Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 73 Metascore
    • 80 Critic Score
    The best part of Zeon is its massive 100-plus mission tree that puts you on the frontlines as a grunt on either side of the war. [Nov 2002, p.283]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Easily the best Mega Man game to come along in ages, and arguably the most challenging of them all. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    I felt like I was on my way to pick up the kids from school rather than racing. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    Fans of the series won't be disappointed, unless they're expecting online play - it isn't in it. [Oct 2002, p.179]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 30 Critic Score
    This is a snore-fest made all the more yawnsome when you discover you have to watch the computer players take their turns in their geriatric entirety. [Oct 2002, p.194]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    It borrows from the best of Sony's series, but its own unique GT mode, aggressive A.I. and simplified upgrade system make SGT feel like a very different game. [Oct 2002, p.202]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 42 Critic Score
    It's the boring level designs that annoy me the most. [Nov 2002, p.296]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 50 Critic Score
    A laughable plot, poor level design, wimpy sound effects and fluctuating difficulty. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    Like any fighting game, though, it's only as good as its replay value, and GGX's is a little better than average. [August 2002, p.136]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Dicing up the undead with your oversized Ginsu knife is a helluva lot of fun (if you can live with the occasionally annoying camera angles). [Oct 2002, p.188]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 77 Critic Score
    It's fast, fun, and most importantly, free. [Oct 2002, p.192]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 93 Critic Score
    The realistic weapons and possibility of one-shot deaths give it a visceral excitement other shooters lack. [Oct 2002, p.186]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    I was hoping for more Nazi killing and less clambering over fences, but this is still an interesting stealth-genre diversion. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 95 Critic Score
    100 percent pure, unadulterated fun. The moment you start playing, everything just clicks - the same way it did with "Mario 64" - and you immediately know you're in for a hell of a ride. [Oct 2002, p.198]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    What really launches Monkey Ball into the stratosphere is the multiplayer. [Oct 2002, p.194]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 65 Critic Score
    Despite these gripes, the moody visuals and frantic gameplay prevail, so horror fans should still seek out The Thing. [Nov 2002, p.290]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 55 Critic Score
    But where DTR falls flat is in the execution. Why learn the subtleties of the fighting controls when the most effective attack is "punch, punch, punch"? [Sept 2002, p.156]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It certainly captures the show's appeal, and it's a solid buy for fans. But between the annoying one-liners and huge difficulty spike late in the game, it's just not for casual gamers. [Sept 2002, p.154]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 30 Critic Score
    Play either of the other PS2 NCAA games and look smarter for it. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    Improvements over last year's (extremely late) version of Blitz are minimal. [Nov 2002, p.298]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    I found myself longing for more precise control over my players. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    Between the vastly improved Franchise mode and the peppy online play , there's no reason why football fans shouldn't be playing this for the next 364 freakin' days. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    When you get into the game you're gonna experience a major case of "been there, done that" if you're an experienced Tony Hawk player...Other than that, Mat 2 is a killer game. [Sept 2002, p.148]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 35 Critic Score
    The sad truth, however, is that the game pales in every conceivable way to its fellow pro brethren. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 93 Critic Score
    Madden's gameplay amazes, but it's EA's delivery that throws the knockout punch. [Sept 2002, p.148]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    The most addictive gameplay this side of "Virtua Tennis." [Oct 2002, p.194]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    The meat of this beast is decent - not great, but decent. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    For children of the 'Cube who've never smuggled, Warzones is a great deal. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    I had hoped for a lot more, but it seems like the push to get it online was all Fever's developers focused on. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    Although Namco's "Smash Court" plays similarly and boasts big names like Agassi, Sampras, and Kournikova, it is Sega's superior gameplay and mighty World Tour mode that win out in the end. [Sept 2002, p.152]
    • Electronic Gaming Monthly

Top Trailers