Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 71 Metascore
    • 73 Critic Score
    This game is hellaciously hard. So much so that I can't even think of the words to describe how difficult Shinobi becomes halfway through. [Dec 2002, p.220]
    • 75 Metascore
    • 50 Critic Score
    I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Good, but could have been so much more. [Dec 2002, p.240]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 77 Critic Score
    There are a ton of extras to open up and a load of different modes to play, adding a lot of replay value that the original lacked. [Feb 2003, p.135]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Sure, these chaotic stages look amazing, but annoying mission objectives erode a big chunk of the fun. [Dec 2002, p.252]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    The game's family-friendly, white-washed Teen rating siphons out a lot of the potentially gritty realism. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    A worthwhile game, but only if you appreciate the quirky and bizarre. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    Delivers a long, satisfying experience with a good mix of platforming and exploration-style gameplay. [Dec 2002, p.214]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. [Dec 2002, p.80]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 95 Critic Score
    All the added VR missions take advantage of the game's biggest strengths (gameplay) and cut out its one real weakness (silly story line). [Jan 2003, p.200]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    Frustratingly difficult. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    Changes to the in-ring gameplay itself are barely noticeable. It's good, but if you're not a hardcore fan, you'll tire of it quickly. [Jan 2003, p.182]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    While "Live" is completely redesigned and "NBA 2K3" pushes the online envelope for the Xbox, Inside Drive has, uh..... downloadable shoes. [Jan 2003, p.210]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    As big as "GTA3" is, Vice City dwarfs it in almost every way. (Greg) ... The graphical improvements are subtle but effective. (Che) ... An instant classic. (Milkman)[Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    When I wasn't being mugged by the Bad Voice-Actors Brigade or rendered comatose by the game's tepid pace, I was struggling with the enormous chore of just moving around thanks to the clunky, imprecise, sub-"Resident Evil" controls. [Dec 2002, p.260]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 93 Critic Score
    A masterpiece...PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more... [Dec 2002, p.93]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 85 Critic Score
    It's "SSX Tricky" on water. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    A pretty basic vehicular shooter...However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. [Dec 2002, p.242]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 70 Critic Score
    It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    There's a good and varied crop of creeps to slaughter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more chore than it is pleasure. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 93 Critic Score
    The game's goals are so diverse, you can't help but come back for more, if only to see what outrageous challenges await you next. [Dec 2002, p.226]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    For what it is, it's an enjoyable game. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    It's not going to change your life, but it will definitely make you smile. [Dec 2002, p.268]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    Almost a tee-to-shining-tee rip-off of Sony's "Hot Shots Golf" series, complete with jabbering caddies and "wacky" unlockable golfers. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 50 Critic Score
    Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Intelligently blends the three gameplay styles together in a way that works. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    Old school in every possible way. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    As deep as any RPG, but its focus on fast-paced gameplay makes it as visceral as the spazziest beat 'em up. [Jan 2003, p.194]
    • Electronic Gaming Monthly

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