Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 50 Metascore
    • 55 Critic Score
    xXx
    While xXx does nothing to expand on the old genre of big-guy-with-big-guns action games, it does provide a solid five or six hours of decent platforming action. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 50 Critic Score
    The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    It's right up there with "Metal Gear Solid 2" as the best action the PS2 has to offer. Play it. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 70 Critic Score
    The sheer length of the Career mode will draw you in, and you can use the cars and levels that you unlock there in the Arcade and Multiplayer modes. [August 2002, p.136]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 60 Critic Score
    It almost seems the developers spent too much time crafting Enclave's wicked-looking environments, then skimped on the actual game, which needs better puzzles and more compelling character development. [Sept 2002, p.152]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 83 Critic Score
    CT3 brings all the best aspects of the first two games together and packages them with a third city that's simply loads of fun to play. [August 2002, p.132]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 50 Critic Score
    It's all here in one craptastic package that's destined for the bargain bins. [July 2002, p.128]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 90 Critic Score
    If every game sucked me into its world like this one, I'd drop out of society, move into the Unabomber's cabin, and never turn off my PS2. Seriously, NCAA 2003 is too good. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 70 Critic Score
    As a gritty, militaristic first-person shooter, Delta Force features detailed environments (by PS1 standards) and plenty of cool effects to drive home the point that you're an elite shooter loaded with nifty gadgets. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 32 Metascore
    • 20 Critic Score
    Combine this lame gameplay with gaudy graphics, wretched acting and a mercifully short quest, and you've got one of the worst Xbox titles to date. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    Aside form a handy save-game feature, though, it doesn't feel like much has changed here from the last game - at least not in terms of gameplay. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 63 Critic Score
    The levels are too drawn-out and repetitive, and I odn't really care for the theme, but underneath it's a no-bull shooter steeped in classic gameplay juices. [Sept 2002, p.148]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    If Sapphire put as much emphasis on the combat as they did on conjuring gritty stories to back each fighter, Barbarian could have been a lot better. [July 2002, p.115]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Sure, the graphics, control and physics here are super-duper. It's just that the actual gameplay can get as repetitive as scrawling "I'm a stuntman!" a thousand times on a chalkboard. [August 2002, p.128]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 83 Critic Score
    Boasting some of the most inspired aesthetics since "Panzer Dragoon," SG conjres a sense of flight and freedom so convincing, you'll want to nose dive out of the sun and into and enemy's blind spot just because you can. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Gorgeous, fast-paced and balanced enough to offer fleeting fun whenever it's booted up. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 33 Metascore
    • 32 Critic Score
    Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle strafing" my foe produced great results most of the time.
    • Electronic Gaming Monthly
    • 47 Metascore
    • 45 Critic Score
    The owners of the Tetris license have got to stop whoring it out. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 82 Critic Score
    I can look past your repetitive combat, formulaic structure and sometimes misleading game design. It's your stylish presentation, puzzles and ability to mess with a guy's head that's gonna make me own you. Literally. [Sept 2002, p.161]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 55 Critic Score
    The awful camera throws a bucket of painfully cold water on an otherwise good time. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 37 Metascore
    • 30 Critic Score
    C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    I wish I had room to mention all of the game's cool nuances; suffice it to say, compared to last year's edition, Superfly is a more well-rounded title. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 82 Critic Score
    There hasn't been a more thrilling motocross game since Nintendo's "Excitebike 64." [August 2002, p.124]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    Fusion's control, graphics and tracks are so spot-on that once mastered, weaving through the curves at supersonic speeds becomes second-nature. [June 2002, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    It feels less like a sequel and more like a remix of the original game. [June 2002, p.124]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Despite my small gripes, Dead is stsill a must-have in any to-go gamer's pocket. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    Mostly a scenic buzz through Africa and little else. [July 2002, p.120]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    The fun is over too soon.
    • Electronic Gaming Monthly

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