Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 71 Metascore
    • 68 Critic Score
    The levels are tight, fast, and fun - less about aimless exploration and more about reflex-testing action. But on the other hand, I'm a little disappointed that it's so short and simplistic, and that it doesn't take more advantage of the GC's hardware. [July 2003, p.114]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 50 Critic Score
    Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 43 Critic Score
    Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 57 Critic Score
    Fortune II doesn't have the same visual polish or addictive team-based onlne play of ["Return to Castle Wolfenstein"]. [Aug 2003, p.112]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    It doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 32 Critic Score
    The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]
    • Electronic Gaming Monthly
    • 45 Metascore
    • 33 Critic Score
    This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 55 Critic Score
    The overarching plot is fittingly epic and the graphics are fine, but plebian puzzles and problem-fraught combat guarantee frustration in this humdrum quest. [July 2003, p.123]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 52 Critic Score
    It's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. [Aug 2003, p.122]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 73 Critic Score
    It satisfies your need to do stuff - fun tasks like picking up passengers, tailing mob bosses, and running jalopies off the road - as well as your need for speed. [Aug 2003, p.119]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman's shoes. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 58 Critic Score
    I recommend Bug Mutha Truckers for the occasinal distraction or one-nighter, but don't expect it to keep you entertained for the long haul. [Aug 2003, p.111]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    This game gets no points for creativity whatsoever... That said, Murray is loads of fun and provides that twitchy instant gratification every well-implemented action-sports title should. [July 2003, p.108]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 60 Critic Score
    Besides the graphics, which still look good, the game has not held up well. [July 2003, p.118]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    You won't be disappointed with this game's high octane pace, simple arcade controls, and flamboyant finishers. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Simply the best online racer yet. [Aug 2003, p.116]
    • Electronic Gaming Monthly
    • tbd Metascore
    • 60 Critic Score
    It's fairly mindless and all too easy. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Sonic's tables aren't especially innovative, but they do offer quite a bit of variety, and the gameplay is fast-paced and fun. [July 2003, p.117]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    If anything can bring your romanticized WWII fantasy crashing back to reality, it's inconsistent A.I. [Aug 2003, p.119]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 38 Critic Score
    The controls are stiffer and less forgiving than Ike Turner on Viagra, and when your crash-prone rider respawns after eating dirt, he's often facing a wall. [Sept 2003, p.122]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    The boss battles, too, seem to borrow a page from the messy showdowns that spoiled "X2: Wolverine's Revenge." They're so infuriatingly cheap, you'll want to Hulk-smash your controller. [Aug 2003, p.120]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 67 Critic Score
    It's like an action movie that, if you don't set your expectations high, you'll end up enjoying. [Aug 2003, p.109]
    • 61 Metascore
    • 43 Critic Score
    Laughable characters aside, this game just ain't fun. It's so simple that even experienced players fare better pounding one button than trying to executre combos or reversals. [July 2003, p.122]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 92 Critic Score
    It's very different from anything out there. I've never seen a game as frenetic, fast-paced, or absolutely hilarious as this. [June 2003, p.132]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    A high level of rider and bike customization and goodly amount of attribute points to be earned mean you'll be playing this one for quite a while. [July 2003, p.106]
    • 68 Metascore
    • 60 Critic Score
    The combat is so-so; it's tense and action-packed, but unforgiving summoning and attack systems drain most of the fun. [June 2003, p.113]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 27 Critic Score
    Playing Boomstick is more excruciating than having your sphincter sewn shut and being force-fed prunes. [Shawn, July 2003, p.118]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 57 Critic Score
    The requisite Franchise mode and instant replays are foolishly MIA - what gives? The graphics also fail to impress, and trying to control more than one runner at a time gave me headaches. [June 2003, p.131]
    • Electronic Gaming Monthly

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