Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game is hellaciously hard. So much so that I can't even think of the words to describe how difficult Shinobi becomes halfway through. [Dec 2002, p.220]- Electronic Gaming Monthly
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- Critic Score
I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
There are a ton of extras to open up and a load of different modes to play, adding a lot of replay value that the original lacked. [Feb 2003, p.135]- Electronic Gaming Monthly
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- Critic Score
Sure, these chaotic stages look amazing, but annoying mission objectives erode a big chunk of the fun. [Dec 2002, p.252]- Electronic Gaming Monthly
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- Critic Score
The game's family-friendly, white-washed Teen rating siphons out a lot of the potentially gritty realism. [Dec 2002, p.236]- Electronic Gaming Monthly
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A worthwhile game, but only if you appreciate the quirky and bizarre. [Dec 2002, p.228]- Electronic Gaming Monthly
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Delivers a long, satisfying experience with a good mix of platforming and exploration-style gameplay. [Dec 2002, p.214]- Electronic Gaming Monthly
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The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. [Dec 2002, p.80]- Electronic Gaming Monthly
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It's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]- Electronic Gaming Monthly
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All the added VR missions take advantage of the game's biggest strengths (gameplay) and cut out its one real weakness (silly story line). [Jan 2003, p.200]- Electronic Gaming Monthly
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Changes to the in-ring gameplay itself are barely noticeable. It's good, but if you're not a hardcore fan, you'll tire of it quickly. [Jan 2003, p.182]- Electronic Gaming Monthly
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While "Live" is completely redesigned and "NBA 2K3" pushes the online envelope for the Xbox, Inside Drive has, uh..... downloadable shoes. [Jan 2003, p.210]- Electronic Gaming Monthly
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As big as "GTA3" is, Vice City dwarfs it in almost every way. (Greg) ... The graphical improvements are subtle but effective. (Che) ... An instant classic. (Milkman)[Dec 2002, p.204]- Electronic Gaming Monthly
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When I wasn't being mugged by the Bad Voice-Actors Brigade or rendered comatose by the game's tepid pace, I was struggling with the enormous chore of just moving around thanks to the clunky, imprecise, sub-"Resident Evil" controls. [Dec 2002, p.260]- Electronic Gaming Monthly
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A masterpiece...PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more... [Dec 2002, p.93]- Electronic Gaming Monthly
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The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. [Dec 2002, p.202]- Electronic Gaming Monthly
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A pretty basic vehicular shooter...However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. [Dec 2002, p.242]- Electronic Gaming Monthly
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It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]- Electronic Gaming Monthly
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There's a good and varied crop of creeps to slaughter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more chore than it is pleasure. [Dec 2002, p.250]- Electronic Gaming Monthly
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The game's goals are so diverse, you can't help but come back for more, if only to see what outrageous challenges await you next. [Dec 2002, p.226]- Electronic Gaming Monthly
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It's not going to change your life, but it will definitely make you smile. [Dec 2002, p.268]- Electronic Gaming Monthly
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Almost a tee-to-shining-tee rip-off of Sony's "Hot Shots Golf" series, complete with jabbering caddies and "wacky" unlockable golfers. [Feb 2003, p.144]- Electronic Gaming Monthly
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Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]- Electronic Gaming Monthly
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Intelligently blends the three gameplay styles together in a way that works. [Dec 2002, p.202]- Electronic Gaming Monthly
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As deep as any RPG, but its focus on fast-paced gameplay makes it as visceral as the spazziest beat 'em up. [Jan 2003, p.194]- Electronic Gaming Monthly