. [July 2002, p.116]- Electronic Gaming Monthly
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- Critic Score
A must-have in any to-go gamer's pocket. [July 2002, p.126]- Electronic Gaming Monthly
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- Critic Score
A very solid racing title that, if anything, ,is just a tad too short. [July 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
This game hangs with the best of them, and in a few areas, outskates even "Tony 3." [August 2002, p.123]- Electronic Gaming Monthly
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- Critic Score
I just couldn't help but get bored as I raced through the "Looniverse" - the game's simple straightforward tracks get tedious after the first couple of races. [August 2002, p.130]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Hunter would have benefitted from a ton more firepower - you know, the kind of bang-bang action where ammo is a foreign concept and you simply hold down the "kill" button to mow down everything in sight. [July 2002, p.122]- Electronic Gaming Monthly
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- Critic Score
Developer Heavy Iron has captured the show's personality perfectly. The 3D characters look exactly like their cartoon counterparts, and it's stuffed with classic Doo touches to the bursting point. [July 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
It's just too bad the menus and team customization options require more intensity and concentration than the actual game. [July 2002, p.122]- Electronic Gaming Monthly
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- Critic Score
Who needs the real-world risk when you can play the finest, most realistic motocycle-racing game on a console? [July 2002, p.124]- Electronic Gaming Monthly
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- Critic Score
Sega stuck to the fundamentals, such as great control, gameplay and graphics. The result: a baseball game that sucked me into the action right after the first pitch. [July 2002, p.124]- Electronic Gaming Monthly
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- Critic Score
Because the controls are overly ambitious (read: complex), instead of being a crack shot with mad skillz, Jake Slade is about as easy to control as a 6-year old kid. [June 2002, p.110]- Electronic Gaming Monthly
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- Critic Score
Battling enemies is both frustrating and boring thanks to touchy hit detection and extremely repetitive fights. [June 2002, p.122]- Electronic Gaming Monthly
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- Critic Score
You can drop a few quarters at the local arcade or half a Benjamin for the home version and still beat the game in one sitting. [June 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
You don't really face any hard-to-kill adversaries until you're well into the 16 missions. [July 2002, p.126]- Electronic Gaming Monthly
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- Critic Score
A strategy junkie's dream come true. [May 2002, p.115]- Electronic Gaming Monthly
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- Critic Score
Besides 5-year-old girly-girls who like, love Britney, the banal set of revolving cominations and a suck-it-for-all-it's-got song list will send you surfing on a contagious yawn-wave. [August 2002, p.123]- Electronic Gaming Monthly