Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's too simplified and repetitive for even the most desperate of action-starved gamers. [Oct 2002, p.194]- Electronic Gaming Monthly
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- Critic Score
Blows the doors off anything that came before it. [Nov 2002, p.283]- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. [Dec 2002, p.212]- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is with Apokolips' level design, which usually involves beating up the same enemies over and over again. [Dec 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
The game's real thrill: piloting your triple-changing fighter, which you'll transform constantly to handle different situations. [Nov 2002, p.283]- Electronic Gaming Monthly
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- Critic Score
It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls. [Nov 2002, p.302]- Electronic Gaming Monthly
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- Critic Score
Addictive and fun whether you're entertaining a group of friends or a party of one. [June 2002, p.110]- Electronic Gaming Monthly
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- Critic Score
Easily the best platformer on the PS2. [Nov 2002, p.288, Chris]- Electronic Gaming Monthly
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- Critic Score
It ain't particularly exciting, but it ain't exactly bad, either. [Dec 2002, p.272]- Electronic Gaming Monthly
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- Critic Score
One of the freshest, most lovingly crafted side-scrollers that still plays well to this day. [Dec 2002, p.272]- Electronic Gaming Monthly
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- Critic Score
With smooth graphics, fast action, and intuitive controls, plus Xbox Live or network multiplayer matches, UC's easy to enjoy. [Jan 2003, p.85]- Electronic Gaming Monthly
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- Critic Score
This game is a rushed, slapdash effort intended to prey on unsuspecting consumers. [Dec 2002, p.250]- Electronic Gaming Monthly
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- Critic Score
A quality, enjoyable action-RPG...On the strength of DH's story alone, you have an RPG worth not only playing but owning. [Oct 2002, p.179]- Electronic Gaming Monthly
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- Critic Score
Ironically, Summoner 2's strengths (faster action, computer-controlled allies) expose the game's many weaknesses (poor camera during combat, enemies that swarm you, sluggish controls). [Nov 2002, p.70]- Electronic Gaming Monthly
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- Critic Score
A crucial piece of the puzzle is missing here: communication. [Nov 2002, p.292]- Electronic Gaming Monthly
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- Critic Score
Feels stale and rehashed. In a lot of ways, this is pretty much the same game we've been playing since 1997, but without the refinement of "Tekken 3" or the added team complexity of "Tekken Tag Tournament." [Oct 2002, p.190]- Electronic Gaming Monthly
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- Critic Score
It's a bizarre mishmash of clashing styles, concepts and gameplay that, despite being all over the map, is still a must-play title. [Nov 2002, p.72]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The most immersive NASCAR title ever on any console...The ultimate mix of speed, beauty, gameplay and worthwhile extras. [Nov 2002, p.306]- Electronic Gaming Monthly
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- Critic Score
Pretty levels and power chords can't hide Dawn of Fate's real weakness: crappy gameplay. [Nov 2002, p.304]- Electronic Gaming Monthly
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- Critic Score
Wrath on the GC is much more polished here than on the PS2. [Nov 2002, p.306]- Electronic Gaming Monthly
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- Critic Score
At its core, Kelly just feels like a bare-bones version of "THPS" in the ocean. [Oct 2002, p.179]- Electronic Gaming Monthly
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- Critic Score
It's all style and relentless action so over the top it makes "Doom" look like "Mary Kate and Ashley: Girls Night Out." [Oct 2002, p.179]- Electronic Gaming Monthly
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- Critic Score
Even with wussy characters and settings all over the place, the story and gameplay in Kingdom Hearts rivals the "Final Fantasy" series. [Oct 2002, p.182]- Electronic Gaming Monthly
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- Critic Score
And I thought "Circle of the Moon" was good. HoD out classes it (and every other GBA game to date). Konami condensed everything that's so great about "Symphony" into a hand-held game. [Oct 2002, p.206]- Electronic Gaming Monthly
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- Critic Score
Lacks the white-knuckle, sweat-inducing, warp-speed intensity that the futuristic-racing genre thrives on. [Dec 2002, p.258]- Electronic Gaming Monthly
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- Critic Score
Sounds stupid, I know. But once you start playing, you won't be able to stop. [Oct 2002, p.196]- Electronic Gaming Monthly
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- Critic Score
Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
It's a simple concept that offers a fun twist on the falling-block model of a "Tetris" or "Doctor Mario." [Oct 2002, p.194]- Electronic Gaming Monthly
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- Critic Score
Despite its adventure game pretentions, Dino still suffers from annoying time limits and short overall length. [Oct 2002, p.179]- Electronic Gaming Monthly