Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 72 Critic Score
    If nothing else, Wrath of Heaven succeeds where it absolutely must - executing stealth-kills as a ninja is simply exhilarating, and the animations rock. [Apr 2003, p.118]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    Despite the hour-long cinemas, it has more gameplay than most RPGs thanks to its deep battle system, tons of customizable stats, detailed minigames, and absorbing side quests. [Mar 2003, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 90 Critic Score
    You won't find a better offroad racing simulation anywhere. [Jan 2003, p.194]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 65 Critic Score
    I literally fell asleep 15 minutes into my first "exciting" mission of taking pictures of fish, so that should tell you something. But stick with it, and you may find yourself inexplicably drawn in. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 50 Critic Score
    KFC's humor is about as subtle as a punch to the groin, and not nearly as smart. [Apr 2003, p.128]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 75 Critic Score
    Gorgeous graphics, inspired combat, fun minigames, and cool puzzles and platform challenges bolster play immensely. [Apr 2003, p.130]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 52 Critic Score
    It simply can't compete. First of all, the batting is physically painful. [May 2003, p.132]
    • 83 Metascore
    • 90 Critic Score
    If you compare HH to the rest of this year's baseball crop, there's no contest:... High Heat triumphs by focusing squarely on gameplay. [Apr 2003, p.111]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 77 Critic Score
    Honestly, I don't think I've ever had as much fun with RPG battles before. [Apr 2003, p.112]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    You can call an RPG a lot of things - compelling, cinematic, thought-provoking - but rarely addictive. Dark Cloud 2 is completely, utterly addictive. [Mar 2003, p.111]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    Fast, pretty, and controls almost perfectly. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    A surprisingly addictive experience. The problem is, it takes forever to learn how to play the damn thing. [Apr 2003, p.120]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 55 Critic Score
    With a slightly bigger budget, a lot less slowdown, and better dialogue, Report wold be a great game. As it is, it's just a good survival-horror game without the horror. [Mar 2003, p.116]
    • 73 Metascore
    • 60 Critic Score
    I found myself losing interest quickly... Pride is a bit too one dimensional for most fighting fans. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    I've wanted to play an online Capcom fighter for a long time now, and CvS2 is more than I could've hoped for. Online play is surprisingly smooth. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    Each stylish set piece is matched by two or three (or ten) ignoble deaths from cheap bosses or bottomless pits. [Apr 2003, p.128]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    A game so fresh and unique, it just begs to be experienced despite its flaws. [Feb 2003, p.138]
    • 78 Metascore
    • 65 Critic Score
    Anyone turned off by FIFA's deliberate pace and complex controls might find an approachable bopper here. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 62 Critic Score
    It's when you stand back and think about the tacky, clunky graphics and the intrinsically repugnant battle system that you realize what's wrong here - and what another MMORPG needs to do right. [Mar 2003, p.118]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    The game's combat fails to impress. This button-mashing free-for-all brawling just isn't very engrossing. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    The actual battles are ridiculously simple when compared to the well-developed strategy phase. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 53 Critic Score
    The gripping story line is the only reason to struggle with a frustrating and monotonous combat system, to wander in repetitive environments, and to suffer through predictable gameplay. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    Nearly as sharp and detailed as the characters in an anime movie, X2's fighters spring to life with fluid visuals that put "Street Fighter III"'s to shame. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 40 Critic Score
    The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 92 Critic Score
    An absolutely phenomenal experience... GameCube desperately needed a title like this. [Feb 2003, p.151]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    The most frustrating thing about Bruised is that, to be successful, you've either got to memorize a lot of combos or just mash and hope for the best. [Apr 2003, p.111]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 73 Critic Score
    The lame-o difficulty (the first game was probably too hard, but come on, I've played tougher "Rugrats" games) means that you'll blow through it in a night. [Mar 2003, p.114]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    She's less a game and more an interactive vacation - something I can play whenever I have time and not get completely lost. [Mar 2003, p.130]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 75 Critic Score
    The control is a bit sloppy, but the tracks really improve as the game progresses. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    If you're a fan of films like "Lock, Stock & Two Smoking Barrels" and "Snatch," you'll feel right at home with this twisted tale. [Mar 2003, p.122]
    • Electronic Gaming Monthly

Top Trailers